ptmc2112 Posted Sunday at 10:24 PM Posted Sunday at 10:24 PM 37 minutes ago, KazeYako said: Yes and I already had that implemented, but it was very error prone, so I decided to cut it for now. There is just a "Fire and Forget" function, where I would just have to hope that it worked. If I ever come to the point to support NPC's this would need another investigation. But yes that is technically possible. understandable
alcheur Posted Monday at 12:38 AM Posted Monday at 12:38 AM 14 hours ago, KazeYako said: I mean, at least removing the kazebody, HAS to remove the pregnant visuals, otherwise you are using another body mod. This might be an issue with SCakes preg settings. I'm in talks with spirit(SCake author) how something like this can be handled in the future. For now, making sure that pregnancy in SCake is disabled, should help. PalBreeder has a few guardrails to prevent exactly that, but if another mod just overrides it, it would fail of course. Well I mean yes, removing it removes the entirety leaving the char with the standart mesh xD but I was phrasing it to emphase the fact that removing it and reinstalling with the redownloaded one doesn't fix it. I supposed already that it would be some override already thus the fact that I don't actually mind it really, thanks a lot for putting some time into it tho ! 1
hhh7775 Posted Monday at 03:14 AM Posted Monday at 03:14 AM (edited) 6 hours ago, KazeYako said: Try this one: https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld I'm not sure if this works but it is apperently a special Palworld fork, so I hope this might work. Works like a charm! No crashes with sex, pregnancy, birthing, inserting an egg, or anything. Mod seems to be working well on this version of UE4SS thus far! Edit: Spoke too soon! Got through a full pregnancy, decided to keep the egg for incubation, and suddenly crashed, same result when attempting to birth it as well. Not sure how I even got preggers though since I didn't have any scenes that would cause it, and don't have the regular interval conception toggled unless that's on by default now. Will have to see if it continues to crash either way! Edited Monday at 04:16 AM by hhh7775
RuthlessFord Posted Monday at 04:09 AM Posted Monday at 04:09 AM 10 hours ago, KazeYako said: This looks extremly like a version conflict. I can't say what causes it, but it seems it may reach an old endpoint and therefore fails. can you make a small play test where you open the menu and this shows. Close the game. Go to into the log folder and send this file: Pal/Binaries/Win64/ue4ss/UE4SS.log there should be an error noted in some sort and I hope this shines a light on the situation. I have thus sent the file. I waited for everything to load, then opened the menu and Alt+F4, so the cutoff is pretty immediate. UE4SS.log
ptmc2112 Posted Monday at 04:22 AM Posted Monday at 04:22 AM (edited) 6 hours ago, ptmc2112 said: understandable huh, I was wrong, pals stored in the palbox is private, only base pals is shared among the same guild (not counting the Dimensional Pal Storage, which is shared among the same guild, just like any storage for regular items are shared, when placed inside a base, and not marked as private). so finding the palbox pal storage and checking if it has room would need to be required, just like how the vanilla game force drops a pal you caught (be it by sphere, fishing rod, egg from an incubator at a base, or freed from a cage) as a palsphere that can be picked up (same way that a pal dropped straight from the party) if the player's party and palbox is full. Edited Monday at 04:33 AM by ptmc2112
Tomimi Posted Monday at 10:14 AM Posted Monday at 10:14 AM 23 hours ago, KazeYako said: Most likely, wrong UE4SS version or installation. But im using UE4SS (Experimental Latest) that sugarcake recomendation do i have to change it to UE4SS v.3.0.1
KazeYako Posted Monday at 11:02 AM Author Posted Monday at 11:02 AM 6 hours ago, RuthlessFord said: I have thus sent the file. I waited for everything to load, then opened the menu and Alt+F4, so the cutoff is pretty immediate. UE4SS.log 208.14 kB · 1 download Thanky you. This immediatly shows the issue. PalBreeder cannot communicate with SCake and therefore fails with different actions and animations. This is probably because it uses an old pak, that still persists somewhere and gets falsly loaded. Please make sure that you have everything uninstalled from the older versions, the default files/folders are in: Pal\Binaries\Win64\ue4ss\Mods\PalBreeder Pal\Binaries\Win64\ue4ss\Mods\PalSchema\mods\PalBreeder Pal\Content\Paks\LogicMods\PalBreeder Pal\Content\Paks\~Mods\AnimConfig\PalBreeder_Anims.json IMPORTANT: Also make a search for "PalBreeder" in your palworld installation, you have to make sure that there are no files, especially .pak, anywhere else that could be loaded by accident. After the cleanup, you can copy/install the 0.2.0 files back into palworld.
KazeYako Posted Monday at 11:09 AM Author Posted Monday at 11:09 AM 49 minutes ago, Tomimi said: But im using UE4SS (Experimental Latest) that sugarcake recomendation do i have to change it to UE4SS v.3.0.1 Please send a log of your crash session. Otherwise I can only guess what happended. UE4SS did behave differently for many users, but I'm currently not sure that this is an ue4ss issue, or just a general installation issue that some users have, due to the update/upgrade process. For now I would even recommend that you stay on the experimental build or check out an alternative fork for palworld, that I linked: https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld
KazeYako Posted Monday at 11:19 AM Author Posted Monday at 11:19 AM 7 hours ago, hhh7775 said: Works like a charm! No crashes with sex, pregnancy, birthing, inserting an egg, or anything. Mod seems to be working well on this version of UE4SS thus far! Edit: Spoke too soon! Got through a full pregnancy, decided to keep the egg for incubation, and suddenly crashed, same result when attempting to birth it as well. Not sure how I even got preggers though since I didn't have any scenes that would cause it, and don't have the regular interval conception toggled unless that's on by default now. Will have to see if it continues to crash either way! Shuks, and I really hoped that we got it. Can you also provide a log of your crash session? The only special case for the egg extraction is that I call Scake for the animation. I wouldn't know from the top of my hat, what could cause a crash on the preg to incubation change. But if you accidentally got preg, then you may have enabled the debug options, which also enables some testing hotkeys that can make you pregnant. (they already need the debug options to be enabled, but these also will get removed in the next version, since there are very specific cases where one can actually press them by accident and it may do more harm )
ptmc2112 Posted Monday at 02:39 PM Posted Monday at 02:39 PM 10 hours ago, ptmc2112 said: huh, I was wrong, pals stored in the palbox is private, only base pals is shared among the same guild (not counting the Dimensional Pal Storage, which is shared among the same guild, just like any storage for regular items are shared, when placed inside a base, and not marked as private). so finding the palbox pal storage and checking if it has room would need to be required, just like how the vanilla game force drops a pal you caught (be it by sphere, fishing rod, egg from an incubator at a base, or freed from a cage) as a palsphere that can be picked up (same way that a pal dropped straight from the party) if the player's party and palbox is full. @KazeYakolol just figured out a workaround for the whole "have to have an empty party slot" willingly drop one of your party pals, birth the egg, pick up the party pal (which would instantly be moved to the palbox)
ptmc2112 Posted Monday at 03:46 PM Posted Monday at 03:46 PM (edited) For some reason, the game claims the palbreeder save is corrupt/incomplete after closing the game, then opening the game and loading the world, then prevents using palbreeder (at least the config buttons). Here's the ue4ss log and the save: If i delete the save, the game runs normally, but I lose the save data. UE4SS.log PalBreeder_WorldState_E18CD52E45DC2782C12155895A9A3F8F.json Edited Monday at 03:49 PM by ptmc2112
Frisky Kitsune Posted Monday at 07:29 PM Posted Monday at 07:29 PM Hey, question, can you somehow disable being slowed down when incubating an egg? I find it really annoying. Or will my characte be faster as I level up my Breeder level?
ptmc2112 Posted Monday at 07:35 PM Posted Monday at 07:35 PM 3 minutes ago, Frisky Kitsune said: Hey, question, can you somehow disable being slowed down when incubating an egg? I find it really annoying. Or will my characte be faster as I level up my Breeder level? in settings (gear icon in the menu), at the bottom, click the debug option, then a 2nd button for debug tools appear, click it, and in one of the new options that appear, should be a toggle to turn on/off the slowdown. I don't know if breeder level speeds it up. 1
KazeYako Posted Monday at 10:21 PM Author Posted Monday at 10:21 PM 2 hours ago, Frisky Kitsune said: Hey, question, can you somehow disable being slowed down when incubating an egg? I find it really annoying. Or will my characte be faster as I level up my Breeder level? 2 hours ago, ptmc2112 said: in settings (gear icon in the menu), at the bottom, click the debug option, then a 2nd button for debug tools appear, click it, and in one of the new options that appear, should be a toggle to turn on/off the slowdown. I don't know if breeder level speeds it up. Yes that would be the only option. You can ride to remove the slowdown, but thats the only way. Leveling up does not remove the speed debuff or reduces it.
KazeYako Posted Monday at 10:46 PM Author Posted Monday at 10:46 PM 6 hours ago, ptmc2112 said: For some reason, the game claims the palbreeder save is corrupt/incomplete after closing the game, then opening the game and loading the world, then prevents using palbreeder (at least the config buttons). Here's the ue4ss log and the save: If i delete the save, the game runs normally, but I lose the save data. UE4SS.log 203.66 kB · 0 downloads PalBreeder_WorldState_E18CD52E45DC2782C12155895A9A3F8F.json 2.03 kB · 1 download I think this is quite a disgusting edge case. This is actually something that can currently break, because I forgot something during the hash build for the save files. I'll take this into account for the next update. Please try this version, but I cannot garantee that it will work. if not, you need to make a new one. PalBreeder_WorldState_E18CD52E45DC2782C12155895A9A3F8F.json 1
hhh7775 Posted Monday at 10:51 PM Posted Monday at 10:51 PM 11 hours ago, KazeYako said: Shuks, and I really hoped that we got it. Can you also provide a log of your crash session? The only special case for the egg extraction is that I call Scake for the animation. I wouldn't know from the top of my hat, what could cause a crash on the preg to incubation change. But if you accidentally got preg, then you may have enabled the debug options, which also enables some testing hotkeys that can make you pregnant. (they already need the debug options to be enabled, but these also will get removed in the next version, since there are very specific cases where one can actually press them by accident and it may do more harm ) Here's the log I believe of, at least, the crash I had when birth was trying to take place, rather than having the egg kept for incubation, though maybe that's somewhere within the log too I just wouldn't know what to look for. From what I can tell, and I don't honestly know much, but it looks like it failed to load either an animation entirely from the last few lines, or failed to load something else related to Palbreeder? Any help is appreciated though, just running on my original save file without palbreeder until I can return to the one with it, or at least know what might potentially be causing the issue. UE4SS.log
KazeYako Posted Monday at 11:15 PM Author Posted Monday at 11:15 PM 10 minutes ago, hhh7775 said: Here's the log I believe of, at least, the crash I had when birth was trying to take place, rather than having the egg kept for incubation, though maybe that's somewhere within the log too I just wouldn't know what to look for. From what I can tell, and I don't honestly know much, but it looks like it failed to load either an animation entirely from the last few lines, or failed to load something else related to Palbreeder? Any help is appreciated though, just running on my original save file without palbreeder until I can return to the one with it, or at least know what might potentially be causing the issue. UE4SS.log 172.57 kB · 0 downloads It directly fails while trying to play its animation through SCake. Since there are no errors, this could either be a UE4SS issue or what I would suspect even more, is another dirty installation of Palbreeder. Please delete the existing Palbreeder installation files and reinstall the complete release together, ensuring there is only one PalBreeder.pak in the mod folder and that its matching PalBreeder_Anims.json is installed. Do not merge a new release over an older installation.
MavisXe Posted Monday at 11:53 PM Posted Monday at 11:53 PM On 8/21/2026 at 11:21 AM, KazeYako said: No worries. The only reason for this currently, would be if the Egg has an alpha inside. I didn't have time to actually play the game with v1.0 ^^', but Bellanoir is a special boss pal? If this is alpha related, it will be fixed in the next patch, but I will take a look if there are other points where it could fail. I do believe Bellanoir is forced to hatch as a Raid / Alpha Pal when hatched, yes. I just chose an unfortunate test egg it seems lmao Glad to hear it'll be fixed in future! ❤️
KazeYako Posted yesterday at 12:10 AM Author Posted yesterday at 12:10 AM 16 minutes ago, MavisXe said: I do believe Bellanoir is forced to hatch as a Raid / Alpha Pal when hatched, yes. I just chose an unfortunate test egg it seems lmao Glad to hear it'll be fixed in future! ❤️ Alpha pal handeling is now supported with version 0.2.0 1
ptmc2112 Posted yesterday at 03:25 AM Posted yesterday at 03:25 AM (edited) 18 hours ago, KazeYako said: I think this is quite a disgusting edge case. This is actually something that can currently break, because I forgot something during the hash build for the save files. I'll take this into account for the next update. Please try this version, but I cannot garantee that it will work. if not, you need to make a new one. PalBreeder_WorldState_E18CD52E45DC2782C12155895A9A3F8F.json 2.01 kB · 1 download I don't remember if it worked, but thanks for trying. I think I need to wait for the next version, and delete my palbreeder save (as well as everything else for this mod) EDIT: checked, it didn't work (same message), but I'll wait for the next version. Edited 16 hours ago by ptmc2112
RuthlessFord Posted yesterday at 03:42 AM Posted yesterday at 03:42 AM (edited) 18 hours ago, KazeYako said: Thanky you. This immediatly shows the issue. PalBreeder cannot communicate with SCake and therefore fails with different actions and animations. This is probably because it uses an old pak, that still persists somewhere and gets falsly loaded. Please make sure that you have everything uninstalled from the older versions, the default files/folders are in: Pal\Binaries\Win64\ue4ss\Mods\PalBreeder Pal\Binaries\Win64\ue4ss\Mods\PalSchema\mods\PalBreeder Pal\Content\Paks\LogicMods\PalBreeder Pal\Content\Paks\~Mods\AnimConfig\PalBreeder_Anims.json IMPORTANT: Also make a search for "PalBreeder" in your palworld installation, you have to make sure that there are no files, especially .pak, anywhere else that could be loaded by accident. After the cleanup, you can copy/install the 0.2.0 files back into palworld. Interesting. I had done all those steps and gone through all those folders before a number of times and it didn't seem to help. After doing so and then removing all files from the Scake folder and replacing the remaining files with fresh copies, it seems to have worked. Thanks, I can get to further testing now. Edit: I lol'd. Strong offspring. Edited yesterday at 05:56 AM by RuthlessFord Image inclusion 1
hhh7775 Posted yesterday at 03:50 AM Posted yesterday at 03:50 AM 4 hours ago, KazeYako said: It directly fails while trying to play its animation through SCake. Since there are no errors, this could either be a UE4SS issue or what I would suspect even more, is another dirty installation of Palbreeder. Please delete the existing Palbreeder installation files and reinstall the complete release together, ensuring there is only one PalBreeder.pak in the mod folder and that its matching PalBreeder_Anims.json is installed. Do not merge a new release over an older installation. Seems to have solved it pretty much as far as I can tell! Will check back in if anything fishy does happen from here on out! 1
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