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[DEPRECATED] SexoutSlavers 2 - Final demo version


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Posted

Beta played very good. had no issues. Just haven't figured out how to get them to start training for assistants.

 

How do we start them training for assistant jobs or has it not been implemented yet?

 

They must be obedient slaves. Look at terminal to see if you have some and if yes you recognize them cause they have green pipboys (not yellow/green) and for feeling they respond 'Its perfect'.

 

 

I found a little problem. to get a slave leave a job I need first ask about their feelings then go a step back now I can say that they should stop.

 

 

I surely missed to add some topic in forced dialogues. If the speak to them with normal dialogue they may have the option directly.

Posted

Sexout Slavers Alpha 1.0.1 delivered

 

CAUTION : ever make a safe save before installing an alpha version

 

No change in meshes

 

Fixes :

 

 

Features :
  • dead or sold slaves disappears (for now the resurrection of the original is not done) 
  • you can have trade agreements for selling food
  • you can see the trade agreement for food you have at camp terminal
  • you can have trade agreements for selling slaves
  • you can see the trade agreement for slaves you have at camp terminal
  • last income and last due can be seen at terminal
  • you can select the slaves to sell
  • you can see the slaves to sell at terminal
  • you can see the guards at terminal
  • food and slaves are sold each day by the attendant*
  • park for slaves to sell is done
 
*Slave selling

Each slave have a base price depending of its capacities and skills.
If broken there is a bonus, if obedient the bonus is bigger
Each day, major agreement customer have 50% chance to buy 3 slaves
Each day, average agreement customer have 30% chance to buy 2 slaves
Each day, minor agreement customer have 20% chance to buy 1 slave
Depending of the slave capacities compared to customer need the price can be upped or lowered

 
 
 
Thanks to all tester and returns.
 
Posted

think u can add something u can have slaves sandbox at a area. i use one of the mods that lets u build a mini city and plan to have the slaves i dont want to sell be there.

thats what i have did the past 2 versions also that way can have more slaves at camp working without lag.

Posted

Did my play through of Alpha 1.0.1 and it worked perfectly. Just waiting for the creepy old man to sell my first slave. That should put the camp in the green :o

 

Ya know, you could actually pass this off as a finished mod. You have out did ALL other slavery mods with just what you have so far.

 

I have followed this mod from the beginning and you have done great things with it.

 

I do have one question though. the 0,308 mm darts, is there a gun that uses those or have you yet to make one? They don't work in the slavers gun we get.

I get twice as many of those as i do the 5.56 mm darts.

 

Thank you, will be waiting for the next installment.

Posted
 

Did my play through of Alpha 1.0.1 and it worked perfectly. Just waiting for the creepy old man to sell my first slave. That should put the camp in the green  :o

 

For now, there is not really a balance management, I wait to have dev all sources of  earnings and dues to do that.

 

I do have one question though. the 0,308 mm darts, is there a gun that uses those or have you yet to make one? They don't work in the slavers gun we get.

I get twice as many of those as i do the 5.56 mm darts.

 

0.308 drugged ammos works with all weapons supporting normal 0.308 (service rifle, sniper rifle, ...). They have the same effect concerning drugging but may reduce armor rating of the target when hitting. I'll don't do anymore ammos (else syringes to inject and liquids for drinks) cause SexoutDrugging do a great job on the subject and is useable with SS2.

Don't forget you can manage in McM the quantities of items that are produced.

 

 

Ya know, you could actually pass this off as a finished mod. You have out did ALL other slavery mods with just what you have so far.

 

I agree that SS2 can replace most of existing slavery mods but if you read the 4th post of this thread you'll see it is far to be finished.

 

I think I'll deliver a beta 2 when all basis things else than slave production will be done :

  • permitting slaves to be guards (simply mode, only patrolling)
  • slaves sex training
  • permitting sex slaves to be prostitutes (caps earnings)
  • adding some manufacturing items merchant can sell (I don't want drugged items sold out of camp)
  • balancing earnings and dues to etablish 0 zero point in caps and food management

 

And after that I'll go on the slave production thing by genetic manipulation.

 
Posted

I managed to get a hold of all the guns that use the .308 ammo and none of them will use your 0.308 darts.

 

My guess is, that your darts are 0,308 but the guns are calling for .308 is the reason the guns wont use your darts.

Posted

No problem with the names, it works simpler :

 - Each weapon use a list containing all ammos it can use.

 - You add your ammo in the list you want.

 

In my game it's works, perhaps you have after SS2 a mod which replace the original list. so all mods ammos won't work.

Try tu use Sexout Drugging just after SS2 and see if it's ammos works with your guns.

 

Posted

Sexout Slavers Alpha 1.0.2 delivered

 

No change in meshes

 

Fixes :

  • minor fixes

 

Features :

 

 
No more feature, it's an intermediate step I needed before doing more. Lot of modification at camp for preparing general rest of employees and slaves and navmeshing for guards jobs so if you remark something seeming abnormal, make return please :)
 
 
Thanks to all tester and returns.
 
Posted

 

Sexout Slavers Alpha 1.0.2 delivered

 

No change in meshes

 

Fixes :

  • minor fixes

 

Features :

 

 
No more feature, it's an intermediate step I needed before doing more. Lot of modification at camp for preparing general rest of employees and slaves and navmeshing for guards jobs so if you remark something seeming abnormal, make return please :)
 
 
Thanks to all tester and returns.

 

 

SS2QstDatasPubScript

    if bFirstInitDone==0

 

Something like "set bFirstInitDone to 1" is missing? I have tested this only with Beta 1, but the menu values were reseted every time a save game is loaded.

 

 

MCM Menu -> SS2QstMCMBrokingScript

The values of sliders "Average obedience advance (per h)" and "Obedience advance for accepted sex" are switched.

 

Dialog:

His name is Ada Straus. Give her this note so she will consider you as a trusted person.

Her ?

 

 

 

 

Posted

Sexout Slavers Alpha 1.0.3 delivered

 

No change in meshes

 

Fixes :

  • corrected options inverted in McM Broking selection
  • corrected a typo error in a Novac topic
  • corrected a bug causing McM options to reset on each load
  • changed initial base food produced from 2 to 3 (you can modify this in McM)
  • changed initial base items produced from 2 to 5 (you can modify this in McM)
  • dialogues with Chet in first quest line have been corrected, thanks to vvore for the help

 

Features :
  • you can order obedient slaves to be guards (for now choice of areas to guard is limited)
  • guards train in perception, agility and guns
  • slaves guards appears on terminal
  • all customers buying food are also buying misc manufactured items we produce
 
CAUTION : because size scripts limitation I had to make drastic changes in some init script. Normally no side effect but to survey.
 
 
Thanks to all tester and returns.
 
Posted

Hi! There is a problem.  Me hunted by the killers of the legion and they appear in the production paddock, or rather in the stairs. think it is necessary to move spawn point to the griffins caravan.

P.S. Sorry for bad english

 

Posted

I don't think there are spawn point for legion or NCR when you are hated, I think the respawn point is the player :)

 

I'll verify that.

Posted

H have the same Problem as Diesel80 At my case there were 4 rangers who were mad at me for killing 3 of them for the tags xD.

 

They were in the wall or behind it at the production place near the stair.

 

Posted

Sexout Slavers Alpha 1.0.4 delivered

 

No change in meshes  :(

 

Fixes :

  • minor corrections
  • corrected some syntax in Sexout use
  • corrected (I hope) some holes in control center making companions going througth floor

 

Features :
  • you can now order obedient slaves to begin sex train
  • you can see slaves in sex training at terminal

 

I delivered this to see if they may be some problems appearing in use of Sexout without the player involved.

 

 
Thanks to all tester and returns.
 
Posted

Hello I have a problem with the quest when I talk to May about slavers she says the same thing as any other NPC in novac says and doesn't let me progress through the quest. I don't know what may cause this but could you post the quest id and progression stages? 

 

I don't know if it has to do with load order but anyway here it is:

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
AWorldOfPain(Preview).esm
More Perks.esm
More Perks for Companions.esm
More Traits.esm
NVEC Complete + NVCE.esm
Primary Needs HUD.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Sexout.esm
SexoutCommonResources.esm
SexoutSlavery.esm
SexoutStore.esm
New Vegas Redesigned II.esm
Lings.esm
MikotoBeauty.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
HumanTrafficking.esm
UWHNV-Core.esm
SexoutPregnancyV3.esm
SexoutDrugging.esm
SexoutOffSpring.esm
SexoutSlavers2.esm
FCOMaster.esm
T6M Equipment Replacer NV.esm
Daughters of Ares.esp
Mission Mojave - Ultimate Edition.esp
Performance Of The Gods.esp
CASM.esp
HUD Extended.esp
HUD Extended - Ambient Temperature.esp
The Mod Configuration Menu.esp
MikotoBPWastersOverhaul.esp
NewCass.esp
UWHNV-Addon-DLC.esp
UWHNV-Addon-GRA.esp
UWHNV-Addon-FollowerHome.esp
More Perks Update.esp
More Perks for Companions Update.esp
More Traits Update.esp
DrugsAreBadMKay.esp
FeelingIrradiated.esp
bzArmour.esp 0
bzBodySuits.esp 0
EMR-StealthSuitMkII.esp
FlashlightNVSE.esp
NCR Rearmament v .5.esp
Tailor Maid - NV.esp
Armor by Race w Undies.esp
Body by Race.esp
LingsPrettyThings.esp
NVR- Lore version.esp 0
NVR- Recommended.esp
New Vegas redesigned- Honest Hearts.esp
AWOPDeadMoney.esp
MMUE-CP-AWOP.esp
NVBabyDeathclawCommander.esp
NVWillow.esp
Destruction.esp
DrugsAreBadMKay-IS.esp
FeelingIrradiated-IS.esp
Imp's More Complex Needs.esp
Imp's More Complex Needs - JA - SORTED.esp
Ambient Temperature - IMCNNV.esp 0
realistic headshots.esp
Fellout.esp
UWHNV-Addon-Time for Bed NV.esp 0
tkEyelashesFNV_FemalesOnly.esp
MikotoBeauty.esp
Daughters of Ares - Lings Patch.esp
Daughters of Ares - CouriersStash.esp
BallsTheTalkingDog.esp
RSCR-Enhanced.esp
RSCR-Expansion_Decks.esp
Crossbow.esp
MCL_Pre_warXbow.esp
JTRS.esp
DeadMoneyRealisticGoldBarWeight.esp
LegendsDaryl.esp
UWHNV-Addon-NoCompanionsRoom.esp 0
SmallerTalk.esp
CasinoBankMoney.esp
CasinoHeistPack.esp
TheLozza's_Gasmasks.esp
delilah.esp
AWOPDeadMoneyVendorPatch.esp
nivVSLArmors.esp
SexoutWillow.esp
SexoutCrowdsB.esp
SexoutDiscounts.esp
SexoutZAZ.esp
SexoutSex.esp
SexoutRapeGame.esp
SexoutCompanions.esp 0
BetterPerformance.esp
True Leaning.esp
JIP Fast-Travel Anywhere.esp
Better Game Performance.esp
FCO.esp 0
JIP Companions Command & Control.esp
TG Blackwidow type3.esp
ARESproject.esp
ED-E Daughters of Ares Sexout Options.esp
ED-E Daughters of Ares.esp
SexoutSpunk.esp
SexoutPregDebug.esp
SexoutSCRDebug.esp

Posted

 

Hello I have a problem with the quest when I talk to May about slavers she says the same thing as any other NPC in novac says and doesn't let me progress through the quest. I don't know what may cause this but could you post the quest id and progression stages? 

 

I don't know if it has to do with load order but anyway here it is:

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
AWorldOfPain(Preview).esm
More Perks.esm
More Perks for Companions.esm
More Traits.esm
NVEC Complete + NVCE.esm
Primary Needs HUD.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Sexout.esm
SexoutCommonResources.esm
SexoutSlavery.esm
SexoutStore.esm
New Vegas Redesigned II.esm
Lings.esm
MikotoBeauty.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
HumanTrafficking.esm
UWHNV-Core.esm
SexoutPregnancyV3.esm
SexoutDrugging.esm
SexoutOffSpring.esm
SexoutSlavers2.esm
FCOMaster.esm
T6M Equipment Replacer NV.esm
Daughters of Ares.esp
Mission Mojave - Ultimate Edition.esp
Performance Of The Gods.esp
CASM.esp
HUD Extended.esp
HUD Extended - Ambient Temperature.esp
The Mod Configuration Menu.esp
MikotoBPWastersOverhaul.esp
NewCass.esp
UWHNV-Addon-DLC.esp
UWHNV-Addon-GRA.esp
UWHNV-Addon-FollowerHome.esp
More Perks Update.esp
More Perks for Companions Update.esp
More Traits Update.esp
DrugsAreBadMKay.esp
FeelingIrradiated.esp
bzArmour.esp 0
bzBodySuits.esp 0
EMR-StealthSuitMkII.esp
FlashlightNVSE.esp
NCR Rearmament v .5.esp
Tailor Maid - NV.esp
Armor by Race w Undies.esp
Body by Race.esp
LingsPrettyThings.esp
NVR- Lore version.esp 0
NVR- Recommended.esp
New Vegas redesigned- Honest Hearts.esp
AWOPDeadMoney.esp
MMUE-CP-AWOP.esp
NVBabyDeathclawCommander.esp
NVWillow.esp
Destruction.esp
DrugsAreBadMKay-IS.esp
FeelingIrradiated-IS.esp
Imp's More Complex Needs.esp
Imp's More Complex Needs - JA - SORTED.esp
Ambient Temperature - IMCNNV.esp 0
realistic headshots.esp
Fellout.esp
UWHNV-Addon-Time for Bed NV.esp 0
tkEyelashesFNV_FemalesOnly.esp
MikotoBeauty.esp
Daughters of Ares - Lings Patch.esp
Daughters of Ares - CouriersStash.esp
BallsTheTalkingDog.esp
RSCR-Enhanced.esp
RSCR-Expansion_Decks.esp
Crossbow.esp
MCL_Pre_warXbow.esp
JTRS.esp
DeadMoneyRealisticGoldBarWeight.esp
LegendsDaryl.esp
UWHNV-Addon-NoCompanionsRoom.esp 0
SmallerTalk.esp
CasinoBankMoney.esp
CasinoHeistPack.esp
TheLozza's_Gasmasks.esp
delilah.esp
AWOPDeadMoneyVendorPatch.esp
nivVSLArmors.esp
SexoutWillow.esp
SexoutCrowdsB.esp
SexoutDiscounts.esp
SexoutZAZ.esp
SexoutSex.esp
SexoutRapeGame.esp
SexoutCompanions.esp 0
BetterPerformance.esp
True Leaning.esp
JIP Fast-Travel Anywhere.esp
Better Game Performance.esp
FCO.esp 0
JIP Companions Command & Control.esp
TG Blackwidow type3.esp
ARESproject.esp
ED-E Daughters of Ares Sexout Options.esp
ED-E Daughters of Ares.esp
SexoutSpunk.esp
SexoutPregDebug.esp
SexoutSCRDebug.esp

 

 

Chet is not saying that May in Novac knows something, he is saying, he may know someone in Novac.

 

Don't remember every meeting a May in Novac.

 

None the less, keep looking, the contact your looking for is in Novac.

Posted

Just a minor grammar issue.

 

On the quest description when you got to the crimson caravan it says: "Pehrapes"  you may ask the boss

Posted

uhm... i'm quite new on the vegas modding scene, but it seems to missing something:

i finished the mc bride problem with the nightkin and gained reputation, but betsy doesnt say anything more; forcing the dialogue just leave me the option to quit it.

i need to do something more to unlock her dialogue to continue the quest?

Posted

uhm... i'm quite new on the vegas modding scene, but it seems to missing something:

i finished the mc bride problem with the nightkin and gained reputation, but betsy doesnt say anything more; forcing the dialogue just leave me the option to quit it.

i need to do something more to unlock her dialogue to continue the quest?

 

Hum, did you try to have normal dialogue (E) with her? perhaps I've forgotten a topic in the forced dialogue, ever try the 2 options while in alpha/beta.

 

Did you see her before solving the quest or is it the first time you go to her ?

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