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XP32 Maximum Skeleton (Special) Extended - XPMS(S)E


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So I'm getting an idea for a very kinky follower.

 

But, is there a way to force a specific NPC to always use the magic nipples animation?

WriteXPMSEData(yourActor, "RMFMagic", 1, 2.0)
int handle = ModEvent.Create("XPMSE_WeaponUpdate")
if (handle)
   ModEvent.Send(handle)
endIf

WriteXPMSEData(yourActor, "RMFMagicLeft", 1, 2.0)
int handle = ModEvent.Create("XPMSE_WeaponUpdate")
if (handle)
   ModEvent.Send(handle)
endIf

WriteXPMSEData is a function from XPMSELib. You set the value and tell XPMSE to Update the actors.

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  • 2 weeks later...

Hi, your mod was incredible and I used it since when there was no esp file.

However, when I came back to mod clean Skyrim, I installed XPMSE and noticed that there is a XPMSE esp file.

It is good to be able to change weapon's animation/position, but here is the problem;

the camera randomly zoom up close whenever I hit Tab or change equipment.

Turning off the XPMSE esp file somehow solve this problem but I really want to use the esp.

 

FYI, I installed all the requirements and also didn't fail anything in the MCM menu.

I always checked that nothing overwrite XPMSE files.

There is no other suspected mod execpt Racemenu and Customizable Camera which might not be the case.

Thank you in advance.

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Hi, your mod was incredible and I used it since when there was no esp file.

However, when I came back to mod clean Skyrim, I installed XPMSE and noticed that there is a XPMSE esp file.

It is good to be able to change weapon's animation/position, but here is the problem;

the camera randomly zoom up close whenever I hit Tab or change equipment.

Turning off the XPMSE esp file somehow solve this problem but I really want to use the esp.

 

FYI, I installed all the requirements and also didn't fail anything in the MCM menu.

I always checked that nothing overwrite XPMSE files.

There is no other suspected mod execpt Racemenu and Customizable Camera which might not be the case.

Thank you in advance.

FNIS does ForceThirdPerson when changing Alternate Animations.

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Hi, your mod was incredible and I used it since when there was no esp file.

However, when I came back to mod clean Skyrim, I installed XPMSE and noticed that there is a XPMSE esp file.

It is good to be able to change weapon's animation/position, but here is the problem;

the camera randomly zoom up close whenever I hit Tab or change equipment.

Turning off the XPMSE esp file somehow solve this problem but I really want to use the esp.

 

FYI, I installed all the requirements and also didn't fail anything in the MCM menu.

I always checked that nothing overwrite XPMSE files.

There is no other suspected mod execpt Racemenu and Customizable Camera which might not be the case.

Thank you in advance.

FNIS does ForceThirdPerson when changing Alternate Animations.

 

 

Does that mean there is no way to fix that? :(

 

Link to comment

 

 

Hi, your mod was incredible and I used it since when there was no esp file.

However, when I came back to mod clean Skyrim, I installed XPMSE and noticed that there is a XPMSE esp file.

It is good to be able to change weapon's animation/position, but here is the problem;

the camera randomly zoom up close whenever I hit Tab or change equipment.

Turning off the XPMSE esp file somehow solve this problem but I really want to use the esp.

 

FYI, I installed all the requirements and also didn't fail anything in the MCM menu.

I always checked that nothing overwrite XPMSE files.

There is no other suspected mod execpt Racemenu and Customizable Camera which might not be the case.

Thank you in advance.

FNIS does ForceThirdPerson when changing Alternate Animations.

 

 

Does that mean there is no way to fix that? :(

 

Not my jurisdiction.

Link to comment

 

 

 

Hi, your mod was incredible and I used it since when there was no esp file.

However, when I came back to mod clean Skyrim, I installed XPMSE and noticed that there is a XPMSE esp file.

It is good to be able to change weapon's animation/position, but here is the problem;

the camera randomly zoom up close whenever I hit Tab or change equipment.

Turning off the XPMSE esp file somehow solve this problem but I really want to use the esp.

 

FYI, I installed all the requirements and also didn't fail anything in the MCM menu.

I always checked that nothing overwrite XPMSE files.

There is no other suspected mod execpt Racemenu and Customizable Camera which might not be the case.

Thank you in advance.

FNIS does ForceThirdPerson when changing Alternate Animations.

 

 

Does that mean there is no way to fix that? :(

 

Not my jurisdiction.

 

 

I see. Thanks for clarification anyways. :)

 

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I have a small issue, I installed the skeleton with HDT and installed the newest version of Milk Mod Economy, I have all the necessary mods as well to make it work. I installed the HDT fix patch on MME as well. However when using the milk function the breasts do not move while milking, ED86 (Creator of MME) says the new update for XP32 Skeleton broke the animations but i'm not sure what could be the issue. Any help/assistance on this issue would be most appreciated, I really miss having the animations during milking but I do not know what is currently wrong.

Note: Currently using XPMSE 3.93 Skeleton by Groovtama with HDT option selected, Realistic Ragdolls and Force (Medium Force option), HDT physics extension, Hawt HDT Physics by btasqan

 

My Current Load Order:

0  0 Skyrim.esm
 1  1 Update.esm
 2  2 Dawnguard.esm
 3  3 HearthFires.esm
 4  4 Dragonborn.esm
 5  5 SexLab.esm
 6  6 dcc-soulgem-oven-000.esm
 7  7 SexLabAroused.esm
 8  8 Devious Devices - Assets.esm
 9  9 ZaZAnimationPack.esm
10  a Heretical Resources.esm
11  b ZazExtensionPack.esm
12  c Devious Devices - Integration.esm
13  d Devious Devices - Expansion.esm
14  e CreatureFramework.esm
15  f Heels Sound.esm
16 10 hdtHighHeel.esm
17 11 Schlongs of Skyrim - Core.esm
18 12 SGHairPackBase.esm
19 13 OSA.esm
20 14 daymoyl.esm
21 15 EFFCore.esm
      HighResTexturePack01.esp
      HighResTexturePack02.esp
      HighResTexturePack03.esp
22 16 UIExtensions.esp
23 17 RaceMenuMorphsUUNP.esp
24 18 SexLabNudeCreatures.esp
25 19 SexLabNudeCreaturesDB.esp
26 1a SexLabNudeCreaturesDG.esp
27 1b EnhancedLightsandFX.esp
28 1c Verdant - A Skyrim Grass Plugin.esp
29 1d HentaiCreatures.esp
30 1e dc-untamed-000.esp
31 1f dc-untamed-100-stfu-wolf.esp
32 20 dc-untamed-100-stfu-spriggan.esp
33 21 EstrusChaurus.esp
34 22 EstrusSpider.esp
35 23 MilkModNEW.esp
36 24 MilkMod_MilkPumpsBasic.esp
37 25 MilkModNEW HF.esp
38 26 MilkModNEW ZaZ.esp
39 27 Devious Deviants.esp
40 28 dD Enchanted Chests.esp
41 29 DW.esp
42 2a MoreNastyCritters.esp
43 2b SlaveTats.esp
44 2c Follow me for Sex.esp
45 2d SexLabMatchMaker.esp
46 2e Schlongs of Skyrim.esp
47 2f S_L_U_T_S.esp
48 30 SOS - Shop.esp
49 31 SOS - Smurf Average Addon.esp
50 32 SOS - VectorPlexus Regular Addon.esp
51 33 SLAnimLoader.esp
52 34 SLAL_AnimationsByLeito.esp
53 35 NibblesAnimObjects.esp
54 36 SLALAnimObj.esp
55 37 SAP.esp
56 38 FNIS.esp
57 39 Facelight.esp
58 3a SGEyebrows.esp
59 3b SkyUI.esp
60 3c SGHairPackAIO.esp
61 3d KS Hairdo's.esp
62 3e SexLab Cumshot.esp
63 3f EFFDialogue.esp
64 40 TheEyesOfBeauty.esp
65 41 Tropicalpack.esp
66 42 dD - Realistic Ragdoll Force - Medium.esp
67 43 XPMSE.esp
68 44 RaceMenu.esp
69 45 RaceMenuPlugin.esp
70 46 MikanEyes All in one.esp
71 47 Natural Lighting and Atmospherics.esp
72 48 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
73 49 JaxonzEnhGrab.esp
74 4a SPS - Sexlab Position Selector.esp
75 4b SexLabTools.esp
76 4c SexLab Inflation Framework.esp

77 4d Alternate Start - Live Another Life.esp

 

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I have a small issue, I installed the skeleton with HDT and installed the newest version of Milk Mod Economy, I have all the necessary mods as well to make it work. I installed the HDT fix patch on MME as well. However when using the milk function the breasts do not move while milking, ED86 (Creator of MME) says the new update for XP32 Skeleton broke the animations but i'm not sure what could be the issue. Any help/assistance on this issue would be most appreciated, I really miss having the animations during milking but I do not know what is currently wrong.

Note: Currently using XPMSE 3.93 Skeleton by Groovtama with HDT option selected, Realistic Ragdolls and Force (Medium Force option), HDT physics extension, Hawt HDT Physics by btasqan

 

My Current Load Order:

0  0 Skyrim.esm
 1  1 Update.esm
 2  2 Dawnguard.esm
 3  3 HearthFires.esm
 4  4 Dragonborn.esm
 5  5 SexLab.esm
 6  6 dcc-soulgem-oven-000.esm
 7  7 SexLabAroused.esm
 8  8 Devious Devices - Assets.esm
 9  9 ZaZAnimationPack.esm
10  a Heretical Resources.esm
11  b ZazExtensionPack.esm
12  c Devious Devices - Integration.esm
13  d Devious Devices - Expansion.esm
14  e CreatureFramework.esm
15  f Heels Sound.esm
16 10 hdtHighHeel.esm
17 11 Schlongs of Skyrim - Core.esm
18 12 SGHairPackBase.esm
19 13 OSA.esm
20 14 daymoyl.esm
21 15 EFFCore.esm
      HighResTexturePack01.esp
      HighResTexturePack02.esp
      HighResTexturePack03.esp
22 16 UIExtensions.esp
23 17 RaceMenuMorphsUUNP.esp
24 18 SexLabNudeCreatures.esp
25 19 SexLabNudeCreaturesDB.esp
26 1a SexLabNudeCreaturesDG.esp
27 1b EnhancedLightsandFX.esp
28 1c Verdant - A Skyrim Grass Plugin.esp
29 1d HentaiCreatures.esp
30 1e dc-untamed-000.esp
31 1f dc-untamed-100-stfu-wolf.esp
32 20 dc-untamed-100-stfu-spriggan.esp
33 21 EstrusChaurus.esp
34 22 EstrusSpider.esp
35 23 MilkModNEW.esp
36 24 MilkMod_MilkPumpsBasic.esp
37 25 MilkModNEW HF.esp
38 26 MilkModNEW ZaZ.esp
39 27 Devious Deviants.esp
40 28 dD Enchanted Chests.esp
41 29 DW.esp
42 2a MoreNastyCritters.esp
43 2b SlaveTats.esp
44 2c Follow me for Sex.esp
45 2d SexLabMatchMaker.esp
46 2e Schlongs of Skyrim.esp
47 2f S_L_U_T_S.esp
48 30 SOS - Shop.esp
49 31 SOS - Smurf Average Addon.esp
50 32 SOS - VectorPlexus Regular Addon.esp
51 33 SLAnimLoader.esp
52 34 SLAL_AnimationsByLeito.esp
53 35 NibblesAnimObjects.esp
54 36 SLALAnimObj.esp
55 37 SAP.esp
56 38 FNIS.esp
57 39 Facelight.esp
58 3a SGEyebrows.esp
59 3b SkyUI.esp
60 3c SGHairPackAIO.esp
61 3d KS Hairdo's.esp
62 3e SexLab Cumshot.esp
63 3f EFFDialogue.esp
64 40 TheEyesOfBeauty.esp
65 41 Tropicalpack.esp
66 42 dD - Realistic Ragdoll Force - Medium.esp
67 43 XPMSE.esp
68 44 RaceMenu.esp
69 45 RaceMenuPlugin.esp
70 46 MikanEyes All in one.esp
71 47 Natural Lighting and Atmospherics.esp
72 48 Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
73 49 JaxonzEnhGrab.esp
74 4a SPS - Sexlab Position Selector.esp
75 4b SexLabTools.esp
76 4c SexLab Inflation Framework.esp

77 4d Alternate Start - Live Another Life.esp

 

"If you want breast pumping animation during milkpump milking use XPMSE with BBP Rig(or old patch in installer), pumping breast animation is for BBP Rig only and will not work with HDT Rig and no, i don't know how to change that." <- Fixed it

 

XPMSE 2.14 has no different BBP rip map than 3.93 has. HDT rig map does not work for reasons already communicated 500 times. 

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Hi guys, I'm now trying to revive my Werewolf Overhaul mod but since I don't have 3ds Max anymore, I'm going to do it in Blender, and after importing the werewolf mesch, I now need to import the skeletonbeast.nif/hkx/kf/whatever into Blender. If there's a hint on one of those 165 pages of this thread (or elsewhere), and if someone could point me in that direction, I'd be VERY grateful!

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I upgraded from 3.90 to 3.93 and now I am getting a bunch of XPMSEWeaponStyleScaleEffect spamming in my papyrus related to the Vilja follower mod. It seems to be save bloating too. When upgrading I did the suggested steps like being in an emptyish cell and unequipping my weapons but I didnt take away her weapons. Think that could be the cause ? Everything else xpmse related seems to be very normal for my character and others. Any help ? Papyrus attached.

 

Papyrus.0.log

loadorder.txt

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I upgraded from 3.90 to 3.93 and now I am getting a bunch of XPMSEWeaponStyleScaleEffect spamming in my papyrus related to the Vilja follower mod. It seems to be save bloating too. When upgrading I did the suggested steps like being in an emptyish cell and unequipping my weapons but I didnt take away her weapons. Think that could be the cause ? Everything else xpmse related seems to be very normal for my character and others. Any help ? Papyrus attached.

 

attachicon.gifPapyrus.0.log

attachicon.gifloadorder.txt

No you do not, XPMSEWeaponStyleScaleEffect is mentioned in the stack dump you get from other stuff, if you do not know how to read your papyrus log, disable it.

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  • 3 weeks later...

Hi. I don't really understand what your skeleton does, all I know is that it's important that I use it, and so I have been using it faithfully for years.

 

Milk Mod Economy has an animation that doesn't work with a modern version of XPMSE, and the mod author's advice is to use an old version. Approximately 2.06. I've managed to get a hold of 2.06, but before I change I was wondering if someone who actually knows what XPMSE does could tell me what sort of issues it could cause me.

 

I've got a fairly full list of Sexlab mods with HDT and everything, so if there are any major mods that won't work with an old version of the skeleton then there's a fair chance I have it.

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Milk Mod Economy has an animation that doesn't work with a modern version of XPMSE, and the mod author's advice is to use an old version. Approximately 2.06. I've managed to get a hold of 2.06, but before I change I was wondering if someone who actually knows what XPMSE does could tell me what sort of issues it could cause me.

 

I've got a fairly full list of Sexlab mods with HDT and everything, so if there are any major mods that won't work with an old version of the skeleton then there's a fair chance I have it.

Are you talking about the anim from Zaz's milking machine? If so, then you are out of luck, because it's not incompatible with the latest versions of XPMSE, it's incompatible with HDT altogether.

 

Basically, AFAIK the skeleton nodes can either be manually moved by the anims (like with the milking machine) or have physics applied to them via HDT, but not both at the same time. So you either have HDT or the single milking anim. Honestly, I think losing all of the HDT stuff for one single anim is not worth it, but it's your choice.

 

If you really want to have that anim, they you need to first remove HDT from your game, and then reinstall the latest version of XPMSE choosing the Skeleton Rig for BBP (instead of the HDT one which is the default). Don't use older versions of XPMSE, always use the most recent version.

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Milk Mod Economy has an animation that doesn't work with a modern version of XPMSE, and the mod author's advice is to use an old version. Approximately 2.06. I've managed to get a hold of 2.06, but before I change I was wondering if someone who actually knows what XPMSE does could tell me what sort of issues it could cause me.

 

I've got a fairly full list of Sexlab mods with HDT and everything, so if there are any major mods that won't work with an old version of the skeleton then there's a fair chance I have it.

Are you talking about the anim from Zaz's milking machine? If so, then you are out of luck, because it's not incompatible with the latest versions of XPMSE, it's incompatible with HDT altogether.

 

Basically, AFAIK the skeleton nodes can either be manually moved by the anims (like with the milking machine) or have physics applied to them via HDT, but not both at the same time. So you either have HDT or the single milking anim. Honestly, I think losing all of the HDT stuff for one single anim is not worth it, but it's your choice.

 

If you really want to have that anim, they you need to first remove HDT from your game, and then reinstall the latest version of XPMSE choosing the Skeleton Rig for BBP (instead of the HDT one which is the default). Don't use older versions of XPMSE, always use the most recent version.

 

 

I agree that I definitely wouldn't want to sacrifice HDT for a single animation. But the MME installer comes with a "HDT fix", which I think is designed to somehow make it work. I don't know the details.

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Milk Mod Economy has an animation that doesn't work with a modern version of XPMSE, and the mod author's advice is to use an old version. Approximately 2.06. I've managed to get a hold of 2.06, but before I change I was wondering if someone who actually knows what XPMSE does could tell me what sort of issues it could cause me.

 

I've got a fairly full list of Sexlab mods with HDT and everything, so if there are any major mods that won't work with an old version of the skeleton then there's a fair chance I have it.

Are you talking about the anim from Zaz's milking machine? If so, then you are out of luck, because it's not incompatible with the latest versions of XPMSE, it's incompatible with HDT altogether.

 

Basically, AFAIK the skeleton nodes can either be manually moved by the anims (like with the milking machine) or have physics applied to them via HDT, but not both at the same time. So you either have HDT or the single milking anim. Honestly, I think losing all of the HDT stuff for one single anim is not worth it, but it's your choice.

 

If you really want to have that anim, they you need to first remove HDT from your game, and then reinstall the latest version of XPMSE choosing the Skeleton Rig for BBP (instead of the HDT one which is the default). Don't use older versions of XPMSE, always use the most recent version.

 

 

I agree that I definitely wouldn't want to sacrifice HDT for a single animation. But the MME installer comes with a "HDT fix", which I think is designed to somehow make it work. I don't know the details.

 

1. If you would read the description, the fix is old and can be replaced by choosing the BBP rip map whem installing XPMSE (the fix is nothing else than an old rig map that supports BBP).

2. It does not work how the author of that fix think it works. Blaze69 is totally right on it. You either can have the animations control the nodes or HDT, and HDT wins over the animations.

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When connecting the physics of the abdomen, continually receive the error
 

[02/25/17 04:58:51]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist
[02/25/17 04:58:51]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding!

error is not new, but I have not found a way to fix it. Can tell me how to fix this error.

Use the skeleton v. 3.93, Rip Map "HDT". 
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When connecting the physics of the abdomen, continually receive the error

 

[02/25/17 04:58:51]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist
[02/25/17 04:58:51]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding!

 

error is not new, but I have not found a way to fix it. Can tell me how to fix this error.

 

Use the skeleton v. 3.93, Rip Map "HDT". 

 

The actor with the ID mentioned right before does not use a XPMSE skeleton. Problem happens mostly with Custom Races, Followers or child mods, that add a skeleton with breast bones and is outdated or is not compatible with most of the advanced HDT xmls.

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When connecting the physics of the abdomen, continually receive the error

 

[02/25/17 04:58:51]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist
[02/25/17 04:58:51]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding!

 

error is not new, but I have not found a way to fix it. Can tell me how to fix this error.

 

Use the skeleton v. 3.93, Rip Map "HDT". 

 

The actor with the ID mentioned right before does not use a XPMSE skeleton. Problem happens mostly with Custom Races, Followers or child mods, that add a skeleton with breast bones and is outdated or is not compatible with most of the advanced HDT xmls.

 

Most likely it's not in the race, and in the companions who have their own unique skeleton. May be because of this? And how do I bind your skeleton to him (copied to a folder with a companion will be enough) 

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When connecting the physics of the abdomen, continually receive the error

 

[02/25/17 04:58:51]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist
[02/25/17 04:58:51]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding!

 

error is not new, but I have not found a way to fix it. Can tell me how to fix this error.

 

Use the skeleton v. 3.93, Rip Map "HDT". 

 

The actor with the ID mentioned right before does not use a XPMSE skeleton. Problem happens mostly with Custom Races, Followers or child mods, that add a skeleton with breast bones and is outdated or is not compatible with most of the advanced HDT xmls.

 

Most likely it's not in the race, and in the companions who have their own unique skeleton. May be because of this? And how do I bind your skeleton to him (copied to a folder with a companion will be enough) 

 

The ID of the actor that causes the problem is mentioned right before, pls look that up. You don't bind anything, the message just says that the skeleton is missing nodes. The skeleton files need to be replaced or the race pointing to the skeleton needs their path altered. Ask the author of the mod causing that issue.

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When connecting the physics of the abdomen, continually receive the error

 

[02/25/17 04:58:51]WARNING: Cannot bind bone : HDT Belly - bone doesn't exist
[02/25/17 04:58:51]ERROR: Illegal hkx file : HDT Belly - Fixed/Keyframed body without binding!

 

error is not new, but I have not found a way to fix it. Can tell me how to fix this error.

 

Use the skeleton v. 3.93, Rip Map "HDT". 

 

The actor with the ID mentioned right before does not use a XPMSE skeleton. Problem happens mostly with Custom Races, Followers or child mods, that add a skeleton with breast bones and is outdated or is not compatible with most of the advanced HDT xmls.

 

Most likely it's not in the race, and in the companions who have their own unique skeleton. May be because of this? And how do I bind your skeleton to him (copied to a folder with a companion will be enough) 

 

The ID of the actor that causes the problem is mentioned right before, pls look that up. You don't bind anything, the message just says that the skeleton is missing nodes. The skeleton files need to be replaced or the race pointing to the skeleton needs their path altered. Ask the author of the mod causing that issue.

 

Launched TesVedit and he showed me that mod's from SkyrimGTX and race of succub's have their own skeleton's. This is the cause of this error?

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