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Sexlab Breeder [v1.01]


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Posted

Hi I'm having a problem with the quest start up in the cave. I have creature animations enabled already, and it doesn't start up even on a new character. Oh yeah I've also run FNIS.

 

Anyway, I'll attach my papyrus log since I don't understand why it's not starting up.

Papyrus.3.rar

Posted

I am not sure if this mod is working or not... or better said i have a question about it:
Should there pop up a quest in my journal after i made contact with the werewolf in the cave ?

If yes: Somehow it doesn't work ^^
If no: great, maybe it works: how long do i have to wait until i change ?

Posted

The entire script actually IS attached to a quest, however, I haven't done anything else with the quest yet, because I'm not sure how I want to go about handling the corruption stages.

 

First stage of corruption will take 48 hours to set in, for some reason, every other one will take 24 hours to trigger. (Unintended features ftw).

Posted

Oh is it back to 48 hours? You had corrected that before. ^_^

 

I guess I have to admit that I haven't gone through the corruption process this version, only tested the new intro.

Posted

Just an update on what's happening so far in 4.1.

 

Since ears and tail are winning, I'm going to wait for my friend to get back in commission. In the meantime, I will be working on improving my scripts, as well as improving the spell effects of being a werewolf Hybrid. Planning no more static bonuses, instead, the effects will get stronger as you reach certain level threshholds, much like the actual werewolf form. SLA integration will also probably be there if I can figure it out.

 

Also, thanks to Ep1cL3w7z, Mask Form is now a togglable spell, and reveal form has been removed. The visual effect, (black smoke with a small poison sound) is now permanent while the spell is up.

Posted

Tails and Ears are winning.....now we just need a working collar + Leash combo and the ability to get an NPC infected. Vicious, bloodthirsty puppy girls for everyone!

Posted

Hi I'm having a problem with the quest start up in the cave. I have creature animations enabled already, and it doesn't start up even on a new character. Oh yeah I've also run FNIS.

 

Anyway, I'll attach my papyrus log since I don't understand why it's not starting up.

 

Hm... Yeah, occasionally, because of how my script works to spawn the werewolf in right before, it will act up and the sexlab scene will not start up like it should. All you can really do is reload until it does. I think I will  be removing that in the next update and having the werewolf be in the cave at the very beginning.

 

Tails and Ears are winning.....now we just need a working collar + Leash combo and the ability to get an NPC infected. Vicious, bloodthirsty puppy girls for everyone!

 

Tails and ears will take a while. The modder who was letting me use her resources went into labor before she could get them for me. So instead, I will just be doing all of the above.

 

 

*Edit*

 

Also, my old assets are now out for UNPB, along with some UNP TBBP meshes that I worked on. The UNP ones do NOT support belly scaling. Enjoy.

Posted

Stuff that will be in 2.1 that I have worked on so far:

 

-Improved scripts. (Will now require SKSE, but that won't be an issue...haha)

-Mask Form is now togglable instead of needing two spells to cast and dispel it.

-Improvements to how I handle boosts to werewolf mutations. Some will now scale with your level.

-New effects. Look forward to a jump height increase. :o And getting sneakier...

 

Stuff that didn't get voted on, but I'm planning:

 

-Npcs will treat you like a nude character.

-No more armor from this gear. Instead, I will be putting in a strait damage reduction amount.

Posted

It may be a stupid Idea, but what would be great in the corruption progress  would be this:

 

1 - A very very slow increase of the corruption per day if you do nothing

2 - Each time you use one power related to the hybrid you get an increase the more you are corrupted the more your corruption increase (for example the could something like: fixed increase + x% of your corruption level

3 - If you starve for sex your corruption in "1" also increase faster for exampke statisfied: rate x 50% normal: rate x 100% etc...

 

Just ideas, to make the player more involved in the corruption level so if you (role)play well you can slow down the increase of the virus to a crawl but it's necessary to think it through.

 

It would have balance issues at first, but if you make the variable configurable either through mcm or through a batch file players could help with this by giving their settings in this thread...

 

Also thanks for the unpb meshes ^^

Posted

It may be a stupid Idea, but what would be great in the corruption progress  would be this:

 

1 - A very very slow increase of the corruption per day if you do nothing

2 - Each time you use one power related to the hybrid you get an increase the more you are corrupted the more your corruption increase (for example the could something like: fixed increase + x% of your corruption level

3 - If you starve for sex your corruption in "1" also increase faster for exampke statisfied: rate x 50% normal: rate x 100% etc...

 

Just ideas, to make the player more involved in the corruption level so if you (role)play well you can slow down the increase of the virus to a crawl but it's necessary to think it through.

 

It would have balance issues at first, but if you make the variable configurable either through mcm or through a batch file players could help with this by giving their settings in this thread...

 

Also thanks for the unpb meshes ^^

 

1- I'm pretty satisfied with how corruption progresses right now.

 

2- Werewolf Hybrids don't have any special powers yet, really. other than hiding their form. If you have suggestions for that, I'll listen.

 

3- I would actually do it the opposite. Giving into your desires would cause you to become corrupted more quickly.

 

You're welcome for the meshes, they aren't that great though, haha.

 

Posted

Ehm, if i could make a small request for you to think about: maybe an UNP-compatible version? 

Because I'm using 7B body and its textures are UNP compatible but not CBBE... so my corrupted girl looks like a damnation from hell : / 

 

tqnl5vl.jpg

Posted

Mhm what I wished more than the .nif files for UNPB would be the slidersets so i can create my own like you did with the CBBE already.

And well done so far I kind of like that stuff :3

 

Btw: Those UNPB TBBP meshes seem to be not working properly. I got TBBP installed and I do use 7B TBBP (works fine). But just now when I transformed into stage 1 of your corruption my mesh looked like a mess. Could that be a skeleton error or are the meshes incorrect?

Posted

I've had trouble with outfit studio randomly causing meshes to go ballistic. However, I won't be working on any more new meshes unless there is enough interest in them. I only did the UNP TBBP meshes as a thank you to Ep1cL3w7z, who helped me a lot with some of the scripting in my mod.

 

But yeah, I don't have any slidersets myself, every time I make a new conversion, I have to do it from scratch from jimhsu's original mesh, otherwise outfit studio will start peeling apart the vertices when I use the smooth function and it looks horrible. So yeah...doing 8 conversions just for one body kind of sucks.

 

Also, I can't do any custom weight painting because outfit studio doesn't play nice with my graphics card.

Posted

1- I'm pretty satisfied with how corruption progresses right now.

 

2- Werewolf Hybrids don't have any special powers yet, really. other than hiding their form. If you have suggestions for that, I'll listen.

 

3- I would actually do it the opposite. Giving into your desires would cause you to become corrupted more quickly.

 

You're welcome for the meshes, they aren't that great though, haha.

 

1 The real idea behind this thinking is that  the speed of the progression would be linked to the act of the player more than the time

 

2 I would think of some:

> A great speed power that would be clearly too much for combat but great for escape or exploration (animals tends to flee an unwanted fight before defending themselves)

> A high jump (shout?) to get to innacessible places. Beware of falling damage though, you have to think before...

> A great claw attack with very high damage but big recovery (shout again)

> The traditional poison bite who nows what you sank your fangs in huh? The problem would be the animation maybe...

> A lesser form of corruption that would polymorph the ennemy

> A series of pheromones related powers that would work like runes

you spray pheromones on the ground to set up

- A calm area

- A rage area

- A poison area

- A corruption area

 

Of course those are a bunch of ideas that where not really thought through. You probably have to make a bit of sorting.

as for the way to gain them, the devourment mod had the idea to use an mcm menu for it:

 

http://aryion.com/forum/viewtopic.php?f=79&t=36587 

 

3 Point taken :)

 

As for those with the UNP body wants I discovered while trying the bodyslide version (with bodyslide 2 at least) that there was presets for unp and unpb in the caliente body advanced TBBP section so it shouldn't be a problem to convert the actual meshes finaly.

Posted

I won't be adding a MCM to my mod for quite a while. In fact, I'm currently taking a little break from modding to regather my thoughts.

 

Making your characters movement speed go too high can cause some problems for skyrims engine (CTDs).

The claw attack sounds interesting, but I don't really know how to go about something like that.

I have thought about using pheromones to do things, but I'm not quite sure what yet.

 

Also, from what I've seen, outfit studio doesn't work quite like that, unfortunately.

Posted

I have just started using this mod and so far everything seems to be working fine.

 

 

 

I found the note on how to create the silverlight potion in Anise's Cabin and If I understand the clue correctly I will find the Flask of truesilver will be in markarth I looked in what I thought would be logical places, the silversmith Endon was my first bet as liquid silver would be mostly used in jewelry making. then the smelter then the hags cure and then the blacksmiths and then just spent a few hours breaking in to houses and just generaly looking everywhere, So I gave up with that and started looking for the other one... Oh! I just thought of something. I will look in the lighthouse near Solitude for the flask of light..

I have spent quiet a few hours looking and now I give up, please can i have a clue :blush: 

 

Posted

Both items are incredibly rare and valuable, no ordinary person could afford to buy them. As a result, they are both in extremely well guarded areas.

 

It is said that the flask of light was a gift for an extremely beautiful woman... And that truesilver could only have been refined that well by the ancient dwarves.

Posted

Going to be a lot of changes in 2.1 that will make the player much MUCH less powerful at early levels.

 

First of all, there are more effects. Yay. However, all effects will now scale with your level, up to 70. At 70, these effects will be far stronger than what they are now (as they should be), but below that, you will be much weaker than before. In addition, none of these effects will kick in until you become fully corrupted. So basically, you will be extremely weak while you are not fully corrupted. (Which makes sense, because your body will not be used to the new changes yet. Might tweak this, but I don't really have to have fifty million spell entries that I have to maintain... That would be a nightmare.)

 

No longer any armor values for the hybrid armor. Instead, I think that I will have a solid damage reduction effect, but I'm not sure if I will have this scale by level yet. I'm thinking no, because of a feature I'm planning to implement later down the road (oooh, secrets :o).

 

But yeah, the goal is to have some semblance of viability, while not being horrifically overpowered.

 

Also going to do some more under the hood changes to messageboxes for my own sanity. Sending messageboxes directly via the script makes things really long and unwieldy. You guys probably won't notice any difference though.

 

*Edit* Considering how much of a massive overhaul this is going to end up being, I believe the next version will actually end up being 3.0.

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