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Posted

I want to report a bug. The scaling setting in the MCM is incorrect. When I select BodyMorphs in the MCM, the value of cfg.VisualScaling is 4, which causes it to run SLIF instead of BodyMorph.

Posted (edited)
3 hours ago, crajjjj said:

check 

sexlab.config.allowFFCum - should be enabled

I know. I have this ON but still have  this problem

Edited by ChrisPL92
Posted (edited)
2 hours ago, ChrisPL92 said:

I know. I have this ON but still have  this problem

Ok. I'll check it out later. Just to be clear this is a female and futa scenario?

And if you have FHU. Is it registering the inflation? 

Edited by crajjjj
Posted
4 hours ago, crajjjj said:

Ok. I'll check it out later. Just to be clear this is a female and futa scenario?

And if you have FHU. Is it registering the inflation? 

Yes 

Posted (edited)

Just wanted to say thank you to everyone who contributes either with detailed bug reports or direct fix suggestions or assets or just ideas. You guys are awesome!!! 

Edited by crajjjj
Posted
6 hours ago, crajjjj said:

Just wanted to say thank you to everyone who contributes either with detailed bug reports or direct fix suggestions or assets or just ideas. You guys are awesome!!! 

Thanks for keeping this mod alive and implementing some of my suggestions looking forward to your next updates and mods.

Posted
23 hours ago, ChrisPL92 said:

Yes 

fixed

10 hours ago, sectionratiotile said:

With 3.1.7, scaling with Bodymorphs without inflation works now, but it does not progress dynamically. I had to force the changes by equipping/unequipping armor

you have player timer disabled

Posted
47 minutes ago, crajjjj said:

you have player timer disabled

Ok. It appeared to be on but I turned it off and then back on again, and now it worked as intended.

Not sure what was up with that then.

Thanks.

Posted
29 minutes ago, zergface said:

Will there be support for futa Ostim?

it should work ok for Ostim already

Posted (edited)
2 hours ago, jerryrhp said:

@crajjjj Would it be possible to add an option to choose the widget size and have the option to keep it always active?

ini file is in HUD folder already.

But it seems to be ignored. will fix

Edited by crajjjj
Posted (edited)

New game, latest game version.. All requirements in use and active. Getting an error with a bunch of modded Female followers.. (name)Does not have Beeing female spell.. and or freezes game when checking female's cycle with shout on Modded followers/ NPCs.

Male PC play thru

 can duplicate these bugs with 0 weight or low height followers/npcs. Hopefully this will be fixed.

Edited by ruggsy9
Posted

Hi,

 

I tried to add a custom race child, but when birthing it said "Child race is not labeled as child; fall back to default".
What and where should I edit to make it work? In the addon.ini or in ssedit?

 

Thanks!

Posted

is there any code for resetting the belly of an NPC, my companion, after updating the body in Obody, retained the values of the old belly, which then also added up with new additions, which makes the broken NPC look like this: image.png.c0fffe1c12cbcfce3a1c674b4200d83b.png

And the non-broken one looks like this: image.png.790dccf348f8b259041402f4b3fb4c15.png

Posted
16 hours ago, suekawaichiro said:

Hi,

 

I tried to add a custom race child, but when birthing it said "Child race is not labeled as child; fall back to default".
What and where should I edit to make it work? In the addon.ini or in ssedit?

 

Thanks!

Racename should have "child" inside like "Nord child" or "Custom child race" etc

Posted
5 hours ago, annigilatorinator said:

is there any code for resetting the belly of an NPC, my companion, after updating the body in Obody, retained the values of the old belly, which then also added up with new additions, which makes the broken NPC look like this: image.png.c0fffe1c12cbcfce3a1c674b4200d83b.png

And the non-broken one looks like this: image.png.790dccf348f8b259041402f4b3fb4c15.png

recycleactor  in console 
but take inventory items first

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