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Sexlab Breeder [v1.01]


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Yeah Sunday evenings are a drag... for me, this one is especially a drag as it's the end of my vacation and I have to quit pretending to be a layabout who doesn't need to work for a living and can just play Skyrim all the time.

 

I don't really know the ins and outs of empty caves in Skyrim, sadly, but I know there are caves out there that don't have much in them... for instance, there's one right outside Ivarstead. It has a bear standing outside, and I'm pretty sure that inside there's 1 or 2 more bears, and that's it. Easily co-optable.

 

As to RCRN, use that too, and really like it. In combination with one of the less-realistic presets of SkyRealism ENB, I find that things aren't too dark everywhere, though for sure there's plenty of reason to carry torches/magelight spells. :P

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It seems I overestimated my own abilities by trying to add a sexlab scene. Guess I'll just work on something else and call it 1.8 instead. Time to back up my esp file back to 1.7a... Gotta admit, its nice to have a stable release I can fall back on.

 

*Edit* Actually, I don't even know where to start at this point. Guess it's time to take a little break, and maybe start again tomorrow.

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I wish I knew anything about modding, but it seems there has to be some kinda resource for this kinda thing. After all, there are tons of mods that call Sexlab animations, and they all had to figure out how to do it from somewhere... even if it was from downloading another mod that does it and looking at the code. :P

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For whatever reason, trying to compile my scripts when sexlab is included as a property will make the compiler throw a shit-ton of sexlab related errors at me. To be honest, the scene itself shouldn't be difficult, since all I need to do is add two fixed actors to the scene and then start it. I'll probably ask some other modders for help tomorrow, because I'm completely bewildered, especially when I have all the stuff installed that needs to be there. :-/

 

Also thinking about completely rewriting my main script. Right now it really is completely useless once the player is fully corrupted since I have it do absolutely nothing once the player is fully corrupted due to wanting to keep this mod lightweight on scripting.

 

I guess I could just attach another script to the quest that will handle full corruption events... Not a half bad idea actually... Although it still has several problems with making that new script actually trigger without having it constantly running as well... Hmmm...

 

Also, the meshes need some new weight painting to fix the crushed breast issue. Sadly, I literally cannot do this because I can't see weight painting in Outfit Studio, so I can't do any weight painting by hand.

 

*Edit* Found a nice cave for my scene. Probably won't play nice with ASIS, but I don't really care at this point, because there is no way I am making a cave cell from scratch.

 

*Edit2* All of the assets are in place for the alternate corruption scene to begin. Now I just need to prepare the scripts, and it will be ready to go. Assuming my scripts ever work right. =.=

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Sounds like some progress was made overnight!  ^_^

 

I can certainly appreciate that you want to keep this mod lightweight, as there are plenty of script-heavy Sexlab mods crowding my game already. But having some events is very helpful to immersion, and you can always build in trigger (even it's an amount of time, or character level) that are fairly set in stone, can't you?

 

Congrats on finding a cave, and I hope you manage to get some help from another Sexlab modder to get you over the 'hump', so to speak, with making that work.

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Well, to be honest, I'm not really sure how I want to go about having a "fully corrupted" script running. I don't really know if you can call a RegisterForUpdate() for a script that isn't the script you are working with. If so, setting up a full corruption script with other kinds of events would be relatively easy. I kind of also want to limit this quest starting to the gender of the player being female, but I don't know of a function that will return an actor's gender. Basically, I have plenty more ideas, but not many ways to implement them...

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Well, to be honest, I'm not really sure how I want to go about having a "fully corrupted" script running. I don't really know if you can call a RegisterForUpdate() for a script that isn't the script you are working with. If so, setting up a full corruption script with other kinds of events would be relatively easy. I kind of also want to limit this quest starting to the gender of the player being female, but I don't know of a function that will return an actor's gender. Basically, I have plenty more ideas, but not many ways to implement them...

 

See ActorBase.GetSex(). You can call this on an actor:

actor.GetActorBase().GetSex()

That being said, I'd love to see a male version of the mod - I understand it conflicts with the "lore" of the mod, but I have no desire to play a female character.

I'd also prefer UNP as the base, but seeing as how you've decided to use CBBE, I'm just hoping someone makes a conversion.

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I have a UNPB version lurking around in my backups, which were what this mod was originally converted to, but the meshes are....less than great at this point. I'll release them some point as legacy.

 

As for a male character, the ONLY thing that is preventing that right now is the fact that I can't really make a good male mesh for this "armor." I understand that some people use male characters, but it is literally impossible for me to make a male conversion right now. My meshing skills are limited to what I can do in Outfit Studio, and that also has its limitations.

 

If you are specifically wanting a UNP conversion, I'd actually suggest trying it yourself. Outfit Studio is easy enough to use once you figure it out, and you wouldn't have to wait for me to do it. (Which I don't think will happen. I don't really want to convert to all the different variations of UNP that are out there, as well as making (non) T/BBP versions.)

 

Also, thanks for the tip. I'll be sure to use that.

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I have a UNPB version lurking around in my backups, which were what this mod was originally converted to, but the meshes are....less than great at this point. I'll release them some point as legacy.

 

As for a male character, the ONLY thing that is preventing that right now is the fact that I can't really make a good male mesh for this "armor." I understand that some people use male characters, but it is literally impossible for me to make a male conversion right now. My meshing skills are limited to what I can do in Outfit Studio, and that also has its limitations.

 

If you are specifically wanting a UNP conversion, I'd actually suggest trying it yourself. Outfit Studio is easy enough to use once you figure it out, and you wouldn't have to wait for me to do it. (Which I don't think will happen. I don't really want to convert to all the different variations of UNP that are out there, as well as making (non) T/BBP versions.)

 

Also, thanks for the tip. I'll be sure to use that.

 

You got me curious about Outfit Studio. I made a few attempts at converting to UNP, but I failed miserably - I had no idea what I was doing. :P

I'm definitely more of a scripter than anything else.

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I prefer the model of release less content, more often, versus more content, less often. I gave you a hint in my OP.... One of days I'll add in an ingame lead, but I don't really know enough about quests to do that yet. I could have like a note or something in every inn...but that would be a compatibility nightmare... I'll come with something later, my creativeness has run out for the day.

 

 

Quests are a pain to work with. =.=

 

Also, I will be ignoring votes for "something else" that don't have a post with a suggestion included. I'm not psychic guys.

 

Direct location of start corruption scene:

 

Honeystrand Cave, south of Ivarstead.

 

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Something odd happened in my game:

 

Started fresh character, started walking my way up to Ivarstead/. Along the way, had to fight off a few things and, as happens with Sexlab, got raped by a wolf. Get to Ivarstead, decide to spend the night in the Inn before figuring out a way past the bear and into the cave, and the second I woke up it gave me the stage 4 text and I was fully corrupted.

 

Reloaded, console killed the bear and went into the cave and then everything worked correctly and as advertised.

 

Is the quest tag attached to wolves too, or just werewolves?

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I think that's the same issue that happened to me before, where I was playing a character with this mod activated, and even though I hadn't drank the potion (when that was how you started the process), my character insta-transformed to stage 4. At least, the armor was stage 4 but my stats were stage 1.

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That bug can keep showing up as much as it wants, but there isn't a thing I can do about it without papyrus logs guys.

 

Right now, the quest is designed to only start based on a Hook from the specific sexlab scene that I added. The other way it can start is through the potion that used to start it, but I will remove it probably on the next update. There shouldn't be anything that would instantly put you up to stage four corruption.

 

*Edit* Uploading the new esp removed the poll... GAH =.= Putting it back up now.

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Eventually I'm probably going to have to completely rewrite my scripts anyways. Not looking forward to that, for sure. I've learned a lot about modding since I wrote the first corruption script though, so I can probably improve it quite a lot.

 

Successfully managed to reproduce the bug... Hell if I have any clue as to why it is happening though. I'll do some messing around and see what happens. Still, there is no way that it should just skip directly to full corruption like that... /headache.

 

I think I will probably need to separate out the corruption quest so that every stage of corruption has its own script as well as its own quest stage... Not really sure how to go about that yet though.

 

Wait....Am I really that stupid? Going to try tweaking my corruption script....

 

Almost positive I found the bug, holy hell my own stupidity amazes me at times. =.=; If this fix does work, I'll be re-releasing as v2.0a.

 

*Edit* Bug squash successful. Will be doing one more then, and then releasing 2.0a. Too bad releasing another file will kill the poll again... =.=

 

2.0a is up. That annoying bug should be gone now.

 

*Edit2* It looks like so far, 2.0a is a stable release, that's good to hear. Need to be careful how I use my "if" statements in the future.

 

*Edit3* Did some more testing with 2.0a... Have a feeling I'll have a lot of work bugfixing tomorrow /sigh

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i voted for "something else" :-) and here is my idea/suggestion.

 

i havent played your very interesting mod yet, but reading the description brings me back to an idea that haunted me for longer:

the creation of a cursed (or corrupted) "WEREBITCH".

 

Similar to a werewolf the life of a werebitch at day is not changed dramatically, but every night there is a risk - and the risk is rising with every day she has no sex -, that she turns into a beautifull werebitch, unable to speak, loot, wear armour or weapens, but with a strong hunger for sex. My idea was, that the werebitch is neutral to all factions, animals and beasts, or better, that everyone and everybeast that smells her, immediatly want to have sex with her and wants to rape her. 

 

for the change-risk i would like to have a mix of influences of the moonphases (like in the moonlight tales on nexus) plus a higher risk the longer she has no sex.

 

i know, in some aspects its the opposite of the cool mod you created, but maybe you found one or two things interesting in that.

cheers

 

 

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Let me preface this by saying this is awesome and you're awesome for doing this.  However I have a couple suggestions for the "not so hardcore" player, which I am included in.

 

Let me wear my torso armor damnit!  I've put A LOT of work into having custom armors and if I want to be a werewolf hybrid I have to be naked, despite the fact that even when at 100% corruption the hybrid has absolutely no fur on her torso whatsoever?  (I count this as "hardcore" because I am one of those players that really really really really really really really really dislikes just running around nude.  Severely dislikes.  Possibly even hates.  Full armored pauldrons, skirt, greaves, gauntlets, but expose the breasts and groin?  Love it.  Full nudity?  I might as well be watching porn.  x.x)

 

I want to be able to play at 100% corruption without having everyone go apeshit at me for having paws and mild amounts of fur on my arms and legs.  Like seriously, come on.  I wanted to be able to play the game as a full-out hybrid and actually be able to play the game, like the main campaign and all the quests.  Which could happen if I was dedicated enough to keep up on wolfsbane potions, but I don't really want to do that because I dislike micro-management (no Frostfall, no RND, no 'realism' mods here,) and because I WANT to be fully corrupted and still be able to play the game.

 

My two cents.  You've done a ton of great work here, it's really exceptional, but it's just a little too balls to the wall for me to enjoy.  Lighten it up a little so it's more playable for the people like me and you'll have a dedicated follower.

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A big hurdle to the torso armor, and this is something we dealt with pages ago in this very thread, is that the corruption suit is one piece of armor that covers neck to toe (i.e. everything but the head slot as far as I'm aware), even if some parts of it (i.e. the torso areas) are invisible. The suit was originally completely furry and covered everything, but that looked kinda bad, because it didn't look natural at all and so your character was just a cosplayer, rather than someone who had been turned into a half-beast.

 

If rangedphoenix wanted to change this at all (and I'm not sure that he does), he could break up the armor and make it into gloves and boots so that the torso area truly is not covered, thus allowing for torso armor but not other pieces. That'd be extra work he may not want to do, plus it'd look odd with many armor suits and probably still wouldn't make many people happy.

 

Second, you can play at 100% corruption without getting attacked... it's called the mask spell that you learn as soon as you reach that stage. You activate it to go into town, making people believe you are a normal human, but your time is limited (by how much health you have, essentially) so you cannot stick around civilization for long. The mod is still in development, so I'd think rangedphoenix might tweak how quickly health drains if it seems like what's there isn't enough to accommodate needs for completing quests and such, but being hated by civilization is a key part of the lore here. ;)

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