pclp2014 Posted March 19, 2014 Author Posted March 19, 2014 I use rans head mesh type B, if anyone has a the nif with the physics attached i would love you. also why not use hands? instead of the head. we all use diffrent haed meshs... hmn just wondering You can also take your hands or any other body part. The head is therefore the better solution, because it is not replaced by pieces of armor, for example. gloves
Synthesis Posted March 25, 2014 Posted March 25, 2014 Ah, I don't use Mod Organizer (give me a second to get my coat before you kick me out for heresy ). Honestly, I think a much easier solution would be to create an ESP file that you could put at the bottom of your load order that would force using femalehead.nif, instead of this insane level of dancing around. Otherwise, it kind of defeats the whole idea of "A simpler solution than HDT Havok object". Kudos to everyone who got it working! I probably just stick with editing the meshes, it seems a lot more reliable in the long run. Well, I tried using this method again--editing the femalehead.NIF file after installing the most recent ECE. No effect either, even though this one makes use of the necessary file (at least, I think it does). are you using young nord from ece to test? that one already have a female head there, so you need copy a edited hdt one to there or edit the one from there. At least i made that and works. No, just my existing Imperial character. It SHOULD have been in effect, because updating ECE changes her face slightly (makes her nose a little flatter and lips thicker). I'm afraid I don't understand what you mean though, since it shouldn't matter what race you use, so long as it's a default one. It shouldn't make a difference. Ece have a entire body/head/feet/hands for Ynord race try path : Data\Enhanced Character Edit\meshes\actors\character\character assets (or something like that i dnt havent nexus mod manager) or Data\Enhanced Character Edit\meshes\actors\character\ygNord (something like that) and change head there. I see, thank you--does it only apply if you're Ynord, or is it the common model? depends what that already overwrote, but to get sure replace both . I finally got around to trying this--but I ran into a problem: ECE 0.83 creates the folder data\enhanced character edit, but there are no mesh fioles in it. ECE 1.2 does not create that folder. I'm looking around, but there are no femalehead files, only skeleton files. Sorry, I do really appreciate your help so far, but still can't get HDT to work just by having a head file.
pclp2014 Posted March 25, 2014 Author Posted March 25, 2014 Ah, I don't use Mod Organizer (give me a second to get my coat before you kick me out for heresy ). Honestly, I think a much easier solution would be to create an ESP file that you could put at the bottom of your load order that would force using femalehead.nif, instead of this insane level of dancing around. Otherwise, it kind of defeats the whole idea of "A simpler solution than HDT Havok object". Kudos to everyone who got it working! I probably just stick with editing the meshes, it seems a lot more reliable in the long run. Well, I tried using this method again--editing the femalehead.NIF file after installing the most recent ECE. No effect either, even though this one makes use of the necessary file (at least, I think it does). are you using young nord from ece to test? that one already have a female head there, so you need copy a edited hdt one to there or edit the one from there. At least i made that and works. No, just my existing Imperial character. It SHOULD have been in effect, because updating ECE changes her face slightly (makes her nose a little flatter and lips thicker). I'm afraid I don't understand what you mean though, since it shouldn't matter what race you use, so long as it's a default one. It shouldn't make a difference. Ece have a entire body/head/feet/hands for Ynord race try path : Data\Enhanced Character Edit\meshes\actors\character\character assets (or something like that i dnt havent nexus mod manager) or Data\Enhanced Character Edit\meshes\actors\character\ygNord (something like that) and change head there. I see, thank you--does it only apply if you're Ynord, or is it the common model? depends what that already overwrote, but to get sure replace both . I finally got around to trying this--but I ran into a problem: ECE 0.83 creates the folder data\enhanced character edit, but there are no mesh fioles in it. ECE 1.2 does not create that folder. I'm looking around, but there are no femalehead files, only skeleton files. Sorry, I do really appreciate your help so far, but still can't get HDT to work just by having a head file. I know my English sucks. If you do not have femalehead.nif A FILE Skyrim uses the file from the skyrim_meshes.bsa. In other words: Skyrim looks only in the BSA. Then Skyrim looks in the Data folder. If Skyrim in the Data subfolder and find the file of the BSA, Skyrim uses the file from the file system. I upload here the file. Unzip and copy the Meshes folder in your Skyrim \ Data directory. If you use a custom-race or a mod that changes races, it may be that it does not work. Copy this Folder in your Skyrim\Data (unzip it first) meshes.7z You now have in Data\meshes\actors\character\character assets a femalehead.nif. Enter there with HDT Havok Path your xml file.
D_ManXX2 Posted March 25, 2014 Posted March 25, 2014 What does the name for female npc are like khagitte/ Argonian etc.. Is the name for the head mesh they use also Female_Head.nif or are the head mesh named differently for these npc's ??
Synthesis Posted March 26, 2014 Posted March 26, 2014 Ah, I don't use Mod Organizer (give me a second to get my coat before you kick me out for heresy ). Honestly, I think a much easier solution would be to create an ESP file that you could put at the bottom of your load order that would force using femalehead.nif, instead of this insane level of dancing around. Otherwise, it kind of defeats the whole idea of "A simpler solution than HDT Havok object". Kudos to everyone who got it working! I probably just stick with editing the meshes, it seems a lot more reliable in the long run. Well, I tried using this method again--editing the femalehead.NIF file after installing the most recent ECE. No effect either, even though this one makes use of the necessary file (at least, I think it does). are you using young nord from ece to test? that one already have a female head there, so you need copy a edited hdt one to there or edit the one from there. At least i made that and works. No, just my existing Imperial character. It SHOULD have been in effect, because updating ECE changes her face slightly (makes her nose a little flatter and lips thicker). I'm afraid I don't understand what you mean though, since it shouldn't matter what race you use, so long as it's a default one. It shouldn't make a difference. Ece have a entire body/head/feet/hands for Ynord race try path : Data\Enhanced Character Edit\meshes\actors\character\character assets (or something like that i dnt havent nexus mod manager) or Data\Enhanced Character Edit\meshes\actors\character\ygNord (something like that) and change head there. I see, thank you--does it only apply if you're Ynord, or is it the common model? depends what that already overwrote, but to get sure replace both . I finally got around to trying this--but I ran into a problem: ECE 0.83 creates the folder data\enhanced character edit, but there are no mesh fioles in it. ECE 1.2 does not create that folder. I'm looking around, but there are no femalehead files, only skeleton files. Sorry, I do really appreciate your help so far, but still can't get HDT to work just by having a head file. I know my English sucks. If you do not have femalehead.nif A FILE Skyrim uses the file from the skyrim_meshes.bsa. In other words: Skyrim looks only in the BSA. Then Skyrim looks in the Data folder. If Skyrim in the Data subfolder and find the file of the BSA, Skyrim uses the file from the file system. I upload here the file. Unzip and copy the Meshes folder in your Skyrim \ Data directory. If you use a custom-race or a mod that changes races, it may be that it does not work. Copy this Folder in your Skyrim\Data (unzip it first) meshes.7z You now have in Data\meshes\actors\character\character assets a femalehead.nif. Enter there with HDT Havok Path your xml file. Your English is fine. I know how BSA's work in override, and I'd already put femalehead.nif file into play with the HDT reference in it and it has not worked. However, I never modified the eyesfemale.nif, so that might be trying. I also have one custom race mod, the Sucubus Race 3.0--I never thought that might be causing a problem (I also have Race Compatibility fix, but everyone has that). Thank you for your help--I'll try this. EDIT: Sadly, it still did not work. I also had the Dagi-Raht Kajit mod installed, but I don't think it has anything that would override femalehead.nif.
pclp2014 Posted March 26, 2014 Author Posted March 26, 2014 @Synthesis: If you use custom races, these races have mostly also custom meshes and may also use a skeleton in the custom race folder . The meshes of custom races you must edit. The "Race Compatibility" has nothing to do with.
Synthesis Posted March 26, 2014 Posted March 26, 2014 @Synthesis: If you use custom races, these races have mostly also custom meshes and may also use a skeleton in the custom race folder . The meshes of custom races you must edit. The "Race Compatibility" has nothing to do with. I see. I have those 2 custom races installed, but I don't actually play either of them. I'll double check to see if they have any face/eye changing files though.
Llakuawyus Posted March 26, 2014 Posted March 26, 2014 So how does this work? I like HDT but I can never get the collision to work correctly in nifskope. Is it possible to make HDT Breast collision tow wokr with any armor? Yes. If you femalehead.nif in the NiStringExtraData "HDT Havok Path" with the path and filename for the xml typing, then you have Naked, with each armor and all clothes HDT Breast collision. Wait, so even vanilla clothing could now take advantage of the xp32 skeleton, and in turn HDT could use the skeleton to create boob physics?
Llakuawyus Posted March 26, 2014 Posted March 26, 2014 the point being, you get hdt with all armors and equipment, without using the dummy mod and save char equip slot I don't get how that works quite. Let me see if I kinda get this. When you equip armors to a female characters, the armors have their own body, hands, and feet? But when you equip a helmet, the helmet doesn't change the head, its the same as without armor, the helmet simply overlays. Therefore if you were able to use the head to apply physics to the breasts, it would work with armor on, and armor off. Was this correct?
Llakuawyus Posted March 26, 2014 Posted March 26, 2014 So simple yet so brilliant. Its funny, it should have been so obvious yet no one thought of it. For everyone that has no idea what hes talking about, just use this. hdt collision by head.zip and u can remove hdthavokobject.esp. Okay, so now all I do is install HDT, create tbbp body, install tbbp armors, and then install this file, and I will have boob physics? If this works, would non-tbbp armors have boob physics too?
blabba Posted March 26, 2014 Posted March 26, 2014 I don't get how that works quite. Let me see if I kinda get this. When you equip armors to a female characters, the armors have their own body, hands, and feet? But when you equip a helmet, the helmet doesn't change the head, its the same as without armor, the helmet simply overlays. Therefore if you were able to use the head to apply physics to the breasts, it would work with armor on, and armor off. Was this correct? Yes. Also this brilliant method only works for the player char, the NPC's themselves have their own pre-generated .nif head files.
Llakuawyus Posted March 26, 2014 Posted March 26, 2014 I don't get how that works quite. Let me see if I kinda get this. When you equip armors to a female characters, the armors have their own body, hands, and feet? But when you equip a helmet, the helmet doesn't change the head, its the same as without armor, the helmet simply overlays. Therefore if you were able to use the head to apply physics to the breasts, it would work with armor on, and armor off. Was this correct? Yes. Also this brilliant method only works for the player char, the NPC's themselves have their own pre-generated .nif head files. So to get this to work with NPCs I would still have to do it the old method?
pclp2014 Posted March 26, 2014 Author Posted March 26, 2014 You can also use femalehands for HDT Havok Path. Many NPC not wear gloves. Or use the default female-hairstyles of skyrim. The NPC have actually standard hairstyles. That should also work.
Llakuawyus Posted March 26, 2014 Posted March 26, 2014 You can also use femalehands for HDT Havok Path. Many NPC not wear gloves. Or use the default female-hairstyles of skyrim. The NPC have actually standard hairstyles. That should also work. So this can work for NPCs? I just have to add it to vanilla hairstyles and then every NPC would have collision physics?
pclp2014 Posted March 26, 2014 Author Posted March 26, 2014 You can also use femalehands for HDT Havok Path. Many NPC not wear gloves. Or use the default female-hairstyles of skyrim. The NPC have actually standard hairstyles. That should also work. So this can work for NPCs? I just have to add it to vanilla hairstyles and then every NPC would have collision physics? Maybe so. I have not tested it.
Llakuawyus Posted March 26, 2014 Posted March 26, 2014 You can also use femalehands for HDT Havok Path. Many NPC not wear gloves. Or use the default female-hairstyles of skyrim. The NPC have actually standard hairstyles. That should also work. So this can work for NPCs? I just have to add it to vanilla hairstyles and then every NPC would have collision physics? Maybe so. I have not tested it. Ok thnx. Collison and physics are seperate things right? I can install HDT, skeleton, CBBE, make TBBP CBBE bodies, and install TBBP armors, Batch build armors. Then I will have HDT physics on boobs right? Meaning when I run the boobs will jiggle... This guide is for collisions though, which is physics taken a step further. Meaning when I get collisions to work, if my character ssqueezes her boobs together, they will move respond. Is this correct?
pclp2014 Posted March 26, 2014 Author Posted March 26, 2014 You can also use femalehands for HDT Havok Path. Many NPC not wear gloves. Or use the default female-hairstyles of skyrim. The NPC have actually standard hairstyles. That should also work. So this can work for NPCs? I just have to add it to vanilla hairstyles and then every NPC would have collision physics? Maybe so. I have not tested it. Ok thnx. Collison and physics are seperate things right? I can install HDT, skeleton, CBBE, make TBBP CBBE bodies, and install TBBP armors, Batch build armors. Then I will have HDT physics on boobs right? Meaning when I run the boobs will jiggle... This guide is for collisions though, which is physics taken a step further. Meaning when I get collisions to work, if my character ssqueezes her boobs together, they will move respond. Is this correct? That is correct.
Llakuawyus Posted March 26, 2014 Posted March 26, 2014 You can also use femalehands for HDT Havok Path. Many NPC not wear gloves. Or use the default female-hairstyles of skyrim. The NPC have actually standard hairstyles. That should also work. So this can work for NPCs? I just have to add it to vanilla hairstyles and then every NPC would have collision physics? Maybe so. I have not tested it. Ok thnx. Collison and physics are seperate things right? I can install HDT, skeleton, CBBE, make TBBP CBBE bodies, and install TBBP armors, Batch build armors. Then I will have HDT physics on boobs right? Meaning when I run the boobs will jiggle... This guide is for collisions though, which is physics taken a step further. Meaning when I get collisions to work, if my character ssqueezes her boobs together, they will move respond. Is this correct? That is correct. Oh my gosh, thnx so much for confirming this. One last thing, people have told me that hair physics conflict with HDT collision. That means that if I just get HDT movement by itself, but no collisions, I can have hair physics without a conflict?
D_ManXX2 Posted March 26, 2014 Posted March 26, 2014 I have a small problem getting Argonians or Khagitte females to work. I tried adding female head mesh but all other races work except for those 2, What are the head mesh for these races called ??
wilco444 Posted March 26, 2014 Posted March 26, 2014 femaleheadargonian and femaleheadkhajit are the file names.. if I add the hdt havok path to the female hands and also the female head will there be a problem of overlapping ? or only choose one method and stick with it ?
Synthesis Posted March 26, 2014 Posted March 26, 2014 @Synthesis: If you use custom races, these races have mostly also custom meshes and may also use a skeleton in the custom race folder . The meshes of custom races you must edit. The "Race Compatibility" has nothing to do with. Well, I uninstalled the two custom race mods, and that made no difference. femalehead.nif and the NIF file for eyes, neither of those work. Thank you for your help so far. It just seems that HDT can't be activated across all armors for all people, there are too many variables.
Kinky Posted March 26, 2014 Posted March 26, 2014 HDT Breast collision with 3 adjustments without "HDT Havok object". I have now tried for hours, HDT Havok Object entered into the outfit, and Level Lists. And frankly, I'm tired. You would then repeat it for the outfits of the DLC. And I have no desire to NiStringExtraData entered into any body, any clothes or any armor. So I've been thinking how to do it easier. And it's easy. I have the NiStringExtraData "HDT Havok Path" for females simply entered in the "femalehead.nif". And for the males in the "malehands_0.nif" and "malehands_1.nif". * see Edit For I have been wondering why in Skyrim no Handless men and headless women running around . Because it is intended for NiStringExtraData "HDT Havok Path". You should only set in SexLab that the guy kindly takes off the gloves. Edit: I have the hdtm.xml now in male feed - meshes entered. Reason: Many times have no gloves on. The loading of savegames is now more stable. So during sex: males take off shoes You can also use male body. But then remember that when install of SoS etc. or change the male body, the entries are gone. Edit 2014-02-25: If it does not work, maybe this will work: http://www.loverslab.com/topic/26835-hdt-breast-collision-for-realy-all-armors-with-3-adjustments-without-hdt-havok-object/page-7?do=findComment&comment=696063 Please please please add all required (modified) files (the 3 files you mention + 4th eyebrows) in your original post for people to download. Its a mess going through whole pages just to find out what you need and how to use it and then to realize that you still have to modify things yourself. So for the simplicity instead of every person becoming a modder and doing this by themself please put working files in original post. Also i have a few questions: femalehead.nif - it doesnt depend on any body type? (no neck seam after using this file? ) femalebrows.nif - i guess it works ok for females that use them and no seems. malehands_0.nif and malehands_1.nif - this files would have to be the same as body type or there would be visible seam. Am i right? Instead of head hands and brows can tounge or teeth or eyes be used for this same effect? My guess is all races and genders share same meshes for those, but i could be wrong, I have 0 exp modding skyrim.
pclp2014 Posted March 27, 2014 Author Posted March 27, 2014 HDT physics Extensions is currently no Mod "Out of the Box". A basic understanding is necessary. If the thread can help, it's ok. Why do I upload the files are not? Because there are body-meshes and no one can guarantee that the identical for every (Body / Beauty-mods, etc.).
Kinky Posted March 27, 2014 Posted March 27, 2014 HDT physics Extensions is currently no Mod "Out of the Box". A basic understanding is necessary. If the thread can help, it's ok. Why do I upload the files are not? Because there are body-meshes and no one can guarantee that the identical for every (Body / Beauty-mods, etc.). So i was right it depends on what body mod you use. Still even if you only have working files for lets say CBBE body it would help everyone to see how it works and make their own versions if they know how. HDT even has source code shared so that people can learn what it is all about . Im only suggesting that you do the same to make learning and testing faster for everyone.
pclp2014 Posted March 27, 2014 Author Posted March 27, 2014 If you look at the source code, you can see very quickly that HDT PE has not been developed for breast collision and the like.It was written primarily for armor, hair and perhaps also weapons.Therefore, the IF query after HDT Havok Path.The class is ScanAndAdd.You could rewrite the class and place the IF query of HDT Havok Path, on race and gender and Skeleton / Bones.But that is somewhat entirely different, especially for the body and everything that does not already exist with the Default.xml. My FilesWho says that I use the breast collision for these idle?The Idle I do not care. On the contrary. The old women and children constantly hold each others breasts, annoys me actually. The alternatives:HDT Havok ObjectFor Skyrim (without DLC) it works relatively well.It will not work, if mods change the outfit sets.It may be that not all outfit sets have been edited since the NPC no HDT Havok Object have more after a certain level.Yet still the best solution. Not quite complete, but a great idea. Manually Adding the NiStringExtraData in the ALL body and Armor-meshes (slot 32)Who uses Bodyslide or Bodyslide 2 makes this best in eachTemplate mesh.SCRIPT Upon entering the cell, NPC scan, examine race, gender, and skeleton and paste NiStringExtraData or HDT Havok Path with scripts - if not yet available.The script must of course run BEFORE the DLL. So time-critical.What I use:I've fixed HDT Havok Object-edited minor bugs and use Slot 46. Additionally, I have edited the normal femalebody0/1 and the femalebody0/1 of my Lunari-Race.Just to be sure that when SexLab animation everything works.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.