Sasaiください Posted February 2 Posted February 2 Same problem as above, installed a mod for child creatures, checked the box for creature sperm, moved the slider to 100% father's race, 100% boy, but my race's daughter stubbornly spawns. Maybe the problem is in forcing pregnancy and childbirth through debug? Sperm is identified correctly tho
asdfmovie666 Posted February 3 Posted February 3 Hey will this also feature the Children growing into follower feature from Fertility?
crajjjj Posted February 4 Author Posted February 4 11 hours ago, asdfmovie666 said: Hey will this also feature the Children growing into follower feature from Fertility? It works for PC if you pick baby item option
crajjjj Posted February 4 Author Posted February 4 On 2/2/2026 at 11:02 PM, Sasaiください said: Same problem as above, installed a mod for child creatures, checked the box for creature sperm, moved the slider to 100% father's race, 100% boy, but my race's daughter stubbornly spawns. Maybe the problem is in forcing pregnancy and childbirth through debug? Sperm is identified correctly tho Send the BF logs please.
Bearsongly Posted February 4 Posted February 4 (edited) 13 hours ago, crajjjj said: Send the BF logs please. Tried to force pregnancy + birth trough debug menu after having a sex with a dog, ended up with copy of my character but smaller, sliders are set to 100 father's race and 53% male BeeingFemaleNG.0.log Also wanted to ask there was a situation where oar horny idle was playing during labor animation, is there a way to limit that from happening in the future? Edited February 4 by Bearsongly
annigilatorinator Posted February 4 Posted February 4 P.A.I.A Expansion has a bug that caused my animations to not work, but the "ScriptedPapyrus" dude took a screenshot on the nexus mod on how to fix this bug. can this fix be embedded in the default mod patch?
HannoJojo Posted February 4 Posted February 4 (edited) Hey crajjjj, I set up a custom file for the widgets to place them in the upper right corner (right above your SL Widgets), it took quite a bit of work (since I didn't see a hot reload option / method?) but the overal positioning is what I want. However after loading my savegame, the positions of the elements may vary on the X-Axis. Like in this case the bar widget is shifted to the right from its actual set position (which loads fine usually) At the same time, the other visible widget is either on the correct position, or even shifted to the left (its a bit hard to tell since the bar isn't in its usual position) It does not happen all the time, today it just loaded up like this, other times its fine. Since I alt-tabbed from the games process while it was booting I somewhat suspect this being (part of) the reason, but other widgets aren't affected by this either. Did you by chance come across of this behaviour before? Edit: Had to boot up the game again (with alt-tabbing during boot) I got a different positional shift this time: Edited February 4 by HannoJojo
crajjjj Posted February 4 Author Posted February 4 (edited) 3 hours ago, Bearsongly said: Tried to force pregnancy + birth trough debug menu after having a sex with a dog, ended up with copy of my character but smaller, sliders are set to 100 father's race and 53% male BeeingFemaleNG.0.log 10.67 kB · 0 downloads Also wanted to ask there was a situation where oar horny idle was playing during labor animation, is there a way to limit that from happening in the future? Sorry totally forgot but babyitems don't support creatures. You need to select child actor instead. If someone creates creature like armor item I would add that but for now it would be weird to have human baby item growing into creature. On top of that if the creature was killed - it can be cleaned up by engine and we loose the reference - I'll think what can be done here Edited February 4 by crajjjj
crajjjj Posted February 4 Author Posted February 4 1 hour ago, annigilatorinator said: P.A.I.A Expansion has a bug that caused my animations to not work, but the "ScriptedPapyrus" dude took a screenshot on the nexus mod on how to fix this bug. can this fix be embedded in the default mod patch? Thanks - easyfix
crajjjj Posted February 4 Author Posted February 4 (edited) 50 minutes ago, HannoJojo said: Hey crajjjj, I set up a custom file for the widgets to place them in the upper right corner (right above your SL Widgets), it took quite a bit of work (since I didn't see a hot reload option / method?) but the overal positioning is what I want. However after loading my savegame, the positions of the elements may vary on the X-Axis. Like in this case the bar widget is shifted to the right from its actual set position (which loads fine usually) At the same time, the other visible widget is either on the correct position, or even shifted to the left (its a bit hard to tell since the bar isn't in its usual position) It does not happen all the time, today it just loaded up like this, other times its fine. Since I alt-tabbed from the games process while it was booting I somewhat suspect this being (part of) the reason, but other widgets aren't affected by this either. Did you by chance come across of this behaviour before? Edit: Had to boot up the game again (with alt-tabbing during boot) I got a different positional shift this time: Try avoiding alt‑tab during load (it can freeze the UI scale at the wrong size), and make the widgets anchor consistently. For top‑right widgets set HAnchor=right and use a small PositionX (e.g., 20–80) rather than large absolute X with HAnchor=left. That keeps positions stable even if the UI scale initializes late. please share your config file Edited February 4 by crajjjj
HannoJojo Posted February 4 Posted February 4 8 minutes ago, crajjjj said: please share your config file Spoiler [StateWidget] PositionX=1300 PositionY=10 Enabled=true Alpha=70 HAnchor=right VAnchor=top Scale=0.8 FillDirection=right Color=0x33acd4 DarkColor=0x166d8a IconPosition=left [ContraceptionWidget] PositionX=1200 PositionY=10 Enabled=true Alpha=70 HAnchor=right VAnchor=top Scale=0.5 FillDirection=left Color=0xd433ad DarkColor=0xd433ad IconPosition=right [BabyHealthWidget] PositionX=800 PositionY=20 Enabled=true Alpha=70 HAnchor=right VAnchor=top Scale=0.5 [PantyWidget] PositionX=1000 PositionY=10 Enabled=true Alpha=70 HAnchor=right VAnchor=top Scale=0.5 [ProgressWidget] PositionX=900 PositionY=10 Enabled=true Alpha=50 HAnchor=right VAnchor=top Scale=0.5 [CoupleWidget] PositionX=800 PositionY=10 Enabled=true Alpha=60 HAnchor=right VAnchor=top Scale=0.5 Still working on it, thats why I set the X-Coord to +/- 100 of the other positions, but the 2 widgets visible in the screenshots are (kind of) using the final positions. Apart from the coords I think I only changed the scale and tried setting the IconPosition = right as a test, but reverted it afterwards. File was copied from Default.ini.
crajjjj Posted February 4 Author Posted February 4 (edited) On 2/2/2026 at 11:02 PM, Sasaiください said: Same problem as above, installed a mod for child creatures, checked the box for creature sperm, moved the slider to 100% father's race, 100% boy, but my race's daughter stubbornly spawns. Maybe the problem is in forcing pregnancy and childbirth through debug? Sperm is identified correctly tho 3.2.0 on nexus Edited February 7 by crajjjj Updated 3.2 2
BugReporter_0x29fda0ed Posted February 6 Posted February 6 On 2/3/2026 at 5:56 AM, Bearsongly said: Hey i am having a problem that was mentioned here once, its about squares coming out of a character, i understand that its a texture missing, but i can't find a way to fix it, cause there is no option in fomod for visual addons? +1, it is vanilla bf's bug for years, white squares will spawn out of character
HannoJojo Posted February 7 Posted February 7 On 2/4/2026 at 7:54 PM, HannoJojo said: Reveal hidden contents [StateWidget] PositionX=1300 PositionY=10 Enabled=true Alpha=70 HAnchor=right VAnchor=top Scale=0.8 FillDirection=right Color=0x33acd4 DarkColor=0x166d8a IconPosition=left [ContraceptionWidget] PositionX=1200 PositionY=10 Enabled=true Alpha=70 HAnchor=right VAnchor=top Scale=0.5 FillDirection=left Color=0xd433ad DarkColor=0xd433ad IconPosition=right [BabyHealthWidget] PositionX=800 PositionY=20 Enabled=true Alpha=70 HAnchor=right VAnchor=top Scale=0.5 [PantyWidget] PositionX=1000 PositionY=10 Enabled=true Alpha=70 HAnchor=right VAnchor=top Scale=0.5 [ProgressWidget] PositionX=900 PositionY=10 Enabled=true Alpha=50 HAnchor=right VAnchor=top Scale=0.5 [CoupleWidget] PositionX=800 PositionY=10 Enabled=true Alpha=60 HAnchor=right VAnchor=top Scale=0.5 Still working on it, thats why I set the X-Coord to +/- 100 of the other positions, but the 2 widgets visible in the screenshots are (kind of) using the final positions. Apart from the coords I think I only changed the scale and tried setting the IconPosition = right as a test, but reverted it afterwards. File was copied from Default.ini. As a followup on this, the shift also happens when I don't Alt+Tab during the load. (At least not actively. I booted the game, and left it loading, when I got back it was shifted to the left pretty much identical to the second screenshot above)
Bearsongly Posted February 7 Posted February 7 Just want to ask if SLSO orgams event counting as a separate actor is intended or not?
crajjjj Posted February 8 Author Posted February 8 On 2/6/2026 at 8:05 AM, BugReporter_0x29fda0ed said: +1, it is vanilla bf's bug for years, white squares will spawn out of character Addon mcm menu. Disable visual addon
crajjjj Posted February 8 Author Posted February 8 15 hours ago, Bearsongly said: Just want to ask if SLSO orgams event counting as a separate actor is intended or not? I don't understand
Bearsongly Posted February 9 Posted February 9 20 hours ago, crajjjj said: I don't understand Sorry, not a native english speaker, so i'll try to explain again. When my character is having sex with a male character, every time a male character cums, using SLSO system for orgasms from P+, it register him as a separate person in status page of Beeing Female, where it shows all cum inside. So for example, i can end up with 10 cum records from same male on status page with different timers. Is that how its supposed to be?
crajjjj Posted February 9 Author Posted February 9 7 hours ago, Bearsongly said: Sorry, not a native english speaker, so i'll try to explain again. When my character is having sex with a male character, every time a male character cums, using SLSO system for orgasms from P+, it register him as a separate person in status page of Beeing Female, where it shows all cum inside. So for example, i can end up with 10 cum records from same male on status page with different timers. Is that how its supposed to be? Ah yes. That is how it works now. Intended behavior.
spider2222 Posted February 12 Posted February 12 (edited) The failed to add actor not a valid thing has returned for me and I have tried the latest one on Nexus as well, the only thing I did that could have affected it is get Fertility adventures redux sooo how do I fix it? What do I need to post for you to be able take a proper look? Papyrus.0.log BeeingFemaleNG.0.log loadorder.txt Edited February 13 by spider2222 Added Loadorder
Deliah Blue Posted February 16 Posted February 16 1 hour ago, OtherMoleva said: There were this addon for FM+ - immersive effects. It would be real great if some of the future come to BF (eg Stretchmarks, cravings) There is a hunger addon you can toggle in the mcm
spider2222 Posted February 16 Posted February 16 On 2/3/2026 at 3:02 AM, Sasaiください said: Same problem as above, installed a mod for child creatures, checked the box for creature sperm, moved the slider to 100% father's race, 100% boy, but my race's daughter stubbornly spawns. Maybe the problem is in forcing pregnancy and childbirth through debug? Sperm is identified correctly tho facing this same issue as well as some others, did you ever find a fix for this?
spider2222 Posted February 17 Posted February 17 16 hours ago, spider2222 said: facing this same issue as well as some others, did you ever find a fix for this? Update: this issue and the custom race issue has been fixed in v3.2.6 on Nexus so if anyone else is facing similar issues try updating and thanks a lot to Crajj for the fixes
HannoJojo Posted February 17 Posted February 17 On 2/4/2026 at 7:43 PM, crajjjj said: Try avoiding alt‑tab during load (it can freeze the UI scale at the wrong size), and make the widgets anchor consistently. For top‑right widgets set HAnchor=right and use a small PositionX (e.g., 20–80) rather than large absolute X with HAnchor=left. That keeps positions stable even if the UI scale initializes late. please share your config file Not sure if it was the reason after all, but now had multiple load-ins without this issue after I removed Everdamned (which also ads an UI element). Tbh it seems rather unlikely to be connected, but we're still talking about Skyrim / a Bethesday game I guess.
OtherMoleva Posted February 20 Posted February 20 Phase duration days are locked by 2day+, meaning we can't set it let's say ovulation to 1 day. any chance of changing that? ps: There were this addon for FM+ - immersive effects. It would be real great if some of the future come to BF (eg Stretchmarks, cravings)
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