Groovtama Posted October 23, 2016 Author Posted October 23, 2016 Sorry you might have answer this question a billion times already but i'm getting spammed this and my fps is dying. [10/22/16 23:05:20]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding! [10/22/16 23:05:20]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist I've read your other posts about the PreNPC belly problems but that should be in the past and it's also not the error I'm getting. The mod causing this problem is All in one Animated Pussy (a mod that I find quiet simple to use for a good body, great skin textures, and customizable amount of bounce physics) Also I am using version 3.9 XP32 and it is loading last. Again sorry if you answered this a bunch of times but I can't find a fix to my specific problem. Custom NPC or Race with custom skeleton path, that is not using an XPMSE skeleton.
LeviMuffinman Posted October 23, 2016 Posted October 23, 2016 Sorry you might have answer this question a billion times already but i'm getting spammed this and my fps is dying. [10/22/16 23:05:20]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding! [10/22/16 23:05:20]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist I've read your other posts about the PreNPC belly problems but that should be in the past and it's also not the error I'm getting. The mod causing this problem is All in one Animated Pussy (a mod that I find quiet simple to use for a good body, great skin textures, and customizable amount of bounce physics) Also I am using version 3.9 XP32 and it is loading last. Again sorry if you answered this a bunch of times but I can't find a fix to my specific problem. Custom NPC or Race with custom skeleton path, that is not using an XPMSE skeleton. I've already went through the data folder and replaced every skeleton_female.nif and skeleton_female.hkx with the XP32 female skeleton and ran FNIS. Did I do something wrong or is there more to do? I replaced all skeleton_female.nif and skeleton_female.hkx and skeletonbeast_female.nif in the data folder with the files from XP32 Maximum Skeleton Extended 3.90->07XPMSE3 (Recommended) and from XP32 Maximum Skeleton Extended 3.90->00 Skeleton Rig XPMSE3 HDT (Recommended). The error is still there.
GodWearsGucci Posted October 23, 2016 Posted October 23, 2016 Is there anyway to get your skeleton mod to work with the Demonica body mod?
Groovtama Posted October 23, 2016 Author Posted October 23, 2016 Sorry you might have answer this question a billion times already but i'm getting spammed this and my fps is dying. [10/22/16 23:05:20]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding! [10/22/16 23:05:20]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist I've read your other posts about the PreNPC belly problems but that should be in the past and it's also not the error I'm getting. The mod causing this problem is All in one Animated Pussy (a mod that I find quiet simple to use for a good body, great skin textures, and customizable amount of bounce physics) Also I am using version 3.9 XP32 and it is loading last. Again sorry if you answered this a bunch of times but I can't find a fix to my specific problem. Custom NPC or Race with custom skeleton path, that is not using an XPMSE skeleton. I've already went through the data folder and replaced every skeleton_female.nif and skeleton_female.hkx with the XP32 female skeleton and ran FNIS. Did I do something wrong or is there more to do? Or maybe I replaced it with the skeleton that WASN'T XP32? Where do I find the one that I chose on installation? If I look in the downloaded 7z file there's a bunch of skeletons. The log tells you the ID of the actor that is causing the issue, load your load order in TES5Edit and search for the ID, then look in the race of that actor and search the skeleton path. Is there anyway to get your skeleton mod to work with the Demonica body mod? Don't care if my skeleton works with Kristas body mod, I don't ask her for permission if my skeleton excepts her standards.
LeviMuffinman Posted October 23, 2016 Posted October 23, 2016 Sorry you might have answer this question a billion times already but i'm getting spammed this and my fps is dying. [10/22/16 23:05:20]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding! [10/22/16 23:05:20]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist I've read your other posts about the PreNPC belly problems but that should be in the past and it's also not the error I'm getting. The mod causing this problem is All in one Animated Pussy (a mod that I find quiet simple to use for a good body, great skin textures, and customizable amount of bounce physics) Also I am using version 3.9 XP32 and it is loading last. Again sorry if you answered this a bunch of times but I can't find a fix to my specific problem. Custom NPC or Race with custom skeleton path, that is not using an XPMSE skeleton. I've already went through the data folder and replaced every skeleton_female.nif and skeleton_female.hkx with the XP32 female skeleton and ran FNIS. Did I do something wrong or is there more to do? Or maybe I replaced it with the skeleton that WASN'T XP32? Where do I find the one that I chose on installation? If I look in the downloaded 7z file there's a bunch of skeletons. The log tells you the ID of the actor that is causing the issue, load your load order in TES5Edit and search for the ID, then look in the race of that actor and search the skeleton path. My log looks like this: [10/23/16 10:02:59]INFO: Add character 0001b136 [10/23/16 10:02:59]INFO: Add character 00000014 [10/23/16 10:02:59]INFO: Add character 0001b12a [10/23/16 10:02:59]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist [10/23/16 10:02:59]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding! The first one is Hermir Strong-Heart The second one I can't find in TESEDIT so I'm guessing that's my own character the third is Nilsine Shatter-Shield. I'm an Imperial and the other two are nords. All Skeleton_female.nif and skeleton_female.hkx has been replaced. But now that I look at it there's things like skeleton_femaleS.nif skeleton_femaleB.nif skeleton_female_vanilla.nif skeleton_female_xpms.nif skeleton_female_xpmse.nif in the bodyslide folder of my Data folder. are those supposed to be there? Do I leave them? Replace them? or delete them?
Groovtama Posted October 23, 2016 Author Posted October 23, 2016 The log tells you the ID of the actor that is causing the issue, load your load order in TES5Edit and search for the ID, then look in the race of that actor and search the skeleton path. My log looks like this: [10/23/16 10:02:59]INFO: Add character 0001b136 [10/23/16 10:02:59]INFO: Add character 00000014 [10/23/16 10:02:59]INFO: Add character 0001b12a [10/23/16 10:02:59]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist [10/23/16 10:02:59]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding! The first one is Hermir Strong-Heart The second one I can't find in TESEDIT so I'm guessing that's my own character the third is Nilsine Shatter-Shield. I'm an Imperial and the other two are nords. All Skeleton_female.nif and skeleton_female.hkx has been replaced. But now that I look at it there's things like skeleton_femaleS.nif skeleton_femaleB.nif skeleton_female_vanilla.nif skeleton_female_xpms.nif skeleton_female_xpmse.nif in the bodyslide folder of my Data folder. are those supposed to be there? Do I leave them? Replace them? or delete them? Bodyslide skeletons are not loaded in your game, they are just for the Bodyslide application, they don't affect your game in any way, do what I tell you and check the Races of the 3 Form IDs, (00000014 is player).
LeviMuffinman Posted October 23, 2016 Posted October 23, 2016 The log tells you the ID of the actor that is causing the issue, load your load order in TES5Edit and search for the ID, then look in the race of that actor and search the skeleton path. My log looks like this: [10/23/16 10:02:59]INFO: Add character 0001b136 [10/23/16 10:02:59]INFO: Add character 00000014 [10/23/16 10:02:59]INFO: Add character 0001b12a [10/23/16 10:02:59]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist [10/23/16 10:02:59]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding! The first one is Hermir Strong-Heart The second one I can't find in TESEDIT so I'm guessing that's my own character the third is Nilsine Shatter-Shield. I'm an Imperial and the other two are nords. All Skeleton_female.nif and skeleton_female.hkx has been replaced. But now that I look at it there's things like skeleton_femaleS.nif skeleton_femaleB.nif skeleton_female_vanilla.nif skeleton_female_xpms.nif skeleton_female_xpmse.nif in the bodyslide folder of my Data folder. are those supposed to be there? Do I leave them? Replace them? or delete them? Bodyslide skeletons are not loaded in your game, they are just for the Bodyslide application, they don't affect your game in any way, do what I tell you and check the Races of the 3 Form IDs, (00000014 is player). Um.. Sorry for being a noob but I have no idea how to check the race in TES5EDIT This is what it looks like though. when I check for error this comes out though [01:39] Background Loader: Error: record RACE contains unexpected (or out of order) subrecord FNAM [01:39] Background Loader: Error: record RACE contains unexpected (or out of order) subrecord INDX 58444E49 [01:39] Background Loader: Error: record RACE contains unexpected (or out of order) subrecord HEAD 44414548 [01:39] Background Loader: Error: record RACE contains unexpected (or out of order) subrecord MPAI 4941504D [01:39] Background Loader: Error: record RACE contains unexpected (or out of order) subrecord MPAV 5641504D [01:39] Background Loader: Error: record RACE contains unexpected (or out of order) subrecord MPAI 4941504D [01:39] Background Loader: Error: record RACE contains unexpected (or out of order) subrecord MPAV 5641504D [01:39] Background Loader: Error: record RACE contains unexpected (or out of order) subrecord MPAI 4941504D [01:39] Background Loader: Error: record RACE contains unexpected (or out of order) subrecord MPAV 5641504D [01:39] Background Loader: Error: record RACE contains unexpected (or out of order) subrecord MPAI 4941504D [01:39] Background Loader: Error: record RACE contains unexpected (or out of order) subrecord MPAV 5641504D [01:39] Background Loader: Errors were found in: DLC1VampireBeastRace "Vampire Lord" [RACE:0200283A]
Groovtama Posted October 23, 2016 Author Posted October 23, 2016 The log tells you the ID of the actor that is causing the issue, load your load order in TES5Edit and search for the ID, then look in the race of that actor and search the skeleton path. My log looks like this: [10/23/16 10:02:59]INFO: Add character 0001b136 [10/23/16 10:02:59]INFO: Add character 00000014 [10/23/16 10:02:59]INFO: Add character 0001b12a [10/23/16 10:02:59]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist [10/23/16 10:02:59]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding! The first one is Hermir Strong-Heart The second one I can't find in TESEDIT so I'm guessing that's my own character the third is Nilsine Shatter-Shield. I'm an Imperial and the other two are nords. All Skeleton_female.nif and skeleton_female.hkx has been replaced. But now that I look at it there's things like skeleton_femaleS.nif skeleton_femaleB.nif skeleton_female_vanilla.nif skeleton_female_xpms.nif skeleton_female_xpmse.nif in the bodyslide folder of my Data folder. are those supposed to be there? Do I leave them? Replace them? or delete them? Bodyslide skeletons are not loaded in your game, they are just for the Bodyslide application, they don't affect your game in any way, do what I tell you and check the Races of the 3 Form IDs, (00000014 is player). Um.. Sorry for being a noob but I have no idea how to check the race in TES5EDIT This is what it looks like though. Snapshot_2016-10-23_14-34-10.jpg CTRL + Left Mouse on the NPC -> Brings you to the NPC Form -> CTRL + Left Mouse on the Race -> Brings you to the Race Form -> Race Form has skeleton paths for male and female actors.
LeviMuffinman Posted October 23, 2016 Posted October 23, 2016 CTRL + Left Mouse on the NPC -> Brings you to the NPC Form -> CTRL + Left Mouse on the Race -> Brings you to the Race Form -> Race Form has skeleton paths for male and female actors. Is this what I'm supposed to be looking for? Where's the skeleton path there's so much stuff T_T nvm scratch that i found the path, it's in the data folder and it's one of the one's I've already replaced. This is what the skeletons in my data folder looks like lol Also this just happened [10/23/16 21:44:27]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml [10/23/16 21:44:35]INFO: Cell changed... [10/23/16 21:44:35]INFO: Add character 00000014 [10/23/16 21:44:35]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist [10/23/16 21:44:35]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding!
Groovtama Posted October 24, 2016 Author Posted October 24, 2016 CTRL + Left Mouse on the NPC -> Brings you to the NPC Form -> CTRL + Left Mouse on the Race -> Brings you to the Race Form -> Race Form has skeleton paths for male and female actors. Is this what I'm supposed to be looking for? Where's the skeleton path there's so much stuff T_T Capture.PNG nvm scratch that i found the path, it's in the data folder and it's one of the one's I've already replaced. This is what the skeletons in my data folder looks like lol Capture.PNG Also this just happened [10/23/16 21:44:27]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml [10/23/16 21:44:35]INFO: Cell changed... [10/23/16 21:44:35]INFO: Add character 00000014 [10/23/16 21:44:35]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist [10/23/16 21:44:35]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding! Look in your imperial race if a mod changes the skeleton path there
LeviMuffinman Posted October 24, 2016 Posted October 24, 2016 CTRL + Left Mouse on the NPC -> Brings you to the NPC Form -> CTRL + Left Mouse on the Race -> Brings you to the Race Form -> Race Form has skeleton paths for male and female actors. Is this what I'm supposed to be looking for? Where's the skeleton path there's so much stuff T_T Capture.PNG nvm scratch that i found the path, it's in the data folder and it's one of the one's I've already replaced. This is what the skeletons in my data folder looks like lol Capture.PNG Also this just happened [10/23/16 21:44:27]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml [10/23/16 21:44:35]INFO: Cell changed... [10/23/16 21:44:35]INFO: Add character 00000014 [10/23/16 21:44:35]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist [10/23/16 21:44:35]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding! Look in your imperial race if a mod changes the skeleton path there I don't think so, the path looks all the same and the only addon non-original is the unofficial patch. So the paths all look like this, does this look right? Is the problem that the path doesn't specify it being in the steam skyrim folder?
Mud Posted October 25, 2016 Posted October 25, 2016 Hi Groovtama, I was wondering, might it be possible to incorporate the HDT Ear bones from the Elin race mod into XPMSE? With the new Anime Race being developed, it only seems natural that they get flippy floppy animal ears, but unless I'm mistaken the only skeletons that actually have HDT ear support so far are in race-specific skeletons.
Groovtama Posted October 25, 2016 Author Posted October 25, 2016 Hi Groovtama, I was wondering, might it be possible to incorporate the HDT Ear bones from the Elin race mod into XPMSE? With the new Anime Race being developed, it only seems natural that they get flippy floppy animal ears, but unless I'm mistaken the only skeletons that actually have HDT ear support so far are in race-specific skeletons.HDT ear bones are not needed in the skeleton they are in those races to make the ears scalable via racemenu/ECE and because they are a head part. They are not a neeed component for compatibility. Capture.PNG CTRL + Left Mouse on the NPC -> Brings you to the NPC Form -> CTRL + Left Mouse on the Race -> Brings you to the Race Form -> Race Form has skeleton paths for male and female actors. Is this what I'm supposed to be looking for? Where's the skeleton path there's so much stuff T_TCapture.PNG nvm scratch that i found the path, it's in the data folder and it's one of the one's I've already replaced. This is what the skeletons in my data folder looks like lol Capture.PNG Also this just happened [10/23/16 21:44:27]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\havok physx\AzarHairPonytail03Tail.xml [10/23/16 21:44:35]INFO: Cell changed... [10/23/16 21:44:35]INFO: Add character 00000014 [10/23/16 21:44:35]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist [10/23/16 21:44:35]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding! Look in your imperial race if a mod changes the skeleton path there Capture.PNG I don't think so, the path looks all the same and the only addon non-original is the unofficial patch. Capture.PNG So the paths all look like this, does this look right? Is the problem that the path doesn't specify it being in the steam skyrim folder? Are you sure you are not using a custom race that is just named imperial? Are you sure you installed XPMSE correctly? Are you sure you are replacing the skeleton with a XPMSE one. Because the issue seems to be your player character.
LeviMuffinman Posted October 25, 2016 Posted October 25, 2016 Are you sure you are not using a custom race that is just named imperial? Are you sure you installed XPMSE correctly? Are you sure you are replacing the skeleton with a XPMSE one. Because the issue seems to be your player character. Thanks so much for sticking with me here! I installed correctly (well I used mod manager and didn't choose anything special and left everything on default pretty much) I did check that I was replacing it with the skeleton from XPMSE BUT, I think it's because I'm using a custom race that's just named imperial lol. A while back I started noticing that racemenu had 2 of each race (2 imperial 2 nords etc) and one of those races (not the one I'm using) has only a limited amount of hairstyle options (as in I have 417 choices with the race I'm currently using but like 50 something on the "other" imperial race). So I guess it might be that that's the problem? I don't know which mod is from, how do I go about fixing it then? In TES5EDIT there's only one of each race (like it doesn't show up as doubles like it does in game).
Groovtama Posted October 25, 2016 Author Posted October 25, 2016 Are you sure you are not using a custom race that is just named imperial? Are you sure you installed XPMSE correctly? Are you sure you are replacing the skeleton with a XPMSE one. Because the issue seems to be your player character. Thanks so much for sticking with me here! I installed correctly (well I used mod manager and didn't choose anything special and left everything on default pretty much) I did check that I was replacing it with the skeleton from XPMSE BUT, I think it's because I'm using a custom race that's just named imperial lol. A while back I started noticing that racemenu had 2 of each race (2 imperial 2 nords etc) and one of those races (not the one I'm using) has only a limited amount of hairstyle options (as in I have 417 choices with the race I'm currently using but like 50 something on the "other" imperial race). So I guess it might be that that's the problem? I don't know which mod is from, how do I go about fixing it then? In TES5EDIT there's only one of each race (like it doesn't show up as doubles like it does in game). Load your complete load order into TES5Edit, go into any esm/esp that is not a Bethesda one, go into the Race category if there is one, check if the Race's Flags has a "Playable" flag. If it has one it gets shown in the showracemenu Race chooser. The imperial race that is playable and not from skyrim.esm is probably your source of error.
LeviMuffinman Posted October 26, 2016 Posted October 26, 2016 Are you sure you are not using a custom race that is just named imperial? Are you sure you installed XPMSE correctly? Are you sure you are replacing the skeleton with a XPMSE one. Because the issue seems to be your player character. Thanks so much for sticking with me here! I installed correctly (well I used mod manager and didn't choose anything special and left everything on default pretty much) I did check that I was replacing it with the skeleton from XPMSE BUT, I think it's because I'm using a custom race that's just named imperial lol. A while back I started noticing that racemenu had 2 of each race (2 imperial 2 nords etc) and one of those races (not the one I'm using) has only a limited amount of hairstyle options (as in I have 417 choices with the race I'm currently using but like 50 something on the "other" imperial race). So I guess it might be that that's the problem? I don't know which mod is from, how do I go about fixing it then? In TES5EDIT there's only one of each race (like it doesn't show up as doubles like it does in game). Load your complete load order into TES5Edit, go into any esm/esp that is not a Bethesda one, go into the Race category if there is one, check if the Race's Flags has a "Playable" flag. If it has one it gets shown in the showracemenu Race chooser. The imperial race that is playable and not from skyrim.esm is probably your source of error. So BTC.esm (not even sure what that is) adds wood dark high elf but also this ImperialRaceChsbhc that has a playable flag. The female skeleton model path is actors\Character\Character Assets Female\skeleton_female.nif Update: So I disabled BTC.esm and the double Imperial race thing went away. But the problem with the hdt belly thing remain intact. In the beginning I was using the right Imperial race, the vanilla one, so getting rid of the other one just..well... got rid of it.
johann7124 Posted October 26, 2016 Posted October 26, 2016 Are you sure you are not using a custom race that is just named imperial? Are you sure you installed XPMSE correctly? Are you sure you are replacing the skeleton with a XPMSE one. Because the issue seems to be your player character. Thanks so much for sticking with me here! I installed correctly (well I used mod manager and didn't choose anything special and left everything on default pretty much) I did check that I was replacing it with the skeleton from XPMSE BUT, I think it's because I'm using a custom race that's just named imperial lol. A while back I started noticing that racemenu had 2 of each race (2 imperial 2 nords etc) and one of those races (not the one I'm using) has only a limited amount of hairstyle options (as in I have 417 choices with the race I'm currently using but like 50 something on the "other" imperial race). So I guess it might be that that's the problem? I don't know which mod is from, how do I go about fixing it then? In TES5EDIT there's only one of each race (like it doesn't show up as doubles like it does in game). Load your complete load order into TES5Edit, go into any esm/esp that is not a Bethesda one, go into the Race category if there is one, check if the Race's Flags has a "Playable" flag. If it has one it gets shown in the showracemenu Race chooser. The imperial race that is playable and not from skyrim.esm is probably your source of error. So BTC.esm (not even sure what that is) adds wood dark high elf but also this ImperialRaceChsbhc that has a playable flag. The female skeleton model path is actors\Character\Character Assets Female\skeleton_female.nif Is this what I'm supposed to be looking for? I have 228 plugins so finding things are a little hard, took me about a year to even get the game to play stably. Where is the body for this race stored?
LeviMuffinman Posted October 26, 2016 Posted October 26, 2016 Where is the body for this race stored? So every skeleton I've came by so far says the skeleton is stored at "actors\Character\Character Assets Female\skeleton_female.nif" but it doesn't say if its in the Data folder. About the second ImperialRace I got rid of the mod and yes it did indeed disappear from Racemenu but no it did not fix my problem because I wasn't using that race in the first place. Here's how I'm sure the skeleton that I replaced every other skeleton with is the XPMSE32 Skeleton: 1. I extracted XPMSE32 to a random folder and manually took the skeleton_female.nif file from the "(recommended)" folders (102k size) then went to the Skyrim Data folder and searched "skeleton_female.nif" and then "open file location" and replaced every single skeleton like that in the data folder (and with 200+ mods and a bunch of follower mods that I merged into one plugin, I had a shet ton of skeletons to replace). Now when I search skeleton_female.nif all of the files are 102kb sized. Then, I proceeded to reinstall XPMSE32 on NMM and overwrite everything in its way. I then re-opened the folders and once again searched skeleton_female.nif. Everything was still 102kb (this comfirms that yes I am indeed using the XPMSE32 Skeleton). 2. Since I replaced every single skeleton with one file, if it WASN'T the XPMSE32 Skeleton, the MCM menu wouldn't have XPMSE, but it does, so once again, yes I am using the XPMSE32 Skeleton. I also did the same thing with the .hkx file (74kb one). ______________________________________________________________________________ Another thing I've noticed recently is that when using the one of the HDT hair mods (hair looks like Tomb Raider version), breast physics become disabled, it's just stuck but the butt is still bouncing. When I use Capes with HDT physics the butt belly and breast nodes GROW. Like when I put on the cape a second later you can see those part just grow out and turn pointy. Whether those have anything to do with my current HDT problem I have no idea.
Guest Momber Posted October 29, 2016 Posted October 29, 2016 Hello Groovtama. This mod seems to limit the accepted ARMA Weapon Adjust value to a range between 0.0 and 1.0 (Vanilla: 0.0 to 4.0). Would you please be so kind as to fix that? 1.0 is not nearly enough for armors with thick or protruding backplates, like Orcish and Daedric. Thanks! Was my post incomprehensible or my request unreasonable?
Groovtama Posted October 29, 2016 Author Posted October 29, 2016 Hello Groovtama. This mod seems to limit the accepted ARMA Weapon Adjust value to a range between 0.0 and 1.0 (Vanilla: 0.0 to 4.0). Would you please be so kind as to fix that? 1.0 is not nearly enough for armors with thick or protruding backplates, like Orcish and Daedric. Thanks! Was my post incomprehensible or my request unreasonable? You can't limit weapon offsets, I reduced gaps for weapons with lighter armors, there can be a bit clipping with heavy armor, but again you can't limit offsets.
Lifariz Posted October 29, 2016 Posted October 29, 2016 Uhm, I humbly ask if we can get a scale script terminator in game? I know you can just clean up the runaway scripts by disabling/re-enabling the esp or save cleaning the scale scripts but... It's tedious and bad things can happen. For anyone who doesn't know, xpmse scales a lot of stuff... And it could bog down or just completely eat your system depending on the number of actors. P.S. Is there a way to permanently stop scale scripts? I totally wouldn't mind seeing great swords taller than my character just because she's a bit short...
LeviMuffinman Posted October 29, 2016 Posted October 29, 2016 So about that problem I had before: I fixed it. Like I thought it wasn't the skeleton's fault but the all-in-on mod's fault. After narrowing down the problem I decided to replace the hdtPhysicsExtensionsDefaultBBP.xml from that mod with the file of the same name from HDT Physics Extension mod.
Groovtama Posted October 29, 2016 Author Posted October 29, 2016 Uhm, I humbly ask if we can get a scale script terminator in game? I know you can just clean up the runaway scripts by disabling/re-enabling the esp or save cleaning the scale scripts but... It's tedious and bad things can happen. For anyone who doesn't know, xpmse scales a lot of stuff... And it could bog down or just completely eat your system depending on the number of actors. P.S. Is there a way to permanently stop scale scripts? I totally wouldn't mind seeing great swords taller than my character just because she's a bit short... OK I will now give the total idiot explaination to the people, that the last idiot gets there is no problem to fix. When you save the game the game saves the script instances. XPMSE has a lot of instances because it runs on a lot of actors, what you tool shows you are not runaway scripts, they are instances. THE INSTANCES DON'T DISAPPEARE MAGICALLY BEFORE YOU SAVE AND MAGICALLY REAPPEAR AFTER THE SAVE IS FINISHED. SKSE removes ScriptInstances already automatically when the parent object is unloaded. XPMSE causes no bloating because people already told me they had a reduced number of instances after some time of waiting in one place. Bloating would mean the number constantly rises! XPMSE restarts itself on save game load so SKSE cleans up all previous instances in the save already. Instances of unloaded actors don't do anything even if you have 10k instances you only have a small fraction of instances could do anything. XPMSE scripts work event driven even if there would 10k instances that are actually loaded, they would not do anything till an event happens. So XPMSE can't cause slowdowns except if you ran in really extreme and unlikly situations, Skyrim would crash by itself before XPMSE causing issues. And before someone comes with the long save times, it is either a problem with MOs abstraction layer for saves and the Windows API or the Windows API itself. And it only happens when overwriting a save and yeah Quick Save and Auto Save overwrite a fixed number of slots. Manual does not have that issue. Also posting that on Nexus, sick and tired of that accusations that something is wrong just because someone can handle the feedback a tool gives them.
Guest Momber Posted October 31, 2016 Posted October 31, 2016 Hello Groovtama. This mod seems to limit the accepted ARMA Weapon Adjust value to a range between 0.0 and 1.0 (Vanilla: 0.0 to 4.0). Would you please be so kind as to fix that? 1.0 is not nearly enough for armors with thick or protruding backplates, like Orcish and Daedric. Thanks! Was my post incomprehensible or my request unreasonable? You can't limit weapon offsets, I reduced gaps for weapons with lighter armors, there can be a bit clipping with heavy armor, but again you can't limit offsets. All I know it that when I edit Weapon Adjust values in an esp I can realize changes in 0.1 increments up to 1.0, meaning I can clearly see the changes in-game. Any value above that doesn't work. The weapon stays in position as if it still were 1.0.
Guest Momber Posted October 31, 2016 Posted October 31, 2016 I decided to replace the hdtPhysicsExtensionsDefaultBBP.xml from that mod with the file of the same name from HDT Physics Extension mod. You did well because that is the only version of this xml file which works reliably and stable.
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