Jump to content

Recommended Posts

Posted
1 hour ago, Na-mi-da said:

Not sure what's going on, but on a fresh save this mod is showing that I'm thane of Windhelm (isThane_var = True). It's the only city this is happening at and other mods like Public Whore correctly show no thaneship. This is causing Windhelm and only Windhelm to not work properly unless I disable all Thaneship immunities. Using 0.1.4.2.


If you do sqv favor254 what stage does it say you are on? that is the thane of eastmarch quest - it should set you as thane if its stage is 20 - but its possible I need to have that one fired on objective completed instead. 

Do you own Hjerim? cause i think that all you need to do is turn in that quest. That being said, i want to fix the issue so confirmation on these would be good.

 

1 hour ago, Vollkornstulle said:

The guards are not giving me my clothes back after they conclude the body search. 

They found multiple different forbidden items on me every time, so maybe that is linked.

Is that intentional?


not intentional, when they are done with the search they should give you your clothes back. The only way they don't is if you run away. Did you get any dialogue that sounded like they were going to give your clothes back, or did they just go straight to punishment without it?

Posted
1 hour ago, thor3222 said:


not intentional, when they are done with the search they should give you your clothes back. The only way they don't is if you run away. Did you get any dialogue that sounded like they were going to give your clothes back, or did they just go straight to punishment without it?

Straight to punishment without any dialogue.

Posted

Haven't gotten to play the mod (out of town) so I don't know if this is already in the mod.

It might be fun to have an option that once you become thane of a hold you are required to "assist the troops" to enter the hold. Maybe with an additional chance that the guards will inform you its time to "fulfill your duty as thane" and report as Public Whore.

Posted
On 7/8/2025 at 9:30 PM, thor3222 said:


Make sure you have the body search animations. Are you on the latest of scrabs papyrus extender? someone on the discord had the same thing and they were still on 2.0 - missing all the functions i need to assign confronting guards.

 


SLS - it doesn't. The goal is to replace a big chunk of stuff no one has yet replaced in SLS. Petty crimes, kennels (next update will have the whiterun one), general misogynistic atmosphere. Licenses it integrates with, though the integration is currently more on the world events side - it activates license laws dynamically so its not all or nothing. 

 

 


That shouldn't happen unless you are running away. During the search part the guard steals your clothes/armor, but once they are finished with you they give it back. the only exception is if you run off. Then they keep it. In the future they will be sending those to the area kennels confiscation chest, so the player has the opportunity to sneak in and steal them back, or buy them back from the person in charge.

 

 


With the nudity crime i highly recommend using AND - it does detection way better and is integrated. Getting all aspects of nudity detection is difficult, and my implementation is less than optimal. The next update will further simplify mine, removing some bad edge cases, but AND will still be recommended for this. 

And if the mod isn't in a place that feels ready for you, no worries at all - its still very much in progress and there is lots to do. If you hop in the discord on the LMAO channel I help debug these sorts of issues directly and can often provide updated scripts before a full release to fix issues. 

In the discord I have improvements to guard searches, gate behavior, guard confrontations, and more staged for next release, but as I am working on a giant feature (the whiterun kennel) its still gonna be a bit before next release. 

But again, no worries if its not working right for you now, if it would improve your game to uninstall it i get it! consider checking in later once more has been updated! 

Sorry for the late reply, I was sick. Solved the bodysearch animation since someone pointed it earlier in the topic. Yes I also have installed latest of scrabs papyrus extender. Could the fact that I'm running Cursed loot and Sexual Harasment reach the script limit of the game? I Also have Troubles of heroine.

Posted
18 hours ago, Vollkornstulle said:

Straight to punishment without any dialogue.


hmmmm for now my recommendation might just be set the search % down to 0 for now, if you are seeing this consistently. There might be a missing dialogue. I have done some adjustments behind the scenes, but unfortunately cause I'm waist deep in the Whiterun kennel I can't put out a quick fix at the moment. That being said, I have a TON of fixes staged for the search stuff, and am planning on giving it another round when the kennel is about ready to launch, so I might have that issue fixed already, I just cant push it out ATM.

 

 

17 hours ago, blahity said:

Haven't gotten to play the mod (out of town) so I don't know if this is already in the mod.

It might be fun to have an option that once you become thane of a hold you are required to "assist the troops" to enter the hold. Maybe with an additional chance that the guards will inform you its time to "fulfill your duty as thane" and report as Public Whore.


I DO want to do a public whore onboarding for sure, tough as described it doesn't quite fit the theme. Since thane is supposed to be an honorable position I wouldn't want to add a quest chain where the player becomes public whore just because they are thane (though i like how public whore handles that with the quest thing it has built in)

With LMAO I want the player to ultimately be able to avoid punishments and stuff if they are on their best behavior. I don't know if I would ever do a public whore onboarding that is thane specific, but I want to make a potential punishment where if your harrassment is high enough the guards will make you become public whore. 

 

 

9 hours ago, you1995 said:

Sorry for the late reply, I was sick. Solved the bodysearch animation since someone pointed it earlier in the topic. Yes I also have installed latest of scrabs papyrus extender. Could the fact that I'm running Cursed loot and Sexual Harasment reach the script limit of the game? I Also have Troubles of heroine.


POSSIBLY - there isn't really a "script limit" so to speak, its more about how the scripts run and how frequently they run. Cursed loot is pretty known for being a bit of a bear script wise, and could definitely cause some script lag. if you are talking about SLHH i'd be surprised if that is causing any problems - I use that myself. Troubles of heroine is tricky - when i used it i wasn't seeing anything particularly troubling about it (though it touches like EVERYTHING and gets in the way of other mods)

Posted

there is a limit to the script amount you can have but its like i think 2million or something on AE? with mods for script extension etc so its very hard to hit that unless your game is VERY script heavy with a large amount of mods mine doesnt even come close at this moment and is 271 mods now mods that do have alot of scripts will keep them loaded in the background its why a save file over time gets slower because the scripts are hardcoded to the save file (using resaver can help this a bit by turning off unused ones/left over ones from removed mods that you can remove mid save without issue) but it still is highly unlikely you will ever hit a limit of any sort 

Posted
1 hour ago, Dendriah said:

also thor when do you think we see a new update? to the mod 


Hopefully in the next few weeks. Deep into Whiterun Kennel stuff currently, but its also summer and i have some unexpected other side projects so its taking a bit longer than I had planned. but things are moving forward at a steady pace

Posted

So is it possible to have an action increase hostility but not increase bounty?
I like the idea of the guards becoming hostile to things that annoy them but aren't technically illegal.

Posted
13 hours ago, blahity said:

So is it possible to have an action increase hostility but not increase bounty?
I like the idea of the guards becoming hostile to things that annoy them but aren't technically illegal.

Pretty you can just change the bounty added for each crime in the MCM 'CRIMES' tab to 0 for all the crimes you don´t want an added bounty for.

Posted
On 7/20/2025 at 12:15 AM, Fraying9981 said:

Does this mod or any other mod apply bounties for the followers (paid by the player ofc) as well?


No, followers have a lot of complications to them that make them annoying to deal with, even though it would make things more immersive:

1. Followers always draw their weapons with the player. Not something I could avoid short of building my own follower framework. Not out of the question super far down the road, but that would be a separate mod and wouldn't be started until this is feature complete. Charging the player for this would just be an x times multiplayer, and i don't think a particularly interesting one. Even if I added that, I would feel like i would need to add dialogue for it.
2. Bounties suck and I hate them. Bounties in this mod are always last resort. Gold runs free in Skyrim so just paying for crimes with gold is boring. and if you cant pay, what? prison. Default prison is pointless. I even hate my own fine crime punishment and want to rebuild it so it has more gameplay.
3. Since the main game only supports one follower, I would end up having to support a number of follower frameworks to make things happen, which I want to avoid. 

 

 

On 7/20/2025 at 12:43 PM, blahity said:

So is it possible to have an action increase hostility but not increase bounty?
I like the idea of the guards becoming hostile to things that annoy them but aren't technically illegal.

 

18 hours ago, Vollkornstulle said:

Pretty you can just change the bounty added for each crime in the MCM 'CRIMES' tab to 0 for all the crimes you don´t want an added bounty for.


Correct - that being said, crimes by themselves won't give you a bounty. The only time you acquire bounties from crimes is if the guard confronts you from it and you run away. 
Cause as noted before, I HATE bounties. bounties can be for theft and violence. even then it doesn't feel quite like the punishment matters (which is why i want to kind of take over that at some point)


This has been my anti bounty ted talk. boooo bounties. yuck. 

Posted (edited)

Probably found out why they keep my clothes:

When I only have one type of forbidden item during the search it starts the dialogue where it says something like 'Looks like that´s all you had, Here you can have your clothes back'. But as soon as they find a 2nd type of forbidden item it never goes to the 'Here, have your clothes back.' part and they just keep them.

When they searched me and only found lock picks they even gave all the items from past searches back that they took off me ages ago.

And there is also a problem with improper dialogue loops I previously mentioned, but as it is similar I will also write it down here:

When you are forced to do alternate payments but refuse to do it, the guard says 'or you could simply pay the fee' and suddenly you can pay again, even though the forced alternate pay option is active.

And they keep telling you stuff like  'You are too broke to pay the fee, so stop crying about the alternative being too much.' Even though I´m absolutely loaded and just simply not allowed to pay.

 

Edited by Vollkornstulle
Posted
28 minutes ago, Vollkornstulle said:

Probably found out why they keep my clothes:

When I only have one type of forbidden item during the search it starts the dialogue where it says something like 'Looks like that´s all you had, Here you can have your clothes back'. But as soon as they find a 2nd type of forbidden item it never goes to the 'Here, have your clothes back.' part and they just keep them.

When they searched me and only found lock picks they even gave all the items from past searches back that they took off me ages ago.

And there is also a problem with improper dialogue loops I previously mentioned, but as it is similar I will also write it down here:

When you are forced to do alternate payments but refuse to do it, the guard says 'or you could simply pay the fee' and suddenly you can pay again, even though the forced alternate pay option is active.

And they keep telling you stuff like  'You are too broke to pay the fee, so stop crying about the alternative being too much.' Even though I´m absolutely loaded and just simply not allowed to pay.

 


ohhhh interesting! I know I do have dialogue for that 2nd item type issue, but maybe there is a dialogue string where it is disconnected. I'll look into that for the next release and get that fixed, I have a bunch of search fixes in the hopper, but once the whiterun kennel is ready to go im planning on doing another go around on the search stuff to make it more solid. 

I'll also note one of the things the kennels will do is provide an exit point for the confiscated clothes. 

So for example: Guard does the search, strips your clothes - you run off instead of letting them go further. The clothes will be in the confiscation chest of the holds kennel (though for now im going to just send everything to whiterun until the other ones are built - a little unimmersive, but at least recoverable). As the player you will be able to sneak in and steal them back, or pay the guy in charge for your confiscated goods. 



The toll thing I didn't think of, but I think I can see where I lost that thread. Earlier versions the default was having the ability to just pay at the gate, but that is now behind an mcm option. So the idea was if you are gonna pay by tasks, the guard only will accept paying by tasks, since you could just pay at the gate. So I think i need to make sure there is always a pay option available in the dialogues regardless. I'll get that fixed for the next push as well. 

Posted

 I wonder if there is a way to dynamicly change NPC outfits to go along with world changes using SPID/Skypatcher? Both tools, latter in particular, are powerfull enough to where im guessing it is possible. From where a rookie like myself stand, that would require either keyword or a faction tied to LMAO corruption level or license distribution to work. The rest can be done within distribution file. As it stands - there is no such hooks, at least not as far as i can see.

 Would that be something of interest for you to implement? Or perhaps there is another approach intended or in the works?

Posted

What is the licenses integration supposed to look like? I can see a "Licenses Installed - Curfew Controlled by Licenses" but not seeing any other options for licenses. The original post says "On turning on this feature, it immediately turns off all licenses and kinky dialogue" but my licenses are still on after enabling the mod and I don't see an option to "turn on this feature". Am I missing something obvious?

Posted
5 hours ago, nilead said:

 I wonder if there is a way to dynamicly change NPC outfits to go along with world changes using SPID/Skypatcher? Both tools, latter in particular, are powerfull enough to where im guessing it is possible. From where a rookie like myself stand, that would require either keyword or a faction tied to LMAO corruption level or license distribution to work. The rest can be done within distribution file. As it stands - there is no such hooks, at least not as far as i can see.

 Would that be something of interest for you to implement? Or perhaps there is another approach intended or in the works?


That is planned! I want female npcs to dynamically follow clothing license/collar exemption/nudity law rules. The plan is with the clothing license and collar exemption I check for the basic loot formlist the npcs use, most use one of 3 (poor, common, rich) - poor ones will start observing the laws immediately, common ones will observe them randomly later, and rich ones will never observe them (they are rich, they can afford a license); but once the require nudity law kicks in that isn't something the npcs can just buy out of so they will all observe it. 

 

 

2 hours ago, LobsterCrab said:

What is the licenses integration supposed to look like? I can see a "Licenses Installed - Curfew Controlled by Licenses" but not seeing any other options for licenses. The original post says "On turning on this feature, it immediately turns off all licenses and kinky dialogue" but my licenses are still on after enabling the mod and I don't see an option to "turn on this feature". Am I missing something obvious?


For now in the main mod it just is the curfew, which currently only handles when the gates are available to pass. As the kennels get in that will also lead to the player being sent there after curfew if they are caught out (and curfew license is active)
However, in the "World Events" mod it dynamically turns on the licenses as you play through the game, and you can determine when they kick in. You need to enable license control in the world events mcm for that feature. 

Posted
35 minutes ago, thor3222 said:

For now in the main mod it just is the curfew, which currently only handles when the gates are available to pass. As the kennels get in that will also lead to the player being sent there after curfew if they are caught out (and curfew license is active)
However, in the "World Events" mod it dynamically turns on the licenses as you play through the game, and you can determine when they kick in. You need to enable license control in the world events mcm for that feature. 

 

Apologies if I'm being thick, but how do I install world events? I don't see any world events MCM and don't see any download or install instructions on this page. Is it supposed to just appear when installing LMAO?

 

I'm also not getting sex scenes starting from dialogue that's clearly supposed to result in sex (dialogue just ends and nothing happens) so guessing I have a bad install?

 

 

Posted
24 minutes ago, LobsterCrab said:

 

Apologies if I'm being thick, but how do I install world events? I don't see any world events MCM and don't see any download or install instructions on this page. Is it supposed to just appear when installing LMAO?

 

I'm also not getting sex scenes starting from dialogue that's clearly supposed to result in sex (dialogue just ends and nothing happens) so guessing I have a bad install?

 

 


It should have came in the same folder as the main mod. It should be there as "World Changes.esp" as long as its activated it should show up right under the lmao mcm in your mcm menu. 

all this mod does for the sex scenes is it first checks if you have sexlab installed, (that allows the dialogue to be presented) if you do, it fires off a normal sexlab call. 

Do other sexlab events fire? my guess is you have a bad install somehow, if you are missing both the mcm and the sexlab events aren't firing.

Posted
13 hours ago, thor3222 said:


That is planned! I want female npcs to dynamically follow clothing license/collar exemption/nudity law rules. The plan is with the clothing license and collar exemption I check for the basic loot formlist the npcs use, most use one of 3 (poor, common, rich) - poor ones will start observing the laws immediately, common ones will observe them randomly later, and rich ones will never observe them (they are rich, they can afford a license); but once the require nudity law kicks in that isn't something the npcs can just buy out of so they will all observe it. 

Any shot on getting differentiation for armor as well? Licenses come with bikini licence, which only ever make sense if it's much cheaper than normal armor licence.

 Meaning now everyone would be able to afford proper armor licence. And some characters, like companions in ToH playthroughs, might wear bikini armor even while well off enough to get full licence. There are a ton of combinations possible, but having something like  keywords/factions for bikini/armor/clothing/nudity/collar licences required  would cover all of them. Obviously that would take approximately one eternity to set up,  but depth of customization and reactivity would be awesome. And SPID rule exchange would make it somewhat achievable as community effort.

Posted (edited)
23 hours ago, thor3222 said:


It should have came in the same folder as the main mod. It should be there as "World Changes.esp" as long as its activated it should show up right under the lmao mcm in your mcm menu. 

all this mod does for the sex scenes is it first checks if you have sexlab installed, (that allows the dialogue to be presented) if you do, it fires off a normal sexlab call. 

Do other sexlab events fire? my guess is you have a bad install somehow, if you are missing both the mcm and the sexlab events aren't firing.

 

I see World Changes.esp in the folder and I also see the esp in my plugin list in mod organiser (and it is enabled). And yes, other sexlab events work fine.

 

I've gone over the required mods and made sure they're all up to date, disabled as many mods as I reasonably can, and also tried on a fresh save but the world changes mcm still doesn't appear (it does say "World Changes Found" in the top left when initialising the mod, but yeah doesn't appear in the MCM).

 

I've attached a papyrus log of an instance where I initialise the mod, walk outside and go through the dialogue with the guard (followed by nothing happening). Not sure if there's something there you can make sense of. I've also attached my load order. Let me know if there's anything else you want from me, if you want to help troubleshoot anyway.

 

 

Papyrus.0 LobsterCrab.log LobsterCrab Load Order.txt

Edited by LobsterCrab
Posted
18 hours ago, LobsterCrab said:

 

I see World Changes.esp in the folder and I also see the esp in my plugin list in mod organiser (and it is enabled). And yes, other sexlab events work fine.

 

I've gone over the required mods and made sure they're all up to date, disabled as many mods as I reasonably can, and also tried on a fresh save but the world changes mcm still doesn't appear (it does say "World Changes Found" in the top left when initialising the mod, but yeah doesn't appear in the MCM).

 

I've attached a papyrus log of an instance where I initialise the mod, walk outside and go through the dialogue with the guard (followed by nothing happening). Not sure if there's something there you can make sense of. I've also attached my load order. Let me know if there's anything else you want from me, if you want to help troubleshoot anyway.

 

 

Papyrus.0 LobsterCrab.log 213.35 kB · 1 download LobsterCrab Load Order.txt 25.82 kB · 0 downloads

 

I'm seeing a TON of red flags in your papyrus logs. You seem to be missing a lot of scripts. 

Relevant for your noted issues:
It's not finding MCM_Configbase (I believe from MCM Helper, not relevant for this mod, but its mcm related and might be throwing some nonsense in the works)
It's not finding the lmao_sex_script which should be in the main install. 
Tons of missing properties in WC_MCM which make no sense, I checked the files just now and the properties do exist. 

I have absolutely no clue what is going on there but your logs are so crazy I'm going with your install is FUBAR. Generally I'd try to offer some suggestions to fix your install for your current game but...

My only recommendation is re-download the mod, re-install it, and start a new game.

Posted
On 7/24/2025 at 4:18 AM, nilead said:

Any shot on getting differentiation for armor as well? Licenses come with bikini licence, which only ever make sense if it's much cheaper than normal armor licence.

 Meaning now everyone would be able to afford proper armor licence. And some characters, like companions in ToH playthroughs, might wear bikini armor even while well off enough to get full licence. There are a ton of combinations possible, but having something like  keywords/factions for bikini/armor/clothing/nudity/collar licences required  would cover all of them. Obviously that would take approximately one eternity to set up,  but depth of customization and reactivity would be awesome. And SPID rule exchange would make it somewhat achievable as community effort.

 

I agree with you on the bikini license thing, World changes takes the values the player sets for the license costs and works off of those, so in my own install I tend to have the bikini license much cheaper. 

That being said, Licenses recently changed how the bikini license works, and I still haven't fully wrapped my head around it. 

But I would say generally, on a priority scale of 1-10 getting npcs to observe clothing license/collar license/nudity law status is like a 7, getting them to observe the bikini license status is like a 1. It is a good suggestion, not something I was planning on doing but something that does make sense, but unless i find doing it super easy while i set up the clothing/collar/nudity stuff that likely won't be implemented until the mod is nearly feature complete.

  • 2 weeks later...
Posted

I´m still unhappy with Markarth:

 

"The guards need to talk to you before you can pass. They don´t look happy."

"We´ll handle things from here. Move along!"

Can´t exit, can´t talk to a guard.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...