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[Mod]PalBreeder - A Palworld Breeding System


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Posted
6 minutes ago, darthmedivh said:

image.png.dc693592e42bc2e638818dddc75a1318.pngGetting this error on reloading a save with prior version of the mod. Log files:
 

 

I'm assuming this is trying to load the old version's save and is reading it as incompatible with the new version?

 

Will comment that deleting those files (keeping the ones marked player) allowed it to load properly, so seems like those files need to also be replaced on update?

Posted

I noticed the overhaul and updated. I removed everything that appears in the 1.5 folder from the game's folders and I found and deleted the PalBreeder saves in Scake. Unfortunately now the console is eternally "Waiting for Pal Breeder system data." It's giving me notifications, so it seems to be running in the background, but I have no access to any information or settings.

 

I might'a done goofed? I can't win for losing here.

Posted

after some hours of tests ended up with a weird interaction about the pregnancy. only bug not considering the eventual crash that can happen sometimes with ue4ss
The meshes of the character itself stayed as pregnant while cleaning everyting out after birth, reinstalling it all, swapping to male and coming back again as female character, removed both scake and kazebody, then separately (while restarting game evidently so :p) nothing seems to fix the character itself becoming unpregnant again

Posted (edited)
5 hours ago, darthmedivh said:

image.png.dc693592e42bc2e638818dddc75a1318.pngGetting this error on reloading a save with prior version of the mod. Log files:
 

 

I'm assuming this is trying to load the old version's save and is reading it as incompatible with the new version?

 

5 hours ago, darthmedivh said:

 

Will comment that deleting those files (keeping the ones marked player) allowed it to load properly, so seems like those files need to also be replaced on update?

Yes that is an issue with old saves and why I reccomended a new save, otherwise you need to delete them by hand. The old way to save data expects that all information belongs to the player. I changed that, so playerdata gets its own ID, instead of the default placeholder.  This should future proove it a bit more, if there will ever be the need to manage multiple characters, like NPC's. 

Edited by KazeYako
Posted
5 hours ago, RuthlessFord said:

I noticed the overhaul and updated. I removed everything that appears in the 1.5 folder from the game's folders and I found and deleted the PalBreeder saves in Scake. Unfortunately now the console is eternally "Waiting for Pal Breeder system data." It's giving me notifications, so it seems to be running in the background, but I have no access to any information or settings.

 

I might'a done goofed? I can't win for losing here.

Yes because this change would also require that you delete at least the scake saves as well. I previously stored a lot of data with SCakes save function but removed that in the new version, so something like this will hopefully not happen again. I now save all of my data seperatly. 

Posted
2 hours ago, alcheur said:

after some hours of tests ended up with a weird interaction about the pregnancy. only bug not considering the eventual crash that can happen sometimes with ue4ss
The meshes of the character itself stayed as pregnant while cleaning everyting out after birth, reinstalling it all, swapping to male and coming back again as female character, removed both scake and kazebody, then separately (while restarting game evidently so :p) nothing seems to fix the character itself becoming unpregnant again

I mean, at least removing the kazebody, HAS to remove the pregnant visuals, otherwise you are using another body mod. This might be an issue with SCakes preg settings. I'm in talks with spirit(SCake author) how something like this can be handled in the future. For now, making sure that pregnancy in SCake is disabled, should help. PalBreeder has a few guardrails to prevent exactly that, but if another mod just overrides it, it would fail of course.  

Posted
56 minutes ago, Tomimi said:

Why after seks animation ends and when i try insert egg, its always crash the game?

Most likely, wrong UE4SS version or installation. 

Posted
1 hour ago, KazeYako said:

Yes because this change would also require that you delete at least the scake saves as well. I previously stored a lot of data with SCakes save function but removed that in the new version, so something like this will hopefully not happen again. I now save all of my data seperatly. 

 

Understood. Deleting all SCake_CharSave_[garbled nonsense] files, as well as all PalBreeder Save and World State save files does not solve the issue. Are there specific files I'm looking for aside from these? Let me know.

Posted
24 minutes ago, RuthlessFord said:

 

Understood. Deleting all SCake_CharSave_[garbled nonsense] files, as well as all PalBreeder Save and World State save files does not solve the issue. Are there specific files I'm looking for aside from these? Let me know.

No, deleting the content of the saveconfig folder should be enough. does it work if you start a fresh game/save?

Posted
39 minutes ago, KazeYako said:

No, deleting the content of the saveconfig folder should be enough. does it work if you start a fresh game/save?

Deleting the entire contents and all files also does not solve the issue. In addition, I've included a picture to be sure that no, it does not.

Untitled.png

Posted (edited)
12 hours ago, ptmc2112 said:

I took apart the folders and installed em manually in order for it to work with the other steam workshop mods, and then i altered the one file needed to make it work, and here it is:

 

tested it and it works


NOTE: to anyone, only use if you have the steam workshop version, and place the lua file inside the zip file in the following folder, and overwriting the original:
Palworld\Mods\NativeMods\UE4SS\Mods\PalBreeder\scripts\pal_breeder

EDIT: if you wanna look at what I changed, KazeYako, I only modified code inside the "ConfigPath()" function, making it easier to look at

EDIT2: here's a screenshot of both files in Notepad++ side-by-side as a comparison, focusing on the 3 lines i edited/removed, with the initial line highlighted (and I don't know why one has a different size text than the other, they should both be the same)

  Reveal hidden contents

image.png.f66eb3f4c8c3d185761b84c1c6a88762.png

keybind_settings.zip 3.06 kB · 0 downloads

updated the file, where it now checks if Palworld\Mods\NativeMods exist, and if so, assume ue4ss is installed there and uses it, and if it doesn't find those folders, uses the directories already defined by you, KazeYoko.

Had to define win64_node before the check, so it would be used properly and not end up as a global with "nil" as its value.

 

I have not checked and will not check if the "else" part works, but am open to fixing it, if needed (still won't check).
 

now follows this suggestion I made earlier, but without checking the 2nd, only using the 2nd if the 1st fails (still incompatible with gamepass version).

14 hours ago, ptmc2112 said:

My suggestion is to check BOTH places, by only checking the 2nd if the 1st fails

 

keybind_settings.zip

Edited by ptmc2112
Posted (edited)
On 8/17/2026 at 8:05 PM, KazeYako said:

pring species

Player Morph Framework 
KazeBody
 
where do i get these 2 i cant search them
also which animation pack is compatible with this mod?
Edited by Veldanava7
Posted
2 minutes ago, Veldanava7 said:
Player Morph Framework 
KazeBody
 
where do i get these 2 i cant search them

 

They're included in the links when you download the file, just choose them there.

Posted
11 minutes ago, darthmedivh said:

 

They're included in the links when you download the file, just choose them there.

TY i didnt noticed it there

also which animation packs are compatible with this mod? 

does anything work as long as its with Scake?

Posted
50 minutes ago, Veldanava7 said:
Player Morph Framework 
KazeBody
 
where do i get these 2 i cant search them
also which animation pack is compatible with this mod?

They are in the download section. 

Use whatever you like. This mod just checks with Scake, so whatever works there, works with this mod. Preferable are packs that support female player animations, since these are necessary. (Yes I know, there aren't many currently.)

Posted
4 hours ago, RuthlessFord said:

Deleting the entire contents and all files also does not solve the issue. In addition, I've included a picture to be sure that no, it does not.

Untitled.png

This looks extremly like a version conflict. I can't say what causes it, but it seems it may reach an old endpoint and therefore fails. 
can you make a small play test where you open the menu and this shows. Close the game.
Go to into the log folder and send this file: Pal/Binaries/Win64/ue4ss/UE4SS.log

there should be an error noted in some sort and I hope this shines a light on the situation.

Posted
Just now, Mourn12 said:

Scake 7.7 requires latest experimental of ue4ss, palbreeder wnats 3.0.1 of ue4ss. Which one should I install?

I'm not sure 7.7 needs experimental or just reccomends it. I'm running 3.0.1 with the 7.7 version and don't have any issues. 

I've gotten mixed reports on the compatibility. For some, the experimental version works fine and others report stutters and crashes which are getting fixed when they downgraded to 3.0.1. 

You probably have to test what works on your machine.  

Posted
35 minutes ago, KazeYako said:

I'm not sure 7.7 needs experimental or just reccomends it. I'm running 3.0.1 with the 7.7 version and don't have any issues. 

I've gotten mixed reports on the compatibility. For some, the experimental version works fine and others report stutters and crashes which are getting fixed when they downgraded to 3.0.1. 

You probably have to test what works on your machine.  

I'll give it a shot

Posted (edited)

@KazeYako Just curious, is there any way for the birthed pal to go directly to the palbox, or does it always require room in the party?

 

I ask cause in vanilla, you don't have to have room just to gain a new pal even if that pal is locked in a cage, and is "captured" without a ball, and being nowhere near your base. It just seems silly to have that restriction, when the base game doesn't.

 

Perhaps the missing pals only happens if the player's party and palbox itself is full? surely there's a way to find the guild the player is in, then the palbox for that guild, and then check if the palbox is full.

Edited by ptmc2112
Posted (edited)

Honestly, probably a bit slow but for whatever reason whenever I install the UE4SS from the link, specifically just base 3.01, I can't get UE4SS to load at all or load anything else for that matter it would seem. The experimental versions seem to work just fine, and even setting up the file structure with the ue4ss folder as it should be which 3.01 seems to lack out of the box, and placing the dwmapi.dll where it should be, doesn't seem to do anything.

Any idea what it might be by chance that I'm messing up? Really stumped on how I might be messing this up when I get it working just fine on the other few experimental versions of ue4ss I've installed. Can get the mod running on the experimental but like others do experience the crashes when sex ends or egg is inserted.

Edit: It seems that the linked 3.01 release actually requires you to *not* have a ue4ss folder, but rather just have everything in the root/Win64 folder, which seems off given everything, even this mod, all want to be in a ue4ss\Mods folder

Edited by hhh7775
Posted
3 hours ago, ptmc2112 said:

@KazeYako Just curious, is there any way for the birthed pal to go directly to the palbox, or does it always require room in the party?

 

I ask cause in vanilla, you don't have to have room just to gain a new pal even if that pal is locked in a cage, and is "captured" without a ball, and being nowhere near your base. It just seems silly to have that restriction, when the base game doesn't.

 

Perhaps the missing pals only happens if the player's party and palbox itself is full? surely there's a way to find the guild the player is in, then the palbox for that guild, and then check if the palbox is full.

Yes and I already had that implemented, but it was very error prone, so I decided to cut it for now. There is just a "Fire and Forget" function, where I would just have to hope that it worked. If I ever come to the point to support NPC's this would need another investigation. But yes that is technically possible. 

Posted
1 hour ago, hhh7775 said:

Honestly, probably a bit slow but for whatever reason whenever I install the UE4SS from the link, specifically just base 3.01, I can't get UE4SS to load at all or load anything else for that matter it would seem. The experimental versions seem to work just fine, and even setting up the file structure with the ue4ss folder as it should be which 3.01 seems to lack out of the box, and placing the dwmapi.dll where it should be, doesn't seem to do anything.

Any idea what it might be by chance that I'm messing up? Really stumped on how I might be messing this up when I get it working just fine on the other few experimental versions of ue4ss I've installed. Can get the mod running on the experimental but like others do experience the crashes when sex ends or egg is inserted.

Edit: It seems that the linked 3.01 release actually requires you to *not* have a ue4ss folder, but rather just have everything in the root/Win64 folder, which seems off given everything, even this mod, all want to be in a ue4ss\Mods folder

Try this one: https://github.com/Okaetsu/RE-UE4SS/releases/tag/experimental-palworld 

I'm not sure if this works but it is apperently a special Palworld fork, so I hope this might work. 

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