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Posted (edited)

Will the milk appear in pregnant women, or do they need any third-party plugins?

Edited by ivanich
Posted
1 hour ago, crajjjj said:

VR should work in the new version

it may be working, I sometimes get a message about getting the "man" magic effect, but this is just a notification of the effect itself, and if you set the update timer to 10 seconds in the forcibly enabled menu, then an error message about the wrong version will appear every 10 seconds, I think the mod doesn't even know about the existence of a VR version of the game, which is why its version is considered outdated.

The stat spells seem to work too, but I don't remember if male fertility should be listed as 0% 

Posted
48 minutes ago, annigilatorinator said:

it may be working, I sometimes get a message about getting the "man" magic effect, but this is just a notification of the effect itself, and if you set the update timer to 10 seconds in the forcibly enabled menu, then an error message about the wrong version will appear every 10 seconds, I think the mod doesn't even know about the existence of a VR version of the game, which is why its version is considered outdated.

The stat spells seem to work too, but I don't remember if male fertility should be listed as 0% 

You still getting incorrect version when mod starts? 

Posted
47 minutes ago, crajjjj said:

You still getting incorrect version when mod starts?

everything seems to be working, I'll play a little longer to make sure everything is exactly in order, but the first impression is positive, then I'll also check how the mod will work for the female character. 

Posted (edited)

This is a good mod, but I'm still having several issues and/or need clarification on some things while testing:

 

1. Is this compatible with SLSO? I ask because my female PC had sex with a male NPC and the male only came a single time but it showed up as two "sperms" in the MCM (also is it supposed to only be one 'sperm' or not? If it is, why does virility matter if it's only going to be one sperm anyways? Is virility instead the 'chance' that a sperm will be placed? I'm used to FM where there's multiple per load so I'm a little confused.

 

2. My children came out as scaled-down adults... is that normal or are they supposed to be actual children first? The mod description refers to 'child', so I assumed they would be children first and then grow up into adults. They also love to insult me for whatever reason... every time I interact with one of them (at least the female ones since I haven't had a male so far), they just call me 'skeever-nose' or something like that.

 

3. Setting the offspring chance for father's/mother's race and male/female sex didn't seem to do anything. The tooltip seemed to imply that bigger percentage = father/male, so I set both to 100% to test hoping for a male child of the father's race, it still came out as a female of my PC's race (father was different race).

 

4. The optional 'BeeingFemale Addon - Creature Child Actor' didn't seem to do anything either even with the above settings... my PC had sex with a vanilla troll and the child still came out as a scaled-down copy of my PC. I also made sure the 'BFACCA_SE_Opt' add-on was activated in the 'Add-ons' tab of the MCM.

 

5. I've also noticed small purple squares floating around my character during labor that I'm assuming is from a missing texture in the mod.

 

6. Last small thing I noticed was when I was using the info spells, it referred to my PC as 'Anzahl' or something like that in one of the stats instead of their actual name. (EDIT: I looked up the word 'Anzahl' and it seems like it's a German word for 'Quantity' and not a name lol)

 

I want to use this mod because it seems much more customizable and varied with a lot of different features than FM + FM Tweaks, but I'm not sure yet unless most of my issues are user error. I have all the proper requirements and stuff installed too.

Edited by Connector196
Posted (edited)

Using Fill Er Up and then added this. In Fill Er Up belly and breast scaling works perfect and the belly grows correctly with inflation.

 

With Beeing Female the belly is a blocky unsmooth scary looking thing. I had this issue with Beeing Female before, where the scaling doesn't seem to take into account the 3BA Pregnancy Bodyslide setting.

 

Is there a trick to getting this working well with Fill Er Up and smooth scaling?

 

EDIT: Saw previous post someone made about the mod using CBBE Belly Scaling instead of Pregnancy Belly Scaling. No idea how to fix that :)

Edited by Gonzeh
Posted
2 hours ago, Connector196 said:

This is a good mod, but I'm still having several issues and/or need clarification on some things while testing:

 

1. Is this compatible with SLSO? I ask because my female PC had sex with a male NPC and the male only came a single time but it showed up as two "sperms" in the MCM (also is it supposed to only be one 'sperm' or not? If it is, why does virility matter if it's only going to be one sperm anyways? Is virility instead the 'chance' that a sperm will be placed? I'm used to FM where there's multiple per load so I'm a little confused.

 

2. My children came out as scaled-down adults... is that normal or are they supposed to be actual children first? The mod description refers to 'child', so I assumed they would be children first and then grow up into adults. They also love to insult me for whatever reason... every time I interact with one of them (at least the female ones since I haven't had a male so far), they just call me 'skeever-nose' or something like that.

 

3. Setting the offspring chance for father's/mother's race and male/female sex didn't seem to do anything. The tooltip seemed to imply that bigger percentage = father/male, so I set both to 100% to test hoping for a male child of the father's race, it still came out as a female of my PC's race (father was different race).

 

4. The optional 'BeeingFemale Addon - Creature Child Actor' didn't seem to do anything either even with the above settings... my PC had sex with a vanilla troll and the child still came out as a scaled-down copy of my PC. I also made sure the 'BFACCA_SE_Opt' add-on was activated in the 'Add-ons' tab of the MCM.

 

5. I've also noticed small purple squares floating around my character during labor that I'm assuming is from a missing texture in the mod.

 

6. Last small thing I noticed was when I was using the info spells, it referred to my PC as 'Anzahl' or something like that in one of the stats instead of their actual name. (EDIT: I looked up the word 'Anzahl' and it seems like it's a German word for 'Quantity' and not a name lol)

 

I want to use this mod because it seems much more customizable and varied with a lot of different features than FM + FM Tweaks, but I'm not sure yet unless most of my issues are user error. I have all the proper requirements and stuff installed too.

  1. SLSO: The SexLab add‑on listens to OrgasmStart, HookOrgasmStart, and SexLabOrgasmSeparate and adds a sperm entry each time it thinks a male orgasm happened (BFA_ssl.psc). With SLSO, those events can fire more than once per scene, so you can see 2 entries from a single “load.” The MCM count is “entries in the list,” not “loads.” Virility doesn’t change the count; it scales the amount stored per entry (0..1) and that affects impreg/multiple‑baby math (BFA_ssl.psc, FWSystem.psc). So yes, compatible, but SLSO can make it look like double‑cum because of event timing.

  2. Scaled‑down adults: That’s the fallback when there’s no child actor defined for the parent race. The system will spawn a copy of the parent’s actor base if it can’t find a child actor model (FWBabyItemList.psc). To get real kids, you need a child‑actor add‑on (BabyActor_* in a race/actor add‑on INI) with proper models. The insults are vanilla child dialogue; if a child has a child voice type, they can use those lines.

  3. Father/male chance sliders: They do control the random roll (0–99) for father’s race / male sex (FWSystem.psc, FWAddOnManager.psc). If you set 100% and still got mother/female, the usual causes are: no valid father recorded, an add‑on overriding those values per race/actor, or no child actor for the father’s race (fallback to mother’s base).

  4. Creature child actor add‑on: It only works for races that are actually defined in that add‑on. If the troll race isn’t listed (or the add‑on doesn’t ship a troll child model), the system falls back to the parent base (FWBabyItemList.psc). You’ll need a creature‑specific child actor add‑on for that race (e.g., the Troll child add‑on referenced in the example INI).

  5. Purple squares during labor: That’s a missing texture from the VisualEffects add‑on (it points to BeeingFemaleBasicAddOn.esp) (VisualEffects.ini). Reinstall/verify that addon’s textures, or just disable the Visual Effects add‑on in MCM to stop the squares.

  6. “Anzahl”: That’s German for “count/number” from the translation strings (BeeingFemale_GERMAN.txt). If you want English, make sure the game language and the English string file are being used.

Posted
43 minutes ago, Gonzeh said:

Using Fill Er Up and then added this. In Fill Er Up belly and breast scaling works perfect and the belly grows correctly with inflation.

 

With Beeing Female the belly is a blocky unsmooth scary looking thing. I had this issue with Beeing Female before, where the scaling doesn't seem to take into account the 3BA Pregnancy Bodyslide setting.

 

Is there a trick to getting this working well with Fill Er Up and smooth scaling?

 

EDIT: Saw previous post someone made about the mod using CBBE Belly Scaling instead of Pregnancy Belly Scaling. No idea how to fix that :)

Pick SLIF or morphs in the MCM for belly scaling

Posted

I've been playing with this mod recently. So far so good. It runs MUCH better than Fertility Mode, and I experience very little lag. Ill update / post anything once I find issues. The only thing i'm concerned about is RS Children and this mod as the add on for this was long deleted. 

Posted (edited)
53 minutes ago, Killa4lif3 said:

I've been playing with this mod recently. So far so good. It runs MUCH better than Fertility Mode, and I experience very little lag. Ill update / post anything once I find issues. The only thing i'm concerned about is RS Children and this mod as the add on for this was long deleted. 

Asked @Ashal about the mod ban reason and if that can be fixed. I've added a mandatory addition to forbidden SL faction as a guard safe for all addons

Edited by crajjjj
Posted
39 minutes ago, crajjjj said:
  1. SLSO: The SexLab add‑on listens to OrgasmStart, HookOrgasmStart, and SexLabOrgasmSeparate and adds a sperm entry each time it thinks a male orgasm happened (BFA_ssl.psc). With SLSO, those events can fire more than once per scene, so you can see 2 entries from a single “load.” The MCM count is “entries in the list,” not “loads.” Virility doesn’t change the count; it scales the amount stored per entry (0..1) and that affects impreg/multiple‑baby math (BFA_ssl.psc, FWSystem.psc). So yes, compatible, but SLSO can make it look like double‑cum because of event timing.

  2. Scaled‑down adults: That’s the fallback when there’s no child actor defined for the parent race. The system will spawn a copy of the parent’s actor base if it can’t find a child actor model (FWBabyItemList.psc). To get real kids, you need a child‑actor add‑on (BabyActor_* in a race/actor add‑on INI) with proper models. The insults are vanilla child dialogue; if a child has a child voice type, they can use those lines.

  3. Father/male chance sliders: They do control the random roll (0–99) for father’s race / male sex (FWSystem.psc, FWAddOnManager.psc). If you set 100% and still got mother/female, the usual causes are: no valid father recorded, an add‑on overriding those values per race/actor, or no child actor for the father’s race (fallback to mother’s base).

  4. Creature child actor add‑on: It only works for races that are actually defined in that add‑on. If the troll race isn’t listed (or the add‑on doesn’t ship a troll child model), the system falls back to the parent base (FWBabyItemList.psc). You’ll need a creature‑specific child actor add‑on for that race (e.g., the Troll child add‑on referenced in the example INI).

  5. Purple squares during labor: That’s a missing texture from the VisualEffects add‑on (it points to BeeingFemaleBasicAddOn.esp) (VisualEffects.ini). Reinstall/verify that addon’s textures, or just disable the Visual Effects add‑on in MCM to stop the squares.

  6. “Anzahl”: That’s German for “count/number” from the translation strings (BeeingFemale_GERMAN.txt). If you want English, make sure the game language and the English string file are being used.

My game and mods have always been in English and everything else about the mod seems to be in English, it's that one specific word that was in German.

 

I'm still confused about the add-ons... if I want actual children that age into adults, I need an add-on for it? I thought that this mod would handle that for at least base-game vanilla races and actors. The creature add-on also confuses me because the troll was a simple base-game troll, but the BFACCA add-on seems to only have *_f meshes (female?) for some of the creatures and not all of them that are defined in the .ini file (the trolls are though). It has two troll meshes, but they both have *_f after, and there is no Udefrykte mesh either.

Posted
On 12/31/2025 at 8:48 PM, ineedtherapy225 said:

so this is gonna be a stupid ass qestion when you say install with fomod what do you mean?
i use MO2 when i install a fomod menu dosent pop up did i do somthing wrong or am i just a bit silly




btw thank you for making this you legend :D

never got an answer too this not sure if it was missed or if it was too stupid a qestion >.<

 

Posted
17 minutes ago, ineedtherapy225 said:

never got an answer too this not sure if it was missed or if it was too stupid a qestion >.<

 

Try latest version. Mo2 recognizes fomod automatically 

Posted
45 minutes ago, wareware said:

The Bodymorph setting doesn't seem to do anything for me. Swapping to other methods transforms the bones though.

 

Using 3.1.1

Will test more. 

Posted
1 hour ago, Connector196 said:

My game and mods have always been in English and everything else about the mod seems to be in English, it's that one specific word that was in German.

 

I'm still confused about the add-ons... if I want actual children that age into adults, I need an add-on for it? I thought that this mod would handle that for at least base-game vanilla races and actors. The creature add-on also confuses me because the troll was a simple base-game troll, but the BFACCA add-on seems to only have *_f meshes (female?) for some of the creatures and not all of them that are defined in the .ini file (the trolls are though). It has two troll meshes, but they both have *_f after, and there is no Udefrykte mesh either.

@aliceqwer3141 may help as he is closer to bfacca  addon. 

Rschildren addon was doing actual children races but was banned. 

 

Posted

@crajjjj  You my friend are a g*d d*mn hero.  I have been waiting for this for so long.  In that time I hit my 25th anniversary with my employer, got laid off.  Burned through my unemployment.  Retired.

Posted

A couple questions, how does this interact with MilkMod Economy? Should I disable certain features on either mod? And what about SLIF compatibility? I use that so MME works with 3BA bodies. And does it recognize futa actors so they can impregnate like males do? (with ERF Futa / TRX) 

Posted (edited)
10 hours ago, crajjjj said:

@aliceqwer3141 may help as he is closer to bfacca  addon. 

Rschildren addon was doing actual children races but was banned. 

 

 

11 hours ago, Connector196 said:

My game and mods have always been in English and everything else about the mod seems to be in English, it's that one specific word that was in German.

 

I'm still confused about the add-ons... if I want actual children that age into adults, I need an add-on for it? I thought that this mod would handle that for at least base-game vanilla races and actors. The creature add-on also confuses me because the troll was a simple base-game troll, but the BFACCA add-on seems to only have *_f meshes (female?) for some of the creatures and not all of them that are defined in the .ini file (the trolls are though). It has two troll meshes, but they both have *_f after, and there is no Udefrykte mesh either.

 

@Connector196 Are you using my converted BFACCA SE, or the original BFACCA by gullu?
If you're using BFACCA by gullu, it only works on Beeing Female LE, since SE cannot properly read the addon files (see my post here, which made me to make Beeing Female SE Opt. crajjjj ported it to NG version).

 

In my BFACCA_SE, every child actor is assigned in "BeeingFemale/AddOn/BFACCA_SE_Opt.ini", where every creature race in BFACCA_SE has both male and female child actors.
If you don't like some meshes or want to add more meshes, create your plugin with NPC actors with meshes you want, and assign FormID of those actors to ini file ("BabyActor_Female" for female child actor whose parents are both NPC, "BabyActor_FemalePlayer" for female child actor where player is either father or mother of that child actor, etc).
Those "BabyActor_Female", "BabyActor_FemalePlayer", are used if child actor is determined by that race.
By default, child actor will be decided by the settings from father's race by 53%, and child sex is male by 53%, which you can change in MCM or AddOns (see below for the location of those example AddOn ini files).

If you really want to make those child actors fully integrated in BeeingFemale features (access their perks via dialogue, call them via scroll, etc), refer to "BeeingFemaleSE_Opt-Child Actor AddOn Guide.7z" in my BeeingFemaleSE Opt page (click "Download this file", and you can see that guide) and follow that to add packages and information on scripts to your child actors.

Even if you don't do those additional adding packages and information on scripts, child actor will still born according to the assigned actors in ini file (
"BabyActor_Female", "BabyActor_FemalePlayer", "BabyActor_MalePlayer", and "BabyActor_MalePlayer").
If nothing is assinged, child will be simply the copy of the actorbase of the parent, where you can decide which actorbase (actorbase of mother or father) will be used via MCM (default is 50% to follow father's actorbase, and child's sex is male by 53%, which you can also change via MCM).

You can also change those probabilities and more via addon. Please refer to "BeeingFemale/AddOn/CustomActorExample/AddOn CustomActor Settings Example.ini", "BeeingFemale/AddOn/CustomRaceExample/AddOn CustomRace Settings Example.ini", and "BeeingFemale/AddOn/GlobalSettingsExample/AddOn Global Settings Example.ini" in Beeing Female NG.

@crajjjj I suppose you also update NG here, same as Nexus version? Else, those "BeeingFemale/AddOn/CustomActorExample/AddOn CustomActor Settings Example.ini", "BeeingFemale/AddOn/CustomRaceExample/AddOn CustomRace Settings Example.ini", and "BeeingFemale/AddOn/GlobalSettingsExample/AddOn Global Settings Example.ini" will be only in Nexus version

Edited by aliceqwer3141
Adding more description
Posted
10 hours ago, aliceqwer3141 said:

 

 

@Connector196 Are you using my converted BFACCA SE, or the original BFACCA by gullu?
If you're using BFACCA by gullu, it only works on Beeing Female LE, since SE cannot properly read the addon files (see my post here, which made me to make Beeing Female SE Opt. crajjjj ported it to NG version).

 

In my BFACCA_SE, every child actor is assigned in "BeeingFemale/AddOn/BFACCA_SE_Opt.ini", where every creature race in BFACCA_SE has both male and female child actors.
If you don't like some meshes or want to add more meshes, create your plugin with NPC actors with meshes you want, and assign FormID of those actors to ini file ("BabyActor_Female" for female child actor whose parents are both NPC, "BabyActor_FemalePlayer" for female child actor where player is either father or mother of that child actor, etc).
Those "BabyActor_Female", "BabyActor_FemalePlayer", are used if child actor is determined by that race.
By default, child actor will be decided by the settings from father's race by 53%, and child sex is male by 53%, which you can change in MCM or AddOns (see below for the location of those example AddOn ini files).

If you really want to make those child actors fully integrated in BeeingFemale features (access their perks via dialogue, call them via scroll, etc), refer to "BeeingFemaleSE_Opt-Child Actor AddOn Guide.7z" in my BeeingFemaleSE Opt page (click "Download this file", and you can see that guide) and follow that to add packages and information on scripts to your child actors.

Even if you don't do those additional adding packages and information on scripts, child actor will still born according to the assigned actors in ini file (
"BabyActor_Female", "BabyActor_FemalePlayer", "BabyActor_MalePlayer", and "BabyActor_MalePlayer").
If nothing is assinged, child will be simply the copy of the actorbase of the parent, where you can decide which actorbase (actorbase of mother or father) will be used via MCM (default is 50% to follow father's actorbase, and child's sex is male by 53%, which you can also change via MCM).

You can also change those probabilities and more via addon. Please refer to "BeeingFemale/AddOn/CustomActorExample/AddOn CustomActor Settings Example.ini", "BeeingFemale/AddOn/CustomRaceExample/AddOn CustomRace Settings Example.ini", and "BeeingFemale/AddOn/GlobalSettingsExample/AddOn Global Settings Example.ini" in Beeing Female NG.

@crajjjj I suppose you also update NG here, same as Nexus version? Else, those "BeeingFemale/AddOn/CustomActorExample/AddOn CustomActor Settings Example.ini", "BeeingFemale/AddOn/CustomRaceExample/AddOn CustomRace Settings Example.ini", and "BeeingFemale/AddOn/GlobalSettingsExample/AddOn Global Settings Example.ini" will be only in Nexus version

I am using your BFACCA SE conversion... I took a little break yesterday after trying to get things to work, but I'll see if maybe I messed something up. It's not just creatures that won't spawn, though, because even with only Beeing Female NG, children pop out as the 'scaled-down adults' fallback and not as actual children.

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