itex Posted February 9, 2014 Posted February 9, 2014 i tried this and it didnt work, followed the directions and set all the vales/placed all the files but i did not do waitbustyrender=true because i have no idea where that is. could anyone tell me how to get there? even if we dont need it, it still would be nice to know how. its for enb at enblocal.ini , i read somewhere idk now where, its a good thing to use that like true if using hdt, but its goes ages ago, so idk if necessary theses days so i asked if is. and about the hdt, try using so the one here http://www.loverslab.com/topic/26835-hdt-breast-collision-for-realy-all-armors-with-3-adjustments-without-hdt-havok-object/?do=findComment&comment=674912 from xxsleepyxx i used his for base to get idea what do. Get an idea what to do? What do i have to do with this file? simply place it in the plugins folder, then link the femalehead in that path thing in nif to this file? another question though, where should NifScope be in my computer? currently i have it in the games folder right alongside steam. should it be the Data folder next to skse? I also have the path set in Nifscope (the one in the instructions that was like data\skse...) However in my Femalehead file i put down the entire path, OS(C:)\Games\Steam\SteamApps\Common\Skyrim\data\skse\plugins\hdtphysicsexstensionsdefaultBBP.xml should i reduce this path? ... so many questions...
payes Posted February 9, 2014 Posted February 9, 2014 This is amazing. It was incredibly easy and works great. I am using it with Blabba's HDT Bodyslide body and Stevierage's Custom bounce kit. Simply wonderful. I have to size up some schlongs to test the belly extensions!
itex Posted February 9, 2014 Posted February 9, 2014 http://tinypic.com/r/9rn7lj/8 getting this error when trying to save... what do i do
Deedlit Posted February 9, 2014 Posted February 9, 2014 This is amazing. It was incredibly easy and works great. I am using it with Blabba's HDT Bodyslide body and Stevierage's Custom bounce kit. Simply wonderful. I have to size up some schlongs to test the belly extensions! never hear about that custom bounce kit, mind link? got curios maybe that works for me got trouble with jff not working. nevermind founded : http://www.loverslab.com/files/file/651-hdt-body-customized-bounce-kit-beta-belly-support/ i thought its a program xd, but ty.
Deedlit Posted February 9, 2014 Posted February 9, 2014 @itex just take that attach and paste that head over yours and its done also, if got trouble with yours nifs just do that, belive your char face will still same, but will gain the effect, at least i got. test that do a backup of yours and replace with that from attach from xxsleepyxx .
xxsleepyxx Posted February 9, 2014 Posted February 9, 2014 @cpl Is there a reason u dont use male head for male too?
Guest Mogie56 Posted February 9, 2014 Posted February 9, 2014 I took it a bit further, using the femalehead.nif and instead of having one more xml in the SKSE folder, I use the hdtPhysicsExtensionsDefaultBBP.xml instead of hdt.xml and it works perfectly, that way I don't have even more xml's to do the work of what is actually already done by hdtPhysicsExtensionsDefaultBBP.xml. Well at least it works for me, may not for everyone.
payes Posted February 9, 2014 Posted February 9, 2014 This is amazing. It was incredibly easy and works great. I am using it with Blabba's HDT Bodyslide body and Stevierage's Custom bounce kit. Simply wonderful. I have to size up some schlongs to test the belly extensions! never hear about that custom bounce kit, mind link? got curios maybe that works for me got trouble with jff not working. nevermind founded : http://www.loverslab.com/files/file/651-hdt-body-customized-bounce-kit-beta-belly-support/ i thought its a program xd, but ty. It's a great combination like peanut butter and chocolate.
pclp2014 Posted February 9, 2014 Author Posted February 9, 2014 @cpl Is there a reason u dont use male head for male too? Yes, very simple. I do not mesh as a file. I'd have to unpack the BSA, and I'm too lazy. Another reason: see the Edit in OP.
pclp2014 Posted February 9, 2014 Author Posted February 9, 2014 i tried this and it didnt work, followed the directions and set all the vales/placed all the files but i did not do waitbustyrender=true because i have no idea where that is. could anyone tell me how to get there? even if we dont need it, it still would be nice to know how. its for enb at enblocal.ini , i read somewhere idk now where, its a good thing to use that like true if using hdt, but its goes ages ago, so idk if necessary theses days so i asked if is. and about the hdt, try using so the one here http://www.loverslab.com/topic/26835-hdt-breast-collision-for-realy-all-armors-with-3-adjustments-without-hdt-havok-object/?do=findComment&comment=674912 from xxsleepyxx i used his for base to get idea what do. Get an idea what to do? What do i have to do with this file? simply place it in the plugins folder, then link the femalehead in that path thing in nif to this file? another question though, where should NifScope be in my computer? currently i have it in the games folder right alongside steam. should it be the Data folder next to skse? I also have the path set in Nifscope (the one in the instructions that was like data\skse...) However in my Femalehead file i put down the entire path, OS(C:)\Games\Steam\SteamApps\Common\Skyrim\data\skse\plugins\hdtphysicsexstensionsdefaultBBP.xml should i reduce this path? ... so many questions... OS(C:)\Games\Steam\SteamApps\Common\Skyrim\data\skse\plugins\hdtphysicsexstensionsdefaultBBP.xml
fenrir19 Posted February 9, 2014 Posted February 9, 2014 yo what the most stable HDT for now, and HDT havock ?
pclp2014 Posted February 9, 2014 Author Posted February 9, 2014 Sorry, one noob question: the path for linking the Hdt Physics Extensions, should I write in Nifskope data\SKSE\plugins etc or just SKSE\Plugins as showed in photos? Thanks everyone for kind reply...-) You need the data folder in the path name. No
xandileo Posted February 9, 2014 Posted February 9, 2014 Thanks, it's how I did in fact but sounded strange to me that my char when touching breast in sexy idle, her hand will go a little into the breast:-) and if she got dressed the effect is more noticeable too....what can be wrong?
Bonnie Lass Posted February 9, 2014 Posted February 9, 2014 Color me confused. I'm pretty new to HDT and I don't know what the purpose of HDT Havok Object is or why this fix is such a godsend. Nor do I know anything about hdt.xml or hdtm.xml, what are these files? Where do they go? Can someone set me straight? All I have atm is the stable extension, which is to say hdtPhysicsExtensions.dll and hdtPhysicsExtensionsDefaultBBP.xml
Abinath Posted February 9, 2014 Posted February 9, 2014 I need some help with this. I had breast collisions working for all vanilla clothes including the dlcs by adding them to each individual body/armour mesh but its so time consuming and repeatitive so I really want this to work. My details. I'm using the ADEC manga body, HDT Physics Extension 10-24, Stevierage's hdtPhysicsExtensionsDefaultBPP.xml, hdtm.xml from all in one and sexy idle 1. I didnt have the femalehead.nif in character assests so I got it out of skyrim-meshes.bsa and put it in meshes/actors/character/character assests then added HDT Havok Path linked to data\skse\plugins\hdtphysicsextensiondefaultbpp.xml to it with nifskope but no collisions. I really dont want to have to go add the "hdt havok path" to all armors and meshes and dont want to have it rely on an npc having a special items i.e havok object so any help would be greatly appreciated.
Bonnie Lass Posted February 9, 2014 Posted February 9, 2014 Okay, I understand SLIGHTLY more. I need the hdt.xml file from this that was linked earlier in the thread... http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=61985 And I rename it to hdtPhysicsExtensionsDefaultBBP.xml Though I'm kind of curious why it's not named that in the first place. Anyway, after that I need to open the head I use in NifSkope and do some stuff to link it to that xml. A few questions. 1) I assume this is to prevent the model clipping with itself or something? 2) I know I don't need the esp, but do I still need HDT Havok Object.nif? 3) I currently use the My Body Is Not Jello xml file, the v1 configuration 'Little Bounce'. Is there an easy way to incorporate the values from that into this new file without messing anything up? Doing it by hand seems like it would take forever. There are thousands of lines... This is all VERY confusing and I think once I figure it out I'll post up a layman's guide for other people as confused as I am.
Abinath Posted February 9, 2014 Posted February 9, 2014 To answer your questions Bonnie Lass. Anyone else feel free to correct me if I got anything wrong. Answers 1- its so the hdt physics file (.xml file) linked to it applies for that mesh and child meshes?? 2- If you apply your chosen .xml file to the mesh you dont need to have the hdt havok object. All the havok object does is apply the hdt physics(.xml file) to the npc/players meshes. 3- if you want to use a different .xml just link the mesh to a different .xml file. Each .xml file is just "settings" for hdt physics. I hope that helped. Thats only my understand of hdt physics and .xml files. I've only been working with them for a few days so I dont know much about them.
Bonnie Lass Posted February 9, 2014 Posted February 9, 2014 To answer your questions Bonnie Lass. Anyone else feel free to correct me if I got anything wrong. Answers 1- its so the hdt physics file (.xml file) linked to it applies for that mesh and child meshes?? 2- If you apply your chosen .xml file to the mesh you dont need to have the hdt havok object. All the havok object does is apply the hdt physics(.xml file) to the npc/players meshes. 3- if you want to use a different .xml just link the mesh to a different .xml file. Each .xml file is just "settings" for hdt physics. I hope that helped. Thats only my understand of hdt physics and .xml files. I've only been working with them for a few days so I dont know much about them. 1) Yes... but what does doing so accomplish in-game? I don't actually know what all this is for. 3) But the one from Body Is Not Jello is like, one-third the size of this one. I have to assume the large file has a bunch of stuff that's important that the smaller one does not.
Abinath Posted February 9, 2014 Posted February 9, 2014 1- when the mesh is used it applies the hdt settings from the .xml to the mesh giving it bounce,jiggle,collisions 3- I'm not familiar with my bodies not jello but the best way to compare .xml files is to open both of them side by side with the program JFF(Just for fun) and see what one has and the other has next to each other. The larger one probably has more bones registered in it making it a larger file. Which one you choose is based on your own preference of what collisions/bounce/jiggle style you want.
azmodan22 Posted February 9, 2014 Posted February 9, 2014 @cpl Is there a reason u dont use male head for male too? do you have a malehead.nif ??
Daiemonic Posted February 9, 2014 Posted February 9, 2014 I cant get it to work on NPCs and followers either, only works in my char, is there any reason for this?
NBIemand Posted February 9, 2014 Posted February 9, 2014 Has anyone tried this on for example the guard helmets? I believe they replace the head. If so this would still have the same problems as attaching to bodies, right?
pclp2014 Posted February 9, 2014 Author Posted February 9, 2014 I cant get it to work on NPCs and followers either, only works in my char, is there any reason for this? Custom Race?
pclp2014 Posted February 9, 2014 Author Posted February 9, 2014 Has anyone tried this on for example the guard helmets? I believe they replace the head. If so this would still have the same problems as attaching to bodies, right? http://www.loverslab.com/topic/26835-hdt-breast-collision-for-realy-all-armors-with-3-adjustments-without-hdt-havok-object/page-2?do=findComment&comment=675015 If it is not so, the effort is still much lower for a couple of helmets., right?
Liquidpinky Posted February 9, 2014 Posted February 9, 2014 What about attaching the HDT to the skeleton.nif itself?
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