Guest Jenova23 Posted January 23, 2014 Posted January 23, 2014 View File Description: This mod should make all compatible SkyMoMod V12 creatures work with SexLab, basically all I did was add penises to most of the creatures and add them to there appropriate vanilla creature race. Note: This does not work well with SexLab Nude Creatures since it replaces the creature mesh during sex hopefully a patch is created in the future. Note: Only works with full version I haven't tested it out with anything else. :Note: Monsters pics not listed appreciated. Requirements: SexLab Animation Framework Bestiality Extras from Gone Dawnguard DLC (there is also a non-dawnguard version, but you will miss the dawnguard creatures) Skymomod Defeat 4.2.1 Pics ??? (Penis not included) Arch Demon (Penis included) Daedric Prince (Penis not included) ??? (???) Issues All SkyMoMod creatures will have erections. Questions and Answers Will you make any another creature mod or different version? No I will only work on the full version Submitter Guest Submitted 01/22/2014 Category WIP / Beta Requires Skymomod, Sexlab, Beastiality Extras, Dawnguard Special Edition Compatible
Salovas Posted January 23, 2014 Posted January 23, 2014 Nice! I'm about to check this out. Any interest in doing this with Immersive Creatures?
anolbee Posted January 23, 2014 Posted January 23, 2014 Fantastic! Could you make this thing to Immersive Creatures? They need dicks, too. And If you good at making bonus, please add things for some vanilla creatures (Elk, Mammoth, Skeever, Cow, Goat, Horker, Mudcrab, Fox) Well they don't have animations now, but someone would make them in the future?
Guest Jenova23 Posted January 23, 2014 Posted January 23, 2014 Nice! I'm about to check this out. Any interest in doing this with Immersive Creatures? Probably not this mod took a really long to make and I don't use Immersive Creatures although it was really easy to make all you really need to do is add the creature to the correct vanilla race to get it to work with Sexlab and change the mesh's race so it shows up. Fantastic! Could you make this thing to Immersive Creatures? They need dicks, too. And If you good at making bonus, please add things for some vanilla creatures (Elk, Mammoth, Skeever, Cow, Goat, Horker, Mudcrab, Fox) Well they don't have animations now, but someone would make them in the future? Once the animation comes out I will otherwise I don't see the point. Also let me know how it works took a good amount of hours to make.
Groovtama Posted January 23, 2014 Posted January 23, 2014 Curse you now I have a reason to merge the fixes from the Nexus Momod with the lost stuff of v12^^ (was always to lazy) Great job^^
Guest Posted January 23, 2014 Posted January 23, 2014 how is that working with the nexus version of momod?
Ashra XIII Posted January 23, 2014 Posted January 23, 2014 Okay so I've never heard of Skyrim Monster Mod until I saw this thread. In fact, I had to look up that this was the meaning of 'SkyMoMod' because yeah, I had no clue. So this mod adds penises to all these monsters, but do they also have animations of some sort? I assume that's kinda the point... they animate because these monsters use the skeletons of vanilla races, but just lacked the equipment, but I'd like to know for sure before I do any downloading.
gooser Posted January 23, 2014 Posted January 23, 2014 Why is Defeat a requirement? Can you provide creature screenshots, so we don't have to wack our installs to see what they look like? I'm using Immersive creatures with SL Nude Creatures and pretty happy. I'm pretty sure you can use both SkyMoMod + IM together, but I want to know what I'm giving up first. Thanks
Guest Jenova23 Posted January 23, 2014 Posted January 23, 2014 Why is Defeat a requirement? Can you provide creature screenshots, so we don't have to wack our installs to see what they look like? I'm using Immersive creatures with SL Nude Creatures and pretty happy. I'm pretty sure you can use both SkyMoMod + IM together, but I want to know what I'm giving up first. Thanks Click on the the on the SkyMoMod link to see what the creatures look like unless you mean during sex the only reason I put defeat up there is so the creatures will have sex with you or any other npc. Okay so I've never heard of Skyrim Monster Mod until I saw this thread. In fact, I had to look up that this was the meaning of 'SkyMoMod' because yeah, I had no clue. So this mod adds penises to all these monsters, but do they also have animations of some sort? I assume that's kinda the point... they animate because these monsters use the skeletons of vanilla races, but just lacked the equipment, but I'd like to know for sure before I do any downloading. I provided the link for the animations click on the requirement links. how is that working with the nexus version of momod? This only works with the full version I would have to redo the mod again which I don't want to do.
LaEspada Posted January 23, 2014 Posted January 23, 2014 Hehe Giving me a reason to reinstall SkyMoMod again. My only issue with it is the extreme amount of HP most of the monsters have. It'd be nice to have someone do like a SkyRe Patch for SkyMoMod to fix some of those stats so it doesn't take 30 straight seconds hacking at a skeleton or minotaur to kill it.
minimalsurge Posted January 23, 2014 Posted January 23, 2014 So I saw this on the front page downloads, went ahead and got MoMod for the first time to try it out, and I just gotta say; Wow. I mean, a lot of the creatures are still curiously missing erections; from what I could tell (after a marathon player.placeatme) checking all the creatures, only the Falmer came up with their bits. Curiously enough, they were the only ones also not effected by sexlab defeat, and killed me each time I tried to lure them in to test the animations. As for the creatures that use the 'races' of vanilla monsters; Such as the trolls, gargoyles, various humanoids, ect; it works great. Hellhounds, gryphons, oh my! Very nice, but again they seem to be missing their bits. It's likely something on my end since others seem to have it work fine so I'll be troubleshooting and tinkering with it more, but a lot of fun regardless. And yes, many of those beasties have ohgodsomuch health. Peeking in TES5; I notice many of the monsters such as the dragons, dremora, and a few others are pulled and placed in world from a set level preset (12/21/30/ect) while others are set to player level. It has the weird effect of possibly throwing a highlevel mob into a group of weak mooks, and I can't figure out why; does it round up when considering what set-leveled monster to drop? Either way, very nice man.
FwuffyMouse Posted January 23, 2014 Posted January 23, 2014 whelp, i didn't know about SkyMoMod until now, but i wouldn't have installed if for lack of sexlab compatibility. im just that deep into this shit i guess. though, i might not have installed it before either, considering how much i like the vanilla monsters already. heh, its going in my mod-list now though, damn if it doesn't turn out to be a huge hassle in the end. that's modding for you though!
Guest Posted January 23, 2014 Posted January 23, 2014 god point is a loot of new creatures working. bad side is without nude creatures the vanilia creatures missing there bones. is there a way around replacing the defoult race by adding animations to the momod races? maybe loose files? as example in the mesh/actors/giant/animation a new folder for mesh/actors/ogregiant/animation or how ever they are named?
Ashra XIII Posted January 23, 2014 Posted January 23, 2014 I think I'll wait on this, in hopes of a compatibility patch for SexLab Nude Creatures. I'm not necessarily worried about every monster having dynamic erections, but I don't want to wreck the ones that are already working.
Guest Posted January 23, 2014 Posted January 23, 2014 I think I'll wait on this, in hopes of a compatibility patch for SexLab Nude Creatures. I'm not necessarily worried about every monster having dynamic erections, but I don't want to wreck the ones that are already working. it will be worth, some things looking very intresting.
Guest Posted January 23, 2014 Posted January 23, 2014 Are you trying to tempt me? no not me, iam completely innocent.^^
Guest Posted January 23, 2014 Posted January 23, 2014 Immersive Creatures when? o.o Salovas, on 23 Jan 2014 - 09:33 AM, said: Nice! I'm about to check this out. Any interest in doing this with Immersive Creatures? Probably not this mod took a really long to make and I don't use Immersive Creatures although it was really easy to make all you really need to do is add the creature to the correct vanilla race to get it to work with Sexlab and change the mesh's race so it shows up.
Lord Ariakas Posted January 23, 2014 Posted January 23, 2014 Ok I give up... I have everything. Bestiality extras,FNIS creature, Skymomod, even immersive bodies, immersive gender, I had nude creatures (uninstalled.) I tried everything now. The mosters rape me, animations are all right. But nobody have penises. Because I uninstalled nude creatures, dogs lost theirs too. I have dragon and horse penis but that is a different mod. No penises on anything else. Not on giants, not on dogs. It must be mesh problem I checked the folders, everything is all there. Not showing in game dough. Tried cange a load order, owerwirte this with that....no help. Same invisble cocks. HEEEEELP:S:S:S What is wrong? Edited: I could make it work. Abomination doesnt have penis mesh?
gooser Posted January 23, 2014 Posted January 23, 2014 I think I'll wait on this, in hopes of a compatibility patch for SexLab Nude Creatures. I'm not necessarily worried about every monster having dynamic erections, but I don't want to wreck the ones that are already working. it will be worth, some things looking very intresting. 2014-01-23_00003.jpg 2014-01-23_00004.jpg 2014-01-23_00005.jpg 2014-01-23_00006.jpg 2014-01-23_00007.jpg Is it just me, but I don't see any 'boy' parts.
Guest Posted January 23, 2014 Posted January 23, 2014 I think I'll wait on this, in hopes of a compatibility patch for SexLab Nude Creatures. I'm not necessarily worried about every monster having dynamic erections, but I don't want to wreck the ones that are already working. it will be worth, some things looking very intresting. 2014-01-23_00003.jpg 2014-01-23_00004.jpg 2014-01-23_00005.jpg 2014-01-23_00006.jpg 2014-01-23_00007.jpg Is it just me, but I don't see any 'boy' parts. not all have them, the archdeamon (second pic) has it.
gooser Posted January 23, 2014 Posted January 23, 2014 Immersive Creatures when? o.o OMG that was too funny. I love the response at the bottom to the horse mod and Picards gibbering face!!
Guest Jenova23 Posted January 24, 2014 Posted January 24, 2014 god point is a loot of new creatures working. bad side is without nude creatures the vanilia creatures missing there bones. is there a way around replacing the defoult race by adding animations to the momod races? maybe loose files? as example in the mesh/actors/giant/animation a new folder for mesh/actors/ogregiant/animation or how ever they are named? I am not experienced enough I only no how to change the look of things. So I saw this on the front page downloads, went ahead and got MoMod for the first time to try it out, and I just gotta say; Wow. I mean, a lot of the creatures are still curiously missing erections; from what I could tell (after a marathon player.placeatme) checking all the creatures, only the Falmer came up with their bits. Curiously enough, they were the only ones also not effected by sexlab defeat, and killed me each time I tried to lure them in to test the animations. As for the creatures that use the 'races' of vanilla monsters; Such as the trolls, gargoyles, various humanoids, ect; it works great. Hellhounds, gryphons, oh my! Very nice, but again they seem to be missing their bits. It's likely something on my end since others seem to have it work fine so I'll be troubleshooting and tinkering with it more, but a lot of fun regardless. And yes, many of those beasties have ohgodsomuch health. Peeking in TES5; I notice many of the monsters such as the dragons, dremora, and a few others are pulled and placed in world from a set level preset (12/21/30/ect) while others are set to player level. It has the weird effect of possibly throwing a highlevel mob into a group of weak mooks, and I can't figure out why; does it round up when considering what set-leveled monster to drop? Either way, very nice man. Not all creatures have penises because the penis models only match specific creatures I only used other penis models I found although it shows up in creation kit it is possible for it not to show up in game because I didn't set it up right please check in creation kit first and see if the monster is supposed to have one. Help is appreciated I am not the most experienced modder. Ok I give up... I have everything. Bestiality extras,FNIS creature, Skymomod, even immersive bodies, immersive gender, I had nude creatures (uninstalled.) I tried everything now. The mosters rape me, animations are all right. But nobody have penises. Because I uninstalled nude creatures, dogs lost theirs too. I have dragon and horse penis but that is a different mod. No penises on anything else. Not on giants, not on dogs. It must be mesh problem I checked the folders, everything is all there. Not showing in game dough. Tried cange a load order, owerwirte this with that....no help. Same invisble cocks. HEEEEELP:S:S:S What is wrong? Edited: I could make it work. Abomination doesnt have penis mesh? Working on it I probably forgot something this is the first version after all.
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