blabba Posted February 8, 2014 Posted February 8, 2014 Hmm, I see no real reason why it wouldn't xD But then again I honestly have no idea the difference between skeletons and normal nifs Edit: Nevermind, CLP beat me to it lol
pclp2014 Posted February 8, 2014 Author Posted February 8, 2014 Hmm, I see no real reason why it wouldn't xD But then again I honestly have no idea the difference between skeletons and normal nifs Edit: Nevermind, CLP beat me to it lol I had the idea before I came to the solution with the head.
b00marrows Posted February 8, 2014 Posted February 8, 2014 And I just finished setting it up too haha, oh well.
Noiphistq Posted February 8, 2014 Posted February 8, 2014 why didnt this worked out for me ?_? i need to add hdt.xml to the femalehead.nif right?
pclp2014 Posted February 8, 2014 Author Posted February 8, 2014 why didnt this worked out for me ?_? i need to add hdt.xml to the femalehead.nif right? That is correct. Do you use a race as Ningheim or Lunari? Did it previously work for you?
azmodan22 Posted February 8, 2014 Posted February 8, 2014 If an armor does not support bbp, then even if I do link the femalehead.nif with the hdt.xml, the armor will still not have bounce or hdt physics. BBP support is an absolute requirement for HDT to exist. TRUE or FALSE?
pclp2014 Posted February 8, 2014 Author Posted February 8, 2014 If an armor does not support bbp, then even if I do link the femalehead.nif with the hdt.xml, the armor will still not have bounce or hdt physics. BBP support is an absolute requirement for HDT to exist. TRUE or FALSE? True: It changes NOTHING to the preconditions for HDT. It's just easier to set up and durable. It's easier to make 3 entries that always work for all armor, than to make 40 + 2 entries for 20 armor. That's all
azmodan22 Posted February 8, 2014 Posted February 8, 2014 If an armor does not support bbp, then even if I do link the femalehead.nif with the hdt.xml, the armor will still not have bounce or hdt physics. BBP support is an absolute requirement for HDT to exist. TRUE or FALSE? True: It changes NOTHING to the preconditions for HDT. It's just easier to set up and durable. It's easier to make 3 entries that always work for all armor, than to make 40 + 2 entries for 20 armor. That's all nice, thank you I've settled that then, now to find out why changing values in hdtPhysicsExtensionsDefaultBBP.xml (while the head is linked to hdt.xml) does not have an impact in game. :-)
b00marrows Posted February 8, 2014 Posted February 8, 2014 I'm guessing you are trying to replace the function of the equip-able with something more "sturdy" and not un-equipable? The head suffers the same problem as body editing, under experienced users will not be able to make it work and extra races adds the same problem. I just wish the skeleton worked it would make things 100% easier...
Deedlit Posted February 8, 2014 Posted February 8, 2014 a retard question, but im one xd im using the hdt from all in one (the one with comes with esp), and i wanna go to official / regular hdt, so if wanna use that i can use the all in one, or goes best remove all in one? and howi remove all in one , because tried already and i got ctds if do that, if can post a link about that im glad so ill not going take so much space at that section , because some questions i guess are not relative to post here, sorry and ty.
pclp2014 Posted February 8, 2014 Author Posted February 8, 2014 a retard question, but im one xd im using the hdt from all in one (the one with comes with esp), and i wanna go to official / regular hdt, so if wanna use that i can use the all in one, or goes best remove all in one? and howi remove all in one , because tried already and i got ctds if do that, if can post a link about that im glad so ill not going take so much space at that section , because some questions i guess are not relative to post here, sorry and ty. "HDT All in One" has no hdt.xml. If so, I was drunk Because me your body and the problem is known especially for you. Use the DLL 10.24. Only install the DLL into SKSE \ Pludins \. The download this archive: http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=61985 If you wish collision for males and female-breast - copy Both files in your SKSE \ Plugins folder. If not, copy only the htd.xml in your SKSE \ Plugins - folder. Then rename in your SKSE \ Plugins folder in the copied htd.xml -> htdPhysicsExtentensionDefault.xml. Then open in your NifScope femalehead.nif. If you use a custom race-Lunari, ningheim etc. - find this mesh in a other folder, else folder in meshes \ character \ character assets-folder. In this mesh (nif-file) you enter a NiStringExtraData - analogous to femaleody_x.nif etc. Fuck my English is really shit. A few pictures. Edit: Sorry, the correctly Filename for rename is hdtPhysicsExtensionsDefaultBBP.xml
azmodan22 Posted February 8, 2014 Posted February 8, 2014 a retard question, but im one xd im using the hdt from all in one (the one with comes with esp), and i wanna go to official / regular hdt, so if wanna use that i can use the all in one, or goes best remove all in one? and howi remove all in one , because tried already and i got ctds if do that, if can post a link about that im glad so ill not going take so much space at that section , because some questions i guess are not relative to post here, sorry and ty. I am not an expert in HDT, (far from it unfortunately) But I would try this. : 0. backup your hdt.xml and hdtm.xml 1. completely remove all in one 2. install HDT 10-24 (attached) hdtPhysicsExtensions 10-24.zip 3. link the head and hands to the hdt.xml you backeup While I was messing up with hdt to see if I can make it a bit more to my liking it seems that loading the last save Allways results in CTD. But it loads normally if I load a previous save first, then the last. If what I am saying is just crap, please sorrect me. I dont want to put anyone in unintentional trouble
Deedlit Posted February 8, 2014 Posted February 8, 2014 a retard question, but im one xd im using the hdt from all in one (the one with comes with esp), and i wanna go to official / regular hdt, so if wanna use that i can use the all in one, or goes best remove all in one? and howi remove all in one , because tried already and i got ctds if do that, if can post a link about that im glad so ill not going take so much space at that section , because some questions i guess are not relative to post here, sorry and ty. "HDT All in One" has no hdt.xml. If so, I was drunk Because me your body and the problem is known especially for you. Use the DLL 10.24. Only install the DLL into SKSE \ Pludins \. The download this archive: http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=61985 If you wish collision for males and female-breast - copy Both files in your SKSE \ Plugins folder. If not, copy only the htd.xml in your SKSE \ Plugins - folder. Then rename in your SKSE \ Plugins folder in the copied htd.xml -> htdPhysicsExtentensionDefault.xml. Then open in your NifScope femalehead.nif. If you use a custom race-Lunari, ningheim etc. - find this mesh in a other folder, else folder in meshes \ character \ character assets-folder. In this mesh (nif-file) you enter a NiStringExtraData - analogous to femaleody_x.nif etc. Fuck my English is really shit. A few pictures. NiStringExtraData_1.jpg NiStringExtraData_2.jpg a retard question, but im one xd im using the hdt from all in one (the one with comes with esp), and i wanna go to official / regular hdt, so if wanna use that i can use the all in one, or goes best remove all in one? and howi remove all in one , because tried already and i got ctds if do that, if can post a link about that im glad so ill not going take so much space at that section , because some questions i guess are not relative to post here, sorry and ty. I am not an expert in HDT, (far from it unfortunately) But I would try this. : 0. backup your hdt.xml and hdtm.xml 1. completely remove all in one 2. install HDT 10-24 (attached) hdtPhysicsExtensions 10-24.zip 3. link the head and hands to the hdt.xml you backeup While I was messing up with hdt to see if I can make it a bit more to my liking it seems that loading the last save Allways results in CTD. But it loads normally if I load a previous save first, then the last. If what I am saying is just crap, please sorrect me. I dont want to put anyone in unintentional trouble Really thanks guys going do that now.
azmodan22 Posted February 8, 2014 Posted February 8, 2014 a retard question, but im one xd im using the hdt from all in one (the one with comes with esp), and i wanna go to official / regular hdt, so if wanna use that i can use the all in one, or goes best remove all in one? and howi remove all in one , because tried already and i got ctds if do that, if can post a link about that im glad so ill not going take so much space at that section , because some questions i guess are not relative to post here, sorry and ty. "HDT All in One" has no hdt.xml. If so, I was drunk Because me your body and the problem is known especially for you. Use the DLL 10.24. Only install the DLL into SKSE \ Pludins \. The download this archive: http://www.loverslab.com/index.php?app=core&module=attach§ion=attach&attach_id=61985 If you wish collision for males and female-breast - copy Both files in your SKSE \ Plugins folder. If not, copy only the htd.xml in your SKSE \ Plugins - folder. Then rename in your SKSE \ Plugins folder in the copied htd.xml -> htdPhysicsExtentensionDefault.xml. Then open in your NifScope femalehead.nif. If you use a custom race-Lunari, ningheim etc. - find this mesh in a other folder, else folder in meshes \ character \ character assets-folder. In this mesh (nif-file) you enter a NiStringExtraData - analogous to femaleody_x.nif etc. Fuck my English is really shit. A few pictures. NiStringExtraData_1.jpg NiStringExtraData_2.jpg This HDT thing is seriously starting to turn my brain to a fucking soup !! So, I downloaded you htdPhysicsExtensionDefaultBBP.xml and I have placed it my plugins folder. I am using the hdt.xml and hdtm.xml from from the archive and puted them in my charachter assets dir. Do I have to replace the hdt.xml and hdtm.xml with htdPhysicsExtensionDefaultBBP.xml? i.e copy htdPhysicsExtensionDefaultBBP.xml to character assets and rename it to hdt.xml? i.e the file wil be the same but with another name?
pclp2014 Posted February 8, 2014 Author Posted February 8, 2014 a retard question, but im one xd im using the hdt from all in one (the one with comes with esp), and i wanna go to official / regular hdt, so if wanna use that i can use the all in one, or goes best remove all in one? and howi remove all in one , because tried already and i got ctds if do that, if can post a link about that im glad so ill not going take so much space at that section , because some questions i guess are not relative to post here, sorry and ty. I am not an expert in HDT, (far from it unfortunately) But I would try this. : 0. backup your hdt.xml and hdtm.xml 1. completely remove all in one 2. install HDT 10-24 (attached) hdtPhysicsExtensions 10-24.zip 3. link the head and hands to the hdt.xml you backeup While I was messing up with hdt to see if I can make it a bit more to my liking it seems that loading the last save Allways results in CTD. But it loads normally if I load a previous save first, then the last. If what I am saying is just crap, please sorrect me. I dont want to put anyone in unintentional trouble If you had installed "Hdt All in One", then why did you a hdt.xml??? Why are you uninstalling "HDT all in one"? It changes NOTHING, ABSOLUTELY NOTHING to the effects. It changes ONLY: How do I transfer my parameters to Havok . ONLY means: I need to edit ONLY 3 meshes - once. I do not need for every body, for each armor repeat the same procedure a hundred times. And look forward when all changes will be overwritten by Bodyslide.
Noiphistq Posted February 8, 2014 Posted February 8, 2014 why didnt this worked out for me ?_? i need to add hdt.xml to the femalehead.nif right? That is correct. Do you use a race as Ningheim or Lunari? Did it previously work for you? I use Vanilla Races really ._. I like how breton looks with mature skin and enchanted racemenu The one with the femlabody_0.nif and _1.nif worked for me ı didnt used havok object or all in one
pclp2014 Posted February 8, 2014 Author Posted February 8, 2014 why didnt this worked out for me ?_? i need to add hdt.xml to the femalehead.nif right? That is correct. Do you use a race as Ningheim or Lunari? Did it previously work for you? I use Vanilla Races really ._. I like how breton looks with mature skin and enchanted racemenu The one with the femlabody_0.nif and _1.nif worked for me ı didnt used havok object or all in one If I understand you correctly, you're in femalebody_x.nif and also in the armors_nif already entered the NiStringExtraData? What does it say in your log file? hdtPhysicsExtensions.log. Simply rename hdtPhysicsExtensions.txt, then you can upload them too.
Noiphistq Posted February 8, 2014 Posted February 8, 2014 why didnt this worked out for me ?_? i need to add hdt.xml to the femalehead.nif right? That is correct. Do you use a race as Ningheim or Lunari? Did it previously work for you? I use Vanilla Races really ._. I like how breton looks with mature skin and enchanted racemenu The one with the femlabody_0.nif and _1.nif worked for me ı didnt used havok object or all in one If I understand you correctly, you're in femalebody_x.nif and also in the armors_nif already entered the NiStringExtraData? What does it say in your log file? hdtPhysicsExtensions.log. Simply rename hdtPhysicsExtensions.txt, then you can upload them too. Ah it's okay now i downloaded the file sleepy shared and removed nistring from body wierd i did the same to the head and it didnt worked :/ meh its okay now
LaEspada Posted February 8, 2014 Posted February 8, 2014 haha. Can't believe no one thought of this before. Nice work finding out seeming from all the responses. Going to try it out for myself
xandileo Posted February 8, 2014 Posted February 8, 2014 Sorry, one noob question: the path for linking the Hdt Physics Extensions, should I write in Nifskope data\SKSE\plugins etc or just SKSE\Plugins as showed in photos? Thanks everyone for kind reply...-)
blabba Posted February 8, 2014 Posted February 8, 2014 Sorry, one noob question: the path for linking the Hdt Physics Extensions, should I write in Nifskope data\SKSE\plugins etc or just SKSE\Plugins as showed in photos? Thanks everyone for kind reply...-) You need the data folder in the path name.
Deedlit Posted February 9, 2014 Posted February 9, 2014 @clp2011 im getting regular hdt more because can use the most recent version of hdt, and till i seen ppl post more xml version for body of that, so i can keep track with most recent version, and i wanna also hair and skirt in close future. *edited: sorry about english its not my first language so i missundestand, you said goes better if i use so all one because goes more simple to control, i thought you said to me abandon and use insert at nif version.
Deedlit Posted February 9, 2014 Posted February 9, 2014 Just tested the insert at head method and voilá works great, look at attach pic (its static but can seen breast movement) really thanks alot guys, one more question, im using enb, its still necessary modify : WaitBusyRenderer=false to WaitBusyRenderer=true ? *Obs: i really love you guys, now i can equip stocking,earrings,eyepatch,etc because got i dnt need equip hdt like a armor anymore.
itex Posted February 9, 2014 Posted February 9, 2014 i tried this and it didnt work, followed the directions and set all the vales/placed all the files but i did not do waitbustyrender=true because i have no idea where that is. could anyone tell me how to get there? even if we dont need it, it still would be nice to know how.
Deedlit Posted February 9, 2014 Posted February 9, 2014 i tried this and it didnt work, followed the directions and set all the vales/placed all the files but i did not do waitbustyrender=true because i have no idea where that is. could anyone tell me how to get there? even if we dont need it, it still would be nice to know how. its for enb at enblocal.ini , i read somewhere idk now where, its a good thing to use that like true if using hdt, but its goes ages ago, so idk if necessary theses days so i asked if is. and about the hdt, try using so the one here http://www.loverslab.com/topic/26835-hdt-breast-collision-for-realy-all-armors-with-3-adjustments-without-hdt-havok-object/?do=findComment&comment=674912 from xxsleepyxx i used his for base to get idea what do.
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