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SL Tags and Dialogue Sex V2


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SL Tags and Dialogue Sex V2

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# Work in Progress

 

This page is currently under construction.:exclamation:

 

The mod is already functional and can be used, but the documentation is still being rewritten for V2.

Some sections may be incomplete or updated as development continues.

 

This is the second generation of SL Tags and Dialogue Sex.

 

V2 focuses on a cleaner workflow, remove small bugs, and  improved slot management, easy preset handling, 
A simple spell has been added to make it easier to test the low-health dialogue.

This mod supports human 1 vs 1 animiations only. 
So I made add on to start 3p animaiton with prostitution dialog and up-date it too.

 

SL Tag and Prostitution V2

## What does this mod do?


SL Tags and Dialogue Sex V2 is a dialogue animation management system for SexLab

 

It allows you to organize your installed SexLab animations into reusable slot groups and play them through conditional dialogs.


if you have very few registered animations, only a few tags and results may be available. This mod can search and organize nearly 2,000 registered animations as one List group.The more 2p human animations you have, and the more accurately they are tagged, the better the results will be.

 

Search results depend entirely on the tags assigned to each animation.  Incorrect or incomplete tags may produce unexpected results.

 

 

## Features

  • Create and save reusable animation 16 slots (A–P). 
  • Assign animattion slots to different  5 main dialogue topics.
  • Start animations automatically or manually from a selection list.
  • Search animations again at any time using the current tags of each slot when run animation. (option)
  • Save and load presets as JSON files.
  • Display all serched animation as list with a page system. (avoid hard limit of 128 papyrus list length) (option)
  • Test your current tag settings instantly with the included Test Dialogue and options

 

## Dialogue Conditions

  1. Dialogue A -  available for most of NPC (default Dialogue)
  2. DIalogue B -  Follower-only dialogue
  3. DIalogue C -  NPC currently in bed
  4. DIalogue D -  NPC health checked or is affected by a unique Magic spell  (this mod added spell)
  5. DIalogue E - NPCs carrying a lockpick

 

These are only example conditions. So I recommend change condition as you like

You can set your own conditions for each dialog in the Creation Kit, and assign your saved slot in MCM menu. (or show all slot option)

 

A basic Creation Kit tutorial will be added in a future update. to change dialog text  and condtions, Though this guide may assumes you already know the basics of the Creation Kit. not intended as a perfect beginner's guide. ;)

 

------------------------------------------------------

 

## Quick start guide  (under construction)

 

Let's start with something simple. :) First, we'll choose a few tags, save and build the Temp Slot, then test it with the Test Dialogue. Once you understand this basic workflow, the rest of the MCM options will make much more sense. 

 

## Step 1

 

 Check the MCM Menu After installing the mod and loading your save, wait for the MCM menu to appear. Open **SLTagsex** in the MCM and confirm the following:

 

- The MCM menu is displayed correctly.

- The second page, **Slots Info**, is available.

- Saved slots from **Slot A to Slot P** are shown on that page.

- The third page, ** save and load new preset menu is available. 

 

## Step 2

 

You may notice the first option on the Main Settings page: **"Update Tag and Sex to Expand Slot 16"** In most cases, you can safely ignore this option. It was only used to upgrade older versions of the mod when the number of slots was expanded from 10 to 16. If this is your first time installing **SL Tags and Dialogue Sex V2**, you do **not** need to use this option. Even if you click it, it will simply try to recreate the slot settings and normally won't change anything .

 

- Update Tag List

 

This scans all registered SexLab animations and updates the tag list used by this mod. Run it whenever you add or remove SexLab animations. If you are new user of this mod, must click it to generate tag list.!!   or you can not use any tags.:'(  

 

- Show dialog topic

 

Enable or disable all dialogues added by this mod. Set and leave this option **ON** to use the mod.

 

Spoiler

image.jpeg.bc98e764e25e7aa0007180bda52c9af5.jpeg

 

 

## Step 3

 

- Set your first animation-list.

 

In the **Set Animation Tags** section, select the tags you want to use from the drop-down menus. 

Although this is very simple, there are **two important rules** you should know.:star:
 

1 .  Always select tags in order without gap(--None--)

 

Because Tag searching stops at the first **None** section,  If you leave a gap, all tags below --None--  are simply ignored.! 

 

2.  Always set at least one tag.

 

If the 1st Tag is left as **--None--**, this mod automatically assigns SexLab's default gender tag to prevent search errors. 

 

But For this tutorial,  I may recommend you start with 2 tags only. I may set **two tags**. For example: - 1st Tag: Missionary - 2nd Tag: Anubs , like this.

 

Spoiler

image.jpeg.bb30fa535acf79a9142b702ec2f9cf10.jpeg

 

 

What is Require All tags? 

This option is important to set animation list, even though you use only 2 tags. 
 

- **OFF** = Match **any** selected tag (OR search).

- **ON** = Match **all** selected tags (AND search).

For example, if you select the tags **Missionary** and **Anubs**:

 

 **OFF** → The list will include all animations that have either the Missionary or the Anubs tag.

 

- **ON** → The list will include only animations that have both the Missionary and Anubs tags.

You may see as actual result, when you generate animation list with your current option setting. I may set it as ON

so list will show animations, which should have both tag .



## Step 4

- Generate Animation list for Temp Slot

 

Click Apply Tags and Build Animation List. This is the main workflow of this mod when you set or change  current MCM tag settings. 

when you click this option,  The current tag settings are used to search SexLab animations, build a new animation list, and automatically save it as the **Temp Slot**. The **Test Dialogue** will uses the current **Temp Slot**. If you change your tags and hope to test it,  you should click this button again to rebuild the Temp Slot before testing.

Then it will show animation counts which stored in. 

About my case, With Activate Require All tag,  I could make list include 8 animiations, which have Anubus, and Missionary.

 

Spoiler

image.jpeg.a78abeba0174dacaa1321d5ff87b2b7c.jpeg

 

- Show animation list.

To check and confirm the animation list, Click it. it will show UILIB list currently saved in the temp slot. (= serched animations with tag setting)

 

Spoiler

image.jpeg.ec187190be65860627699d60218b240c.jpeg

 

 

## Step 5 

-Test your Temp Slot Animations

For this test, please simply follow the steps below ! Don't worry about what each option does I 'll explain the important options after you've successfully started to run animations.;)

 

Since this mod starts animations through dialogue, a special **Test Dialogue** is included so you can immediately test the animations stored in your **Temp Slot**.
First, let's configure an option that is shared by all dialogue topics.

 

a) On the right side of the MCM, turn **Use List to Select Animation?** **ON**.

 

Spoiler

image.jpeg.9f0fb4d431b65e16bc1541a0ec846a0d.jpeg

 

This enables **Manual Selection from list Mode**.

 

Instead of randomly selecting an animation from the **Temp Slot**, the mod displays all matching animations stored in the **Temp Slot** as list , allowing you to choose one animation manually. So you can confirm actually your saved temp slot are used for.

b) ** Use saved slot animation for dialogue sex? **

Turn this option **ON**. This allows dialogue to use the animation list already saved in the **Temp Slot** (or other saved slots).

I recommend leaving this option **ON**. If it is **OFF**, the dialogue will use my default tag settings for each dialog instead of your own saved animation list. These default settings are only examples and are not recommended.

 

c) **Serch Animation by tags for dialog sex? **

 

For this tutorial, leave this option **OFF**. When enabled, the mod ignores the saved animation list and rebuilds it from the saved tag settings of the slot. Every time a dialogue starts. In most cases, you do not need this option. Since the animation list is rebuilt each time, dialogues may take longer to start.

 

d) **Select from all matching animations (Paged)

For this tutorial, leave this option **OFF**. When enabled, the mod rebuilds the animation list from the current tag settings and displays **all** matching animations using the page system. This option is intended for large animation list that exceed SexLab's normal list limit (about 125 animations). For normal use, I recommend creating animation lists with **125 animations or fewer**. then save all in slot. A detailed explanation of this option will be added later. it effect and over-write other settiing too.

 

So, abot b, c, d, option, simply follow this pic setting please.

 

Spoiler

image.jpeg.093c3c432a629a7c8352574ba3a13917.jpeg

 

 

e)   3 Options for Test Dialog 

In left side bottom area of this MCM page, (1st page)  you may see 3 options for Test Dialog.

The first two options are standard SexLab settings: 

- **Set Victim** - **Swap Actor** Adjust these however you like.

 

I usually test with: - **Victim = NPC** - **Swap Actor = OFF**,
I usually set Victim as NPC,   Swap Actor OFF, then test animation. but  Feel free to use whatever settings work best for your character.

please find good setting for you.:heart:

 

However, please keep the last option:

Use Slot list menu for Test Dialog  = OFF

 

Though it is useful option after you save Current Temp slot to A to E standard 16 slots.  (you can choose those slot when run animation , but not use current tag setting and saved temp slot)  to check, current tag setting, and saved temp slot list, please keep it as off, or you can not see your saved list in temp slot.

Check pic please.

 

Spoiler

image.jpeg.2742483be8370b753f68543279e6ccbc.jpeg



##Step 6

 

Lets Start Test DIalog!!

 

Simply activate NPC who you liket to start animation.  I worry if I set special condition for test dialog,  so if you need to change please tell me. I may up-date. 
(I do not need to set limit setting for tesst dialog) but as we know, I must limit NPC by Age. )

I test with current follower, so you may find 3 dialg of thiis add on in my pics.

1. test dialog (t)  

2. default npc dialog (A)
3  follower dialog (B)

About test slot, we only need to use the test dialog. (t)

(wif) "Do not you test new style with me?" (t)

I asked Lydia but it is not question. it is trigger, so she simply reply "OK!"

After that you should see Animation List which you have stored as temp slot. 

 

Spoiler

image.png.12e0b147a86e25fe81ebbeae6d356c85.png

Spoiler

image.png.2deea0bee29ba06ac259b6bfa37705f0.png

Spoiler

image.png.e23f751b3b4a54bb12dd1ead3e36f12b.png

 

Spoiler

image.png.8cfdbfab0675a797c14f32b2422a2127.png


 

## For advanced users and modders

 

The saved slots  can also be used  by other add-ons to start sexlab animation. For example, my Prostitution Add-on lets you assign saved 16  animation slots through its MCM and start animations from its own custom dialogues.  

 

----------------------------------------------------------

# About My AI Aibou (How and why I Use AI for Mod Development)

I would like to thank ChatGPT, whom I call "Aibou" , which means "my partner" in Japanese. Aibou has been my programming teacher, code reviewer, and brainstorming partner throughout the development of this mod. Rather than generating code blindly, we discuss ideas, review each change step by step, and I always read, understand, test, and verify the final implementation by myself. Working together has helped me to learn papyrus scripting, and I hope this mod reflects that journey.


 

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  • Submitter
  • Submitted
    08/06/26
  • Category
  • Requirements
    Skyrim runtime SE 1.5.97
    SexLab Framework SE v1.63 (and all of its required dependencies)
    SKSE for Skyrim SE 1.5.97
    SKY UI for Skyrim SE 1.5.97
  • Regular Edition Compatible
    No
  • Install Instructions

    1. Download the archive.

    2. Install it with your preferred mod manager (I may recommend MO2).

    3. Enable the plugin.

    4. Launch the game and wait for the MCM menu to initialize.

     

    Depending on your load order, this may take a few minutes after the first installation. 5. Open the MCM menu and configure the mod as desired.

 

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