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Posted

Can you run this with SL survival? Obviously some big features overlap but I'm pretty sure you can disable all of them. I just really want all the spanking and and devious followers integration from survival.

Posted
On 5/1/2025 at 9:21 AM, thor3222 said:

Nudity/Not naked

  • Maybe you want being naked in town a crime. Maybe you want being NOT naked in town a crime.

 

Is it going to involve NPCs? Bacause as most mods go, all these rules and tolls and stuff apply only to the player, making them kinda meh. But all in all, gorgeous idea, I've been waiting a long time for this kind of mod. It would be great if you looked into SLSF, the fame framework to tie together with the mod.

Posted
1 hour ago, Onomatophobia said:

 

Is it going to involve NPCs? Bacause as most mods go, all these rules and tolls and stuff apply only to the player, making them kinda meh. But all in all, gorgeous idea, I've been waiting a long time for this kind of mod. It would be great if you looked into SLSF, the fame framework to tie together with the mod.

There is also slaverun and slaverun enforcer (the latter exists as a standalone too). There might be some other mods with options for this.

Posted
4 hours ago, Karkhel said:

Can you run this with SL survival? Obviously some big features overlap but I'm pretty sure you can disable all of them. I just really want all the spanking and and devious followers integration from survival.


No built in incompatibilities I THINK, im trying to make this as mod agnostic as possible, but severe overlap, and the world events features I am building for licenses I have no plans to work with SLS

 

4 hours ago, Onomatophobia said:

 

Is it going to involve NPCs? Bacause as most mods go, all these rules and tolls and stuff apply only to the player, making them kinda meh. But all in all, gorgeous idea, I've been waiting a long time for this kind of mod. It would be great if you looked into SLSF, the fame framework to tie together with the mod.


Not built yet, but yes, though more in line with the world events stuff, in tandum with licenses.

Plans are: 

  • When collar exemption or clothing license is enabled for a town, various female npcs will start wearing collars/being nude. I am planning on determining this by a formlist many npcs use (LootCitizenPocketsCommon/Poor/Rich) and a random chance for the rest. The poor ones will start observing it immediately, where as the common ones will start as the price increases, and the rich ones never will. 
  • When the require nudity law is in place, all the female npcs will be forced to observe it. 

Those should be being worked on relatively soon, I am wrapping up the body search stuff this weekend and then moving on to that, devious devices customization, and the whiterun kennel.

 

Also, I have already built compatibility with SLSF Reloaded, though its simple for now, just using its recognition. I have events built to speak to it as well, and I will be at some point adding scripts to add to fame for the following: Cum Dump, Nasty, Airhead, Dominant, and Submissive.

 

2 hours ago, Karkhel said:

There is also slaverun and slaverun enforcer (the latter exists as a standalone too). There might be some other mods with options for this.


I've been told about that SES2 - once I get the above laws implemented for the NPCs I will be looking further into that to potentially integrate. I keep going back and forth on slaverun, cause its on theme, but frankly the writing is atrocious and i'm working on my own implementation for its world change stuff, so there is too much overlap. Enforcer standalone is a good possibility to integrate though (likely i'd try to do both Enforcer and SES2 so players can use what they want)

Posted

Thanks, I will try to make it work, I really like some features and they don't really exist in some other mods, but I also really like this working with licenses. 

Posted
6 hours ago, thor3222 said:

Not built yet, but yes, though more in line with the world events stuff, in tandum with licenses.

Plans are: 

  • When collar exemption or clothing license is enabled for a town, various female npcs will start wearing collars/being nude. I am planning on determining this by a formlist many npcs use (LootCitizenPocketsCommon/Poor/Rich) and a random chance for the rest. The poor ones will start observing it immediately, where as the common ones will start as the price increases, and the rich ones never will. 
  • When the require nudity law is in place, all the female npcs will be forced to observe it. 

Those should be being worked on relatively soon, I am wrapping up the body search stuff this weekend and then moving on to that, devious devices customization, and the whiterun kennel.

 

Also, I have already built compatibility with SLSF Reloaded, though its simple for now, just using its recognition. I have events built to speak to it as well, and I will be at some point adding scripts to add to fame for the following: Cum Dump, Nasty, Airhead, Dominant, and Submissive.

 

Man this is awesome, best of luck to you. Is Whiterun going to be the only city with a kennel, or are you planning on adding more?

Posted
2 hours ago, Onomatophobia said:

 

Man this is awesome, best of luck to you. Is Whiterun going to be the only city with a kennel, or are you planning on adding more?


all main cities will have a unique one with different themes, npcs, etc 

Posted
19 hours ago, thor3222 said:

I've been told about that SES2 - once I get the above laws implemented for the NPCs I will be looking further into that to potentially integrate. I keep going back and forth on slaverun, cause its on theme, but frankly the writing is atrocious and i'm working on my own implementation for its world change stuff, so there is too much overlap. Enforcer standalone is a good possibility to integrate though (likely i'd try to do both Enforcer and SES2 so players can use what they want)

 

If you are implementing NPC sex SES2 is worth looking into. More specifically look at the frameworks SES2 is built on top of. The Autonomous Sex Framework (ASF) powers much of SES2. It makes it easy for mod authors to find NPCs that are truly available for sex. Both horny NPCs to initiate sex and actors available to receive it. It also allows for in depth user preference.

 

SES2 contains no dialogue. It is merely a collection of SPID files that tells ASF who is available for sex. It also distributes slave outfits via SPID. I have had more than a few people download SES2 and ask where the mod files are. Because it is all INI files. A default configuration users or mod authors can customize. 

 

When creating SES2 I tried to break all of its functionality out into logical distinct frameworks. One framework to help users customize slave outfits. Another for customizing who has sex with who. Also functionality to prevent slaves from wearing weapons. It has a lot of QoL features to help prevent quest interruptions and similar frustrations.

 

ASF contains decent documentation. On par with SexLab. Look at the source file. Each function contains a header that details its parameters and inner workings. If you have any questions feel free to DM me. 

Posted
19 hours ago, thor3222 said:

Also, I have already built compatibility with SLSF Reloaded, though its simple for now, just using its recognition. I have events built to speak to it as well, and I will be at some point adding scripts to add to fame for the following: Cum Dump, Nasty, Airhead, Dominant, and Submissive.

Are these fames utilized in any mod in any way? Or just something waiting for mod creators to hook into? I know they are from fame mod but I'm just curious about them.

Posted
39 minutes ago, kaxat said:

 

If you are implementing NPC sex SES2 is worth looking into. More specifically look at the frameworks SES2 is built on top of. The Autonomous Sex Framework (ASF) powers much of SES2. It makes it easy for mod authors to find NPCs that are truly available for sex. Both horny NPCs to initiate sex and actors available to receive it. It also allows for in depth user preference.

 

SES2 contains no dialogue. It is merely a collection of SPID files that tells ASF who is available for sex. It also distributes slave outfits via SPID. I have had more than a few people download SES2 and ask where the mod files are. Because it is all INI files. A default configuration users or mod authors can customize. 

 

When creating SES2 I tried to break all of its functionality out into logical distinct frameworks. One framework to help users customize slave outfits. Another for customizing who has sex with who. Also functionality to prevent slaves from wearing weapons. It has a lot of QoL features to help prevent quest interruptions and similar frustrations.

 

ASF contains decent documentation. On par with SexLab. Look at the source file. Each function contains a header that details its parameters and inner workings. If you have any questions feel free to DM me. 


So if I am understanding correctly, ASF adds keywords to available NPCS, then I can in my mod scan for those NPCs, saving me the trouble of having to do the identification myself. 

So for my usage I would use that, probably build my own system based on my internal stats to see if a NPC is going to confront the player for sex so I could make dialogues and such for it. 

I could do similar for NPC on NPC scenes, likely adding a few actual scenes inside CC so the player can walk up to for example, Mikael demanding sex from Carlotta because of the new laws.

If so It sounds like something I'll likely implement somewhat soon, probably as I work on the nudity/collar/clothes implementation for the npcs, though I'll also look into SOC cause it sounds potentially relevant for those laws. 

Posted
28 minutes ago, Karkhel said:

Are these fames utilized in any mod in any way? Or just something waiting for mod creators to hook into? I know they are from fame mod but I'm just curious about them.


Only the recognition, it replaces my own recognition system. The other events are not firing yet, I need to add those to the relevant dialogues and events, though there are few currently, they will have much more of a place when the kennel stuff comes in.

Posted (edited)

@thor3222 ASF does add keywords to available Actors and exclusion keywords to unavailable Actors.

 

It has three tiers of filtering. The first is in SPID. It filters out all irrelevant actors like children and mannequins. This filters out most actors in the game. This step can also be customized by user preference. For example if they wish to filter out all Elder races from sex scenes.

 

The remaining actors are given a spell. When they are in the loaded area they are checked when their AI package changes. The spell checks to see if they are SexLab relevant. Actors who are horny and not occupied are given the ASF_PackageValid_Initiator keyword. This indicates they want sex and are likely available. Actors involved in a scene, SexLab animation, etc, will not have PackageValid keywords assigned.

 

The final tier of filtering happens when you use ASF Papyrus function to find available actors. It does last minute checks such as seeing if the actor was recently assigned an ASF Excluded keyword. For instance if the player began speaking to the actor they are given an excluded keyword until the conversation is over. Once again this helps with filtering out actors who should not be used for SexLab. Prevents player frustration and breaking quests.

 

There are dozens of checks that happen. They cover a myriad of edge cases users have encountered over the years with the Slaverun Enforcer. Which I patched one by one.

 

If you are using quest aliases to find available actors, you can skip using ASF's Papyrus API. Instead copy the condition functions it uses on the final tier of filtering. Further you can do more advanced stuff. For example you can use the API to assign you own validity keywords based on condition functions. If you want only guards to initiate sex if they are within a certain distance from a gate you can do that. You can use ASF to assign a "Horny_Guard" keyword to any actor that meets the criteria. Then later search for them.

 

It is an incredibly flexible framework. It does a good job of finding truly available actors. It supports user preference regarding which races and genders should animate. It dramatically simplifies autonomous sex for mod authors. 

Edited by kaxat
Posted

Just to be clear entire thing in the patch notes with the bodysearch can happen without having bodysearch mod just by having animations? Or does any part of that only happens with the mod?

Posted
1 hour ago, Karkhel said:

Just to be clear entire thing in the patch notes with the bodysearch can happen without having bodysearch mod just by having animations? Or does any part of that only happens with the mod?


you need the animations. I’m not 100% sure what would happen if you don’t have them, but I would guess standing around and having confusing dialog. Tho I plan on having detection for it and a lazy alternate version without the anims later

Posted
9 hours ago, thor3222 said:


you need the animations. I’m not 100% sure what would happen if you don’t have them, but I would guess standing around and having confusing dialog. Tho I plan on having detection for it and a lazy alternate version without the anims later

Oh I meant outside of animations, like is mod itself needed or just is nice to run alongside?

Posted
14 minutes ago, Karkhel said:

Oh I meant outside of animations, like is mod itself needed or just is nice to run alongside?


Oh, mod is not needed at all, just the animations. If you do choose to use the mod, I have a setting to disable its confrontations so you can still use its hidden pocket feature.

Posted

Do you plan to make the 0.5 0.5.0 "Kennel" optional / removable via a MCM option?

 

This mod looks interested, but I would hate having to drop it because it gets overloaded like Immersive Wenches or Prison Overhaul.

Posted
1 hour ago, Someone92 said:

Do you plan to make the 0.5 0.5.0 "Kennel" optional / removable via a MCM option?

 

This mod looks interested, but I would hate having to drop it because it gets overloaded like Immersive Wenches or Prison Overhaul.


Na I would have to make each Kennel its own esp, not worth the hassle. Not sure where the concern is for that either - These will all be unique cells with unique npcs, shouldn't interfere with any other mods or the base game.. 

though if you can let me know what the concern is with that I can see if there is a reasonable solution

Posted
2 hours ago, thor3222 said:


Na I would have to make each Kennel its own esp, not worth the hassle. Not sure where the concern is for that either - These will all be unique cells with unique npcs, shouldn't interfere with any other mods or the base game.. 

though if you can let me know what the concern is with that I can see if there is a reasonable solution

 

Does it mean more ESP slots are going to be required as new cells will be present? Can we merge them by ourselves if you are going to design the Kennels in that way?

Posted
5 minutes ago, ashleytaylor said:

 

Does it mean more ESP slots are going to be required as new cells will be present? Can we merge them by ourselves if you are going to design the Kennels in that way?


Oh no to clarify I have zero intention of making them separate from the main mod. I don’t see any benefit to that and it would be extremely annoying to build that way

Posted
On 6/16/2025 at 1:23 AM, thor3222 said:

though if you can let me know what the concern is with that I can see if there is a reasonable solution

The core of the mod seems to fit into a misogynic, misandric and neutral game world. The kennel would break that universality.

 

Maybe a MCM option:

Kennel guard -> Male / Female

Hostel keeper -> Male / Female

Visitor -> Male / Female

 

Or, if there are more than one kennel:

x% chance that a Kennel guard is male / female

Posted
41 minutes ago, Someone92 said:

The core of the mod seems to fit into a misogynic, misandric and neutral game world. The kennel would break that universality.

 

Maybe a MCM option:

Kennel guard -> Male / Female

Hostel keeper -> Male / Female

Visitor -> Male / Female

 

Or, if there are more than one kennel:

x% chance that a Kennel guard is male / female


I’ll think you’ll have to wait to see what I do. 
 

No way I can do adjustable male/female npcs without sacrificing writing quality. I don’t want to get shoehorned into making canned repetitive dialogue.

 

Each kennel will have different and unique npcs with thier own stories and goals. And it will all fit within the themes of the rest of the mod. 

Posted

I just started a new playthrough and I'm trying out your lovely little mod here. I was trying to enter Markarth, but couldn't actually pay the toll. The door was locked and explicitly telling me to talk to the gate guard, but there was no pay toll option in his dialogue. I do have the can't pay tolls with bounty option enabled and had just paid off a bounty like a minute earlier, so I wonder if that may have been why I couldn't get through the gate?

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