FINALLY AWAKE. Posted March 17 Posted March 17 On 3/6/2026 at 6:50 PM, deeyock said: Despite setting threesome chance to 100%, the game never triggers a multiple partner scene. I have animations for this installed, and it seems to recognize there are multiple aggressors (since they queue up for solo action). Any idea how to fix this? I've already asked that before however - no luck finding a solution so far. If you ever figure out how to fix that, please ping me.Â
Fileneeeded Posted March 18 Posted March 18 I'm using death alternative alongside defeat and it's immersion breaking/cheesy when i get knocked while the enemy is busy engaging someone else and i eventually recover with a full health bar. Is there anyway to fix that?Â
AlkaiosVeritas Posted March 24 Posted March 24 (edited) Having some issues. When I select Rape with Sleeping, they don't use the bed. They go to the floor under the bed. When I select Necro, the NPC gets helicopter feet and takes off. I do have Heels fix and SLPP - HeelsFix Integration. The helicopter feet only happens with Necro. In Sexlab.ini I have bAllowDead = 1 because Necro wasn't working with it set to 0. Any help would be greatly appreciated. Â Edit: I noticed the helicoptering also happens when I use Matchmaker on a corpse. Edited March 24 by AlkaiosVeritas
Ursur1major Posted March 28 Posted March 28 (edited) On 3/18/2026 at 3:59 PM, Fileneeeded said: I'm using death alternative alongside defeat and it's immersion breaking/cheesy when i get knocked while the enemy is busy engaging someone else and i eventually recover with a full health bar. Is there anyway to fix that? How did you set it up to work at all? I've been trying to make it work because I disliked how I sometimes I just got oneshot instead of knocked down and essential status didn't seem to properly apply when knocked down. Death Alternative solves the issue of keeping the character essential, but the game just skips the Defeat post-defeat scenarios and skips straight to blackout. Despite me having Defeat as the only Knockout scenario available with maxed out weight. Now not even the blackout scenarios are working, I get knocked down by Death Alternative, it triggers the Defeat Knockdown event, the one time it "Worked" it skipped all the post knockdown stuff and just sent me straight to simple slavery. Now what happens is the game just crashes instead, I get knocked down, Defeat struggle bar appears, then instant CTD. Edited March 28 by Ursur1major Additional Info
Ursur1major Posted March 28 Posted March 28 What are people's settings? The problem I tried to fix with Death Alternative was that quite often, especially at low levels, enemies would just kill me without knocking me down, and I am fairly certain the "Essential at bleedout" option just isn't working for me as I've experienced several times when I was in bleedout that something would just kill me regardless. All I want is that I always get knocked down when my health reaches 0 instead of dying and I can't just be instakilled, doesn't have to be exactly like that either, I just want defeat to trigger 100% of the time instead of dying in one way or another.
MiddenMang Posted March 29 Posted March 29 (edited) is it possible to disable humans, so defeat for creatures only? Â Edited March 29 by MiddenMang
howaboutletsnot Posted April 8 Posted April 8 On 2/21/2026 at 2:38 AM, AlkaiosVeritas said: Ok, so I was definitely able to figure it out now. I created a config Json and someone else who uses Defeat shared there's with me. My "necroonoff" was set to 1 for some reason. I set it to 0 and the problem was solved. I'm just putting this here in case anyone else runs into this problem. Can you expand on this a bit or share your fix? Running into the same issue. Thanks!
decaluka Posted April 9 Posted April 9 Hi, just wanted to share the Baka DAR struggle animations for Defeat (which were released for free but their Patreon was taken down back then). They seem to work for this version as they're just a DAR animation addon. Baka DAR Motions 1.3V.7z 3
DonQuiWho Posted April 9 Posted April 9 1 hour ago, decaluka said: Hi, just wanted to share the Baka DAR struggle animations for Defeat (which were released for free but their Patreon was taken down back then). They seem to work for this version as they're just a DAR animation addon. Baka DAR Motions 1.3V.7z 4.66 MB · 1 download  Thanks, but can you clarify one thing, please?  Is it the Bane Updated Version that they work on, or just the original?  DQW
blackoperations Posted April 10 Posted April 10 (edited) This mod is great. Really love it. However, papyrus keeps looking for daymol_questtemplate (from death alternative). Should I just delete the scripts in defeat that reference it? Such as SSLV_DAIntScript, DefeatDALeftForDead, Defeatdadefeated, defeatdatrigger  I'm also having problems with _DFtick is failing to bind with my animations (Pandora), mostly with the creature packs. So, it generates lots of spam too.   Edited April 11 by blackoperations add
decaluka Posted April 11 Posted April 11 On 4/9/2026 at 2:25 PM, DonQuiWho said: Â Thanks, but can you clarify one thing, please? Â Is it the Bane Updated Version that they work on, or just the original? Â DQW From my testing, it seems to work with the updated Bane version, given that it's only DAR animations for struggles.Â
DonQuiWho Posted April 12 Posted April 12 19 hours ago, decaluka said: From my testing, it seems to work with the updated Bane version, given that it's only DAR animations for struggles.  OK. Thanks  Might want to put your file up on the Defeat Bane Version thread too  DQW
DonQuiWho Posted April 29 Posted April 29 3 hours ago, DonAllvaro123 said: I tested a lot of mods but this is the worst mod created in skyrim history bugs bugs and in combination with other mods bugs  You mean that you're getting bug..gered too often?  You know that can change the settings to avoid anal dilation?  And the subsequently resultant expurgation, if that's not to your taste  Hope that helps  DQW  1
ebbluminous Posted April 29 Posted April 29 5 hours ago, DonAllvaro123 said: I tested a lot of mods but this is the worst mod created in skyrim history bugs bugs and in combination with other mods bugs Yeah, I always take the word of accounts with 1 single solitary post.  Bye now... 1
Herowynne Posted April 29 Posted April 29 5 hours ago, DonAllvaro123 said: I tested a lot of mods but this is the worst mod created in skyrim history bugs bugs and in combination with other mods bugs Your experience is not true for everyone. This mod works well for me. Regarding the use of this mod in combination with other mods, you do need to be aware of when other mods are expected to trigger events, and you may need to turn off Player defeat during those times. 3
Halakason Posted May 3 Posted May 3 I'm having a strange issue which just started happening mid-save. Â I am having an issue where upon being "defeated" or "surrendering", once the NPCs proceed to strip me, instead of proceeding with the animations, my character is immediately teleported as if I had undergone a "Left for Dead" end scenario. Â Been trying to figure out what is causing it but even after attempting to clean Defeat via its MCM and setting the end scene to "End" instead of "Trauma" - nothing seems to fix it. Â Perhaps someone here has undergone a similar problem? Â Some additional information, I don't use Acheron or any other defeat system that may influence the outcome.
DonQuiWho Posted May 3 Posted May 3 5 hours ago, Halakason said: I'm having a strange issue which just started happening mid-save.  I am having an issue where upon being "defeated" or "surrendering", once the NPCs proceed to strip me, instead of proceeding with the animations, my character is immediately teleported as if I had undergone a "Left for Dead" end scenario.  Been trying to figure out what is causing it but even after attempting to clean Defeat via its MCM and setting the end scene to "End" instead of "Trauma" - nothing seems to fix it.  Perhaps someone here has undergone a similar problem?  Some additional information, I don't use Acheron or any other defeat system that may influence the outcome.  It doesn't sound exactly liek your problem, but at the top of one of the DefeatMCM menus, there are two boxes relating to what happens 'on hit' etc. I found that if I had both ticked, at the start of any Sexlab animation (from any mod) the assailant would approach the player victim and then take a hop backwards and do nothing else. Took me ages to work out what was causing that crazy 'hop' away. As I said, it may not mirror your problem exactly, but it may at least be worth a look  DQW
Herowynne Posted May 6 Posted May 6 6 hours ago, Lab Student said: Is there a feature where an NPC rapes another NPC? Or where a female NPC rapes a male player character? Yes, this mod has both of those features.
Halakason Posted May 10 Posted May 10 (edited) On 5/3/2026 at 10:26 PM, DonQuiWho said:  It doesn't sound exactly liek your problem, but at the top of one of the DefeatMCM menus, there are two boxes relating to what happens 'on hit' etc. I found that if I had both ticked, at the start of any Sexlab animation (from any mod) the assailant would approach the player victim and then take a hop backwards and do nothing else. Took me ages to work out what was causing that crazy 'hop' away. As I said, it may not mirror your problem exactly, but it may at least be worth a look  DQW  I figured out the issue.  It seems that when I was downed before this issue cropped up, the event failed to fire due to combat still ongoing (which is normal). But for some weird reason, the script kept mark of the location where I was downed that time (i.e the Sexlab marker).  Then when I was downed again much, much later in the game and the event fired, instead of firing normally on that very location, it teleported me back to that same sexlab marker, but given that I was far away from the assailant, I just got back up normally.  Then instead of reloading, I just teleported myself back to where I was supposed to be assailed, got downed again and boom, Defeat started working normally again.  It was a very weird bug, I think there was some hitch in the script when it fires. Could be a rare issue, but then again, Skyrim is a strange hodgepodge of spaghetti code from the very beginning.  As our great, lord and saviour Todd Howard says: "It just works." Edited May 10 by Halakason 1
Kernog Posted May 15 Posted May 15 Hello. Â I would like to add tags to some animation settings, in order to select a specific set of animations for creatures (which have no tags). Unfortunately, whenever I try to click on the line in the configuration menu, nothing happens (and I think the MCM freezes). Unfortunately, this is an anomaly that is shared through every version of this mod, including this one. Â Is there a roundabout way to add tags, or a trick in order to make it work?
PippinTom Posted May 15 Posted May 15 5 minutes ago, Kernog said: Hello. Â I would like to add tags to some animation settings, in order to select a specific set of animations for creatures (which have no tags). Unfortunately, whenever I try to click on the line in the configuration menu, nothing happens (and I think the MCM freezes). Unfortunately, this is an anomaly that is shared through every version of this mod, including this one. Â Is there a roundabout way to add tags, or a trick in order to make it work? Â Depending on setup and individual specification - opening tags list may take some time, in all SL based mods to my knowledge - but I'm assuming you have waited more than 5 sec, right? Out of curiosity - which version of Sky UI are you using? Well tested one or most recent "use at your own risk" one?
Kernog Posted May 15 Posted May 15 6 minutes ago, PippinTom said: Â Depending on setup and individual specification - opening tags list may take some time, in all SL based mods to my knowledge - but I'm assuming you have waited more than 5 sec, right? Out of curiosity - which version of Sky UI are you using? Well tested one or most recent "use at your own risk" one? Â Yes, I respected the five second rule. Â I am using SkyUI 6's latest version (6.11).
PippinTom Posted May 15 Posted May 15 (edited) 7 minutes ago, Kernog said: Yes, I respected the five second rule. Â There is no such rule and it may take way more than 5 sec. Â 7 minutes ago, Kernog said: I am using SkyUI 6's latest version (6.11). Â Congratulations then - I believe that you've found first issue (in your setup case), but lose not the faith, not the last one. But seriously - would it kill you to use version that were around for nearly a decade just for a quick test? Â Edited May 15 by PippinTom
belegost Posted May 17 Posted May 17 (edited) @Bane Masterafter a few months break from Skyrim I had a chance to test out your new updates, including the profile import. Everything seems to work as expected, including creature exclusions for both PC and NPCs. I'll report back if I find any issues, but so far there's nothing out of the ordinary. Thank you for your contributions. This mod plus your updates to Skooma Whore are the backbone of every load order I had for the past several years. Edited May 17 by belegost 2
Bane Master Posted May 19 Posted May 19 On 5/17/2026 at 10:35 AM, belegost said: Thank you for your contributions. Glad you are enjoying them!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now