crajjjj Posted January 1 Author Posted January 1 6 hours ago, jfraser said: i've been using FM since BF was so out of date, but BF has so much more customization, so thank you for picking the torch back up. I am looking forward to using it. And now i'm curious if it will work with Yes they work. I've put those in fomod actually 1
crajjjj Posted January 1 Author Posted January 1 3 hours ago, CrackerJack315 said: Does FHU Baka Edition Recognize this version of BF? If so I might readjust my load order and try this newer version out! You don't need FHU for BF events anymore. I've updated the addons. Otherwise it works OK together.
crajjjj Posted January 1 Author Posted January 1 3 hours ago, Deliah Blue said: I'm running the latest gog version of the game (1179) and have the appropriate papyrusutil version installed. This mod's mcm lists my game version as "overdue" and papyrus util as "no compatibility" This is just an old mcm check. It still works. Will fix in the next version. 1
zaira Posted January 1 Posted January 1 (edited) Bathing in Skyrim Renewed support: Scriptname BFA_BathingInSkyrimRenewed extends FWAddOn_Misc FWController property Controller auto function OnGameLoad() RegisterForModEvent("BiS_CleanActorDirt", "OnActorCleaned") endFunction event OnActorCleaned(Form akWoman,Float timeToClean,Float TimeToCleanInterval, bool SoapWasUsed) if SoapWasUsed Controller.WashOutSperm(akWoman as Actor, 1, 0.8) else Controller.WashOutSperm(akWoman as Actor, 1, 0.6) endif endevent The mod event sending function from BIS Renewed looks like this: Function SendCleanDirtEvent(Form akTarget, Bool UsedSoap) int BiS_CleanActorDirtEvent = ModEvent.Create("BiS_CleanActorDirt") If (BiS_CleanActorDirtEvent) ModEvent.PushForm(BiS_CleanActorDirtEvent, akTarget) ModEvent.PushFloat(BiS_CleanActorDirtEvent, Menu.TimeToClean) ModEvent.PushFloat(BiS_CleanActorDirtEvent, Menu.TimeToCleanInterval) ModEvent.PushBool(BiS_CleanActorDirtEvent, UsedSoap) ModEvent.Send(BiS_CleanActorDirtEvent) EndIf EndFunction Using such events for mod interaction is very modding friendly. Does your Mod provide similar events for mod integration? Or how can I detect the pregnancy status of an actor? Can I abort a pregnancy? (as a modder) Are there contraceptive items? How can I detect them (as a modder)? Edited January 1 by zaira
crajjjj Posted January 1 Author Posted January 1 3 hours ago, zaira said: Bathing in Skyrim Renewed support: Scriptname BFA_BathingInSkyrimRenewed extends FWAddOn_Misc FWController property Controller auto function OnGameLoad() RegisterForModEvent("BiS_CleanActorDirt", "OnActorCleaned") endFunction event OnActorCleaned(Form akWoman,Float timeToClean,Float TimeToCleanInterval, bool SoapWasUsed) if SoapWasUsed Controller.WashOutSperm(akWoman as Actor, 1, 0.8) else Controller.WashOutSperm(akWoman as Actor, 1, 0.6) endif endevent The mod event sending function from BIS Renewed looks like this: Function SendCleanDirtEvent(Form akTarget, Bool UsedSoap) int BiS_CleanActorDirtEvent = ModEvent.Create("BiS_CleanActorDirt") If (BiS_CleanActorDirtEvent) ModEvent.PushForm(BiS_CleanActorDirtEvent, akTarget) ModEvent.PushFloat(BiS_CleanActorDirtEvent, Menu.TimeToClean) ModEvent.PushFloat(BiS_CleanActorDirtEvent, Menu.TimeToCleanInterval) ModEvent.PushBool(BiS_CleanActorDirtEvent, UsedSoap) ModEvent.Send(BiS_CleanActorDirtEvent) EndIf EndFunction Using such events for mod interaction is very modding friendly. Does your Mod provide similar events for mod integration? Or how can I detect the pregnancy status of an actor? Can I abort a pregnancy? (as a modder) Are there contraceptive items? How can I detect them (as a modder)? I'll do a dev doc next. Good questions
kupa11 Posted January 1 Posted January 1 23 hours ago, crajjjj said: see install instructions Whoops! Sorry for stupidity. Thanks!
crajjjj Posted January 1 Author Posted January 1 8 minutes ago, alphafr said: Can't remember, does BF has child support addon like FM+ to make your own family? Or does Creature child addon already support this oh yes it does. You can make them follow you. They grow up and have their own perks. You can have creature followers too with BFACCA addon
foreveraloneguy Posted January 1 Posted January 1 I tried BF before, and found it only worked with vanilla races. Is that still the case?
crajjjj Posted January 1 Author Posted January 1 5 hours ago, zaira said: Bathing in Skyrim Renewed support: Scriptname BFA_BathingInSkyrimRenewed extends FWAddOn_Misc FWController property Controller auto function OnGameLoad() RegisterForModEvent("BiS_CleanActorDirt", "OnActorCleaned") endFunction event OnActorCleaned(Form akWoman,Float timeToClean,Float TimeToCleanInterval, bool SoapWasUsed) if SoapWasUsed Controller.WashOutSperm(akWoman as Actor, 1, 0.8) else Controller.WashOutSperm(akWoman as Actor, 1, 0.6) endif endevent The mod event sending function from BIS Renewed looks like this: Function SendCleanDirtEvent(Form akTarget, Bool UsedSoap) int BiS_CleanActorDirtEvent = ModEvent.Create("BiS_CleanActorDirt") If (BiS_CleanActorDirtEvent) ModEvent.PushForm(BiS_CleanActorDirtEvent, akTarget) ModEvent.PushFloat(BiS_CleanActorDirtEvent, Menu.TimeToClean) ModEvent.PushFloat(BiS_CleanActorDirtEvent, Menu.TimeToCleanInterval) ModEvent.PushBool(BiS_CleanActorDirtEvent, UsedSoap) ModEvent.Send(BiS_CleanActorDirtEvent) EndIf EndFunction Using such events for mod interaction is very modding friendly. Does your Mod provide similar events for mod integration? Or how can I detect the pregnancy status of an actor? Can I abort a pregnancy? (as a modder) Are there contraceptive items? How can I detect them (as a modder)? https://github.com/crajjjj/Beeing-Female-NG/blob/main/README.md 1
crajjjj Posted January 1 Author Posted January 1 43 minutes ago, foreveraloneguy said: I tried BF before, and found it only worked with vanilla races. Is that still the case? Unless you use mods like "BFACCA_SE_Opt" or "BFASE_RSChildren_SE_Opt" to add proper child model to specific races, BeeingFemale will just copy the actorbase of the parent ("Child race determinator" in the BeeingFemale MCM determines whether the child will copy the father's actorbase or mother's actorbase).
foxcon145 Posted January 1 Posted January 1 Really what we need. Just yesterday I thought that FM+ would need an update or just someone who brings something new. Is there a specific reason you decided against merging the patches (BeeingFemaleBasicAddOn.esp, BeeingFemaleSE_Opt.esp) into the ESM or at least one singular plugin? Seems a bit more clean. And is it too much to ask for an ESL-flag on BeeingFemaleBasicAddOn.esp (yes, is a master of BeeingFemaleSE_Opt.esp)?
crajjjj Posted January 1 Author Posted January 1 1 hour ago, foxcon145 said: Really what we need. Just yesterday I thought that FM+ would need an update or just someone who brings something new. Is there a specific reason you decided against merging the patches (BeeingFemaleBasicAddOn.esp, BeeingFemaleSE_Opt.esp) into the ESM or at least one singular plugin? Seems a bit more clean. And is it too much to ask for an ESL-flag on BeeingFemaleBasicAddOn.esp (yes, is a master of BeeingFemaleSE_Opt.esp)? Honestly, too much trouble too make changes to the esm in CK. And basic plugin was designed to be separate I assume. Compacting it now will potentially break other plug-ins...
zaira Posted January 1 Posted January 1 3 hours ago, crajjjj said: https://github.com/crajjjj/Beeing-Female-NG/blob/main/README.md But it's not yet implemented, right? I can't see the event capture, neither in Papyrus nor in C++
crajjjj Posted January 1 Author Posted January 1 (edited) 9 minutes ago, zaira said: But it's not yet implemented, right? I can't see the event capture, neither in Papyrus nor in C++ Implemented in papyrus.sourses are in dist/core folder Edited January 1 by crajjjj
foreveraloneguy Posted January 2 Posted January 2 7 hours ago, crajjjj said: Unless you use mods like "BFACCA_SE_Opt" or "BFASE_RSChildren_SE_Opt" to add proper child model to specific races, BeeingFemale will just copy the actorbase of the parent ("Child race determinator" in the BeeingFemale MCM determines whether the child will copy the father's actorbase or mother's actorbase). Sorry, I wasn't clear. BF did not affect any race except vanilla races. As in doing the morph test had no affect, no pregnancy, etc.
J377yC1971 Posted January 2 Posted January 2 In FM+ it tells you "X" just received sperm and you can track females to see that. In BF I don't see "X" just received sperm, and there is no tracking page. I have notifications turned to ALL. Am I supposed to see any of these types of messages? Or do I wait and see if people just start getting bellies?
40Karats Posted January 2 Posted January 2 Using this with alt start mods (ie Skyrim Unbound Reborn) and it gives me the books twice; once when I finish character creation, then again when I actually do my alt start. Is there a way to fix this, or an option to not give the starting books?
crajjjj Posted January 2 Author Posted January 2 (edited) 10 hours ago, foreveraloneguy said: Sorry, I wasn't clear. BF did not affect any race except vanilla races. As in doing the morph test had no affect, no pregnancy, etc. Hmm, there is a custom race addon approach described in the readme. Basically an ini file. AFAIK it should work even without it. But I didn't test it, as I don't have them in the mod list. Here is a list of potential reasons when validation can prevent the pregnancy ActorBase sex is male (not female) Actor is dead Actor is a ghost (and ghost pregnancy is disabled) Actor is summoned/commanded (and summoned pregnancy is disabled) Race is flagged as a child race Race is a creature and creature sperm is disabled Actor is in forbidden factions Actor has forbidden keywords Actor’s race is in forbidden races list Player/follower/NPC relevance is disabled for that category Race add-on is disabled in MCM or enabled=false Add-on type is not exactly race Required plugin for the add-on is missing Race FormID in id= is malformed (wrong format or spaces) Custom child models not assigned (falls back to parent actorbase) Edited January 2 by crajjjj
crajjjj Posted January 2 Author Posted January 2 6 hours ago, J377yC1971 said: In FM+ it tells you "X" just received sperm and you can track females to see that. In BF I don't see "X" just received sperm, and there is no tracking page. I have notifications turned to ALL. Am I supposed to see any of these types of messages? Or do I wait and see if people just start getting bellies? There is an information page in mcm. And you can use sl widgets for the pc
alranteesi Posted January 2 Posted January 2 Anyone guys have this file BFASE_RSChildren_SE_Opt, please send to me in private. thx crajjjj for working in the mod
crajjjj Posted January 2 Author Posted January 2 2 hours ago, alranteesi said: Anyone guys have this file BFASE_RSChildren_SE_Opt, please send to me in private. thx crajjjj for working in the mod Yw. Would be cool to know why it was banned and if something could be done to fix that. Cool addon 1
annigilatorinator Posted January 2 Posted January 2 is there a way to make VR support, otherwise at first there is an endless download, and when you turn on the mod menu and after restarting the mod in the menu, the game points to the outdated version and disables the mod
crajjjj Posted January 2 Author Posted January 2 26 minutes ago, annigilatorinator said: is there a way to make VR support, otherwise at first there is an endless download, and when you turn on the mod menu and after restarting the mod in the menu, the game points to the outdated version and disables the mod Theoretically yes. Dll should be recompiled with a vr compatible lib. Which validation fails in mcm now? If you will help to test I'll try.
annigilatorinator Posted January 2 Posted January 2 1 minute ago, crajjjj said: Theoretically yes. Dll should be recompiled with a vr compatible lib. Which validation fails in mcm now? If you will help to test I'll try. No problem, I have a lot of time until January 12th. What can I do now to help with this?
wareware Posted January 2 Posted January 2 The belly morph node seems to be using CBBE belly instead of the pregnancy belly node so it looks kind of weird even when set to nioverride.
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