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Trails in the Sky 2nd Chapter


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Posted

image.png.e23d185d1a615bde286ec4bfbc33fb08.png

 

If you are having trouble with the modding process, make sure to place this file in the same folder as the executable file after extracting it; otherwise, the mod will not work correctly.

Posted

So I had claude max reverse engineer the game and for the hell of it asked it to create a blood mod lol. It did it and I even went as far as to add ai to characters during fights with inworld tts as the character's voices and an llm for their dialogue. Let me know if anyone is interested in this mod. 

Posted
17 minutes ago, AyakaAya said:

So I had claude max reverse engineer the game and for the hell of it asked it to create a blood mod lol. It did it and I even went as far as to add ai to characters during fights with inworld tts as the character's voices and an llm for their dialogue. Let me know if anyone is interested in this mod. 

Screenshots will surely help :)

Posted
3 hours ago, AyakaAya said:

here, asked it to port it to trails in the sky 1st but this is what it has made so far. I'm sure i could expand this further if I wanted but this thing is crazy, it literally decompiled the code and I'm sure it can do much more. This took like 2 hours. 

 

https://youtu.be/7WfWQ5pKc70?si=xgbM-3M9T7rn7pC2

 

that's actually cool :)  not something tht I would personally play with ... but really cool :)

Posted
5 hours ago, AyakaAya said:

So I had claude max reverse engineer the game and for the hell of it asked it to create a blood mod lol. It did it and I even went as far as to add ai to characters during fights with inworld tts as the character's voices and an llm for their dialogue. Let me know if anyone is interested in this mod. 

I'm more curious if there is access to this decompiliation - or if there are tips for someone to do it themselves with an agent if you are unable to share

Posted (edited)
On 10/5/2026 at 7:20 PM, lakovic said:

I'll note this issue down first, and fix it together with the others in the next major version update.

 

It seems this happens when viewed from a certain angle.

 

Scherazard

 

normal

20261008210826_1.thumb.jpg.1d46f1647bb76f1c76abbc599677c4e2.jpg

issue 

 

20261008211321_1.thumb.jpg.e9d04296ef1a66b5346fc07f08f41a89.jpg

 

Edited by lmaple
Posted
13 hours ago, lmaple said:

 

It seems this happens when viewed from a certain angle.

 

Scherazard

 

normal

20261008210826_1.thumb.jpg.1d46f1647bb76f1c76abbc599677c4e2.jpg

issue 

 

20261008211321_1.thumb.jpg.e9d04296ef1a66b5346fc07f08f41a89.jpg

 

I think you should try using the official default outfit, without making any modifications, and look at this specific angle to see whether a particular shadow appears on the face. Then compare it with my mod — that way it'll be easier for me to pinpoint the problem.
I think the shadow in this image looks more like some object casting a shadow onto the character's face, rather than a shadow produced by the face itself.

Posted
On 9/27/2026 at 10:23 PM, EarthShade013 said:

Any chance we'll get a port of the Nude Estelle by jmedia7 from the first chapter? I thought that was the best style and I was hoping to use it in the second chapter too. It would also be amazing to see Kloe in that style, but obviously I'm hoping for someone else to make this so I don't want to press my luck.

@jmedia7 is it possible?

Posted (edited)
19 hours ago, vanitasfahitas said:

I'm more curious if there is access to this decompiliation - or if there are tips for someone to do it themselves with an agent if you are unable to share

I just opened claude code, added the game directory and added a bunch of github repos for reverse engineering and told it to reverse engineer the game to make mod friendly

Edited by AyakaAya
Posted
12 hours ago, lakovic said:

I think you should try using the official default outfit, without making any modifications, and look at this specific angle to see whether a particular shadow appears on the face. Then compare it with my mod — that way it'll be easier for me to pinpoint the problem.
I think the shadow in this image looks more like some object casting a shadow onto the character's face, rather than a shadow produced by the face itself.

 

default outfit:

we can see there's only a little shadow in the face. 

20261009230200_1.thumb.jpg.279e98b36ba7bddb7aacc28c8d273bdb.jpg

 

MOD outfit:  a lot shadow

20261009230935_1.thumb.jpg.9fe09b5d420df91c1efd14fdf9e2f624.jpg

20261009231058_1.thumb.jpg.436be4e0ea22089e942a1708f522b39a.jpg

 

aother DLC outfit: no distinct shadow

20261009230953_1.thumb.jpg.6d721298adf85d658558b47826a95ce2.jpg

 

Take a look around. Maybe the lamb cast a shadow?

20261009230805_1.thumb.jpg.95aea866356a12a7495975c935d36ba9.jpg

 

 

Posted
12 hours ago, c88463 said:

@jmedia7 is it possible?

I think I got it ported to work on my game but I don't know the rules about sharing someone else's work.. I only ran one script to compress the image files.

 

What I did was take the original mod, get the two .dds files from the asset/dx11/image folder from the mod and run them through the lz4_compress script from the kuro mdl tools (https://github.com/eArmada8/kuro_mdl_tool). Then put those in the asset/dx11/image of SC, add the asset/common/model files from the original mod and that should work. I used c00 costume (the "1st Casual" one) and in the Viewer mode it looks great

Posted
5 minutes ago, doug022965 said:

This is my updated with bigger boobs version of my nude female spa mod bushy am having problems with making them non bushy so for now this is it (here on site) (I include both now only for redundancy) 

Estelle, Schera, Kloe, Tita, Anelace, Julia & Josette Nude Spa Towels (Bushy) (Bigger Boobs).zip 131.36 MB · 0 downloads

 

not sure if its only me ..... but giving this error 

image.png

Posted
19 hours ago, Druzamm said:

 

not sure if its only me ..... but giving this error 

image.png

Extract to a folder outside of your game library move asset folder to game folder delete the extracted folder after moved 

Posted
3 minutes ago, doug022965 said:

Extract to a folder outside of your game library move asset folder to game folder delete the extracted folder after moved 

great, sorted. cheers man. Great mod! :)

Posted
On 10/3/2026 at 11:10 AM, Fartlockerr said:

Hi Lakovic, thanks for your kind word and for taking a look at this!

For the hips and butt scaling, It's looking for "LeftButt", "LeftButt_Top", and the right equivalent. I have been using a blender script (posted on page 2) to automatically add these to an imported .glb. I've still needed to do the weight painting, but that's how I've approached the butt physics on my edits. It probably would have been smarter to use the LeftHipRoll bones, etc, but I was not aware they controlled the butt at that time until I had added these bones and weight painting. To be honest the butt sliders are not as convenient as the chest sliders though, they have led to some wierd deformations on my side.

 

I have had some success making comically large tits though, but this has come from using meshes that I had already edited for thiccness:



 

 

 

 

 

This tool is amazing! I've been hoping for something like this ever since I saw the tool on Nexus. Thank you!

What are the chances that you will be able to get the hip/butt sliders working?

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