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Posted
7 hours ago, suekawaichiro said:

Thank you. I tried to use the Mod https://www.nexusmods.com/skyrimspecialedition/mods/126264 High poly child. The race names already have child inside, like "Nord Child", "Breton Child' etc, but still I got "Child race is not labeled as child; fall back to default" message. Can you please have a look. 
Thanks!

give me what papyrus log says 
look for this

BeeingFemale - AddonManager - getBabyActor - Child race...
Posted
25 minutes ago, annigilatorinator said:

does not work

the stomach is normal for a couple of moments after loading, but then this happens 

Ok. If you are using bodymorph. Set really low values in mcm. The way current calculations work its easy to over inflate. So set 0.1 or 0.2

Or use slif.

Posted
2 hours ago, crajjjj said:

May I ask where the confusion is coming from? Fomod has paia expansion description when installing. Original paia integration works as is. It's not very deep.

ndeed, the description indicates the extended version, apparently I just didn't see the necessary animations due to the fact that Gunslicer animations have a higher priority and decided that the usual P.A.I.A. is worth it. I'm sorry, I'll really pay more attention.

Posted

Hey all, hoping to get some help on the proper settings for this mod. I followed the installation rules but have been unable to get my pc to birth a creature character. I have the addons installed, active in mcm, all requirements in place, but only birth humans. Tried with multiple different creatures, but still only get human children. I set the race slider to 100% and still get human. I have tried on multiple modlists with both NG (this pages mod) and the older OPT version for 1.5.97. I have to assume that it's my settings or I'm missing a master that is not easily known. I followed the fomod installation, no alarms to show something is missing on MO2. I can spawn the creature kids in with console so they are there. I don't believe another mod is blocking a creature birth as I can have human children no problem and as I said before, have tried on different modlists and still not able to have a creature birth happen. Any help on how to get proper settings, either with mcm or with the ini files in case I'm misunderstanding something there would be appreciated. Thanks

Posted
8 hours ago, acorym123 said:

Hey all, hoping to get some help on the proper settings for this mod. I followed the installation rules but have been unable to get my pc to birth a creature character. I have the addons installed, active in mcm, all requirements in place, but only birth humans. Tried with multiple different creatures, but still only get human children. I set the race slider to 100% and still get human. I have tried on multiple modlists with both NG (this pages mod) and the older OPT version for 1.5.97. I have to assume that it's my settings or I'm missing a master that is not easily known. I followed the fomod installation, no alarms to show something is missing on MO2. I can spawn the creature kids in with console so they are there. I don't believe another mod is blocking a creature birth as I can have human children no problem and as I said before, have tried on different modlists and still not able to have a creature birth happen. Any help on how to get proper settings, either with mcm or with the ini files in case I'm misunderstanding something there would be appreciated. Thanks

You need bfacca addon enabled, 

Creature impregnation allowed in mcm. 

And race can be taken from mother unless you set 100% father race. 

 

Posted (edited)

thank you for great modding.this mod totally works good.

but I found several annoying things, don't know these are intended or not:
1. when I equiped tampon, napkin(blooded one) will automate equip(which i think it shoudn't)

2. napkin will automate equip during lab(or ostim) scene

3. slot conflict with navel piercing(BoS)

4. by the way, SLwidget icons sometimes overlapped position especially after save file loaded.

5. napkin and tampon models need to be enhanced if possible, if not just ignore it.

 

thank you again for updating this old and wonderful mod.

Edited by BugReporter_0x29fda0ed
Posted
7 hours ago, BugReporter_0x29fda0ed said:

thank you for great modding.this mod totally works good.

but I found several annoying things, don't know these are intended or not:
1. when I equiped tampon, napkin(blooded one) will automate equip(which i think it shoudn't)

2. napkin will automate equip during lab(or ostim) scene

3. slot conflict with navel piercing(BoS)

4. by the way, SLwidget icons sometimes overlapped position especially after save file loaded.

5. napkin and tampon models need to be enhanced if possible, if not just ignore it.

 

thank you again for updating this old and wonderful mod.

fixed in 3.1.10
SLwidget - check the doc (iwantbars mcm)

Posted

A minor detail but can you make it so that the books don't get added to the player's inventory when the mod is installed or on a new character?

Posted
On 1/27/2026 at 9:09 PM, wareware said:

A minor detail but can you make it so that the books don't get added to the player's inventory when the mod is installed or on a new character?

I don't want to do it by default but I can potentially add a global setting for that 

Posted

The mod is great, but I have a really annoying problem. A loading bar and the words "Updating Bandit Wizard" constantly appear above my character's head in the middle of the screen. I've already reset the mod and clicked the "Update All Women" option in MCM several times, and the problem disappears, but only temporarily. Every time I change locations or load a save, this annoying loading bar reappears. Has anyone had a similar problem? Do you know how to fix this?

btw sorry for my english

Posted
On 1/29/2026 at 5:14 PM, olaalo450 said:

The mod is great, but I have a really annoying problem. A loading bar and the words "Updating Bandit Wizard" constantly appear above my character's head in the middle of the screen. I've already reset the mod and clicked the "Update All Women" option in MCM several times, and the problem disappears, but only temporarily. Every time I change locations or load a save, this annoying loading bar reappears. Has anyone had a similar problem? Do you know how to fix this?

btw sorry for my english

There are no loading bars in beeing female ng. 

Posted

Facing a issue in which whatever "actor" gives birth they become broken with Sexlab P+ what I mean by this is they will work with P+ great before pregnancy but after birth it keeps saying actor cannot be added to thread so what gives? and how can I fix this?

Nothing is overriding BeeingFemale NG other than bodyslide files and pandora output

Posted
On 1/31/2026 at 1:22 PM, spider2222 said:

Facing a issue in which whatever "actor" gives birth they become broken with Sexlab P+ what I mean by this is they will work with P+ great before pregnancy but after birth it keeps saying actor cannot be added to thread so what gives? and how can I fix this?

Nothing is overriding BeeingFemale NG other than bodyslide files and pandora output

It shouldn't. can't say much without logs.

Posted
On 1/21/2026 at 4:44 AM, crajjjj said:

give me what papyrus log says 
look for this

BeeingFemale - AddonManager - getBabyActor - Child race...

Thank you. Got it solved!

Posted

Amazing mod!! Congratulations!! But, would it be possible to have a patch to use the Sanitary Napkin on the BHUNP body? Would you have the Bodyslide model?

Posted
17 hours ago, crajjjj said:

It shouldn't. can't say much without logs.


Yes thank you I forgot to update but the issue has been fixed I don't know why or how but installing PAIA Extended seems to have fixed so maybe it was just the animations bugging out or something

Posted

Hey i am having a problem that was mentioned here once, its about squares coming out of a character, i understand that its a texture missing, but i can't find a way to fix it, cause there is no option in fomod for visual addons?

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