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Super Mutant Females

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Note: This is pretty funny. I made this mod because I was looking for a female super mutant mod that used darklynxxx's model, but I did so during a 40 day period when this was hidden. You may prefer that instead, so check it out.

 

This mod allows female super mutants to spawn among regular super mutants. Most assets are from Skadi Female Half Super Mutant by darklynxxx. During AAF animations, they shrink from 1.2 scale to regular scale because there are no animations that use a human skeleton that big. Optional patches allow for these mutants to work with AAF Violate, Human Resources, or to have flaccid and erect futa penises. You have a choice of fusion girl-based body and clothing, or the cbbe-like body and clothing that come from the base Skadi mod. That choice may depend on your physics settings.

 

Hard Requirements:

Skadi Female Half Super Mutant

Azar Ponytail Haiystyles

 

Requirements for Optional Patches and Features:

OCBP for physics compatibility

MTM Physics Presets or similar to get physics to work with fusion girl

AAF Violate to have female super mutants surrender to, or defeat the player (Note: This mod's patch will also allow synths to surrender, for compatibility with my other race mod)

Human Resources to enslave female super mutants

Vioxsis Strap-Ons (ZeX Bones fixed) or any other mod that has the Vioxsis_Strap-Ons.esp. This enables futa support (it didn't have to be a requirement but it is as of now)

 

CBBE vs FG:

-The Skadi CBBE-ish body, or whatever it is, is nicer (except for the nipples) and has better color matching between the body, hands, and head. You may get decent physics results with it, but when I tried to get CBBE and FG physics running at the same time, it did not look good.

-The FG body is my very rough attempt at getting a body that had similar sculpting and the same diffuse map, but could work well with my physics set up. I used fusion girl reduced and this body has dismemberment that's mostly ok. I don't recall if the CBBE had dismemberment, but it might. A couple clothing items might clip more than others at this point in the mod's development.

 

Updating:

-If you downloaded and installed the original version of this mod, before 1.0.1, then you can download SM_Fem 1.0 to 1.01 patch.rar and have all the fixes without messing up your bodyslide or downloading files you don't need.

-This archive doesn't include SM_Fem_Less.esp, a plugin that makes super mutant females spawn at a 1:3 ratio with males. If you want that, you can download SMFem_Frequency and HR 1.01.rar and enable that plugin specifically.

 

Installation:

 

-CBBE Path: 

-Install and enable Skadi. If you want working clothes physics, install the "Bodyslide with CBBEPhysics" file on that page as well.

-Come back to this page and Install SMFem_CBBE 1.01.rar and enable both plugins. Now that you have all the files and presets, if you want to use bodyslide, pick a preset like "skadi_myPreset," make changes to it, search for "fsm" clothing in BodySlide and check morphs and batch build (try not to rebuild the fsm_body_behemoth with a preset that isn't labeled with "skadi_Behemoth", unless you specifically want to change that body drastically.

 

-Fusion Girl Path:

-Install and enable Skadi. Installed and enable SMFem_FG 1.0.1.rar, then search for and build "FG_fsm" clothing and body parts in bodyslide with skadi_FG preset or whatever preset you create (Do not build the FG_fsm_body_behemoth file with this preset unless you really want that. By default, it comes built according to the skadi_FG_B preset).

 

-Patches for either path:

-If you have AAF Violate working, and can use FO4Edit, check out the Custom Races & More Victims Patch that can allow you to add whatever race you want on your own by editing the plugin. If you're not interested in that, the old way is still available as so:

[Install SMFem_Violate.rar. Enable SM_Fem_Violate_dlc.esp if you have aaf_violate_dlc_patch.esp enabled in your load order. If not, then enable SM_Fem_Violate.esp, instead. This may conflict with any other specific Violate mods that affect FPV_Player Quest. (Note: You must eventually load the game, enter "set AFV_Global_Allow_SuperMutantFemaleRaces to 1" in console, save, and then reload this save for Violate to recognize the new race.)]

-If you have Vioxsis_Strap-Ons.esp in your load order and want female super mutants to have futas, install and enable SMFem_Futa.rar.

-You can choose to install SMFem_Frequency and HR 1.0.1.rar and then enable any plugins you wish to use. SM_Fem_Less spawns females at a 1:3 ratio. SM_Fem_More.esp spawns females at a 4:1 ratio. SM_Fem_All.esp will make males extremely rare. SM_Fem_HR.esp will allow you to enslave female super mutants for Human Resources, but will conflict with any other plugin modifying that record, so you may want to merge such plugins into one.

 

OCBP Settings (Edit the ocbp.ini file in Data\F4SE\Plugins):

The FG Whitelist should have these additions and look something like this

Spoiler

[Whitelist]
Breast_CBP_L_02=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Breast_CBP_R_02=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Breast_CBP_L_03=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Breast_CBP_R_03=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Breast_CBP_L_04=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Breast_CBP_R_04=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Butt_CBP_L_01=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Butt_CBP_R_01=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Thigh_CBP_L_F_02=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Thigh_CBP_R_F_02=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Thigh_CBP_L_B_02=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Thigh_CBP_R_B_02=HumanRace:female,GhoulRace:female,ServitronRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Belly_skin=HumanRace,GhoulRace,ServitronRace,_HalfSuperMutant,_HalfSuperMutantBehemoth
LBreast_skin=HumanRace:male,GhoulRace:male
RBreast_skin=HumanRace:male,GhoulRace:male
LButtFat_skin=HumanRace:male,GhoulRace:male
RButtFat_skin=HumanRace:male,GhoulRace:male
Penis_Balls_CBP_01=HumanRace,GhoulRace,ServitronRace,_HalfSuperMutant,_HalfSuperMutantBehemoth
Penis_Balls_CBP_02=HumanRace,GhoulRace,ServitronRace,_HalfSuperMutant,_HalfSuperMutantBehemoth
LLeg_Thigh_skin=HumanRace:male,GhoulRace:male
RLeg_Thigh_skin=HumanRace:male,GhoulRace:male
LLeg_Thigh_Low_skin=HumanRace:male,GhoulRace:male
RLeg_Thigh_Low_skin=HumanRace:male,GhoulRace:male

 

If You kept the CBBE, the whitelist should look more like this:

Spoiler

[Whitelist]
LBreast_01_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
RBreast_01_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
LBreast_02_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
RBreast_02_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
LBreast_03_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
RBreast_03_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
LButt_01_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
RButt_01_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
LLeg_Thigh_01_F_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
RLeg_Thigh_01_F_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
LLeg_Thigh_01_R_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
RLeg_Thigh_01_R_skin=HumanRace:female,GhoulRace:female,_HalfSuperMutant:female,_HalfSuperMutantBehemoth:female
Belly_skin=HumanRace,GhoulRace,_HalfSuperMutant,_HalfSuperMutantBehemoth
LBreast_skin=HumanRace:male,GhoulRace:male
RBreast_skin=HumanRace:male,GhoulRace:male
LButtFat_skin=HumanRace:male,GhoulRace:male
RButtFat_skin=HumanRace:male,GhoulRace:male
Penis_Balls_CBP_01=HumanRace:male,GhoulRace:male,_HalfSuperMutant,_HalfSuperMutantBehemoth
Penis_Balls_CBP_02=HumanRace:male,GhoulRace:male,_HalfSuperMutant,_HalfSuperMutantBehemoth
LLeg_Thigh_skin=HumanRace:male,GhoulRace:male
RLeg_Thigh_skin=HumanRace:male,GhoulRace:male
LLeg_Thigh_Low_skin=HumanRace:male,GhoulRace:male
RLeg_Thigh_Low_skin=HumanRace:male,GhoulRace:male

 

Just Business Patches:

Try out travelmedic's implementation of Just Business compatibility. If you have any other mods that add race compatibility for Just Business, load travelmedic's plugin last, as these will all conflict. If it works for you, then merge your other JB race patches with the one you got from here.

 

Acknowledgements:

darklynxxx for permission to build and share FG versions of skadi assets.

Indarello for permission to use modified versions of the futa from their Strap-on mod.

 

If Something looks weird, let me know.

 


  • Submitter
  • Submitted
    08/18/2025
  • Category
  • Requirements
    Skadi Female Half Super Mutant, Azar Ponytail Haiystyles

 

Posted
42 minutes ago, vranina said:

They are simply giants! Is there an option not to replace super mutants, but to add new ones?

Did you install and enable SM_Fem_More or SM_Fem_All? If you don't use those plugins, then the spawn rate of females to males is about 1:1 already. Do "player.placeatme 75335" in console a few times to take a sample of the random spawn rate. If you want females to be physically smaller, you can edit the _HalfSuperMutant race record in addSM_Fem.esp to change the scale from 1.2 to something else.

Posted
1 minute ago, blueninja008 said:

Hello, does anyone have a link to the aaf_violate_dlc_patch.esp since I can't seem to find where it is.

That's part of the AAF Violate (current version 1.61) installation archive and can be installed if you select it in FOMOD. It requires far harbor and nuka world dlc, as well as gray user's AAf dlc creature animation pack to be available. If you have those, you can reinstall Violate and choose the option to install support for these dlc creatures.

 

Then you can enable SM_Fem_Violate_dlc.esp to work with that. If you don't have all those things, then just enable SM_Fem_Violate.esp instead.

Posted

My English is terrible, to say the least, and I use Google Translate.

First of all, thank you for the great mod.
Personally, it is very welcome for me. You will excuse me, but as with any support, I will ask stupid questions.
1 Thanks for the size, I made it 1.0000 and it turned out great.
2 I tried the add-on, but in both cases all the supermutants were replaced with females.
Is there an option to have all the vanilla supermutants in place, but to add more females. If in one location the vanilla supermutants were, for example, 10, now there are 10 males, plus 5 females.
And now I have to figure out how to add them as settlers. Earlier I used Skadi and the synth replication mod, but it turned out that all the female half-mutant settlers were twins. Now I think this problem will be solved, I looked at the girls in Felons and there were real beauties among them.

Posted
1 hour ago, vranina said:

My English is terrible, to say the least, and I use Google Translate.

First of all, thank you for the great mod.
Personally, it is very welcome for me. You will excuse me, but as with any support, I will ask stupid questions.
1 Thanks for the size, I made it 1.0000 and it turned out great.
2 I tried the add-on, but in both cases all the supermutants were replaced with females.
Is there an option to have all the vanilla supermutants in place, but to add more females. If in one location the vanilla supermutants were, for example, 10, now there are 10 males, plus 5 females.
And now I have to figure out how to add them as settlers. Earlier I used Skadi and the synth replication mod, but it turned out that all the female half-mutant settlers were twins. Now I think this problem will be solved, I looked at the girls in Felons and there were real beauties among them.

I think I see. Why do you want to go from 10 male super mutants in a location, to 10 male and 5 female? The way the mod works now, without the SM_Fem_More or SM_Fem_All plugins, that location would produce about 5 male super mutants and 5 female super mutants. Do you want more super mutants in game, so that the females aren't battling males for the opportunity to be placed in a location?

 

I think introducing new actor spawn entries just for female super mutants to show up would be a very time consuming process and require combing through each cell to place them. I think it would also prevent the addSM_Fem.esp plugin from being marked light, and thus take up a limited plugin space. If there is a mod out there that already adds more super mutant spawn points in the game, then you could see more super mutants in game, if that really is what you want.

 

I just tried out increasing the level list count for males from 1 to 2 but of course that didn't work. You would need to directly spawn the level list but the game doesn't usually do that.

 

Instead, I think I could attach a script that would spawn another super mutant whenever the game spawns one, so that there would still end up being more super mutants this way. What kind of behavior are you hoping to get? I'm not willing to change the way npc's and level lists are organized (my mod kind of works the way spawning settlers and raiders does, sometimes you get a female and sometimes you get a male when you try to spawn the same npc that the world is trying to spawn). For example, I could do it so that when a super mutant spawns, there's a 33% chance another super mutant spawns as well, which would allow for 50% more super mutants to spawn overall. The make up would still be 50% male and 50% female without the " "_More.esp and " "_All.esp that I mentioned, but is that ok? Would you also want a higher base chance of a spawned super mutant being male, as well?

Posted

Don't bother to indulge my nonsense. I get the point. 50/50 is also a good option.
I just use the milking human kindness mod and try to create a story for my heroine in my head.
The idea is this. We have super mutants who are idiots. And they don't reproduce! We assume that they kidnap women for reproduction (as happens with my heroine, but she manages to escape), but that doesn't solve the problem that they are stupid. There's just no way they can survive with such a level of intelligence! And then the idea came to me that things are more complicated. Born boys are super mutants, and girls are half-mutants, BUT!!! with preserved intelligence. It turns out that super mutants live in a matriarchy, where smart half-mutants rule. However, there was only one such half-mutant - Skadi.
So far, the idea was that there are no females because the super mutant settlements in the Commonwealth are just intelligence outposts, and the center is somewhere else from where they are sent.
Your mod allows me to delve even deeper into this idea. There are now half-mutants who can command the idiot super mutants on the spot.
Sorry to bother you with nonsense again, but very briefly. The story I came up with is approximately the following. The main character is captured by super mutants and becomes their slave. More precisely, to Strongman, who is a secondary leader. The main leader is killed and Strongman enters a fight to become the main leader, but loses and is imprisoned in Trinity Tower. The heroine manages to escape, but is pursued by the super mutants (the mod in the skk for attacking settlements). Later, she frees Strongman, joins the Minutemen and begins to conquer the Commonwealth, fighting the super mutants.
I hope I haven't been too annoying.

Posted
8 minutes ago, vranina said:

Violate not work.

 

 

Are you able to manually start any AAF scenes with a female super mutant and yourself, or with other NPCs?

Posted

Not entirely sure what is happening but so far, I'd say that you shouldn't enable both SM_Fem_Violate.esp and SM_Fem_Violate_dlc.esp. Only one should be active as they change they modify the same quest and introduce a global variable with the same ID. Use SM_Fem_Violate if you don't have far harbor/nuka world/gray dlc creature pack, and use SM_Fem_Violate_dlc if you do have these and also have aaf_violate_dlc_patch.esp enabled. After disabling one of them, go back into the game and see what the console says when you type "help supermutantfemale". This will tell you if the value is 1 or 0. Then you can try to enter "set AFV_Global_Allow_SuperMutantFemaleRaces to 1" in console, save, and then reload this save for Violate to recognize the new race. You may also need to load an earlier save of the game from before you installed my violate patches and try this method there. In addition, could you upload your "FPV_MCM_Script.pex" at Data\Scripts as well as the "FPV_MCM_Script.psc" at Data\Scripts\Source\User?

 

Also, are you able to see in the papyrus logs which script or mod is producing the error notification? I don't see it written in the AFF or Violate scripts available.

 

Also, I see that your victim is wounded. Are you ever able to get them to play the surrender animation when their health gets low, without crippling them beforehand?

Posted
56 minutes ago, vranina said:

Disable SM_Fem_Violate

help supermutantfemele is 1

 

Photo559.jpg.e5c1d747b2e671e996ce3c99f5081e9a.jpg

 

 

FPV_MCM_Script.pex 27.05 kB · 1 download

 

FPV_MCM_Script.psc 26.28 kB · 1 download

 

I hope I can help you at least a little.

Your files look correct. Without the papyrus logs from Documents\My Games\Fallout4\Script, I can't guess much else, but even then idk if I would figure it out. Do the females work when you surrender to them? If You haven't already, I would also go way way back to test out the violate patch on a much earlier save so that everything is fresh, and to turn off cripple surrender in the Violate MCM and try it with like 2 or 3 female super mutants. In the meantime, your headcanon thing sounded like females were leaders and late to arrive in boston so you may prefer to turn off SM_Fem_More and use this patch to reduce the ratio so that it's 1:3 female to male.

 

SM_Fem_Less.rar

Posted

I tried to give up. The animations run normally. While testing, I noticed that female super mutants speak differently from super mutants. From the little I heard, they sounded like raider phrases. This is great for me, because it shows that they have a normally developed intellect and emphasizes the difference between them and super mutants. Thanks for the file, it's even better that way, there are fewer females and more males.
I think it's a good lore for your wonderful mod, who these female mutants are and how they appeared. The creators of the super mutants (the institute?) saw that they couldn't handle it on their own and created women to command them. They are only now coming to the Commonwealth.

Posted (edited)

Yet another amazing mod from idkmanyolo, amazing. This and the female synths.

I'll give it a try soon and let you know if I find issues.

EDIT: They appear to work fine. Is there a way to make it so that they don't shrink during AAF?

 

I'm not sure if you accept requests but, I was wondering if you could implement 'compatibility' files for the following race (NPC) mods;

https://www.nexusmods.com/fallout4/mods/92025

https://www.nexusmods.com/fallout4/mods/76515

https://www.nexusmods.com/fallout4/mods/70978

 

For violate and human resources? They are never choosen in those mods.

Edited by georgechalkias
Posted
1 hour ago, georgechalkias said:

Yet another amazing mod from idkmanyolo, amazing. This and the female synths.

I'll give it a try soon and let you know if I find issues.

EDIT: They appear to work fine. Is there a way to make it so that they don't shrink during AAF?

 

I'm not sure if you accept requests but, I was wondering if you could implement 'compatibility' files for the following race (NPC) mods;

https://www.nexusmods.com/fallout4/mods/92025

https://www.nexusmods.com/fallout4/mods/76515

https://www.nexusmods.com/fallout4/mods/70978

 

For violate and human resources? They are never choosen in those mods.

Thanks, glad to see it can still work in other load orders. You are probably using SCRS which is automatically shrinking the human skeleton and mesh to match the animation. This is what I intend for users, because if the female super mutant stays at 1.2 scale during an animation designed for a 1.0 or 0.98 human, then everything will be really misaligned. You can follow the directions on the SCRS download page to make female super mutants adopt a different scale during animations, but I don't recommend it. This was a compromise I made since I don't have the skills to make a body that looks good while still being suited for the vanilla super mutant skeleton.

 

For those npc race mods, do they add any additional race records themselves, or are they just using the ones that are in their requirements? I ask because I'm hitting my plugin limit at the moment and it's inconvenient to test everything out. Are you using the FCOM Violate patch or dlc Violate patch at all? Also, are you using my SM_Fem_Violate.esp or SM_Fem_Violate_dlc.esp? To be honest, I'd like to design a plugin and script that can be more modular and give users more control over this stuff if possible.

 

For human resources, I don't know if you downloaded an HR patch like SM_Fem_HR.esp from this mod, or Synth_Fem_HR.esp or Synth_Fem_HR_wServitron.esp from my Female Synths mod, but if so, then you can load the patch you chose in FO4Edit, along with your plugins containing any races you want to work with human resources, add them as masters to the patch and then add the race records to the single list in the patch you opened. If you need help on that front, let me know. 

Posted
11 hours ago, vranina said:

I tried to give up. The animations run normally. While testing, I noticed that female super mutants speak differently from super mutants. From the little I heard, they sounded like raider phrases. This is great for me, because it shows that they have a normally developed intellect and emphasizes the difference between them and super mutants. Thanks for the file, it's even better that way, there are fewer females and more males.
I think it's a good lore for your wonderful mod, who these female mutants are and how they appeared. The creators of the super mutants (the institute?) saw that they couldn't handle it on their own and created women to command them. They are only now coming to the Commonwealth.

By the way, I translated the text in your video and I don't recognize the top option where you tell them to put on a collar. What mod is giving that option? I don't have that option when I use Violate. Did you try the other options, like the fourth or fifth one?

Posted
3 hours ago, idkmanyolo said:

By the way, I translated the text in your video and I don't recognize the top option where you tell them to put on a collar. What mod is giving that option? I don't have that option when I use Violate. Did you try the other options, like the fourth or fifth one?

 

That's because I'm making elementary mistakes again and misleading people with false information.
This is Just Business and it doesn't work. And Violeta works perfectly.

 

 

Posted
27 minutes ago, vranina said:

 

That's because I'm making elementary mistakes again and misleading people with false information.
This is Just Business and it doesn't work. And Violeta works perfectly.

 

 

No worries. Good that the issue is resolved.

Posted

 

2 hours ago, omegaskin said:

Hey boss, how are you? Is there any chance of it being compatible with Just Business in the future?

 

 

 

 

I really don't know the first thing about scripting, but I read the source files and looked through the esp for Just Business and wonder if I figured it out.  Unfortunately I'm only just setting up a new game and have no old saves to test this out anymore.

 

If I'm reading things correctly, potential slaves are based on formlists, and there is one formlist in Just Business for super mutants, and another for humans and ghouls.  I also looked at the Skadi Half Supermutant companion plugin, and of course half super mutant is a new race, but it uses the human and npc keywords instead of the super mutant keyword like the regular super mutant race.

 

What I did was make two patches.  One patch adds half super mutant race to the JB super mutant formlist, and the other patch adds half super mutant race to the human/ghoul formlist.

 

I have no idea if either of them would work.  If someone has a hard save already where they want to test these, then uninstall and revert to their earlier hard save, I'll post them here.  If one or both of them work, please let us know.  The usual caveats apply about not using these on an important save because they may mess up your game.  

 

Please, if you try it, best to save near a super mutant spawn location, exit, install one of the patches, enter the game and try, then exit and remove the patch.  They are script free and only formlist edits, so probably safe, but I won't be able to test myself for a week or two.

 

 

Just Business Female Supermutant Patch human version.esp Just Business Female Supermutant Patch.esp

Posted (edited)

New day new problems... I decided to use body slide to match the clothes to the bodies. Now the bodies are always green and the heads are a different color, sometimes blue, sometimes green. I tried reinstalling Skadi, this mod, a much earlier save... no effect.
What did I manage to mess up this time and is there a chance to fix it.

 

Phew, I fixed it. It turned out that the body slide had the fsp body check mark, so I removed it and only fg fsm body slide remained and the colors came back.

 

Photo565.jpg.a88b6ac72a701eba4e7c8e8f10d530ee.jpg

 

Hair problem. With Azar evryfing is ok.

Edited by vranina

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