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Posted

Ok it is this script SSLV_MainScr

 

This section for the maria eden entry where it looks like this...

 

 

    SendModEvent("dhlp-Resume")

    PlayerRef.MoveTo(SSLV_SlaveMark55)

    actor newMaster = SSLV_Master5

    newMaster.enable(true)

    int handle = ModEvent.Create("MariaPlayerEnslaveBy")

    if(handle)

        ModEvent.PushForm(handle, newMaster as Form)

        ModEvent.Send(handle)

    else

        debug.trace(self + " for Maria Eden failed to create handle")

    endif

    LightFade.ApplyCrossFade(3)

    utility.wait(3)

    LightFade.Remove()

    ;utility.wait(5)

    Config.ME_enabled=false

endfunction

 

 

I changed it to this...

 

 

    SendModEvent("dhlp-Resume")

 

    SendModEvent("MariaStartInitQuest")

    Game.GetPlayer().MoveTo(Game.GetFormFromFile(0x07225CE8,"maria.esp") as ObjectReference)

    LightFade.ApplyCrossFade(3)

    utility.wait(3)

    LightFade.Remove()

    ;utility.wait(5)

    Config.ME_enabled=false

endfunction

 

 

But it doesn't work my character is just left standing there doing nothing. I couldn't compile earlier because configbase ski BS thanks to beth for that dam rar file:-(

 

I am totally basing that edit on the devious cidhna section because I am no scripter totally noob at scripting.

first problem you may have an issue with your source files, if you grabbed the skiconfig from bethesda those files already came with ck - other sources to look for on a skiconfig would be the skse or the skyui. skse provides the source and skyui packs them in the bsa

 

next question why the player move was reworded from the base script, thats a big enough change it may be the source of the problem

 

 

Posted

Hello, I've got a question with the mod, might seem stupid but wasn't able to resolve it for a while.

I use it SD+ and it works flawlessly when I set the gender restriction to "NO" (in the SD+ MCM) but not at all if I put it to "SAME ONLY" (nothing happens at spawn, END key does nothing). Has anyone already encountered this issue ?

Oh and btw, awesome work with the mod. :)

Posted

Ok it is this script SSLV_MainScr

 

This section for the maria eden entry where it looks like this...

 

    SendModEvent("dhlp-Resume")

    PlayerRef.MoveTo(SSLV_SlaveMark55)

    actor newMaster = SSLV_Master5

    newMaster.enable(true)

    int handle = ModEvent.Create("MariaPlayerEnslaveBy")

    if(handle)

        ModEvent.PushForm(handle, newMaster as Form)

        ModEvent.Send(handle)

    else

        debug.trace(self + " for Maria Eden failed to create handle")

    endif

    LightFade.ApplyCrossFade(3)

    utility.wait(3)

    LightFade.Remove()

    ;utility.wait(5)

    Config.ME_enabled=false

endfunction

 

 

I changed it to this...

 

    SendModEvent("dhlp-Resume")

 

    SendModEvent("MariaStartInitQuest")

    Game.GetPlayer().MoveTo(Game.GetFormFromFile(0x07225CE8,"maria.esp") as ObjectReference)

    LightFade.ApplyCrossFade(3)

    utility.wait(3)

    LightFade.Remove()

    ;utility.wait(5)

    Config.ME_enabled=false

endfunction

 

But it doesn't work my character is just left standing there doing nothing. I couldn't compile earlier because configbase ski BS thanks to beth for that dam rar file:-(

 

I am totally basing that edit on the devious cidhna section because I am no scripter totally noob at scripting.

 

you and jfraser decide or determine if maria eden  should be a 1-time use instance or can it be replayed, if it can be replayed you'd want to remove that config.me enabled line or make it a true statement

 

the game.form reference needs to be changed to a if form from file exist statement like this:

if maria.esp exist:

next a coc marker is added here to simple slavery that list a location such as SSLV_SlaveMark55, maybe sslv_mark555

 

seems to me that the form that you're retrieving from that file as a object reference isn't working as a location marker to move to

 

Posted

Well according to maria eden mod that quest is repeatable and it seems if you go to jail for anything you end up in one of those training houses in maria eden mod too. So it should be able to just send you there but what I think is supposed to happen is it should pop up that menu like it does when serving jail sentence in ME mod that you can choose which training house to go to before it sends you there.

Posted

 

I get to the selling platform, but no matter what I try they won't start the bidding

you need fuz-ro-doh

 

 

Yep i have it or did wtf its uninstalled itself

Posted

the ME scenario is set to one time because there is only one ME master to be sent to. obviously that wouldn't need to be the case if the player is sent to a place that supports multiple entries.


Hello, I've got a question with the mod, might seem stupid but wasn't able to resolve it for a while.

I use it SD+ and it works flawlessly when I set the gender restriction to "NO" (in the SD+ MCM) but not at all if I put it to "SAME ONLY" (nothing happens at spawn, END key does nothing). Has anyone already encountered this issue ?

Oh and btw, awesome work with the mod. :)

thank you for the kind words. it's probably because all the masters are male. 

Posted

thank you for the kind words. it's probably because all the masters are male. 

 

Yeah okay that confirms what I've been thinking but then, is there maybe a way around this ?

Posted

So right now I'm playing with College Days, lending my college fee with Loansharks and got RavenBeakPrison and (new) Prison Overhaul installed.

Does the lent money with Loansharks alter the Prison Overhaul crime/length?
edit: Ah, is it only the other way, I'm getting sold from Prison Overhaul to SimpleSlavery?

Posted

So right now I'm playing with College Days, lending my college fee with Loansharks and got RavenBeakPrison and (new) Prison Overhaul installed.

Does the lent money with Loansharks alter the Prison Overhaul crime/length?

edit: Ah, is it only the other way, I'm getting sold from Prison Overhaul to SimpleSlavery?

RavenBeak and prison overhaul do the same thing. I'm surprised you aren't ctd'ing when you get arrested. As far as I'm aware, prison overhaul isn't affected by loansharks in any way, although I haven't look at the details of the latest patch yet. That works be the place to ask that question. Being sent to SS from PO is a random chance set in PO's mcm
Posted

 

thank you for the kind words. it's probably because all the masters are male.

Yeah okay that confirms what I've been thinking but then, is there maybe a way around this ?

sorry, not really. I haven't put much thought into female masters. I should probably do that.
Posted

 

So right now I'm playing with College Days, lending my college fee with Loansharks and got RavenBeakPrison and (new) Prison Overhaul installed.

Does the lent money with Loansharks alter the Prison Overhaul crime/length?

edit: Ah, is it only the other way, I'm getting sold from Prison Overhaul to SimpleSlavery?

RavenBeak and prison overhaul do the same thing. I'm surprised you aren't ctd'ing when you get arrested. As far as I'm aware, prison overhaul isn't affected by loansharks in any way, although I haven't look at the details of the latest patch yet. That works be the place to ask that question. Being sent to SS from PO is a random chance set in PO's mcm

 

 

I've reverted the save game and uninstalled PO before getting arrested. Using PO doesn't make sense for a non-thief character, I thought that SS will send me to PO at first  :o

Posted

 

 

thank you for the kind words. it's probably because all the masters are male.

Yeah okay that confirms what I've been thinking but then, is there maybe a way around this ?

sorry, not really. I haven't put much thought into female masters. I should probably do that.

 

Okay, thank you for the answer nonetheless ! Hope to see this in the future :P

Posted

hmm when i woke up naked in the cell like half of my body is under floor textures after while my body completely fall under textures and nothing happend just infinite falling any fix for this ? ;)

Posted

hmm when i woke up naked in the cell like half of my body is under floor textures after while my body completely fall under textures and nothing happend just infinite falling any fix for this ? ;)

Make sure you have the latest version of Death Alternative (assuming that's what sent you to the auction). In your DA settings, make sure the "Perc. Health Large Hit" is set to at least 600% and the "Perc. Health Threshold" is set to 15% . If that doesn't work, set DA Animations to Bleedout only instead of Bleedout and Ragdoll.

Posted

 

hmm when i woke up naked in the cell like half of my body is under floor textures after while my body completely fall under textures and nothing happend just infinite falling any fix for this ? ;)

Make sure you have the latest version of Death Alternative (assuming that's what sent you to the auction). In your DA settings, make sure the "Perc. Health Large Hit" is set to at least 600% and the "Perc. Health Threshold" is set to 15% . If that doesn't work, set DA Animations to Bleedout only instead of Bleedout and Ragdoll.

 

Oh thx it worked one more thing i got killed by guards then i go to auction slave they sold me and let me go and then guards looking for me i cant fast travel etc guards caught me and i  go to prison (prison overhaul) its possible to turn it off ? i mean when im slave after auction slave guards dont want to caught me anymore 

Posted

 

 

hmm when i woke up naked in the cell like half of my body is under floor textures after while my body completely fall under textures and nothing happend just infinite falling any fix for this ? ;)

Make sure you have the latest version of Death Alternative (assuming that's what sent you to the auction). In your DA settings, make sure the "Perc. Health Large Hit" is set to at least 600% and the "Perc. Health Threshold" is set to 15% . If that doesn't work, set DA Animations to Bleedout only instead of Bleedout and Ragdoll.

Oh thx it worked one more thing i got killed by guards then i go to auction slave they sold me and let me go and then guards looking for me i cant fast travel etc guards caught me and i go to prison (prison overhaul) its possible to turn it off ? i mean when im slave after auction slave guards dont want to caught me anymore
open the simple slavery mcm and choose some slavery options. Also, sounds like you might have an old version, so upgrade to the latest if you haven't
Posted

My character was sent to Simple Slavery through Prison Overhaul, and the game CTDs whenever the auction is over.

what scenario(s) do you have picked out in the mcm? also remember that this version of loverslab is going away soon. post your questions on the new one. the link is at the top of your page.

Posted

Hi,

 

When checking for error with TES5Edit the following appears :

[00:04] Background Loader: [SimpleSlavery.esp] Building reference info.
[00:04] Background Loader: finished
[Filtering done]  Processed Records: 892630 Elapsed Time: 00:04
[Removing "Identical to Master" records done]  Processed Records: 851, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 851, Undeleted Records: 0, Elapsed Time: 00:00
[00:00] Checking for Errors in [03] SimpleSlavery.esp
[00:00] [INFO:03036298] ('Very well. Carry on.' in GRUP Topic Children of SimpleSlavery_FarmTalk3 "Understood, Master." [DIAL:03036297])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03036290] < Error: Could not be resolved >
[00:00] [INFO:030362A8] ('Uh...no, I...I mean, yes! Yes. Get back to...' in GRUP Topic Children of SimpleSlavery_FarmGuard3 "Sure thing. Hey, you don't look so good. Are you okay?" [DIAL:030362A7])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0303629D] < Error: Could not be resolved >
[00:00] SimpleSlavery "Simple Slavery" [QUST:0300492E]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0303628D] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03028226] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0301C480] < Error: Could not be resolved >
[00:00] SimpleSlavery_visit4 [DLBR:03019EAA]
[00:00]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[00:00] SimpleSlavery_visit3 [DLBR:03019E88]
[00:00]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[00:00] All Done!

Not sure how to solve this or if it's really error.

  • 2 weeks later...
Posted

Lot's of text in the description, but... how can one install this mod? Can not get a thing. Unpack files into Skyrim folder? I copied them, but now Skyrim falls into crit error each launch

Posted

Lot's of text in the description, but... how can one install this mod? Can not get a thing. Unpack files into Skyrim folder? I copied them, but now Skyrim falls into crit error each launch

Thanks to CGi's fantastic work, it is built to be installed using a mod manager. which you really should be using anyway. get nmm or mo.

Hi,

 

When checking for error with TES5Edit the following appears :

[00:04] Background Loader: [SimpleSlavery.esp] Building reference info.
[00:04] Background Loader: finished
[Filtering done]  Processed Records: 892630 Elapsed Time: 00:04
[Removing "Identical to Master" records done]  Processed Records: 851, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 851, Undeleted Records: 0, Elapsed Time: 00:00
[00:00] Checking for Errors in [03] SimpleSlavery.esp
[00:00] [INFO:03036298] ('Very well. Carry on.' in GRUP Topic Children of SimpleSlavery_FarmTalk3 "Understood, Master." [DIAL:03036297])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03036290] < Error: Could not be resolved >
[00:00] [INFO:030362A8] ('Uh...no, I...I mean, yes! Yes. Get back to...' in GRUP Topic Children of SimpleSlavery_FarmGuard3 "Sure thing. Hey, you don't look so good. Are you okay?" [DIAL:030362A7])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0303629D] < Error: Could not be resolved >
[00:00] SimpleSlavery "Simple Slavery" [QUST:0300492E]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0303628D] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03028226] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0301C480] < Error: Could not be resolved >
[00:00] SimpleSlavery_visit4 [DLBR:03019EAA]
[00:00]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[00:00] SimpleSlavery_visit3 [DLBR:03019E88]
[00:00]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[00:00] All Done!

Not sure how to solve this or if it's really error.

i don't know what any of that means...

Posted

Hi,

 

When checking for error with TES5Edit the following appears :

[00:04] Background Loader: [SimpleSlavery.esp] Building reference info.
[00:04] Background Loader: finished
[Filtering done]  Processed Records: 892630 Elapsed Time: 00:04
[Removing "Identical to Master" records done]  Processed Records: 851, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 851, Undeleted Records: 0, Elapsed Time: 00:00
[00:00] Checking for Errors in [03] SimpleSlavery.esp
[00:00] [INFO:03036298] ('Very well. Carry on.' in GRUP Topic Children of SimpleSlavery_FarmTalk3 "Understood, Master." [DIAL:03036297])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03036290] < Error: Could not be resolved >
[00:00] [INFO:030362A8] ('Uh...no, I...I mean, yes! Yes. Get back to...' in GRUP Topic Children of SimpleSlavery_FarmGuard3 "Sure thing. Hey, you don't look so good. Are you okay?" [DIAL:030362A7])
[00:00]     INFO \ VMAD - Virtual Machine Adapter \ Data \ Info VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0303629D] < Error: Could not be resolved >
[00:00] SimpleSlavery "Simple Slavery" [QUST:0300492E]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0303628D] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [03028226] < Error: Could not be resolved >
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Data \ Quest VMAD \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [0301C480] < Error: Could not be resolved >
[00:00] SimpleSlavery_visit4 [DLBR:03019EAA]
[00:00]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[00:00] SimpleSlavery_visit3 [DLBR:03019E88]
[00:00]     DLBR \ SNAM - Starting Topic -> Found a NULL reference, expected: DIAL
[00:00] All Done!

Not sure how to solve this or if it's really error.

 

thanks for reporting it those are quest issues that may have been overlooked

a few dialogue entries that may be harmless, but the quest issues could be more serious and the farmguard reference there might explain why there are some oddities in the log for several versions i just never thought to check it for errors

 

i'll give it a look as well, see what i come up with

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