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Posted

i've just been trying this out with defeat and i noticed my pc has no restraints on? thats not normal is it?

 

(stupid question)also is fuz doh ra just to make there moth move, nothing else

Posted

i've just been trying this out with defeat and i noticed my pc has no restraints on? thats not normal is it?

 

(stupid question)also is fuz doh ra just to make there moth move, nothing else

Make sure you have the latest version of Zaz Animation pack. Even with it, the proper application of restraints is iffy, so if they refuse to show up, you'll just have to use your imagination.

 

Fuz doh ra makes sure the subtitles that mods add can be seen by adding a delay. Without it, the dialogue would go by so quickly you usually wouldn't see it.

Posted

 

i've just been trying this out with defeat and i noticed my pc has no restraints on? thats not normal is it?

 

(stupid question)also is fuz doh ra just to make there moth move, nothing else

Make sure you have the latest version of Zaz Animation pack. Even with it, the proper application of restraints is iffy, so if they refuse to show up, you'll just have to use your imagination.

 

Fuz doh ra makes sure the subtitles that mods add can be seen by adding a delay. Without it, the dialogue would go by so quickly you usually wouldn't see it.

 

use my imagination  ;) hahaha, the restraints usually stay in my inventory, so ive noticed i can just equip them should i find my self in the auction again

 

i was wondering every time im at the auction im always sold for 20, the winning bidder is always some people who despise slavery!

im thinking its probably because i just use defeat (at the moment)

 

i dont mean to sound like i havent read the description, so this mod will add an auction then when youre sold in will lead to an outcome based on the mods you have installed? (hopefully this makes sense half a sleep)

Posted

 

 

i've just been trying this out with defeat and i noticed my pc has no restraints on? thats not normal is it?

 

(stupid question)also is fuz doh ra just to make there moth move, nothing else

Make sure you have the latest version of Zaz Animation pack. Even with it, the proper application of restraints is iffy, so if they refuse to show up, you'll just have to use your imagination.

 

Fuz doh ra makes sure the subtitles that mods add can be seen by adding a delay. Without it, the dialogue would go by so quickly you usually wouldn't see it.

 

use my imagination  ;) the restraints usually stay in my inventory, so ive noticed i can just equip them should i find my self in the auction again

 

i was wondering every time im at the auction im always sold for 20, the winning bidder is always some people who despise slavery!

im thinking its probably because i just use defeat (at the moment)

 

i dont mean to sound like i havent read the description but how to you get send to a master?

 

it's because you haven't gone into the mcm and picked out other outcomes.

Posted

 

 

Thank you for checking it out.

 

1 - Cursed Loot does have its own combat surrender, although it is recommended you turn it off if you use Death Alternative or some other combat surrender mod. Simple Slavery is actually one of the outcomes you can be sent to via Cursed Loot's surrender. In return, several of the Cursed Loot quests can be set as outcomes from Simple Slavery. They are spelled out on the description page.

 

2 - Using SD as an outcome no longer sends you to Nightgate. It will once again send you to individual masters outdoors. That said, right now it places you a couple hundred meters from your owner for some reason, so you'll have to run to try to find them or use your "End" key to be sent to them, thus incurring a punishment. Not sure why this is happening.

 

 

Thank you very much for the explanation. The status of the mod interaction is much improved than i thought.

Posted

 

 

 

Thank you for checking it out.

 

1 - Cursed Loot does have its own combat surrender, although it is recommended you turn it off if you use Death Alternative or some other combat surrender mod. Simple Slavery is actually one of the outcomes you can be sent to via Cursed Loot's surrender. In return, several of the Cursed Loot quests can be set as outcomes from Simple Slavery. They are spelled out on the description page.

 

2 - Using SD as an outcome no longer sends you to Nightgate. It will once again send you to individual masters outdoors. That said, right now it places you a couple hundred meters from your owner for some reason, so you'll have to run to try to find them or use your "End" key to be sent to them, thus incurring a punishment. Not sure why this is happening.

 

Thank you very much for the explanation. The status of the mod interaction is much improved than i thought.

we aim to please. ;)
Posted

I can't get through to the maker of maria eden mod about where the player is sent in maria eden with mods like this. I just want to get them to change their mod so the player is sent to the maria training and auctions area instead of outside whiterun and a slave to some crap looking vampire npc. Can you somehow change this? send the player to the start cell in maria training and auctions where they have to choose what to do, training or pick an owner or go to auction.

Posted

I can't get through to the maker of maria eden mod about where the player is sent in maria eden with mods like this. I just want to get them to change their mod so the player is sent to the maria training and auctions area instead of outside whiterun and a slave to some crap looking vampire npc. Can you somehow change this? send the player to the start cell in maria training and auctions where they have to choose what to do, training or pick an owner or go to auction.

not without making ME a required mod, which I do not want to do. I suppose I could put the player in Whiterun, where the slave training is. Or used to be. Is it still there in 3.x? But you would still be the property of whatever npc I made for it. I suggest just asking your owner to sell you as soon as you get enslaved.
Posted

What they did for the latest version is if you use maria quick start addon it drops you into the maria training and auctions house in falkreath and initiates showracemenu screen. Once you finish setting up your character you choose which npc you followed out of helgen hadvar or ralof then you get a menu asking what to do, training and then choose either that location or a club in riften or be a whore of or a slave of npcs on a list or go to auction right away.

 

What bugs me about this quickstart mod is that it doesn't handle helgen properly so I am gonna switch it out for live another life and immerslave. But that maria training and auctions place is still there it used to be called house of burden. Even if you don't use quick start it is still there so later on you can just walk in there and talk to this ugly guy npc and ask for training... who the fuck does that? that guy and that place should be a consequence of being captured not just some place to stroll into. At least they could have made it so if you went in there the guy grabs you right away and forces you into training and the whole setup in there.

 

The quickstart mod puts you in a particular cell so there must be a marker there in CK etc. Maybe you could reference that marker and find a way to trigger that location by looking at the way the quickstart mod works? or just drop the player in that location and use force greet dialogue option for the dialogue that normally has to be initiated between the player and that guard guy.

Posted

What they did for the latest version is if you use maria quick start addon it drops you into the maria training and auctions house in falkreath and initiates showracemenu screen. Once you finish setting up your character you choose which npc you followed out of helgen hadvar or ralof then you get a menu asking what to do, training and then choose either that location or a club in riften or be a whore of or a slave of npcs on a list or go to auction right away.

 

What bugs me about this quickstart mod is that it doesn't handle helgen properly so I am gonna switch it out for live another life and immerslave. But that maria training and auctions place is still there it used to be called house of burden. Even if you don't use quick start it is still there so later on you can just walk in there and talk to this ugly guy npc and ask for training... who the fuck does that? that guy and that place should be a consequence of being captured not just some place to stroll into. At least they could have made it so if you went in there the guy grabs you right away and forces you into training and the whole setup in there.

 

The quickstart mod puts you in a particular cell so there must be a marker there in CK etc. Maybe you could reference that marker and find a way to trigger that location by looking at the way the quickstart mod works? or just drop the player in that location and use force greet dialogue option for the dialogue that normally has to be initiated between the player and that guard guy.

Not sure which cell you mean, but the cell from Live Another Life was added by Arthmoor and the ME locations (and corresponding markers) were added via ME, so they are not available for me to connect to (without making them dependencies). I feel your pain, but Zaira wanted to focus more on the prostitution aspects of his mod, so the captured/slavery parts that are left are all there is.
Posted

 

i am a newbie and cant figure out how to install this mod. I installed everything needed with my mod manager but every time i try and download this it says error

 

If it's downloading that's the problem, it's the site. Loverslab has been a little sluggish lately.

I've gotten corrupted downloads in the past, usually going partway and then quitting. Usually if you just wait a day or two it either gets fixed, or fixes itself. :) Then try again.

 

oh okay! thank you! ^-^

Posted

The cell I am talking about is called house of burden and it used to be a separate download now it is called maria training and auctions. The best thing about this cell is the options because you go through the training with the ugly guard guy (why does it have to be a guy?) and at some point one of the lessons is a visitor has arrived or something like that and that visitor is from the json list of people that can be potential pimps. The player makes this list in game by dialogue choices with each npc and that npc is stored as a json file so no matter how many saves you go through the files are still there. So when the visitor shows up you can choose who it is from that list and later when you decide to be a whore of or a slave of an npc or go to auction the bidders are made up of npcs on that list. So if the player were sent there to house of burden/maria training and auctions they get to do more that just stand there for a while before being sold to an npc.

 

I am trying out different options with LAL and immerslave and noticed that if I leave SD and submissive lola options on I always end up in the nightgate inn but you said earlier it doesn't do that anymore. What I think would be interesting is if you could make a new inn or tavern somewhere and the npcs are all female. Even better a whole village of lesbos hehe:-) They are the buyers of slaves so maybe a few slave npcs wandering around too.

Posted

If you're still going to Nightgate with SD, check your ss version. The house of burden is part of ME, so I can do nothing with it. I'm also not particularly interested in lesbian content (note: I am not saying there's anything wrong with enjoying it or that's its evil or anything. It just doesn't do anything for me, personally. I totally get that others like it, and I have no problem with that.). It's not a coincidence that the owners I made for sd and Lola are male. That said, if you want to create a lesbian slave/whore house, I will gladly link ss to it.

Posted

Ok it all comes down to a modevent and which one ss links to. I am trying to find the right one from current version of ME but it is not the one you are currently using. So if the modevent can be changed then it should just work no problems.

 

EDIT

 

Found it the modevent is mariastartinitquest according to the documentation that comes with the mod and there is even a script there for moving the player to the start marker in the cell.

Posted

I am going to start a new game soon and wanted to have the character start off as a slave on the auction block.  So is there a way to start Simple Slavery without using a different mod?  Can I use the console?

Posted

I am going to start a new game soon and wanted to have the character start off as a slave on the auction block. So is there a way to start Simple Slavery without using a different mod? Can I use the console?

coc to sslv_market. You won't be naked or bound, but everything will the same.

Ok it all comes down to a modevent and which one ss links to. I am trying to find the right one from current version of ME but it is not the one you are currently using. So if the modevent can be changed then it should just work no problems.

 

EDIT

 

Found it the modevent is mariastartinitquest according to the documentation that comes with the mod and there is even a script there for moving the player to the start marker in the cell.

I didn't even consider that. I haven't really looked at 3.x. I can connect to modevents with no trouble.
Posted

Im having this weird glitch where all the text is weird symbols and gibberish, like English letter weird lines and dots on them and shit. How do i fix this?

Posted

Im having this weird glitch where all the text is weird symbols and gibberish, like English letter weird lines and dots on them and shit. How do i fix this?

reboot?
Posted

Hey can you tell me how to alter the script for this mod so I can make changes to the maria eden section? I am trying to change it based on how the scripting looks for the devious cidhna start which is incredibly simple but it won't compile when I make the changes I get a lot of errors. I went and downloaded the latest v4.6 I don't know how I missed that but I am using it now and I'm glad you decided to use stuff from USLEEP patch because it fixes a lot of stuff.

Posted

Hey can you tell me how to alter the script for this mod so I can make changes to the maria eden section? I am trying to change it based on how the scripting looks for the devious cidhna start which is incredibly simple but it won't compile when I make the changes I get a lot of errors. I went and downloaded the latest v4.6 I don't know how I missed that but I am using it now and I'm glad you decided to use stuff from USLEEP patch because it fixes a lot of stuff.

CGi fixed the USLEEP stuff. It never occurred to me that there would be conflicts.

 

What are the compile errors?

Posted

I have to go back and try again I will post the errors soon but it would be better if you could tell me what to put there instead lol.

 

 

Since I started using v4.6 I get double messages at the end of simple slavery now and the bondage adventure quest from cursed loot v5.5 auto completes but doesn't release my character.

Posted

I have to go back and try again I will post the errors soon but it would be better if you could tell me what to put there instead lol.

 

 

Since I started using v4.6 I get double messages at the end of simple slavery now and the bondage adventure quest from cursed loot v5.5 auto completes but doesn't release my character.

I need to know what errors you're seeing before i can tell you what's missing. Btw, once you rewrite the script, send it to me and I'll add it to the mod.
Posted

Ok it is this script SSLV_MainScr

 

This section for the maria eden entry where it looks like this...

 

    SendModEvent("dhlp-Resume")
    PlayerRef.MoveTo(SSLV_SlaveMark55)
    actor newMaster = SSLV_Master5
    newMaster.enable(true)
    int handle = ModEvent.Create("MariaPlayerEnslaveBy")
    if(handle)
        ModEvent.PushForm(handle, newMaster as Form)
        ModEvent.Send(handle)
    else
        debug.trace(self + " for Maria Eden failed to create handle")
    endif
    LightFade.ApplyCrossFade(3)
    utility.wait(3)
    LightFade.Remove()
    ;utility.wait(5)
    Config.ME_enabled=false
endfunction

 

 

I changed it to this...

 

    SendModEvent("dhlp-Resume")

    SendModEvent("MariaStartInitQuest")
    Game.GetPlayer().MoveTo(Game.GetFormFromFile(0x07225CE8,"maria.esp") as ObjectReference)
    LightFade.ApplyCrossFade(3)
    utility.wait(3)
    LightFade.Remove()
    ;utility.wait(5)
    Config.ME_enabled=false
endfunction

 

But it doesn't work my character is just left standing there doing nothing. I couldn't compile earlier because configbase ski BS thanks to beth for that dam rar file:-(

 

I am totally basing that edit on the devious cidhna section because I am no scripter totally noob at scripting.

 

Posted

Well my errors were only due to the missing configbase_ski type of files so once I extracted those from that dam scripts rar file from the game files everything was great no problems compiling so now that I can compile my changes don't work right.

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