Raven 54 Posted January 22 Posted January 22 (edited) On 1/13/2026 at 8:06 AM, killer905 said: I don't know which version of Manion it was, but there was an option to skip it, or simply the PC/NPC did not interact with the spider, for example. This will be taken into consideration. Animal Mansion plus allows one to skip insects, they are asked "are there any animals you would not want to have sex with" a list generates with "no insects" in the dialogue. Edited January 22 by Caveman 74
Raven 54 Posted January 22 Posted January 22 (edited) On 1/13/2026 at 9:02 AM, Wolfen09 said: We got chaurus, but did the original give us the falmer too or the chaurus hunters? On 1/13/2026 at 9:02 AM, Wolfen09 said: Werewolves: Sounds like you already have an idea in mind, but wouldnt mind seeing the human become a character that sits around the bar as an employee until called upon Animal Mansion plus has a bit where one travels to Rorikstead to meet a girl who wants to be enslaved by some friendly Falmer who have the Chaurus to gift to the Manse. So the player takes her to the cave and meets the Falmer, sex insues with the Falmer, then the Chaurus. Also a large part in the Companions guild hall with a contest, and after some WW action, then the two brothers come to the manse and get WW action with the player during entertain a customer phase, it happens privately in the basement room so regular customers don't get freaked out. Give it a try.... Edited January 22 by Caveman 74
Raven 54 Posted January 22 Posted January 22 On 1/13/2026 at 11:44 AM, Gristle said: . Dawnstar could be dealing with an angry giant. There is a troll right next to Dawnstar.
killer905 Posted January 23 Author Posted January 23 9 hours ago, leking said: i suppose a lot of npc present in the room are generic npcs. Same recomendation for them than the other assets. They need to be automatically compatible with any replacer outfit hair body face etc to not nesseciting a separate patch. The NPCs present in the room are placeholders. Ultimately, they will have minimally unique hair. Knowing how many body types and variants there are, vanilla bodies will be used. 10 hours ago, leking said: speaking about decoration here is some idea: PS BOSS made a lot of statue and magic stone replacer with nude girl and futa. He also made some mini version that can be crafted and serve as decoration on furniture. Here is a statuette version PsBoss's Statuettes at Skyrim Special Edition Nexus - Mods and Community i guess his recent statue creation could be used as well minimized or not they are very beautifull It would be fine as decoration, and we could even have one of the employees secretly praying to Nocturnal or another Daedric Prince, for example. However, the Nexus Mod page states: ‘Asset use permission: You are not permitted to use assets from this file under any circumstances.’ Therefore, we cannot use it. 10 hours ago, leking said: Also TRX TRIXSTER made some futa and nude girl statues that could match as well. I not see any link for this. 10 hours ago, leking said: It would be nice also to be able to fully customize every outfit of npc working for the mansion. I would love to see my girls going around with darkwood buttplug and nemy's kinky collar around the neck. These suggestions are just ‘personal preferences’; I wouldn't use them myself, but can always make a suitable patch.
killer905 Posted January 23 Author Posted January 23 11 hours ago, Caveman 74 said: Animal Mansion plus allows one to skip insects, they are asked "are there any animals you would not want to have sex with" a list generates with "no insects" in the dialogue. We will probably add this feature. 2
eflat01 Posted January 23 Posted January 23 (edited) On 1/13/2026 at 12:44 PM, Gristle said: Towns seeking help from "animal experts" is a good theme. Riften could be overrun by skeevers. Falmer could be raiding Whiterun's outlying farms and kidnapping women. Dawnstar could be dealing with an angry giant. Bears could be threatening townsfolk in Ivarstead. Also, less violent missions. A Jarl could want help finding the best breeding stallion. A mage could want freshly collected spider eggs. I really like this idea, Bears are right up Ivarstead's (Temba's) alley per say, I'd likely suggest Falmer be more of a Markart hold issue? Whiterun - Jarl or even just the stable maybe - related to horses. Giants based upon those farmer's you sometime see walking along the road delivering them cows (or is that from a mod I have?). Riften definitely breeds Skeever Pie for the Skeever. Does remind me though and this has nothing to do with anything here : JK's Skyrim places XJKEncSkeeverDUPLICATE001 which is a scaled down skeever named Rat in the street of the grey quarter. If I turn on the auto for NPCs in SexLab Aroused Creatures that horny little MF will rape every woman just walking by, one after another. (They really do have a skeever issue there.) 😂 Edited January 23 by eflat01
Donuts4me Posted January 23 Posted January 23 4 hours ago, eflat01 said: Giants based upon those farmer's you sometime see walking along the road delivering them cows (or is that from a mod I have?). I'm pretty sure they are vanilla. I haven't seen one of those in a long time. But I remember those cows with the blue paint on them and the farmers having normal voiced dialogue.
killer905 Posted January 26 Author Posted January 26 On 1/23/2026 at 5:50 PM, eflat01 said: Giants based upon those farmer's you sometime see walking along the road delivering them cows (or is that from a mod I have?). On 1/23/2026 at 10:01 PM, Donuts4me said: I'm pretty sure they are vanilla. I haven't seen one of those in a long time. But I remember those cows with the blue paint on them and the farmers having normal voiced dialogue. I confirm donuts4me's words. It's in vanilla :3
killer905 Posted January 26 Author Posted January 26 Just a quick update. The ground floor of the mansion is finished (a few small elements are missing), but work on the upper floor of the mansion is about to begin. 6
eflat01 Posted January 27 Posted January 27 (edited) On 1/23/2026 at 4:01 PM, Donuts4me said: I'm pretty sure they are vanilla. I haven't seen one of those in a long time. But I remember those cows with the blue paint on them and the farmers having normal voiced dialogue. I thought so, and thinking along the lines of some farmer or maybe a group of farmers got together and contacted the mansion to appease some giants at a camp so they do not have to deliver a cow to them this month or something like that. (could make the task random and radiant thereafter) Edited January 27 by eflat01 2
killer905 Posted January 28 Author Posted January 28 9 hours ago, eflat01 said: I thought so, and thinking along the lines of some farmer or maybe a group of farmers got together and contacted the mansion to appease some giants at a camp so they do not have to deliver a cow to them this month or something like that. (could make the task random and radiant thereafter) Sounds like idea for Mammoth and Giant side quest :3 Noted.
killer905 Posted January 29 Author Posted January 29 Attention! I am aware of the lighting issues and certain shortcomings, but this is to show “how” Mansion may look at the beginning and in further quests. This is also a good time for suggestions! Start of Mansion: https://drive.google.com/file/d/1u3I0ZPaIvjiLprSgcFMdzxFfOfBuvWML/view?usp=sharing After further quests in Mansion: https://drive.google.com/file/d/1yKyuIYsDUMoG5cGzHfJFDRKm3rHNipEm/view?usp=sharing 3
leking Posted January 29 Posted January 29 6 hours ago, killer905 said: Attention! I am aware of the lighting issues and certain shortcomings, but this is to show “how” Mansion may look at the beginning and in further quests. This is also a good time for suggestions! Start of Mansion: https://drive.google.com/file/d/1u3I0ZPaIvjiLprSgcFMdzxFfOfBuvWML/view?usp=sharing After further quests in Mansion: https://drive.google.com/file/d/1yKyuIYsDUMoG5cGzHfJFDRKm3rHNipEm/view?usp=sharing -I see that a lot of room have space and no furniture in the center to leave space for "action" which is great. -You are showing an empty painting at some point. I think a lot of wall should have empty painting where you could choose what picture would be displayed on it by clicking on it to open a small menu (like slave tats for exemple). The mod could have it's own picture pool which you can choose from but then other modders could make small additional mod that would bring more pictures. Like this it would help users redesign a little the mansion according to their taste. I find the contour of the painting very wide though. It would benefit from being narrower. Leaving more space for the picture. -On the same principle we could have outside or inside (depending the space etc) some base plate where you could choose to display a statue chosen from a list in a menu. The mod would have the basic statue of the base game (sanguine meridia etc) as displayed in the game (so replacer version would also replace those ones). Other creator could also bring new statue to add to the list in the menu to bring again even more customization. -In some places it would be nice to have the option to make a girl be always there in action with any creature already available in the mansion. And also be able to choose which animation pool she would use or at least choose a tag. Exemple "here i want this girl always with this creature type playing this , or this animation (or only this tag) ". maybe create a generic npc with let's say 5 version to fulfill those decorative task. 1
Wolfen09 Posted January 29 Posted January 29 (edited) idk what extra mod resources you have but theres a few good open permission ones out there on nexus, this one has a few animal statues and trinkets as well as a bunch of stuff found in the witcher 3. also, i noticed in the tour video some pots that were lying down on their side much like objects with physics do in these games. Id recommend using static objects instead as nobody really goes around collecting that stuff (and if they do, they dont do it in mods like these), and it would probably help with load demand (not sure how it exactly works). Also suggestion for a grumpy janitor character, cause someone has to clean up after the animals and patrons lol https://www.nexusmods.com/skyrimspecialedition/mods/137706 Edited January 29 by Wolfen09 2
killer905 Posted January 30 Author Posted January 30 11 hours ago, leking said: -I see that a lot of room have space and no furniture in the center to leave space for "action" which is great. I didn't want to put too much furniture/objects in the middle because it's not a resort. I wanted to leave some space for certain activities, but they will be concentrated in the Public Show Area and Private Show Area, but that doesn't mean that a guest won't want a show in their room (guest room). VIPs will obviously want it in their room instead of the private or public show area. There are two versions of the staff rooms, but I also left space for possible activities between staff members. (Something more than just cuddling) 11 hours ago, leking said: -You are showing an empty painting at some point. I think a lot of wall should have empty painting where you could choose what picture would be displayed on it by clicking on it to open a small menu (like slave tats for exemple). The mod could have it's own picture pool which you can choose from but then other modders could make small additional mod that would bring more pictures. Like this it would help users redesign a little the mansion according to their taste. I find the contour of the painting very wide though. It would benefit from being narrower. Leaving more space for the picture. The empty painting is supposed to have a specific purpose, but the goal is to have more paintings showing employees with animals. I remember one mod that allowed you to place a painting from a specific pool on a given wall, but I don't remember it working the way you suggest. For example, you could create a pool: Creatures, employees with animals, solo employees (naked). But there would still be a specific set of images on only one wall, and a different set on another. I agree with you about the width of the frame. However, I would have to look for another painting resource or modify the current one. 11 hours ago, leking said: -On the same principle we could have outside or inside (depending the space etc) some base plate where you could choose to display a statue chosen from a list in a menu. The mod would have the basic statue of the base game (sanguine meridia etc) as displayed in the game (so replacer version would also replace those ones). Other creator could also bring new statue to add to the list in the menu to bring again even more customization. I am not convinced that statues, shrines, or sculptures are necessary in this mod. Something to consider. 12 hours ago, leking said: -In some places it would be nice to have the option to make a girl be always there in action with any creature already available in the mansion. And also be able to choose which animation pool she would use or at least choose a tag. Exemple "here i want this girl always with this creature type playing this , or this animation (or only this tag) ". maybe create a generic npc with let's say 5 version to fulfill those decorative task. I admit that I don't know if that would be possible. But I know that if the mod wants to run, for example, Billyy Canine Missionary, but it doesn't detect it/is disabled, it will run the standard set so that the show can go on. This is used in Animal Research and Balazar.
killer905 Posted January 30 Author Posted January 30 10 hours ago, Wolfen09 said: idk what extra mod resources you have but theres a few good open permission ones out there on nexus, this one has a few animal statues and trinkets as well as a bunch of stuff found in the witcher 3. I used this resource. Admittedly, only a few elements, because the rest don't seem to fit Skyrim, but they can always be added later. 10 hours ago, Wolfen09 said: also, i noticed in the tour video some pots that were lying down on their side much like objects with physics do in these games. Id recommend using static objects instead as nobody really goes around collecting that stuff (and if they do, they dont do it in mods like these), and it would probably help with load demand (not sure how it exactly works). Only a small part of the estate is subject to physics, because the food on the tables and half of the kitchen are static, meaning they are not subject to physics. 10 hours ago, Wolfen09 said: Also suggestion for a grumpy janitor character, cause someone has to clean up after the animals and patrons lol Mrs. Norris too?
killer905 Posted January 31 Author Posted January 31 2 hours ago, flatearthertom3 said: Images of the new mansion look great! I recommend watching the video available a few posts above on page 4. It shows a more final version.
flatearthertom3 Posted January 31 Posted January 31 1 hour ago, killer905 said: I recommend watching the video available a few posts above on page 4. It shows a more final version. I somehow missed those. It looks great, lived in, no weirdly empty spaces. I'm no authority on level design but it looks like there was quite a bit of effort put into adding detail.
Evilhomer Posted January 31 Posted January 31 Not sure if anyone else has mentioned this but the random training missions in the old mod were a little annoying to choose, once you've done them a few times. The same few would come up a lot and it just became tedious to spam the dialogue over and over to get a mission that you wanted. Perhaps it could be changed so you could just choose from a list?, or if you wanted to keep it random, maybe put missions that you refuse on a cooldown so they don't come up again for a while. Obviously the main point of the mod is player involvement in the action, but are there any plans to add any management choices to the business?. Perhaps different girls could have preferences for different animals and it would affect how much they earn, or even add experience the more sex they have and that affects payment etc. Or you could even send them out to do the offsite training and their experience affects the chances of success.
killer905 Posted January 31 Author Posted January 31 5 hours ago, flatearthertom3 said: I somehow missed those. It looks great, lived in, no weirdly empty spaces. I'm no authority on level design but it looks like there was quite a bit of effort put into adding detail. If you look at the table, you will see several items of food, a plate, a mug, a knife, and a fork. However, I found a resource that allowed me to place one item instead of seven others to achieve the same effect.
killer905 Posted January 31 Author Posted January 31 1 hour ago, Evilhomer said: Not sure if anyone else has mentioned this but the random training missions in the old mod were a little annoying to choose, once you've done them a few times. The same few would come up a lot and it just became tedious to spam the dialogue over and over to get a mission that you wanted. Perhaps it could be changed so you could just choose from a list?, or if you wanted to keep it random, maybe put missions that you refuse on a cooldown so they don't come up again for a while. The randomness of training quests was indeed annoying because (as you wrote) the same quests were constantly being activated, e.g., six times in a row. We would like to keep the randomness, but we could give you the option to choose which training task you want. But I came up with something like a wall board or a book with assignments. Technically, Thaena “doesn't have to” give them, and PCs or NPCs (employees capable of fighting) could take these assignments. 1 hour ago, Evilhomer said: Obviously the main point of the mod is player involvement in the action, but are there any plans to add any management choices to the business?. Perhaps different girls could have preferences for different animals and it would affect how much they earn, or even add experience the more sex they have and that affects payment etc. Or you could even send them out to do the offsite training and their experience affects the chances of success. We are not planning this (at this moment) because it was not in the original, and some players are not fans of this “financial management or employee training.” Anyway, Thaena is in Mansion (no matter what, at the moment), so she takes care of the finances, and the PC is the one operating outside the Mansion itself, but that doesn't rule out the possibility of sending an employee, “but” it wouldn't be possible to send everyone, because combat skills would be necessary if an employee had to go to Riften from Falkreath or to Solitude. Otherwise, under normal circumstances, she could die, and we don't want that, right? 1
flatearthertom3 Posted February 1 Posted February 1 12 hours ago, killer905 said: If you look at the table, you will see several items of food, a plate, a mug, a knife, and a fork. However, I found a resource that allowed me to place one item instead of seven others to achieve the same effect. that actually sounds really useful, I was actually wondering how long it takes to place so many things different things in every room. I'm guessing it's still pretty time consuming making large places like these but at least maybe a bit more manageable.
killer905 Posted February 1 Author Posted February 1 14 minutes ago, flatearthertom3 said: that actually sounds really useful, I was actually wondering how long it takes to place so many things different things in every room. I'm guessing it's still pretty time consuming making large places like these but at least maybe a bit more manageable. It depends on how detailed you want to decorate the room/entire house. It took me about an hour to decorate the staff room, and about two hours to decorate PC and Thaena's room, because they are larger and needed more elements to fill them up.
flatearthertom3 Posted February 1 Posted February 1 (edited) 2 hours ago, killer905 said: It depends on how detailed you want to decorate the room/entire house. It took me about an hour to decorate the staff room, and about two hours to decorate PC and Thaena's room, because they are larger and needed more elements to fill them up. I see. I'd love to try my hand at something small at some point. I bet it takes a lot longer than a couple of hours to decorate when you are just starting out Do you have any tutorials you'd recommend? Edited February 1 by flatearthertom3
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