ineedtherapy225 Posted January 4 Posted January 4 22 hours ago, crajjjj said: Try latest version. Mo2 recognizes fomod automatically Thank you works now
crajjjj Posted January 4 Author Posted January 4 (edited) 2 hours ago, Connector196 said: I am using your BFACCA SE conversion... I took a little break yesterday after trying to get things to work, but I'll see if maybe I messed something up. It's not just creatures that won't spawn, though, because even with only Beeing Female NG, children pop out as the 'scaled-down adults' fallback and not as actual children. Just tested the rschildren addon and it works pretty well. Scaled down adults is the default no addon behaviour Edited January 4 by crajjjj 1
Connector196 Posted January 4 Posted January 4 (edited) 40 minutes ago, crajjjj said: Just tested the rschildren addon and it works pretty well. Scaled down adults is the default no addon behaviour I didn't know that scaled-down adults was the default behavior... here I was thinking I fucked the mod up badly or something lol! The description for the original mod seemed like children were already included without having to download anything else. I think adding a small section in the mod's description explaining that scaled-down adults is the default behavior without an addon is good so other people don't get confused like me 🙂 Edited January 4 by Connector196 1
Æly Posted January 5 Posted January 5 @crajjjj Thanks for this mod. Beeing Female was one of my favorite mods for immersion before it stopped being updated, and I had to switch to Fertility Mode for compatibility with newer Skyrim SE versions. However, it was never as in-depth as the replacement for BF that I wanted. I have some suggestions to improve this mod, if you don't mind, that I hope get implemented eventually if its possible and when you have time: 1. Can you please make it so the belly scaling visuals use the Bodyslide 3BA Pregnant Slider morph, like in Fertility Mode? I've already tried all the available options, but the belly always looks a bit blocky, like the original BF. This is unlike Fertility Mode, which uses the 3BA pregnancy belly morph by default and looks great. The Bodymorph option listed in the menu doesn't seem to work for me at all when using 3BA, if that's what the function is supposed to be. 2. While the original P.A.I.A. works fine with BF, it's a bit limited and outdated. Could you make a patch to add support for P.A.I.A Expansion instead? It's much more in-depth and covers different animations like walking and running, instead of just an idle animation. It would complement this mod perfectly. 3. The latest actor addon works great for the most part, but if it's possible, could it be something like progressing from a baby item to the actor instead? For example, the process could be: Birth > Baby Item > Actor Spawn, and then remove the Baby Item after a certain amount of time has passed and the actor spawn. This way it feels more natural the baby item turns into an actor instead of instant spawn. 4. If possible, could you make it compatible with AI mods, particularly SkyrimNet: (which is a cheap, local take on an AI mods)? With Mod Integrations, NPCs could be made aware of the pregnancy state and possibly create roleplay situations. If implemented well, I think it would be similar to Fertility Adventures for FM but more dynamic, including changes in moods, awareness of the child, and other such details that the LLM AI could simulate on the fly. For me with these things implemented the mod would be pretty much perfect and can completely replace FM for me. Thanks again for keeping this mod up to date. 2
crajjjj Posted January 5 Author Posted January 5 1 hour ago, Æly said: @crajjjj Thanks for this mod. Beeing Female was one of my favorite mods for immersion before it stopped being updated, and I had to switch to Fertility Mode for compatibility with newer Skyrim SE versions. However, it was never as in-depth as the replacement for BF that I wanted. I have some suggestions to improve this mod, if you don't mind, that I hope get implemented eventually if its possible and when you have time: 1. Can you please make it so the belly scaling visuals use the Bodyslide 3BA Pregnant Slider morph, like in Fertility Mode? I've already tried all the available options, but the belly always looks a bit blocky, like the original BF. This is unlike Fertility Mode, which uses the 3BA pregnancy belly morph by default and looks great. The Bodymorph option listed in the menu doesn't seem to work for me at all when using 3BA, if that's what the function is supposed to be. 2. While the original P.A.I.A. works fine with BF, it's a bit limited and outdated. Could you make a patch to add support for P.A.I.A Expansion instead? It's much more in-depth and covers different animations like walking and running, instead of just an idle animation. It would complement this mod perfectly. 3. The latest actor addon works great for the most part, but if it's possible, could it be something like progressing from a baby item to the actor instead? For example, the process could be: Birth > Baby Item > Actor Spawn, and then remove the Baby Item after a certain amount of time has passed and the actor spawn. This way it feels more natural the baby item turns into an actor instead of instant spawn. 4. If possible, could you make it compatible with AI mods, particularly SkyrimNet: (which is a cheap, local take on an AI mods)? With Mod Integrations, NPCs could be made aware of the pregnancy state and possibly create roleplay situations. If implemented well, I think it would be similar to Fertility Adventures for FM but more dynamic, including changes in moods, awareness of the child, and other such details that the LLM AI could simulate on the fly. For me with these things implemented the mod would be pretty much perfect and can completely replace FM for me. Thanks again for keeping this mod up to date. 1 Try SLIF. it's the best out of the box now - use linear progression. Bodymorph is very straightforward - FM uses same morphs. Calculations work differently though - use very small maxbellyscale values 0.1-0.3 with bodymorphs 2 I will need to add factions for that - will take some time 3 I'll think about that 4 factions again needed 1
zergface Posted January 5 Posted January 5 (edited) Will this support other children mods like skychild? *Asking cuz rs children is a nightmare of patches to install Edited January 5 by zergface 1
OtherMoleva Posted January 5 Posted January 5 (edited) 12 hours ago, crajjjj said: 1 Try SLIF. it's the best out of the box now - use linear progression. Bodymorph is very straightforward - FM uses same morphs. Calculations work differently though - use very small maxbellyscale values 0.1-0.3 with bodymorphs 2 I will need to add factions for that - will take some time 3 I'll think about that 4 factions again needed also small immersion thing: maybe move all the books that been giving when mod is installed to merchants? also can confirm that there is something wrong with Bodymorph 3ba. FM looks much more better. maybe BF using different slider? Edited January 5 by OtherMoleva
annigilatorinator Posted January 5 Posted January 5 (edited) With the new version of the mod (3.1.2.1), VR compatibility issues are back. The mod reports the same version incompatibility as when I wrote about it the first time. if anything, I've checked it on the SPID and OAR versions without addons. Edited January 5 by annigilatorinator
Gibus_55 Posted January 5 Posted January 5 Hello. I'm having a problem launching the mode: the mode doesn't finish initializing, and I get the loading code ff ff 00 00 00. If I force activation, the PJ options don't appear.
jerryrhp Posted January 5 Posted January 5 Does this mod work with the creatures? If it's related to werewolves, will it spawn small wolf pups?
ancienttyrael Posted January 5 Posted January 5 Thank you so much, I have missed this mod for years ever since the SE jump. If you ever need a coffee or beer let me know.
Gibus_55 Posted January 5 Posted January 5 9 hours ago, Gibus_55 said: Hello. I'm having a problem launching the mode: the mode doesn't finish initializing, and I get the loading code ff ff 00 00 00. If I force activation, the PC options don't appear. After re installing, and creating a new party (one more) it works
Magenta147 Posted January 5 Posted January 5 (edited) @crajjjj Did you also fix Sinding or his werewolf form? Because having sex with him and giving birth to Sinding's werewolf child actor form will cause CTD if you give birth anywhere besides "Bloated Man's Grotto". Only solution is to avoid or if you are already pregnant with him is to stay at "Bloated Man's Grotto" and wait and give birth there. - I encounter this bug before. - I am guessing because of the coding of Bethesda and they set Sinding to stay permanently at Bloated Man's Grotto. Edited January 5 by Magenta147
Killa4lif3 Posted January 6 Posted January 6 (edited) So far into this play through i gained an extra 5 - 10 FPS from switching over from Fertility Mode +. Im so extremely impressed (at least so far on my new playthrough). Ill definitely donate so you can have a coffee. If I discover any issues that has not been posed or reported here ill make sure to let you know. Cheers my guy, keep up the good work. Edited January 6 by Killa4lif3 1
ItalianTifa Posted January 6 Posted January 6 This is probably a weird request, but could you add an option in the MCM to disable pregnancy via NON creatures? I am still using Fertility mode for this role instead due to some mods using Fertility Mode Adventures but am having to deal with characters being impregnated twice which can be a bit silly. I 100% prefer Beeing Female for having NPCs be impregnated by creatures and birthing actual NPCs compared to FM though and want to keep it. Disabling the ability for the Player character to impregnate women would work as well, I think I can turn off all NPC impregnations through Fertility Mode and that would probably work better to keep fertility mode strictly for the player character and Beeing Female for NPC impregnations. Thank you for for making this mod even better, and I hope you consider my request.
wd40glid Posted January 6 Posted January 6 On 1/2/2026 at 4:21 PM, annigilatorinator said: This still seems to be in issue with the latest version (3.1.2.1). Are the older versions available anywhere? 1
crajjjj Posted January 6 Author Posted January 6 On 1/5/2026 at 12:35 PM, Gibus_55 said: Hello. I'm having a problem launching the mode: the mode doesn't finish initializing, and I get the loading code ff ff 00 00 00. If I force activation, the PJ options don't appear. upload papyrus log (BeeingFemaleNG.0.log)
crajjjj Posted January 6 Author Posted January 6 4 hours ago, wd40glid said: This still seems to be in issue with the latest version (3.1.2.1). Are the older versions available anywhere? Fixed again - sorry was a bad merge
crajjjj Posted January 6 Author Posted January 6 23 hours ago, Magenta147 said: @crajjjj Did you also fix Sinding or his werewolf form? Because having sex with him and giving birth to Sinding's werewolf child actor form will cause CTD if you give birth anywhere besides "Bloated Man's Grotto". Only solution is to avoid or if you are already pregnant with him is to stay at "Bloated Man's Grotto" and wait and give birth there. - I encounter this bug before. - I am guessing because of the coding of Bethesda and they set Sinding to stay permanently at Bloated Man's Grotto. @aliceqwer3141 added an actor addon support - so you can exclude Sinding if you want via an ini file . Please contribute 🙂 1
crajjjj Posted January 6 Author Posted January 6 16 hours ago, ItalianTifa said: This is probably a weird request, but could you add an option in the MCM to disable pregnancy via NON creatures? I am still using Fertility mode for this role instead due to some mods using Fertility Mode Adventures but am having to deal with characters being impregnated twice which can be a bit silly. I 100% prefer Beeing Female for having NPCs be impregnated by creatures and birthing actual NPCs compared to FM though and want to keep it. Disabling the ability for the Player character to impregnate women would work as well, I think I can turn off all NPC impregnations through Fertility Mode and that would probably work better to keep fertility mode strictly for the player character and Beeing Female for NPC impregnations. Thank you for for making this mod even better, and I hope you consider my request. Look into races addon example also - pretty easy to add a race based modification via atext file
crajjjj Posted January 6 Author Posted January 6 On 1/5/2026 at 1:38 PM, jerryrhp said: Does this mod work with the creatures? If it's related to werewolves, will it spawn small wolf pups? with bfacca addon it will (fomod) 1
cocim Posted January 6 Posted January 6 Hey, im installing this on top of Nolvus which already comes with all the pre reqs, and i got sexlab working. And 'fill her up' mod can see and recognize beeing female is installed as well as me having books from the mod in my inventory. But i dont see a menu for it in MCM
Unknown22923 Posted January 6 Posted January 6 Thanks for the fixings! Minor bug: When going to MCM -> Add-ons tab -> any addon, it goes into the addon info and allow one to activate it, but does not let me go back to Add-ons after seems to do nothing, I have to exit the Menu entirely. (it does activate the Addon so its a minor issue) only thing is it resets all addons to default when updating the mod so it keeps reminding me ^_^ Old non BF NG bug: When going to MCM -> Men -> Male virility, It says Set to 0 for males to always be virile, but when you try to change it, the lowest it will go it 1.
jfraser Posted January 7 Posted January 7 For some reason, this mod appears to conflict with YPS. The hair would not grow so I removed mods one by one until it worked again and, turns out, it was this one. I am much saddened.
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