blackoperations Posted December 18, 2025 Posted December 18, 2025 On 11/27/2025 at 9:52 AM, PippinTom said: It's been like this in Defeat for as long as I can remember - consecutive defeat events "didn't work", even if condition is set to bleedout (what in theory makes player essential). However I do not know if that's a feature or bug - never bothered to examine the code either. For me there's a delay based on a cool down (I think it is based on time satisfied). Once that's over, it starts again.
blackoperations Posted December 18, 2025 Posted December 18, 2025 On 12/7/2025 at 8:08 AM, Zukzukarr said: Is there an addon for defeat so the defeated npcs would follow us instead of putting them into sack? you can make them passive followers using EFF
PippinTom Posted December 18, 2025 Posted December 18, 2025 3 hours ago, blackoperations said: For me there's a delay based on a cool down (I think it is based on time satisfied). Once that's over, it starts again. Yeap, as @Revis-Linker already pointed out, it makes sense that way now - and since there is cooldown available in MCM user has control over it, but for me reducing that cooldown is dangerous and kind of partial solution because in any other case (when I'm not interested in prolonging encounter) it may result in unbreakable (or otherwise difficult to break) loop, especially when there are more aggressors lined up and waiting for their turn. But of course bottom line is that you are both right.
Epicmarkvan Posted December 19, 2025 Posted December 19, 2025 Don't know if I'm missing a requirement or something but the defeat anims simply do not play for me. Anyone have any ideas? 1
xsorab2 Posted December 21, 2025 Posted December 21, 2025 Mod works really great, flawlessly Btw, anyone know if there's a way to make defeat by human NPCs act like creature's where there is no need for dialogues, just instant sex, done, PC automatically redress based on sexlab setting? Getting defeated over and over by humans and having to navigate the dialogue(s) nad micromanage the equipment gets boring after a while.
Herowynne Posted December 21, 2025 Posted December 21, 2025 (edited) 2 hours ago, xsorab2 said: where there is no need for dialogues 2 hours ago, xsorab2 said: having to navigate the dialogue(s) Are you sure the dialogue is from this mod? I have been using this mod for several years, and I don’t recall ever seeing dialogue with the enemies who defeat you and subsequently take advantage of you. The enemies have idle chatter, in which they insult you and talk about how they will abuse you, but no interactive dialogue with the player as far as I know. Edited December 21, 2025 by Herowynne
Herowynne Posted December 21, 2025 Posted December 21, 2025 2 hours ago, xsorab2 said: micromanage the equipment There is an MCM page that lets you choose which equipment slots will be affected, and what to do with the equipment. I believe you can turn off all of Defeat’s stripping and rely only on Sexlab stripping, but I haven’t tried that myself.
PippinTom Posted December 21, 2025 Posted December 21, 2025 @Herowynne you are right about defeat path - no dialogs, but there is also a surrender path - which involves chatter via dialogs. 3
Herowynne Posted December 21, 2025 Posted December 21, 2025 3 hours ago, PippinTom said: @Herowynne you are right about defeat path - no dialogs, but there is also a surrender path - which involves chatter via dialogs. Okay, yes, for surrender. I must have misunderstood what @xsorab2 meant by " make defeat by human NPCs act like creature's ". I assumed they were asking about defeat rather than surrender.
hothot995 Posted December 22, 2025 Posted December 22, 2025 Why does the notification message on the right side sometimes suddenly become huge when I’m using Defeat? It seems to happen whenever a Defeat-related script is triggered — for example during abduction or when defeating an enemy. Has anyone else experienced this issue?
ChezVeZ Posted December 24, 2025 Posted December 24, 2025 I have a small problem... When I'm defeated by a larger group of enemies, they're initially neutral, but when the scene begins, those who aren't participating start attacking me. Does anyone know how to fix this?
DarkNeon13 Posted January 5 Posted January 5 (edited) is there a way to rape female npc with a strapon if my character is female ? because mod only letting me choose lesbian animations, i tried everything but nothing seems to work Edited January 5 by DarkNeon13
PippinTom Posted January 6 Posted January 6 11 hours ago, DarkNeon13 said: is there a way to rape female npc with a strapon if my character is female ? because mod only letting me choose lesbian animations, i tried everything but nothing seems to work And changing PC's role (aka "gender") to Male in Sexlab's MCM does not help?
xsorab2 Posted January 6 Posted January 6 On 12/22/2025 at 12:47 AM, PippinTom said: @Herowynne you are right about defeat path - no dialogs, but there is also a surrender path - which involves chatter via dialogs. On 12/22/2025 at 4:11 AM, Herowynne said: Okay, yes, for surrender. I must have misunderstood what @xsorab2 meant by " make defeat by human NPCs act like creature's ". I assumed they were asking about defeat rather than surrender. yeah, I meant the surrender dialogs. It's instant when it's creatures and I'm looking to have the human surrender act like that...
DarkNeon13 Posted January 6 Posted January 6 7 hours ago, PippinTom said: And changing PC's role (aka "gender") to Male in Sexlab's MCM does not help? i managed to fix it in MCM menu animations settings, there is a page option that i have not seen, but i have new problem, options like "strip" "steal" armors etc are not working, no matters what i put in that options, i dont be able to stole the npc clothes and when im being raped, everytime my weapons gets on ground even if i mark the unequip option, ¿ any ideas ?
chevalierx Posted January 8 Posted January 8 still bad as original and have same bugs , like you can die with one strik and animation postion or not played , even it work with others comabt mods very well
DonQuiWho Posted January 9 Posted January 9 16 hours ago, chevalierx said: still bad as original and have same bugs , like you can die with one strik and animation postion or not played , even it work with others comabt mods very well Lots of us have it working fine. Go through the MCM settings. Get them set properly and it should work OK DQW 4
chevalierx Posted January 9 Posted January 9 6 hours ago, DonQuiWho said: Lots of us have it working fine. Go through the MCM settings. Get them set properly and it should work OK DQW well i use this mod from skyrim first one and was good but after going to SE 1.5.9 it become less good ( die , animation miss position , some time not working at all ) even i use patched version then 5.3.6 still bad even i know how use it ( only i use player as victime)
DonQuiWho Posted January 9 Posted January 9 53 minutes ago, chevalierx said: well i use this mod from skyrim first one and was good but after going to SE 1.5.9 it become less good ( die , animation miss position , some time not working at all ) even i use patched version then 5.3.6 still bad even i know how use it ( only i use player as victime) Thanks for replying I'm not sure what I can do for you, though, as I'm now using AE. But I did have it working OK on what was, IIRC, SE 1.5.97 Hope you get it fixed DQW
Thorgal50 Posted January 12 Posted January 12 (edited) Hi, so i got a problem, my struggle bar doesn't fill up at all. For example between scenes ar after whole sequence when PC is trying to get up. Does anyone know some common reasons this happens? loadorder.txt EDIT: solved here Edited January 22 by Thorgal50
MEyahMegusta Posted January 12 Posted January 12 (edited) Having a bit of a problem, I've noticed it for some time and I am not sure if its coming from the dynamic patch but; this mod when enabled seems to somehow provoke the glitch where the hug animation kills the player. Not sure how to fix it or what is specifically causing it. I prefer using this in place of Acheron but so far I've sort of had to switch because that problem doesn't happen when I'm using Acheron. Notably I was using 1.6.3 of the dynamic patch as that was the latest version at the time however, curious though if anyone has any input or insight? Edited January 12 by MEyahMegusta
Jyggalag069 Posted January 13 Posted January 13 (edited) Anyone have any recommended modlist collections that are relatively compatible with defeat? Been trying with GTS and having not so much luck getting past the undressing part of the defeat anims. Character just stands there after initiating the animation. I don't mind going for a separate build for defeat since I can get pretty... distracted... with SL mods, I feel like GTS probably deserves my full attention on its own anyway.. so yeah. Any recommendations? Edited January 13 by Jyggalag069
Crooltool Posted January 14 Posted January 14 On 1/12/2026 at 7:04 AM, Thorgal50 said: Hi, so i got a problem, my struggle bar doesn't fill up at all. For example between scenes ar after whole sequence when PC is trying to get up. Does anyone know some common reasons this happens? loadorder.txt 11.21 kB · 1 download This is also happening to me, cannot end a scene, clean up doesn't work just remain seated on the ground 1
Thorgal50 Posted January 15 Posted January 15 19 hours ago, Crooltool said: This is also happening to me, cannot end a scene, clean up doesn't work just remain seated on the ground Send your load order i will try to compare and test some mods we have in common.
HintHelmetxX Posted January 17 Posted January 17 I am wanting to give Banes defeat mod a try but I see that it overwrites some scripts from NFF. Are these compatible or will i have to drop one of the other. If I can use them... which one should overwrite the other?
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