thor3222 Posted September 9, 2025 Author Posted September 9, 2025 On 9/1/2025 at 3:10 PM, Kamikatana said: Small bug that I wanted to report that happened to me. For the LMAO World Changes MCM Menu options, if you have PW installed but not Ancient Profession (as I had SPP installed), both the PW and AP menu items don't show up. Only Hydra and Licenses. There is a actually a gap between Licenses and Hydra, and PW doesn't show below Hydra. Once I installed AP and reloaded, then both the AP and PW menu items showed up again. Not a big deal but does limit the prostitution mod choices :). Great mod. Thanks. Ooo I'll give the code a look and see if I can figure out why that might be happening! On 9/3/2025 at 12:03 AM, noctred said: Had the following buggy (?) experiences - 1. A guard stopped me at the Whiterun gate as I was leaving and said he needed to search me. Searched me, found some drugs, strip searched me, handed out a punishment, then allegedly gave me my clothes back and told me to get lost. Allegedly because the interaction ended but the clothes were nowhere to be found. Certainly not on the ground or in my inventory. Dunno where they went. 2. A guard stopped me in the middle of Whiterun and searched me, which went fine. However, as the search was ending, the same guard immediately initiated another search dialogue, which bugged out and froze both me and the guard in place. Had to reload. 3. The Whiterun Gate Guard NPC repeatedly force greets me as I approach him but has nothing to say. No relevant dialogue topics. I don't know if there's supposed to be a topic available or what the deal is. This happens consistently every time I move out of his immediate range and back in. If I look at him with NFF, it says his AI package is 1403C101 from LMAO.esm. 4. Crime detection seems to not be working for me at all. I can cast spells, swing swords, run around naked, pick locks in plain sight or whatever, and the guards just ignore me. I tried setting the 'Good Reputation Chance' sliders to 100 and disabling the lazy guard setting altogether. They still don't do anything. Dunno if I'm missing something. 1. SHOULDN'T happen, but likely a dialogue misalignment on my end, after the Whiterun kennel is done (next update) I'll be looking into that specifically, the kennel also gives me a place to put the confiscated stuff for later grabbing by the player, that may or may not be part of the next push, but would be shortly after. 2. That is known, I'll be fixing that shortly after the kennel update. 3. That is an odd bug. the force greets should only happen from crime detection or search, so it may be the same as your #4 4. This sounds like you don't have the latest of scrabs papyrus extender - I know some users have reported the same, and were using like 1.6.640, and were on a 2.0 or pre 2.0 version or something, but they did try the latest and it worked for them. I think 2.1 added the SPE_Actor.GetDetectedBy(PlayerRef) that i rely on to grab the appropriate guard, so without it, crimes will never be detected. On 9/6/2025 at 5:49 AM, jfraser said: i love this idea - a slow buildup of increasingly misogynistic laws leading to outright slavery is exactly what i want. however, right now the changes happen too quickly, imo. obviously I am not suggesting you change things to fit my particular opinion but i am requesting an eventual (I know it is still a work in progress ) setting where we can set the timing of the changes ourselves. also, integration with public whore as a later pre-slavery implementation would be lovely. keep up the great work! A setting to adjust the buildup speed will be coming, likely sometime soon after the next update (the whiterun kennel has been taking a while, big feature set, so the next few updates after i want to just do clean up/bug fixes to get things trucking along again, especially after the search update) On 9/7/2025 at 1:25 AM, VahzahVulom said: is your hostility lvl meant to be below 0 as mine reads -6 and could that be causing the issue I BELIEVE the discord has a script patch that fixes that particular issue, and will be part of the next push whenever the kennel is good to go. 2
MysticDaedra Posted September 10, 2025 Posted September 10, 2025 So it looks like the description might be out of date? I see some people talking about Public Whore integration already being implemented, but the description states that this is a future planned integration? RE: world changes, does this affect just licenses, or does it also control the various crimes/mcm settings for LMAO? I feel like the crimes are redundant if Licenses is installed, since that mod already handles that stuff natively. Basically, I'm trying to determine if I need to install Licenses and take up a precious mod slot, since I already started my playthrough (the note that Licenses is strongly recommended was missed when I first read through the description). If LMAO world changes really requires Licenses to have any effect...
nilead Posted September 11, 2025 Posted September 11, 2025 (edited) Body search and licences do not work well together. Guard can approach you for both simultaniously, bugging out. Besides, Licences seen to have licence for wearing bikini armor, while LMAO treats it as an excemption. Overall its quite hard to grasp what exactly is the setup. Do you need an armor licence and bikini licence to be able to wear normal armor? Is conventional armor licence in fact only valid for bikini armors? Confusing stuff. Edit: Yeah, and adding BM_Licence keyword does not work, at least for bikini armor. Was real glad to finnaly replace SL survial, but it does not seem to work as intended. Edit: In the end - Armor licence gives you acess to bikini armor, while Bikini licence gives acess to normal armor. Edited September 12, 2025 by nilead
ASDASDASD_Smasher Posted September 15, 2025 Posted September 15, 2025 Would it be possible to add a feature that in order to pass the gate you'd have to wear the appropriate gear i.e bikini or regular armor? I'd use this together with licences mod to give more reason to get those licences and wear bikini armor. Or you could tie passing with having the appropriate licences so that in order to pass you need to hold both armor and weapon or magic licence? 1
ASDASDASD_Smasher Posted September 22, 2025 Posted September 22, 2025 It could be something as simple as just having a check whether or not the player is wearing a chest item with armor or erotic armor keyword. I'd just really appreciate if it could be done because it would greatly enchance my immersion. Sorry if I sound annoying.
thor3222 Posted September 22, 2025 Author Posted September 22, 2025 (edited) On 9/9/2025 at 6:21 PM, MysticDaedra said: So it looks like the description might be out of date? I see some people talking about Public Whore integration already being implemented, but the description states that this is a future planned integration? RE: world changes, does this affect just licenses, or does it also control the various crimes/mcm settings for LMAO? I feel like the crimes are redundant if Licenses is installed, since that mod already handles that stuff natively. Basically, I'm trying to determine if I need to install Licenses and take up a precious mod slot, since I already started my playthrough (the note that Licenses is strongly recommended was missed when I first read through the description). If LMAO world changes really requires Licenses to have any effect... Public whore integration is minuscule at this point, the main thing world events does with public whore is adjust the payment amount depending on slave level (so as your slave level increases, pay is reduced, thus making public whore more challenging) World events as is, if you need to save mod slots, is something I would ignore for now. I think its going to end up long term being the coolest part of the mod, but especially if you don't use licenses (or hydra slavegirls) its not worth it currently. On 9/10/2025 at 5:02 PM, nilead said: Body search and licences do not work well together. Guard can approach you for both simultaniously, bugging out. Besides, Licences seen to have licence for wearing bikini armor, while LMAO treats it as an excemption. Overall its quite hard to grasp what exactly is the setup. Do you need an armor licence and bikini licence to be able to wear normal armor? Is conventional armor licence in fact only valid for bikini armors? Confusing stuff. Edit: Yeah, and adding BM_Licence keyword does not work, at least for bikini armor. Was real glad to finnaly replace SL survial, but it does not seem to work as intended. Edit: In the end - Armor licence gives you acess to bikini armor, while Bikini licence gives acess to normal armor. Yes, that is known, the simultaneous guard approach is likely going to be fixed in the next update, but im in the weeds on the kennel stuff so its taking a while sadly. After the initial kennel update is out i'll be doing bugfixes and cleanup of existing features. The bikini license stuff changed in licenses a couple months back and I haven't fully updated it. I also want to give options to turn on and off specific license integrations as well, i mean you could technically do that with choices but its a bit confusing (and bikini license needs to be separated out) On 9/15/2025 at 7:07 AM, ASDASDASD_Smasher said: Would it be possible to add a feature that in order to pass the gate you'd have to wear the appropriate gear i.e bikini or regular armor? I'd use this together with licences mod to give more reason to get those licences and wear bikini armor. Or you could tie passing with having the appropriate licences so that in order to pass you need to hold both armor and weapon or magic licence? 1 hour ago, ASDASDASD_Smasher said: It could be something as simple as just having a check whether or not the player is wearing a chest item with armor or erotic armor keyword. I'd just really appreciate if it could be done because it would greatly enchance my immersion. Sorry if I sound annoying. Na that is a really good idea, it would only really work with the licenses options "in hold only", cause otherwise the licenses confront would happen before you get to the gate, but I think it would be cool if the guards let you know before you walked in that you are wearing/holding unlicensed weapons and armor. It goes with a future plan for world events where i put slaver camps around the world, and give them a "hold on to your gear" service to avoid getting your unlicensed items confiscated. I'll put that in my mental backlog cause that would be cool. Edited September 22, 2025 by thor3222 2
ASDASDASD_Smasher Posted September 22, 2025 Posted September 22, 2025 1 hour ago, thor3222 said: Public whore integration is minuscule at this point, the main thing world events does with public whore is adjust the payment amount depending on slave level (so as your slave level increases, pay is reduced, thus making public whore more challenging) World events as is, if you need to save mod slots, is something I would ignore for now. I think its going to end up long term being the coolest part of the mod, but especially if you don't use licenses (or hydra slavegirls) its not worth it currently. Yes, that is known, the simultaneous guard approach is likely going to be fixed in the next update, but im in the weeds on the kennel stuff so its taking a while sadly. After the initial kennel update is out i'll be doing bugfixes and cleanup of existing features. The bikini license stuff changed in licenses a couple months back and I haven't fully updated it. I also want to give options to turn on and off specific license integrations as well, i mean you could technically do that with choices but its a bit confusing (and bikini license needs to be separated out) Na that is a really good idea, it would only really work with the licenses options "in hold only", cause otherwise the licenses confront would happen before you get to the gate, but I think it would be cool if the guards let you know before you walked in that you are wearing/holding unlicensed weapons and armor. It goes with a future plan for world events where i put slaver camps around the world, and give them a "hold on to your gear" service to avoid getting your unlicensed items confiscated. I'll put that in my mental backlog cause that would be cool. I mean the licences integration is not necessary at this point. What I'm asking is just an option that you wouldn't be able to pass through gate if you are only wearing clothing or you naked, in other words you could only pass if you are wearing armor. I would use this together with the licences mod to give more incentive to wear bikini armor because you would have to wear some kind of armor to be able to venture into wilderness but you wouldn't need to do any extra ingration with the licences mod. Basically I just need reason to not have character being able to adventure wearing regular clothing so I'd have to purchase bikini armor licence. So it should be quite simple I imagine.
thor3222 Posted September 23, 2025 Author Posted September 23, 2025 1 hour ago, ASDASDASD_Smasher said: I mean the licenses integration is not necessary at this point. What I'm asking is just an option that you wouldn't be able to pass through gate if you are only wearing clothing or you naked, in other words you could only pass if you are wearing armor. I would use this together with the licences mod to give more incentive to wear bikini armor because you would have to wear some kind of armor to be able to venture into wilderness but you wouldn't need to do any extra ingration with the licences mod. Basically I just need reason to not have character being able to adventure wearing regular clothing so I'd have to purchase bikini armor licence. So it should be quite simple I imagine. Top of my head, I think that will conflict with a few plans/current features. Example: I have a nudity required feature, its something that can be set up to kick in at high slave levels. If you aren't nude, guards will stop you, strip you, and punish you. Its a crime that exists outside of things like licenses, so having a specific armor license wouldn't exempt you from it. If the guards won't let you out without armor, but will also punish you for wearing armor, player will be hard stuck. I do think something needs to be figured out to better push players towards bikini armors (for those that use them) but I don't think this is quite it. But i'll keep it in mind. With these kinds of things if I see enough people ask for something similar I'll generally do what I can to make it happen, as I want to make the mod as customizable as possible for everyones personal goals. But it does sound like something that would conflict with a great many plans going forward 2
MysticDaedra Posted September 28, 2025 Posted September 28, 2025 How can I reset the slavery levels? I want to start over a 0 globally and at each city, but I don't see a way to do this. Also, just FYI, deselecting any of the cities in the MCM causes that option to permanently disappear, unable to turn back on.
J_Bunny Posted October 3, 2025 Posted October 3, 2025 Maybe it was asked already, but I was unable to find it: In my case, I've already finished the Civil War and Stormcloaks won. The guards in Solitude are now all Stormcloack solders but guard for toll collection is still - "Solitude Guard" and he become automatically offensive to Stormcloack solders. Any fix for that? Is it possible to convert him so he could survive another day?
queenieduchamp Posted October 8, 2025 Posted October 8, 2025 (edited) i dont see a menu for LMAO in MCM, is this shared with the other licenses mod? because I can see the menu for the other mod. according to the mod page these are supposed to be very compatible and i havent ever really had an issue with mods not showing up in MCM otherwise id assume it was me goofing something up edit: licenses are also not being detected by guards, and even stuff i don't have enabled for licenses the mod is treating like it *is* enabled so im not sure how to fix this edit2: I am going to go the discord route and see if i can get an answer there Edited October 8, 2025 by queenieduchamp
thor3222 Posted October 22, 2025 Author Posted October 22, 2025 On 10/3/2025 at 3:36 PM, J_Bunny said: Maybe it was asked already, but I was unable to find it: In my case, I've already finished the Civil War and Stormcloaks won. The guards in Solitude are now all Stormcloack solders but guard for toll collection is still - "Solitude Guard" and he become automatically offensive to Stormcloack solders. Any fix for that? Is it possible to convert him so he could survive another day? Oh that is a great catch - very difficult to test that late in the game - I'll make sure that is resolved for the next update. Oversight by me. In some of these added guards I made sure to remove the civil war factions, but I definitely forgot on that one (and it looks like a couple others) If you are comfortable with xEdit, it should be easy to resolve so you don't have to wait forever for my update. If it was something i could just cleanly script a fix I'd provide a file. Basically just load up LMAO in xEdit, go to Non-Player Character (Actor) - Find the GateGuard<City>, click on it, and then remove the factions labeled "CWImperial" - (possibly Crime FactionImperial as well) - I don't think you need to replace them with anything, just removing them should be enough. On 10/8/2025 at 7:06 AM, queenieduchamp said: i dont see a menu for LMAO in MCM, is this shared with the other licenses mod? because I can see the menu for the other mod. according to the mod page these are supposed to be very compatible and i havent ever really had an issue with mods not showing up in MCM otherwise id assume it was me goofing something up edit: licenses are also not being detected by guards, and even stuff i don't have enabled for licenses the mod is treating like it *is* enabled so im not sure how to fix this edit2: I am going to go the discord route and see if i can get an answer there I THINK you might have reached out on discord, it looks like you might have gotten that resolved, but if that wasn't you feel free to reach out on discord (I am much quicker to respond on my channel in that discord) - based on both licenses and LMAO having issues, I would guess it is something with your install that was messed up, not a specific mod issue. With this kind of stuff papyrus logs help track things down.
Onomatophobia Posted October 24, 2025 Posted October 24, 2025 Sooo, whens the next update? Cant wait for the laws to affect NPCs
nilead Posted November 6, 2025 Posted November 6, 2025 Finnaly got my AE build to a state where finetuning is a thing, went back to LMAO. I still love the concept, but there seem to be some inconcistences. Files of 0.14.2 allready have texture replacement lists. Porny mod series integration allready works? Besides, i recall the idea being an easy integration for 3rd party mod quests via .json. To boost/loose respect/hostility/slave level etc. I dont see any such files in the archive, that feature is yet to come? As for ideas you could scale Sexist commentary probability with slave level: https://www.loverslab.com/files/file/43493-sexist-commentary/ Perhaps toggling on some of the more nasty content from BaboDialogue/TroublesOfHeroine as well?
AphroditesEye Posted November 15, 2025 Posted November 15, 2025 Do you plan on making a questline/misc quests for the slavers guild stuff, and if so, do you have any idea what it's going to be about yet?
temporaryusage Posted November 19, 2025 Posted November 19, 2025 Hello, just here to notify on possible incompatibility with Sexlab Romance SE (not sure for other version), it seems like one mod overwrites the dialogue of the other, so you get this mods dialogue or romance dialogue from the romance mod. And also, I have an issue where (without the Romance mod) the dialogue is present, but when I go through the dialogue of having sex, the guard unequips their weapons/shield, but doesn't strip and the animation never starts. I'm quite sure I have all the proper requirements, and can't think of other mods conflicting or a problem with sexlab p+, since other mods work fine. Other than that, DD integration works fine, forced dialogue and crime detection seems to work fine as well. I haven't got far enough to test thaneship or other things personally Great job with the mod thus far though, really think that it's going to get good as it goes.
temporaryusage Posted November 19, 2025 Posted November 19, 2025 3 hours ago, temporaryusage said: Hello, just here to notify on possible incompatibility with Sexlab Romance SE (not sure for other version), it seems like one mod overwrites the dialogue of the other, so you get this mods dialogue or romance dialogue from the romance mod. And also, I have an issue where (without the Romance mod) the dialogue is present, but when I go through the dialogue of having sex, the guard unequips their weapons/shield, but doesn't strip and the animation never starts. I'm quite sure I have all the proper requirements, and can't think of other mods conflicting or a problem with sexlab p+, since other mods work fine. Other than that, DD integration works fine, forced dialogue and crime detection seems to work fine as well. I haven't got far enough to test thaneship or other things personally Great job with the mod thus far though, really think that it's going to get good as it goes. Actually, hold out, the issue seems to be rather complicated. All the mods now fail sex scenes, so it might not be this mod's fault. Will look into it, and sorry for the false flag
temporaryusage Posted November 20, 2025 Posted November 20, 2025 19 hours ago, temporaryusage said: Actually, hold out, the issue seems to be rather complicated. All the mods now fail sex scenes, so it might not be this mod's fault. Will look into it, and sorry for the false flag Okay I'm actually stupid. There was one mod messing up the load order that slipped my view. Nothing wrong with the mod, works fine after testing ingame again. Apologies
Fraying9981 Posted November 20, 2025 Posted November 20, 2025 Would you consider integration with DOM followers? = DOM followers get checked and you are the one fined.
TrollAutokill Posted November 20, 2025 Posted November 20, 2025 2 hours ago, Fraying9981 said: Would you consider integration with DOM followers? = DOM followers get checked and you are the one fined. I guess it would be enough to exclude actors in the DOMActorFaction.
AphroditesEye Posted December 6, 2025 Posted December 6, 2025 Been having a bug across multiple save files when the Guards take your items during Body Search, they don't always return them. The next time a body search happens you always get your items back, but for some reason they don't seem to be returning them reliably. It doesn't happen every time and I havent found a way to figure out what the precise issue is thus far, but if there's a command or debug tool to force return your items somewhere, that'd be incredibly useful.
thor3222 Posted December 7, 2025 Author Posted December 7, 2025 On 10/24/2025 at 1:04 AM, Onomatophobia said: Sooo, whens the next update? Cant wait for the laws to affect NPCs Beta update is on discord now, working through the kinks there to get bug reports, When things seem relatively stable I'll be pushing up. TL:DR; Whiterun Kennel Blacksmith DD options Search updates using unique animations/removing body search dependency Sneaking crime Begging/DD help various bug fixes. On 11/6/2025 at 5:35 AM, nilead said: Finnaly got my AE build to a state where finetuning is a thing, went back to LMAO. I still love the concept, but there seem to be some inconcistences. Files of 0.14.2 allready have texture replacement lists. Porny mod series integration allready works? Besides, i recall the idea being an easy integration for 3rd party mod quests via .json. To boost/loose respect/hostility/slave level etc. I dont see any such files in the archive, that feature is yet to come? As for ideas you could scale Sexist commentary probability with slave level: https://www.loverslab.com/files/file/43493-sexist-commentary/ Perhaps toggling on some of the more nasty content from BaboDialogue/TroublesOfHeroine as well? Porny Mod series integration in the works, but not there yet. I built the framework to use the existing files but after some testing the way I was trying to make it work wasn't workable. If I uploaded the files, they were by accident. I need to convert the dds files to nifs so i can swap them out, but I did get permission from the mod author, cause i do want that to happen based on slave level. I'll likely at some point hook into other mods like Sexist commentary/Babodialogue using the same slave level handling I do licenses ambient dialogues, but probably not troublesofheroine - I do like troublesofheroine but it gets in the way of a lot of other mods functionality I love, cause it throws things all over the place. But there is a possibility i make a json interface for dialogue control stuff so I can more easily support a wider range of mods. There are a ton of dialogue mods so that may be the direction I go. On 11/14/2025 at 8:41 PM, AphroditesEye said: Do you plan on making a questline/misc quests for the slavers guild stuff, and if so, do you have any idea what it's going to be about yet? Yes - a big part of that is getting the Kennels up so i have a safe (non invasive/game breaking) place I can kick off those stories. Ultimately my ambition is I want to make both short little sidequests, while making a more longer term world covering the descent into a slavery focused country (or saving it and getting rid of the slavers) But that will take a while to get there. On 11/20/2025 at 12:39 AM, temporaryusage said: Okay I'm actually stupid. There was one mod messing up the load order that slipped my view. Nothing wrong with the mod, works fine after testing ingame again. Apologies No worries! sorry I took so long to respond and glad you figured it out! On 11/20/2025 at 4:30 AM, Fraying9981 said: Would you consider integration with DOM followers? = DOM followers get checked and you are the one fined. Follower checks in general are tricky and not something I want to consider much until the mod is much more feature complete TBH. Not out of the question, but not something happening any time soon. 4 hours ago, AphroditesEye said: Been having a bug across multiple save files when the Guards take your items during Body Search, they don't always return them. The next time a body search happens you always get your items back, but for some reason they don't seem to be returning them reliably. It doesn't happen every time and I havent found a way to figure out what the precise issue is thus far, but if there's a command or debug tool to force return your items somewhere, that'd be incredibly useful. Well aware of this one, I have a fix on discord that allows you to talk to the guard and potentially convince him to give you your clothes back. How it will work long term is when your clothes get confiscated, if you don't get them back, you will be able to buy them back at the current hold's "kennel", though while I am working through them it will be at the next kennel you show up. Both of those will be there before the next update here, but part of that is already up on my beta on discord. 5
eicosa Posted December 12, 2025 Posted December 12, 2025 You might already have fixed it, but just found this bug. Quote [12/12/2025 - 03:04:24PM] Error: Property AND_FemaleScan not found on and_core. Aborting call and returning None stack: [alias Player on quest LMAO_Crime_Nudity (2C004E34)].LMAO_Crime_Nudity.IsPlayerNudeAND() - "LMAO_Crime_Nudity.psc" Line 286 [alias Player on quest LMAO_Crime_Nudity (2C004E34)].LMAO_Crime_Nudity.IsPlayerNude() - "LMAO_Crime_Nudity.psc" Line 425 [alias Player on quest LMAO_Crime_Nudity (2C004E34)].LMAO_Crime_Nudity.OnUpdate() - "LMAO_Crime_Nudity.psc" Line 246 Quote just skimming through ReSaver it looks like the correct reference might be 148 and_femalearmorscan ::FemaleScan_var REF : 000000248abd9a00 (and_femalearmorscan)
thor3222 Posted December 12, 2025 Author Posted December 12, 2025 10 hours ago, eicosa said: You might already have fixed it, but just found this bug. yes one of the more recent AND updates changed the names of a couple of references. the fix is already up on the beta on discord and will be posted here when a few other fixes are in (mostly related to search - I’m hoping to put something up this weekend but we will see)
Kingslayer101 Posted December 14, 2025 Posted December 14, 2025 Is it possible to use Sexlab Survival's Kennels along with this mod's Kennels? Or are they in the same spot? I'm building a new modlist so thinking of not using Survival this time.
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