Ve5per Posted January 9 Posted January 9 more gangbang and orgy, like parties in "sl confabulation"👨👩👦👦
killer905 Posted January 9 Author Posted January 9 1 hour ago, Caveman 74 said: I like what has been talked about, the mod sure needs updated by talent, such as yourself and others if they are involved. Which version are you using as your base mod? I use AM+ https://www.loverslab.com/files/file/13508-animal-mansion-plus-se/ I have used the 4.2 from here but liked + better....https://www.loverslab.com/topic/144467-animal-mansion-4-dev-thread/ 4.2 had a nice story arc, neither was finished or polished. The mod is being made from scratch. This means that quests will be rewritten, but retaining all or part of the original. Why? This will allow us to refresh the whole thing instead of trying to improve the current content, which wasn't done. As a result, we'll spend more time looking at how it was done by someone else and adapting the code to it. 1 hour ago, Caveman 74 said: Kill the repetition, Thaena gives pc customer who wants to watch, then wants to participate, do that three to five times in a row for each animal gets really old! Looking at the original, it was - The client first plays with the animal, and then wants to watch the PC having sex with the animal - The customer first wants to watch the PC having sex with an animal, and then wants to try it himself - The customer only watches the PC having sex with an animal However, there will also be FFC/FMC options. In my opinion, that's enough to keep it from being too repetitive. We can also allow the customer to request a show with a different animal. 1 hour ago, Caveman 74 said: Continue the Jesper idea of the pc being his "muse", jesper returns with a full heart to either be accepted or rejected by pc. I don't remember that. I'm sure it wasn't in the original, he was an asshole in +, and I don't think he was even in AM4? 1 hour ago, Caveman 74 said: Maybe Tirwin could visit for a "Special" show for high end clients. I thought about it, but how could I explain that there would be two Tirwins? One from Animal Research and the other from Animal Mansion? 1 hour ago, Caveman 74 said: Fix the shows not always working, I usually can get the mixed male/female shows, the female only shows, but hardly ever do the all male shows work. I think you mean “party” from the original and +? It will be replaced by “public shows,” but to be honest, we can add special shows, i.e., only for women or men. 1 hour ago, Caveman 74 said: Allow Thaena to accompany the pc to sites for personal shows, Chilfurrow farm has "Jazeem" who is "Nazeem" father, old, never gets out, needs personal show or any other farm, etc. This would make sense if there were more people (already employed) in the mansion, otherwise the mansion would be empty or have only one employee, which is also a bad idea. 1 hour ago, Caveman 74 said: NPC's that have seen the shows like the dog sale or horse sale might show up to try their first animal. It would be possible, but we would have to give these NPCs unique names and appearances so that they wouldn't be “just another generic NPC from Vanilla.” 1 hour ago, Caveman 74 said: Maybe have an animal from the mansion go with the pc to teach another who does not have a pet but will be convinced to find one afterwards. An interesting idea for a repeating quest. But of course, this would only make sense for creatures such as dogs and horses. 2 hours ago, Caveman 74 said: Player delivers pets sold by the mansion to various npc's who then need lessons. Selling creatures would not really suit a mansion, but only a dog/horse seller, etc. 2 hours ago, Caveman 74 said: As for the expanded building, I dislike other buildings that have too much space to be used, like in some castle mods there is sooo much space with one tiny area used. Avoid too much clutter, Wartimes has so much crap packed into the area there is no room left for sex, or not tripping over stuff, I continually think my poor pc's legs are continually bruised by running into table corners and such while traveling around. If we look at the space used by PCs, in practice you won't even visit some of the rooms. If we look at the use of space by NPCs other than PCs, then practically 80% of the rooms will be used. I haven't played Wartimes, and this is also my first time decorating something. However, I want there to be enough space, but also not too empty or too cluttered with objects. 1
killer905 Posted January 9 Author Posted January 9 57 minutes ago, Ve5per said: more gangbang and orgy, like parties in "sl confabulation"👨👩👦👦 We plan more FFC/FMC fun ❤️ 1
ixtheinterloper Posted January 9 Posted January 9 after some deliberation, i've come to propose that jarl elisif would be an ideal candidate for investor status in the mansion due to ticking a large number of boxes, including her wealth, connections, and not being the immediately obvious choice due to outward appearances, along with out-of-universe factors such as (without further modifications) being unable to be deposed during the civil war and being a comparative blank slate i could see it being handled in a few ways, with the two immediately springing to mind being that she was always secretly a slut for animals with torygg being her "beard" (what would the equivalent be for fucking animals? a "saddle"?) and her wanting to support those who indulge in her preferred form of fun, OR building off of the previously brainstormed "erikur as an investor" idea and have elisif learn of erikur's shady dealings and becoming more interested in the concept than she had originally anticipated it definitely needs some more time in the tank but i do think there's something here
killer905 Posted January 10 Author Posted January 10 48 minutes ago, ixtheinterloper said: after some deliberation, i've come to propose that jarl elisif would be an ideal candidate for investor status in the mansion due to ticking a large number of boxes, including her wealth, connections, and not being the immediately obvious choice due to outward appearances, along with out-of-universe factors such as (without further modifications) being unable to be deposed during the civil war and being a comparative blank slate i could see it being handled in a few ways, with the two immediately springing to mind being that she was always secretly a slut for animals with torygg being her "beard" (what would the equivalent be for fucking animals? a "saddle"?) and her wanting to support those who indulge in her preferred form of fun, OR building off of the previously brainstormed "erikur as an investor" idea and have elisif learn of erikur's shady dealings and becoming more interested in the concept than she had originally anticipated it definitely needs some more time in the tank but i do think there's something here I will wait to elaborate on your idea, but I can already say that practically every Jarl/Thane could fit here when talking about women as investors.
mastergundam7777 Posted January 10 Posted January 10 Huge fan of Animal Scholar and glad to see an old favourite getting second wind from you 2
killer905 Posted January 10 Author Posted January 10 6 hours ago, mastergundam7777 said: Huge fan of Animal Scholar and glad to see an old favourite getting second wind from you To tell the truth, this will be the fifth attempt to revive Animal Mansion
leking Posted January 13 Posted January 13 (edited) Very excited My suggestions: -Concerning tyrwin instead of having her as part of Animal mansion she could just recognise and interact with it if you have animal research. After a certain time in AR she could wear her mask to enter it "disguised. After all everybody inside is supposed to not be here in the first place. -Being able to choose what creature we want to recruit for the mansion . I suppose not every one is fond of insect. Being able to avoid them would be a plus. Some people love spiders other don't. And also maybe some user don't find animation good to their taste with this or that creature. - Make the process of different side quest begin smoother. For example some quest could start outside of animal mansion as a possibility. You are exploring a village and someone is approaching you seeking for a good "bitch" to help sell dogs. Same for horse or maybe you could ask directly the stable master to offer your help. So you don't have to always go back to the mansion to start something. You could also randomly fin a group of people gathered around dogs seller already and you offer your service. -In the original when you go back to the mansion after the first quest you find the owner being taken by her dog in a looped stage of an animation until you speak to her. I found it great cause it breaks the usual rythm of sexlab and give you the impression it could last way longer than you thought. What i mean is it would be way more alive if sometimes when you go back to the mansion you find employes in action with the dog on the main floor or the horse outside being in a looped sex animation (i suppose one between stage 3 to just before last one included) and you speak to them they answer in an arousing/moaning voice. "The girls just could not hold back anymore and hads to satiate their lust with the brave home dog/horse even if someone is around or near". I love the idea of the owner girl randomly getting pounded by her dog in the main bar room while everyone is enjoying a drink waiting for their private show. Also when you go to room where the show are supposed to happen you could have the same thing hapening seeing clients and employes already in looped action everywhere around you. Because otherwise it always feels you are the only one working or having fun and there are very few shows (only one at the same time ) -More personnal taste but i love strong language. Of course it is not the taste of everyone but it could be an option to establish in the mod if you like or not to be disrepected or not. Being treated like a submissive whore or not. It implies making different dialogues and comment for both version though. I guess it could be implemented in a smart way to ease the task maybe. -Usually this team use vanilla assets. I suppose making the mod compatible with moded better texture pack coming from other modders would be a plus. Everybody would have the texture that please their own taste. (Sorry i don't know how it works so i have no idea of the size of this task). - Clients complimenting employes and PC for being good whores/bitches. They could also recognise you outside of the mansion and have some dialogues/comments about the last time they saw you at the mansion. Edited January 13 by leking 2
killer905 Posted January 13 Author Posted January 13 (edited) 10 hours ago, leking said: -Concerning tyrwin instead of having her as part of Animal mansion she could just recognise and interact with it if you have animal research. After a certain time in AR she could wear her mask to enter it "disguised. After all everybody inside is supposed to not be here in the first place. Mhmmm, I think it would be necessary to explain why the PC works at Animal Mansion, and why the PC with Tirwin runs all over Tamriel looking for creatures when they are in Manion, right? A High Elf in a manion would be an unusual sight, and the customer might blab about it. It's possible, but it would need a good explanation. In order for Tirwin to visit the Mansion, she would have to not follow the PC. This is possible (I think), but it would be easier to place Tirwin in the Animal Mansion as a VIP and block the entrance for the Animal Research version of Tirwin. 10 hours ago, leking said: -Being able to choose what creature we want to recruit for the mansion . I suppose not every one is fond of insect. Being able to avoid them would be a plus. Some people love spiders other don't. And also maybe some user don't find animation good to their taste with this or that creature. I don't know which version of Manion it was, but there was an option to skip it, or simply the PC/NPC did not interact with the spider, for example. This will be taken into consideration. 10 hours ago, leking said: - Make the process of different side quest begin smoother. For example some quest could start outside of animal mansion as a possibility. You are exploring a village and someone is approaching you seeking for a good "bitch" to help sell dogs. Same for horse or maybe you could ask directly the stable master to offer your help. So you don't have to always go back to the mansion to start something. You could also randomly fin a group of people gathered around dogs seller already and you offer your service. That would make sense, but of course after completing the dog/horse quest. 10 hours ago, leking said: What i mean is it would be way more alive if sometimes when you go back to the mansion you find employes in action with the dog on the main floor or the horse outside being in a looped sex animation (i suppose one between stage 3 to just before last one included) and you speak to them they answer in an arousing/moaning voice. "The girls just could not hold back anymore and hads to satiate their lust with the brave home dog/horse even if someone is around or near". I love the idea of the owner girl randomly getting pounded by her dog in the main bar room while everyone is enjoying a drink waiting for their private show. Also when you go to room where the show are supposed to happen you could have the same thing hapening seeing clients and employes already in looped action everywhere around you. Because otherwise it always feels you are the only one working or having fun and there are very few shows (only one at the same time ) We plan to have our employees conduct public and private shows for customers. That is why, among other things, there will be about 8 additional (female) employees. Of course, some of them will feed the animals, do public/private shows, clean, cook, etc. In the original or AM+, Jala went to clients after training and did shows, but PC didn't see that as far as I remember. Because, in my opinion, two female characters (Thaena and Jala) are definitely not enough considering the number of creatures (at the end). It is important to remember that Mansion will not be doing shows 24/7, because they also need to rest. 10 hours ago, leking said: -More personnal taste but i love strong language. Of course it is not the taste of everyone but it could be an option to establish in the mod if you like or not to be disrepected or not. Being treated like a submissive whore or not. It implies making different dialogues and comment for both version though. I guess it could be implemented in a smart way to ease the task maybe. I think that due to the nature of the property, some people would actually call PCs or other NPCs names such as bitch, whore, slut, beast whore, etc. However, it might be worth adding a ‘strong language on/off’ option as a global value. 10 hours ago, leking said: -Usually this team use vanilla assets. I suppose making the mod compatible with moded better texture pack coming from other modders would be a plus. Everybody would have the texture that please their own taste. (Sorry i don't know how it works so i have no idea of the size of this task). The property itself will be in Vanilla assets, as will some of the furniture. However, even in the current version (not yet shown), it uses custom assets, e.g. for furniture, food and other items. If you want, just use texture replace mod, and the property itself will look different. You can see this in the screenshots here where i use texture repalcer mod: Customs assets: Spoiler 10 hours ago, leking said: - Clients complimenting employes and PC for being good whores/bitches. They could also recognise you outside of the mansion and have some dialogues/comments about the last time they saw you at the mansion. It's possible, but we have to be careful with this, because there will be voice files for every NPC in the game, and that means a LOT of files, so the mod will take up a lot of MB. So better not use Vanilia NPC too much. Edited January 13 by killer905 2
Wolfen09 Posted January 13 Posted January 13 (edited) reading through what some people have written i have a few suggestions of my own (idk how feasible it would be to implement things as i have no CK knowledge): Spriggans: I dont remember if the original had a spriggan quest Rieklings: And their boars Falmer: We got chaurus, but did the original give us the falmer too or the chaurus hunters? Atronarchs: I know theyre not really animals, but could be an interesting questline to pursue maybe involving the college or just winterhold Werewolves: Sounds like you already have an idea in mind, but wouldnt mind seeing the human become a character that sits around the bar as an employee until called upon Vampire Lord: Saw someone suggested a quest for the hell hounds, and you mentioned a vampire lord. similar to the werewolf, i believe this should be a character that hangs around in human form as an employee until called upon someone had made mention of selling animals to show participants, i like the idea but depends on how you implement it. If you just have an animal spawn in their house or home location from then on it would be fine maybe minus a horse or spider as they may be too large for say ysoldas house, or you make them follow the character around ala the dogs from that one lady in TES oblivion. Location: You may already have one in mind, and you said it would be its own world space possibly. While thats fine, my immersive rotted mind thinks that the entrance to the world space should be near a town otherwise whats the point of an inn being in the middle of nowhere, or make it a roadside inn, say like on the road to hammerfell or cyrodil from skyrim along the road for travelers, dont have to "show it" but maybe writing wise that would make a good explanation. Idk about permissions but maybe some integration with some of the more lore friendly monsters from Demonic creatures mod here on LL, if youre looking for more monsters. Ways to get around not having enough rooms for more creatures: Instead of expanding the inn time and time again when adding more montsers, maybe just keep the basic ones like dogs, wolves, trolls, horses, etc in the inn rooms and have the more exotic ones like chaurus, falmer, spiders, etc have to be "retrieved" or "called" as they require a more involved habitat and do a fade to black and spawn the creatures in. As far as investors go, maven and erikur are good starts, but dont forget the battleborns are up to shady stuff too, pretty much anyone involved in the thieves guild city stuff would be a good investor, endon the silversmith in markarth or the silver bloods, niranye in windhelm isnt really a good one as shes a common merchant, youd need a noble.... maybe writing wise, after say the first round of animal retrievals dog, wolf, horse, etc you need an investor to help expand and have to go convince one, then another round, another investor to convince, so on and so on. And each investor you convince unlocks people from that city or hold to show up for shows. Edited January 13 by Wolfen09
Khrusaor Posted January 13 Posted January 13 Quest idea: player hears a rumor that a town suffers from the attacks of the infuriated animal and wonders if she could pacify it. Upon the arrival player learns that the animal scares people away from the woods although there are no victims yet. After a bit of investigation, player discovers that the animal is controlled by the Spriggan that is angry with townsfolk for cutting down trees or something like that. The animal controlled by the Spriggan could turn out to be a goat, for example. A usually peaceful animal terrorizing townsfolk would be hilarious. Townsfolk ask player to deal with the Spriggan and you are left with a choice: to simply kill the creature or somehow persuade it to leave people alone. Perhaps by performing some kind of a ritual which includes having fun with it and the animal. Anyways, once the Spriggan has been dealt with the animal is free from it's control but it doesn't show any signs of agression towards the player so she decides to take it to the Mansion.
Gristle Posted January 13 Posted January 13 1 hour ago, Khrusaor said: Quest idea: player hears a rumor that a town suffers from the attacks of the infuriated animal and wonders if she could pacify it. Upon the arrival player learns that the animal scares people away from the woods although there are no victims yet. After a bit of investigation, player discovers that the animal is controlled by the Spriggan that is angry with townsfolk for cutting down trees or something like that. The animal controlled by the Spriggan could turn out to be a goat, for example. A usually peaceful animal terrorizing townsfolk would be hilarious. Townsfolk ask player to deal with the Spriggan and you are left with a choice: to simply kill the creature or somehow persuade it to leave people alone. Perhaps by performing some kind of a ritual which includes having fun with it and the animal. Anyways, once the Spriggan has been dealt with the animal is free from it's control but it doesn't show any signs of agression towards the player so she decides to take it to the Mansion. Towns seeking help from "animal experts" is a good theme. Riften could be overrun by skeevers. Falmer could be raiding Whiterun's outlying farms and kidnapping women. Dawnstar could be dealing with an angry giant. Bears could be threatening townsfolk in Ivarstead. Also, less violent missions. A Jarl could want help finding the best breeding stallion. A mage could want freshly collected spider eggs. 4
killer905 Posted January 13 Author Posted January 13 2 hours ago, Wolfen09 said: Spriggans: I dont remember if the original had a spriggan quest Rieklings: And their boars Falmer: We got chaurus, but did the original give us the falmer too or the chaurus hunters? Atronarchs: I know theyre not really animals, but could be an interesting questline to pursue maybe involving the college or just winterhold Werewolves: Sounds like you already have an idea in mind, but wouldnt mind seeing the human become a character that sits around the bar as an employee until called upon Vampire Lord: Saw someone suggested a quest for the hell hounds, and you mentioned a vampire lord. similar to the werewolf, i believe this should be a character that hangs around in human form as an employee until called upon Spriggans weren't, but you could make it so that Spriggan came to the Mansion himself or there was a mini cave next to the Mansion, but the entrance was collapsed. Rieklings and Boars would rather be a repeatable quest than creatures to acquire for the Mansion. Falmer and Chaurus Hunters were not obtainable, but you could make it a single quest involving Falmer, Chaurus Hunters, and Chaurs. Atronarchs: They also appear in the original, but as a repeatable quest in the College of Winterhold. We could add a mage who summons Atronarchs for the purposes of demonstrations for the Mansion. Werewolves: The werewolf will be available for hire along with his employee, who is his wife. Of course, this does not mean that a client cannot come in human form to satisfy his lust in werewolf form. Vampire Lord: Similar to the above, but only as a client. He comes to the mansion to satisfy the lust of his Death Hound, which he summons. At the end of the quest, the PC may suggest staying at the Mansion to be part of the creatures for shows. 3 hours ago, Wolfen09 said: someone had made mention of selling animals to show participants, i like the idea but depends on how you implement it. If you just have an animal spawn in their house or home location from then on it would be fine maybe minus a horse or spider as they may be too large for say ysoldas house, or you make them follow the character around ala the dogs from that one lady in TES oblivion. Selling animals through Mansion does not make sense to me, and only Mansion can recommend a suitable dog/horse seller for this purpose. In short, Mansion will drive sales, and dog/horse sellers will recommend Mansion as a place to learn. I haven't played TES Oblivion, so I don't know about that. If you find and provide the source, I'd be happy to learn more. 3 hours ago, Wolfen09 said: Location: You may already have one in mind, and you said it would be its own world space possibly. While thats fine, my immersive rotted mind thinks that the entrance to the world space should be near a town otherwise whats the point of an inn being in the middle of nowhere, or make it a roadside inn, say like on the road to hammerfell or cyrodil from skyrim along the road for travelers, dont have to "show it" but maybe writing wise that would make a good explanation. The entrance itself should be in the Falkreath area. The reason why it should be in a separate wordpspce is simple: the mansion itself will be three-quarters larger than the original version. I would not use the term ‘inn’ for the mansion itself, but rather that it was run by Thaena's grandmother in its heyday and her mother could not manage the mansion because she did not have ‘that something (a knack for business)’. Thaena inherited the mansion and wanted to restore it to its former glory as a ‘place of rest for jarls and high-ranking individuals’. Even they needed a few days of peace from managing the city, etc. The mansion itself could have been forgotten in history, and the entrance ‘forgotten’. 3 hours ago, Wolfen09 said: Idk about permissions but maybe some integration with some of the more lore friendly monsters from Demonic creatures mod here on LL, if youre looking for more monsters. As a patch, it's fine, but not as part of Animal Mansion. Because I don't see permission to use the creatures for my mod. 3 hours ago, Wolfen09 said: Ways to get around not having enough rooms for more creatures: Instead of expanding the inn time and time again when adding more montsers, maybe just keep the basic ones like dogs, wolves, trolls, horses, etc in the inn rooms and have the more exotic ones like chaurus, falmer, spiders, etc have to be "retrieved" or "called" as they require a more involved habitat and do a fade to black and spawn the creatures in. Since we will be creating as Wordspace, the creatures will be outside the mansion (at night or when it rains in the cave), creatures that like darkness will always be in the cave. Of course, because of this, some of the creatures will be available in Private Shows inside the mansion, and some in the cave for obvious reasons. In short, creatures will be in a cave, which is more natural for them than an underground room. 3 hours ago, Wolfen09 said: As far as investors go, maven and erikur are good starts, but dont forget the battleborns are up to shady stuff too, pretty much anyone involved in the thieves guild city stuff would be a good investor, endon the silversmith in markarth or the silver bloods, niranye in windhelm isnt really a good one as shes a common merchant, youd need a noble.... maybe writing wise, after say the first round of animal retrievals dog, wolf, horse, etc you need an investor to help expand and have to go convince one, then another round, another investor to convince, so on and so on. And each investor you convince unlocks people from that city or hold to show up for shows. For me, everyone associated with the thieves' guild is too obvious as an Investor, but I don't deny their possible use in this regard. However, I would prefer someone less obvious, such as Bryling, Pantea Atia, Olfina Gray-Mane, or Nivenor. The idea that you need to find an investor is fine, and customers from these Holds may also appear after unlocking. But there are probably not enough wealthy people to be investors like in Winterhold, Dawnstar or Morthal.
Wolfen09 Posted January 13 Posted January 13 12 minutes ago, killer905 said: Spriggans weren't, but you could make it so that Spriggan came to the Mansion himself or there was a mini cave next to the Mansion, but the entrance was collapsed. Rieklings and Boars would rather be a repeatable quest than creatures to acquire for the Mansion. Falmer and Chaurus Hunters were not obtainable, but you could make it a single quest involving Falmer, Chaurus Hunters, and Chaurs. Atronarchs: They also appear in the original, but as a repeatable quest in the College of Winterhold. We could add a mage who summons Atronarchs for the purposes of demonstrations for the Mansion. Werewolves: The werewolf will be available for hire along with his employee, who is his wife. Of course, this does not mean that a client cannot come in human form to satisfy his lust in werewolf form. Vampire Lord: Similar to the above, but only as a client. He comes to the mansion to satisfy the lust of his Death Hound, which he summons. At the end of the quest, the PC may suggest staying at the Mansion to be part of the creatures for shows. Selling animals through Mansion does not make sense to me, and only Mansion can recommend a suitable dog/horse seller for this purpose. In short, Mansion will drive sales, and dog/horse sellers will recommend Mansion as a place to learn. I haven't played TES Oblivion, so I don't know about that. If you find and provide the source, I'd be happy to learn more. The entrance itself should be in the Falkreath area. The reason why it should be in a separate wordpspce is simple: the mansion itself will be three-quarters larger than the original version. I would not use the term ‘inn’ for the mansion itself, but rather that it was run by Thaena's grandmother in its heyday and her mother could not manage the mansion because she did not have ‘that something (a knack for business)’. Thaena inherited the mansion and wanted to restore it to its former glory as a ‘place of rest for jarls and high-ranking individuals’. Even they needed a few days of peace from managing the city, etc. The mansion itself could have been forgotten in history, and the entrance ‘forgotten’. As a patch, it's fine, but not as part of Animal Mansion. Because I don't see permission to use the creatures for my mod. Since we will be creating as Wordspace, the creatures will be outside the mansion (at night or when it rains in the cave), creatures that like darkness will always be in the cave. Of course, because of this, some of the creatures will be available in Private Shows inside the mansion, and some in the cave for obvious reasons. In short, creatures will be in a cave, which is more natural for them than an underground room. For me, everyone associated with the thieves' guild is too obvious as an Investor, but I don't deny their possible use in this regard. However, I would prefer someone less obvious, such as Bryling, Pantea Atia, Olfina Gray-Mane, or Nivenor. The idea that you need to find an investor is fine, and customers from these Holds may also appear after unlocking. But there are probably not enough wealthy people to be investors like in Winterhold, Dawnstar or Morthal. fair enough, heres the info on the dog woman. she has a bunch (4 i think?) follow her around town https://en.uesp.net/wiki/Oblivion:Rena_Bruiant
killer905 Posted January 13 Author Posted January 13 37 minutes ago, Wolfen09 said: fair enough, heres the info on the dog woman. she has a bunch (4 i think?) follow her around town https://en.uesp.net/wiki/Oblivion:Rena_Bruiant thanks
Gristle Posted January 14 Posted January 14 22 hours ago, leking said: -More personnal taste but i love strong language. Of course it is not the taste of everyone but it could be an option to establish in the mod if you like or not to be disrepected or not. Being treated like a submissive whore or not. It implies making different dialogues and comment for both version though. I guess it could be implemented in a smart way to ease the task maybe. Turning strong language on and off -- whether through an MCM or dialogue choices -- sounds fine, but that's going to create a lot of alternative dialogue, and increase voice file sizes. It might make sense to use Skyrim's voice types for this (many of which are really personality types). For example, a MaleBrute would use strong language, but a MaleCoward would not. This would reflect the different characters' personalities better, while not increasing voice file size. Ideally, the player would have some control over this -- for example, by choosing who to invite to the manor, to shows, and to private events.
Gristle Posted January 14 Posted January 14 22 hours ago, leking said: Also when you go to room where the show are supposed to happen you could have the same thing hapening seeing clients and employes already in looped action everywhere around you. There's an animation problem here. You can't run an animation in a cell that's not loaded. So, no Sexlab animation can start until your PC enters the cell. Also, because of the normal Sexlab delay, it's hard to "walk in on" someone having sex unless they are placed very far away from the entrance to the cell. 2
leking Posted January 15 Posted January 15 (edited) 22 hours ago, Gristle said: There's an animation problem here. You can't run an animation in a cell that's not loaded. So, no Sexlab animation can start until your PC enters the cell. Also, because of the normal Sexlab delay, it's hard to "walk in on" someone having sex unless they are placed very far away from the entrance to the cell. Then i guess if the animation start when the pc is entering the cell will be enough. Out opf curiosity Is it possible to choose the stahe though ? -For the strong language: it could be fun to be able to encourage male cowards to speak more like a dominant one and use strong language through dialogue also. But i guess an mcm option that would turn them automatically on the dominant/strong language type when they enter the mansion would be good. Or making an option where you can chose what type of client visit the place more often. Edited January 15 by leking
r34charmander Posted January 15 Posted January 15 I was just looking at the 4th one and was disappointed it was cut so short, I really love this mod I hope you succeed, best of luck.
killer905 Posted January 15 Author Posted January 15 11 hours ago, r34charmander said: I was just looking at the 4th one and was disappointed it was cut so short, I really love this mod I hope you succeed, best of luck. Version 4 was written from scratch, so as far as I remember, the result was only two tasks. 2
killer905 Posted January 20 Author Posted January 20 I spent the last few days searching for the right assets and on Nevmeash. Kitchen: Spoiler Dinner area: Spoiler Public Show Area: Spoiler Fast travel(?) The idea is that instead of going outside, you use this feature to go to a place instead of having an additional loading screen. Spoiler Doggo: Spoiler Technically, the ground floor of the mansion is complete. Only a few minor decorative elements are missing. This is a good time to suggest changes, because later on, removal or changes will be difficult due to the upper floor of the mansion. 6
Gristle Posted January 21 Posted January 21 21 hours ago, killer905 said: I spent the last few days searching for the right assets and on Nevmeash. Kitchen: Hide contents Dinner area: Hide contents Public Show Area: Hide contents Fast travel(?) The idea is that instead of going outside, you use this feature to go to a place instead of having an additional loading screen. Hide contents Doggo: Reveal hidden contents Technically, the ground floor of the mansion is complete. Only a few minor decorative elements are missing. This is a good time to suggest changes, because later on, removal or changes will be difficult due to the upper floor of the mansion. The rooms look great. I really like the new rugs. The food items are great too. And the overall decoration style is good. Plenty to look at, but not too cluttered. I also really like the idea of the carriage. The model looks good and anything that removes loading screens is a good idea.
killer905 Posted January 21 Author Posted January 21 (edited) 1 hour ago, Gristle said: The rooms look great. I really like the new rugs. The food items are great too. And the overall decoration style is good. Plenty to look at, but not too cluttered. I also really like the idea of the carriage. The model looks good and anything that removes loading screens is a good idea. The carpets are vanilla, but they probably look different due to a replacer mod. According to Ck, it's Rug02.nif The carrage actually are from loading screens, but currently, after clicking on the carriage, it's ‘Forced Greet’ dialogue line and only after clicking on it do I have the options I added. Edited January 21 by killer905
leking Posted January 22 Posted January 22 (edited) i suppose a lot of npc present in the room are generic npcs. Same recomendation for them than the other assets. They need to be automatically compatible with any replacer outfit hair body face etc to not nesseciting a separate patch. But i am sure you got the idea. speaking about decoration here is some idea: PS BOSS made a lot of statue and magic stone replacer with nude girl and futa. He also made some mini version that can be crafted and serve as decoration on furniture. Here is a statuette version PsBoss's Statuettes at Skyrim Special Edition Nexus - Mods and Community i guess his recent statue creation could be used as well minimized or not they are very beautifull Imagine something like that outside in the garden or near some animals area. Also TRX TRIXSTER made some futa and nude girl statues that could match as well. It would be nice also to be able to fully customize every outfit of npc working for the mansion. I would love to see my girls going around with darkwood buttplug and nemy's kinky collar around the neck. Edited January 22 by leking
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