KazeYako Posted yesterday at 10:11 AM Author Posted yesterday at 10:11 AM (edited) 5 hours ago, RuthlessFord said: I'm happy to report that all lag issues are gone. However, the icon/widget is stuck at "Recovery (very low)." In addition, if I choose the option to hide it entirely, it seems to crash the game after about 30 minutes (but I haven't timed it, that's just my impression). My apologies if this reply is similar to any before. Happy to hear that it finally runs smoother. The stuck widget state is a bit weird, does the status progress in the main menu or is it stuck there too? The stuck behaviour could be another issue with UE4SS, but then it would have a similar affect on the main menu. The 30min crash is really random for me. There is nothing I know of, that would have that long of a build up. If something goes wrong it should show in the first couple of minutes. I will try to see if this has any correlation to PalBreeder itself, or where it could come from. Update: there are only a few reasons for the stuck progress bar. There is a running pregnancy (could also be a stranded/broken one, try to clear it with the debug menu in the settings page). PalBreeder has stopped in general (No updates to the fertility cycle anywhere) Some other mod has killed the timer of UE4SS, which is needed for the updates. But this also should stop it mod wide and may even shut down Palbreeder in general (Menu does not open/close anymore) Wether the widget is hidden or not, does not affect anything regarding this. There is just one call that removes it from the logic. if something would be failing here, it would happen right when you hide the widget. Also I really have no Idea what happens after ~30min. Maybe I have time for a 30min playtest run and see if I can reproduce it. But nothing from the coding/engine side suggests that there is any event happening after 5min that whould not happen before. Edited yesterday at 10:38 AM by KazeYako
KazeYako Posted yesterday at 10:21 AM Author Posted yesterday at 10:21 AM 4 hours ago, MavisXe said: Sorry to comment again - after some more testing and attempting multiple clean installs - the Insert Egg (I'm using Bellanoir's Egg) just crashes the game with the latest ue4ss version and PalSchema installed. No steam mods active either. I also cannot seem to get the mods to load in a forced order. No worries. The only reason for this currently, would be if the Egg has an alpha inside. I didn't have time to actually play the game with v1.0 ^^', but Bellanoir is a special boss pal? If this is alpha related, it will be fixed in the next patch, but I will take a look if there are other points where it could fail.
ptmc2112 Posted yesterday at 12:58 PM Posted yesterday at 12:58 PM (edited) 4 hours ago, KazeYako said: Noted. There might even be more instances where this could be an issue. Best solution would be to let the user map its own button, but I have now Idea how that works. I will gate it with some Shift/CTRL/ALT button in the next update in the meantime, so it does not automaticly interfere during normal text input options. best i can help right now with is how Pal Analyzer uses to store its own settings keybind (highlighted), so maybe it can help (in the spoiler) Spoiler I have asked on the steam page if the author is willing to share how to stop the keybind from working when using text fields, which would ultimately be a better fix in the long run, but need time for them to respond. EDIT: Also found out through testing that the default shortcut for UniPalUI also does this (default shift+Y, as in ignore when pressed if using a text field) I imagine it's basically a check that is basically checks if the player is not using a text field, and if so, to do what it's supposed to do (otherwise does nothing). EDIT2: upon further testing, it does affect guild names, but you can still regain control, unlike player name change, which loses control and requires a game restart. Edited yesterday at 01:57 PM by ptmc2112
ADfefdas Posted yesterday at 02:29 PM Posted yesterday at 02:29 PM Out of curiosity, do you have an estimate on how long until the next update? Not trying to hurry you, I just want to know so I can decide if I should try out the current version of the mod if it's going to be a while or just wait if the new one is right around the corner.
KazeYako Posted yesterday at 05:16 PM Author Posted yesterday at 05:16 PM 4 hours ago, ptmc2112 said: best i can help right now with is how Pal Analyzer uses to store its own settings keybind (highlighted), so maybe it can help (in the spoiler) Reveal hidden contents I have asked on the steam page if the author is willing to share how to stop the keybind from working when using text fields, which would ultimately be a better fix in the long run, but need time for them to respond. EDIT: Also found out through testing that the default shortcut for UniPalUI also does this (default shift+Y, as in ignore when pressed if using a text field) I imagine it's basically a check that is basically checks if the player is not using a text field, and if so, to do what it's supposed to do (otherwise does nothing). EDIT2: upon further testing, it does affect guild names, but you can still regain control, unlike player name change, which loses control and requires a game restart. Adding a key combination is quite simple, so this will be my first "fix" for this issue. There are a lot of text input options or search bars that would probably lead to issues, so this will be addressed in the next update. The best solution is to hook into the base ui handler, because it provides several features for input handeling. Sadly I wasn't able to implement it without crashing left and ride for PalBreeders menu. You should be able to regain controll with ESC / ENTER, since these often directly controll the input fields and should free control, without needing a restart.
KazeYako Posted yesterday at 05:19 PM Author Posted yesterday at 05:19 PM 2 hours ago, ADfefdas said: Out of curiosity, do you have an estimate on how long until the next update? Not trying to hurry you, I just want to know so I can decide if I should try out the current version of the mod if it's going to be a while or just wait if the new one is right around the corner. I'm currently working on the bug fixes as well as a big feature addition, so the next release will need a bit more time to cook. But I'll estimate that I will release the next patch tomorrow / sunday. If you are not time pressed, I would suggest to wait for the new version, since it will have a lot more core features ready, as well as safeguards for save corruption.
ADfefdas Posted yesterday at 06:33 PM Posted yesterday at 06:33 PM 1 hour ago, KazeYako said: I'm currently working on the bug fixes as well as a big feature addition, so the next release will need a bit more time to cook. But I'll estimate that I will release the next patch tomorrow / sunday. If you are not time pressed, I would suggest to wait for the new version, since it will have a lot more core features ready, as well as safeguards for save corruption. Thanks. I think I'll wait. Save corruption safeguards is something I very much want.
darthmedivh Posted yesterday at 09:17 PM Posted yesterday at 09:17 PM 3 hours ago, KazeYako said: I'm currently working on the bug fixes as well as a big feature addition, so the next release will need a bit more time to cook. But I'll estimate that I will release the next patch tomorrow / sunday. If you are not time pressed, I would suggest to wait for the new version, since it will have a lot more core features ready, as well as safeguards for save corruption. Speaking of bug fixes, not sure if it's me tweaking some of the progression data (shouldn't be but who knows with games these days), but every time I load back into my save the breeder data is reset to where it was on first save & quit and isn't updating with world progression saves.
KazeYako Posted 22 hours ago Author Posted 22 hours ago 1 hour ago, darthmedivh said: Speaking of bug fixes, not sure if it's me tweaking some of the progression data (shouldn't be but who knows with games these days), but every time I load back into my save the breeder data is reset to where it was on first save & quit and isn't updating with world progression saves. This could happen. Because of the previous development with SCake I drove on two lanes with the save data. If the PalBreeder save and the SCake save do not line up perfectly, an old save could be restored, because it can't find the related save data and overrides it with a stale/old version. This will also change slightly with the next versions. SCake started to expose native pregnancy flags that i will use and I will take most of the save data into PalBreeder. This should prevent this in the future.
ptmc2112 Posted 22 hours ago Posted 22 hours ago (edited) 13 hours ago, KazeYako said: No worries. The only reason for this currently, would be if the Egg has an alpha inside. I didn't have time to actually play the game with v1.0 ^^', but Bellanoir is a special boss pal? If this is alpha related, it will be fixed in the next patch, but I will take a look if there are other points where it could fail. I only tested with alpha Anubis, but it might be with all alphas. It doesn't make a proper pal, but my game doesn't crash. If you choose to pop the egg out, it fails to create an egg, and when you incubate the failed egg, incubation just doesn't progress (only if you choose to pop the egg out 1st, returning to title and resuming does the incubation progress) Birthing the result ends up with this unsummonable pal (even when birthed above 100% so it should have a higher level) Spoiler got rid of it by selling it to a black market dealer for a single gold coin (don't know if the regular pal trader would have bought it) I hope it helps. EDIT: just tested by selling it to a regular pal trader, also bought it for 1 gold. Edited 22 hours ago by ptmc2112
BylethGoddess Posted 21 hours ago Posted 21 hours ago Im getting this error, not to sure why its getting catch on my character id Cx
KazeYako Posted 20 hours ago Author Posted 20 hours ago 37 minutes ago, BylethGoddess said: Im getting this error, not to sure why its getting catch on my character id Cx This is not an error, just a debug output. This will be cleaned up in the next release. No worries there.
ptmc2112 Posted 20 hours ago Posted 20 hours ago 2 hours ago, ptmc2112 said: I only tested with alpha Anubis, but it might be with all alphas. It doesn't make a proper pal, but my game doesn't crash. If you choose to pop the egg out, it fails to create an egg, and when you incubate the failed egg, incubation just doesn't progress (only if you choose to pop the egg out 1st, returning to title and resuming does the incubation progress) Birthing the result ends up with this unsummonable pal (even when birthed above 100% so it should have a higher level) Reveal hidden contents got rid of it by selling it to a black market dealer for a single gold coin (don't know if the regular pal trader would have bought it) I hope it helps. EDIT: just tested by selling it to a regular pal trader, also bought it for 1 gold. to add, the internal name the mod uses for the supposed anubis in the egg is "Anubis_MiddleBoss" when it should be something like "Anubis_Boss" for a proper alpha. I know this cause I have a different mod that creates an egg via SCake, and though it doesn't have any config, and the current version just gives eggs of the variant (so every alpha makes an alpha egg, legendary gives legendary eggs, and even predator gives predator eggs, even though you really shouldn't have predator pals).
RuthlessFord Posted 19 hours ago Posted 19 hours ago (edited) 20 hours ago, KazeYako said: Happy to hear that it finally runs smoother. The stuck widget state is a bit weird, does the status progress in the main menu or is it stuck there too? The stuck behaviour could be another issue with UE4SS, but then it would have a similar affect on the main menu. The 30min crash is really random for me. There is nothing I know of, that would have that long of a build up. If something goes wrong it should show in the first couple of minutes. I will try to see if this has any correlation to PalBreeder itself, or where it could come from. Update: there are only a few reasons for the stuck progress bar. There is a running pregnancy (could also be a stranded/broken one, try to clear it with the debug menu in the settings page). PalBreeder has stopped in general (No updates to the fertility cycle anywhere) Some other mod has killed the timer of UE4SS, which is needed for the updates. But this also should stop it mod wide and may even shut down Palbreeder in general (Menu does not open/close anymore) Wether the widget is hidden or not, does not affect anything regarding this. There is just one call that removes it from the logic. if something would be failing here, it would happen right when you hide the widget. Also I really have no Idea what happens after ~30min. Maybe I have time for a 30min playtest run and see if I can reproduce it. But nothing from the coding/engine side suggests that there is any event happening after 5min that whould not happen before. After having tested further, the timing was a lot longer than I thought (1h 20m on average), and has no correlation with hiding the widget. I will also try tonight to reboot everything via settings, as suggested. Testing revealed that all the basic functions work properly in the background, and only the widget is frozen. I was not able to try every feature (being inseminated a few times even at 50% did not result in a pregnancy, but could be bad RNG), but I was at least able to pick up and incubate an egg to full term, which was deposited into the Palbox and immediately sent off on an expedition. Thus I was able to verify that the exp is also working properly. This process was frightening because I didn't know if it would save my progress after a crash. I say it this way on purpose to get to a request portion. In short, I can do without the hormone messages, and I'd like to turn them off. Being told how I'm supposed to be feeling as the character is a bit irritating; Even when set to infrequent, it plays on the nerves. The messages would be valid and fairly realistic if I weren't just piloting around a non-sentient meat puppet. As it stands, it's just too jarring, at least in my case and to my personal taste. I have other mods installed, but nothing that should interfere with the widget in theory. I'll try to disable a few and see if I can fix it. Any quick information I find out, I'll put in an edit. Anything after six hours I'll put in a new response. Edit: Debug menu is unable to unfreeze the window. I was also able to verify that it was not, in fact, bad RNG that was leading to poor insemination. It was, in fact, a lack thereof. Apparently I can't figure out how this works, because I can't get a single donor sample from the Pal I'm using (which, for reference, is a Celesdir). May go back in the topic and see if there's something dumb that I'm doing. Edited 15 hours ago by RuthlessFord
KazeYako Posted 9 hours ago Author Posted 9 hours ago 9 hours ago, RuthlessFord said: After having tested further, the timing was a lot longer than I thought (1h 20m on average), and has no correlation with hiding the widget. I will also try tonight to reboot everything via settings, as suggested. Testing revealed that all the basic functions work properly in the background, and only the widget is frozen. I was not able to try every feature (being inseminated a few times even at 50% did not result in a pregnancy, but could be bad RNG), but I was at least able to pick up and incubate an egg to full term, which was deposited into the Palbox and immediately sent off on an expedition. Thus I was able to verify that the exp is also working properly. This process was frightening because I didn't know if it would save my progress after a crash. I say it this way on purpose to get to a request portion. In short, I can do without the hormone messages, and I'd like to turn them off. Being told how I'm supposed to be feeling as the character is a bit irritating; Even when set to infrequent, it plays on the nerves. The messages would be valid and fairly realistic if I weren't just piloting around a non-sentient meat puppet. As it stands, it's just too jarring, at least in my case and to my personal taste. I have other mods installed, but nothing that should interfere with the widget in theory. I'll try to disable a few and see if I can fix it. Any quick information I find out, I'll put in an edit. Anything after six hours I'll put in a new response. Edit: Debug menu is unable to unfreeze the window. I was also able to verify that it was not, in fact, bad RNG that was leading to poor insemination. It was, in fact, a lack thereof. Apparently I can't figure out how this works, because I can't get a single donor sample from the Pal I'm using (which, for reference, is a Celesdir). May go back in the topic and see if there's something dumb that I'm doing. I did a playtes over 2-3 hours yesterday and had no issues. With one disclaimer, it was the new build version. So I hope that this will also translate to other users. I only had crashes with some of the other mods. One PalReplacer framework that has some crash points and a Pal Model Pack that seemingly does not like some specific Pals and crashes the game when any replacer tries to swap the model. I can add an off toggle to the messages, no problem. These carry a bit more weight, since they will act as soft information points for early breeder levels, but adding the option is not a big change. Since I did lot of reworks, I don't have the values for the percentages in my head anymore, but the 0.1.5 version should have the "very old" one that mirrors the settings percentage 1:1 for the conception chance. But if you didn't get a donor value at all, that would be something else. FYI, Depending on your settings (Females allowed, penis required) you need by default a male pal with an SCake animation and the pal needs to reach orgasm. if the latter one does not occour, it just skips over it. For testing you could enable in SCake, that the scene only ends if all actors reached climax.
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