idkmanyolo Posted September 4, 2025 Author Posted September 4, 2025 4 hours ago, JustKi11er said: no, it's not a skin, I meant the overlay and the triangle with the proportions in the looksmenu I don't really know about that. Perhaps looksmenu doesn't recognize it's supposed to work with actors using textures or meshes that don't point to the default human file locations?
vranina Posted September 4, 2025 Posted September 4, 2025 At the risk of provoking anger and cursing me, I would ask you to see version 2.800 of autonomy. Version 3.305 works very unstable on version 163 of the game.
idkmanyolo Posted September 5, 2025 Author Posted September 5, 2025 9 hours ago, vranina said: At the risk of provoking anger and cursing me, I would ask you to see version 2.800 of autonomy. Version 3.305 works very unstable on version 163 of the game. Give this a try. Careful, it will install active ini files of the SPID (AAF_AutonomyEnhanced_DISTR.ini) and the RobCo patcher (AutonomyEnhanced.ini) config files. You only need one of them, so if you are using SPID, remove AutonomyEnhanced.ini from Data\F4SE\Plugins\RobCo_Patcher\race and launch the game, but if you are using RobCo patcher, then remove Data\AAF_AutonomyEnhanced_DISTR.ini and run the RobCo patcher to apply the autonomy spell to new races (or however it is you're supposed to use RobCo, idk). You can comment out the lines in these config files if you want to undo the change. Enabling ghouls is not required. Besides that, I don't know if these approaches will work properly with the female super mutant race because the game doesn't spawn females directly. It spawns a regular super mutant which may or may not end up being a female once it spawns, so I added the autonomy spell to the regular super mutant race as well. This may or may not work out. Let me know how this behaves. SM_Fem_autonomy 2.8 Test 1.00.rar
vranina Posted September 5, 2025 Posted September 5, 2025 (edited) Data\AAF_AutonomyEnhanced_DISTR.ini I saw no such thing I just install the Robco patcher and don't touch anything. I'm testing now, I didn't see a single animation with Robko Patcher. Now I've put spid on. Edited September 5, 2025 by vranina
idkmanyolo Posted September 5, 2025 Author Posted September 5, 2025 8 minutes ago, vranina said: Data\AAF_AutonomyEnhanced_DISTR.ini I saw no such thing I just install the Robco patcher and don't touch anything. I'm testing now, I didn't see a single animation with Robko Patcher. Now I've put spid on. I see in the video that you are looking for AAF_AutonomyEnhanced_DISTR.ini inside Data\AAF but this ini file isn't read by AAF, it's just directly placed in Data\ where your plugins are. I followed this guide for directions: https://www.nexusmods.com/fallout4/articles/5166 and it states "At startup SPID looks into Fallout 4 Data/ folder and finds all ini files that have a _DISTR suffix in their name." Keep testing with spid and let me know. 1
vranina Posted September 5, 2025 Posted September 5, 2025 It doesn't work. And 3.305 does. But it worked for me there when I turned on the ghoul option. On version 2.800 I didn't see such an option.
cockroach666 Posted September 8, 2025 Posted September 8, 2025 On 8/21/2025 at 6:17 AM, travelmedic said: I really don't know the first thing about scripting, but I read the source files and looked through the esp for Just Business and wonder if I figured it out. Unfortunately I'm only just setting up a new game and have no old saves to test this out anymore. If I'm reading things correctly, potential slaves are based on formlists, and there is one formlist in Just Business for super mutants, and another for humans and ghouls. I also looked at the Skadi Half Supermutant companion plugin, and of course half super mutant is a new race, but it uses the human and npc keywords instead of the super mutant keyword like the regular super mutant race. What I did was make two patches. One patch adds half super mutant race to the JB super mutant formlist, and the other patch adds half super mutant race to the human/ghoul formlist. I have no idea if either of them would work. If someone has a hard save already where they want to test these, then uninstall and revert to their earlier hard save, I'll post them here. If one or both of them work, please let us know. The usual caveats apply about not using these on an important save because they may mess up your game. Please, if you try it, best to save near a super mutant spawn location, exit, install one of the patches, enter the game and try, then exit and remove the patch. They are script free and only formlist edits, so probably safe, but I won't be able to test myself for a week or two. Just Business Female Supermutant Patch human version.esp 264 B · 53 downloads Just Business Female Supermutant Patch.esp 255 B · 51 downloads getting an 'error. race incompatible' message'
travelmedic Posted September 8, 2025 Posted September 8, 2025 2 hours ago, cockroach666 said: getting an 'error. race incompatible' message' Using the "Just Business Female Supermutant human" patch works fine for me, I was able to capture several with it. Another user also reported success. Make sure the patch is loading after Skadi/Female Half Supermutant Companion, Female Supermutants and Just Business so the formlist in the patch doesn't get overwritten.
msmfoster Posted September 9, 2025 Posted September 9, 2025 20 hours ago, travelmedic said: Using the "Just Business Female Supermutant human" patch works fine for me, I was able to capture several with it. Another user also reported success. Make sure the patch is loading after Skadi/Female Half Supermutant Companion, Female Supermutants and Just Business so the formlist in the patch doesn't get overwritten. The same applies if you use the Human Resources patch. Have to make sure the patch loads after the fact. In Vortex you need to add rules for the plugin load order.
cockroach666 Posted September 11, 2025 Posted September 11, 2025 (edited) On 9/9/2025 at 6:18 PM, msmfoster said: The same applies if you use the Human Resources patch. Have to make sure the patch loads after the fact. In Vortex you need to add rules for the plugin load order. is this right? Edited September 11, 2025 by cockroach666
travelmedic Posted September 11, 2025 Posted September 11, 2025 1 hour ago, cockroach666 said: is this right? Are you using both Human Resources and Just Business? I guess you could, but they both do sort of the same thing, just in different ways. Anyway, the "just business female supermutant human version" patch has nothing to do with "humanresources.esp" so the first rule is not needed. Also, just to clarify, Human Resources and/or Just Business are not needed in order to use Female Super Mutants. The patches are provided if people use those one of those two mods.
msmfoster Posted September 11, 2025 Posted September 11, 2025 27 minutes ago, travelmedic said: Are you using both Human Resources and Just Business? I guess you could, but they both do sort of the same thing, just in different ways. Anyway, the "just business female supermutant human version" patch has nothing to do with "humanresources.esp" so the first rule is not needed. Also, just to clarify, Human Resources and/or Just Business are not needed in order to use Female Super Mutants. The patches are provided if people use those one of those two mods. In addition the patches need to load after the main. So Human Resources or Just Business need to be first, the rest fall in after.
cockroach666 Posted September 12, 2025 Posted September 12, 2025 (edited) 1 hour ago, msmfoster said: In addition the patches need to load after the main. So Human Resources or Just Business need to be first, the rest fall in after. could you show me a screenshot of yours? because either i'm doing it wrong, or vortex/F4 is being a dick. Edited September 12, 2025 by cockroach666
travelmedic Posted September 12, 2025 Posted September 12, 2025 In my load order, MO2, in the right pane I have: Main Mods First Just Business Skadi FHSM Companion Super Mutant Females "addSM_Fem" Patches After SM_Fem Less patch SM_Fem Futa patch SM_Fem Violate dlc patch Just Business Female Super Mutant Female human version patch I'm not using Human Resources at all. If I were using it in addition to Just Business, I would place it in either just before or just after Just Business for the main plugin. The patch would then go either just before or just after the JB/FSM patch. If I were using it instead of Just Business, then Human Resources would take its place, and the patch would take the place of the JB/FSM patch. MO2 allows you to sort your load order by drag and drop and I've never used Vortex, but that should be enough info for you to set up your rules. Main mods first, all patches after.
msmfoster Posted September 12, 2025 Posted September 12, 2025 11 hours ago, cockroach666 said: could you show me a screenshot of yours? because either i'm doing it wrong, or vortex/F4 is being a dick. Here you go. The last two are my rules for Human Resources for Female Synths and Female Supermutants. Don't forget to click on 'Sort Now' after the rule changes to adjust your load order.
Wregax Posted September 18, 2025 Posted September 18, 2025 (edited) Hey author, first off, thank you for making this mod! Second, you mention editing FG_fsm outfits/bodies, but when I load them in using bodyslide, the body preview does not show the Skadi body but a generic female body (Fusion girl). Additionally, changing any of the sliders does not actually change the preview in any way. However, the outfits/body meshes do seem to override Super Mutant Females, and when loading up the game, it does seem like the mod takes those made meshes as body/outfit. So... no harm done I guess? One other thing, is that the faces don't always match. Don't know why, but I have a nightkin face with a green body here, for example: Lastly, I can't seem to enslave them using the human resources enslavement baton. I could make the violate work though. I just get the message that Human Resources does not see the NPC as a target that can be enslaved, when I hit one with the baton. EDIT: I use MO2, but I have no clue on how to use FO4Edit, unfortunately. Edited September 18, 2025 by Wregax
asdfer1234 Posted September 20, 2025 Posted September 20, 2025 (edited) Hey - I'm having a hard time with getting Violate to work. Does anyone have a ready-made plug&play "Custom Races & More Victims" with this race already in it??? Also is there any wisdom about getting this race and Violate to work with NAF? Moment I switch to NAF I get "version too old". Edited September 20, 2025 by asdfer1234
idkmanyolo Posted September 20, 2025 Author Posted September 20, 2025 13 hours ago, asdfer1234 said: Hey - I'm having a hard time with getting Violate to work. Does anyone have a ready-made plug&play "Custom Races & More Victims" with this race already in it??? Also is there any wisdom about getting this race and Violate to work with NAF? Moment I switch to NAF I get "version too old". I never used NAF. I don't know how to work out your problem.
cockroach666 Posted September 21, 2025 Posted September 21, 2025 On 9/12/2025 at 12:44 PM, msmfoster said: Here you go. The last two are my rules for Human Resources for Female Synths and Female Supermutants. Don't forget to click on 'Sort Now' after the rule changes to adjust your load order. here's mine. won't work.
msmfoster Posted September 21, 2025 Posted September 21, 2025 7 minutes ago, cockroach666 said: here's mine. won't work. Your last two rules appear to be reversed. You need to add the patch after the main mod.
cockroach666 Posted September 21, 2025 Posted September 21, 2025 17 minutes ago, msmfoster said: Your last two rules appear to be reversed. You need to add the patch after the main mod. is this right?
msmfoster Posted September 21, 2025 Posted September 21, 2025 24 minutes ago, cockroach666 said: is this right? Looks better. Still using Human Resources and Just Business? Wondering if that will conflict.
travelmedic Posted September 22, 2025 Posted September 22, 2025 6 minutes ago, msmfoster said: Looks better. Still using Human Resources and Just Business? Wondering if that will conflict. Same question here - Just Business and Human Resources are both mods that allow you to capture slaves. They're totally independent of each other, and you don't have to have either for Female Super Mutants to work - you can use one, both or neither. Also, I wrote the two Just Business Female Super Mutant patches as an experiment to see if they work and posted them here on the support forum. The version whose name ends with "human version" seems to be more tested and verified at this point, and you only need that one, not both. Try using just the human version patch with the other mods and see if that works better for you.
sabster123 Posted September 23, 2025 Posted September 23, 2025 (edited) hi First off, been waiting for this mod to be made. 10/10 works, females spawning in various outfits, various colors, however.... question 1: i have both violate and crime and punishment. I havent tested all the settings yet, however, i still havent been able to make ANY of the female SMs submit/surrender. question 2: I used to have Cait as a supermutant half breed Mod, but AAF wouldnt recognize her for AAF animations. So i deleted that mod. Will your mod allow Cait as a Half Super Mutant use regular human animations through AAF? because that would be awesome... question 3: This is my LO CBBE BodyTalk ZeX-ZAZ extended V6 OCPB MTM OCBP Physics I have no jiggle physics. I rerun bodyslide after changing every option in MTM, I batch build the regular CBBE body (not the physics body) in Bodyslide, and I dont wanna switch to FG: please and thank you! I need them jiggles. CBP works. OCBP or OCBPC dont. Edited September 23, 2025 by sabster123
sabster123 Posted September 24, 2025 Posted September 24, 2025 this mod's FUTA patch makes every female supermutant FUTA? the NPC companion added by Skadi under red rocket is also FUTA> Kgirl leather boots causing crash?
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