Shiaris Posted September 11 Posted September 11 (edited) [Alt + O] Menu issue After some troubleshooting it seems that it's caused by some interaction between Pal Info system loop and the [Alt + O] keybind invocation Disabling Pal Info system by commenting out lines 11901-11902 in main.lua alleviates the issue, although it does trigger by different path - like 1/1000 menu invocations instead of 1/5. Technical: The deepest I tracked it through the Pal Info system was into `pal_breeder/pal_info_prototype.lua:222` `add_candidate` function, although the `add_candidate(camera_trace_actor())` seems to work "fine", for some reason `camera_trace_actor()` never returns valid candidate - it returns an object and adds it to candidates and then always results in "reticle candidates have no individual character parameter". `add_candidate(... pawn_component.ReticleTargetActor | pawn_component:GetReticleTargetActor() | controller.AutoAimTarget ...) ` correctly show the PalInformation window while holding alt, but results in AV after opening the menu using keybinds in ~1/5 tries All testing was done on a fresh save each time I'll also attach a .dmp with PII removed, not sure how usefull will it be though UEMinidump.zip Edited September 11 by Shiaris
joystickhacks Posted September 11 Posted September 11 Running the newest version now like i should have. Still encountering the error when trying to lay an egg gained from conception, except it now says its not safe to lay and to check the log. Incubation of found eggs seems to be working just fine. UE4SS.log
R3lS Posted September 12 Posted September 12 On 9/8/2026 at 4:59 PM, Shiaris said: I also have the Alt+O menu crashes, seemingly random, it always crashes while moving (WASD) PalWorld - Steam, fresh installation, all mods installed manually - no workshop, fresh save UE4SS - UE4SS_v3.0.1-1127-g2bfa839f SugarCake - Sugar Cake Framework Collection v0.07.09 TEST (UPI_0.01.10)(ALT_0.04.01) PalBreeder - PalBreeder_STEAM_0.2.1 + KazeBody - KazeBody_STEAM_0.1.5 + PlayerMorphFramework - PlayerMorphFramework_STEAM_0.2.1 Load Order: PlayerMorphFramework UniPalUI Altermatic SugarCake PalBreeder UE4SS.log 135.69 kB · 2 downloads I don't know if you solved this one yet or not, since you posted again with what looks like similar issues. The log you included tells you where the problem is, you are missing MemberVariableLayout.ini which is included in the Palworld specific UE4SS build that PalSchema requires and is linked on the PalSchema install instructions page.
manta28 Posted September 13 Posted September 13 (edited) How do you bring up the menu to drop the egg,i am stuck at 100 % , but i cant get the player to birth the egg so i can hardly walk or run, i tried pressing shift and every key on the keyboard but nothing happens so i am stuck can't play the game like this ,any help would be appreciated. Edited September 13 by manta28
NoNickNeeded Posted September 13 Posted September 13 Alt + O, there you go to the middle tab with the picture of an egg and you'll find the buttons to insert or extract eggs and bith pals.
Shiaris Posted Sunday at 01:18 PM Posted Sunday at 01:18 PM (edited) 16 hours ago, R3lS said: I don't know if you solved this one yet or not, since you posted again with what looks like similar issues. The log you included tells you where the problem is, you are missing MemberVariableLayout.ini which is included in the Palworld specific UE4SS build that PalSchema requires and is linked on the PalSchema install instructions page. Unfortunately it didn't fix the issue, at the point of the 2nd post I'm running on UE4SS-Palworld-g2281fa31-zDev for the native stacktrace, it's the newest release from Okaetsu, latest MemberVariableLayout, with mods.txt and mods.json from PalSchema recommendation. Although you probably meant `ForEachFunction` tracebacks, those were correctly fixed by the MemberVariableLayout, but were not the cause of the AVs unfortunately [Lua] [Pal Breeder] Native common-button router unavailable: native common-button click event was not found; observed functions: SetDefaultText, class enumeration failed: .../PalBreeder/Scripts/pal_breeder\native_ui_navigation.lua:169: [Lua::call_function] lua_pcall returned LUA_ERRRUN => attempt to call a nil value stack traceback: [C]: in method 'ForEachFunction' The AVs leave no trace in the UE4SS.log, so I added a whole lot of trace logs on the PalInfo.pal_info_prototype:process_pending path and PalBreederRunMenuToggle trigger, hopefully those will be more useful. The pattern for the crash is `pal_info_prototype.acquire_reticle_pal` executing during the call to the RawExecuteWithDelay called from the PalBreederRunMenuToggle, all logs in attachments. I tried to isolate the issue as best as I could, but I'm not sure whether I managed to exclude all interactions from other parts of the system due to the complexity it. I did verify that disabling pal_info system mitigates the issue, just as not using the menu while pal_info sysem is active doesn't seem to trigger the AV Unhandled Exception EXCEPTION_ACCES.txt UE4SS-AV13092026-FRESHINSTALL.log mods.json mods.txt MemberVariableLayout.ini.txt PartialTrace01.txt PartialTrace02.txt UE4SS-AV13092026-LOGTRACES.log Edited Sunday at 01:24 PM by Shiaris Additional information on tried workarounds
Koarie Posted Sunday at 11:44 PM Posted Sunday at 11:44 PM I'm having crashes only when I go to the config tab in alt+o, I've been trying to troubleshoot this, but everything I see is basic information and I can't figure out how to get anything more than UE4SS being spammed in the error reporting
NoNickNeeded Posted Monday at 09:03 AM Posted Monday at 09:03 AM (edited) I noticed a minor issue in my game. The body morphs work on pelt armor, but not on it's heat and cold resistant variant. Edited Monday at 09:25 AM by NoNickNeeded
11822832882 Posted Wednesday at 10:29 AM Posted Wednesday at 10:29 AM idk if this was asked or not but is it possible to make that we can incubate egg inside us?
ptmc2112 Posted Wednesday at 12:06 PM Posted Wednesday at 12:06 PM (edited) 1 hour ago, 11822832882 said: idk if this was asked or not but is it possible to make that we can incubate egg inside us? If you're talking about the eggs found in the wild, sure. It's the "insert egg" button in the menu. Then you pick which egg to put in, it only checks your inventory for eggs, though. Edited Wednesday at 12:08 PM by ptmc2112
nekoshluha Posted Wednesday at 02:30 PM Posted Wednesday at 02:30 PM Obnovi mod pod tekushchuyu versiyu igry i ( dobav' mod v masterskuyu Steam ) Pazhalusta 80 Please update the mod for the current game version and add it to the Steam Workshop.
joystickhacks Posted Thursday at 08:40 PM Posted Thursday at 08:40 PM Still playing around with it. On a fresh install ive managed to birth a conceived egg, then incubate it, the second round i didnt birth the egg and went to incubation right away. No pals in party and on birth got another lvl 1 null pal with the 10 minute down timer on it.
MavisXe Posted yesterday at 05:04 AM Posted yesterday at 05:04 AM On 9/16/2026 at 3:30 PM, nekoshluha said: Obnovi mod pod tekushchuyu versiyu igry i ( dobav' mod v masterskuyu Steam ) Pazhalusta 80 Please update the mod for the current game version and add it to the Steam Workshop. I hope the mod creator can make it steam ue4ss/palschema optimised (because it is capable to be installed through the workshop version, I have done it myself) however adding straight to the workshop I don’t think will ever happen. I’d love to be proven wrong.
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