LadyShade Posted June 25, 2014 Posted June 25, 2014 SLB Works perfectly with Hentai Pregnancy+HP Child birth Plugin at least i havent gotten any ctd
rangedphoenix Posted June 25, 2014 Author Posted June 25, 2014 I think in the next update I will completely remove the scripts that are attached to the armors. As for hentai pregnancy, yeah, it doesn't surprise me that it works, but I will be working specifically with Beeing Female once they decide to do a full release. Then again, I'm starting work monday, so don't expect much modding out of me until then, because I'm going to be miserable for a few weeks. Anyways, I'm still trying to get these dragon claws to work. I will have to resize them by hand, unfortunately. As for the dragon talons, they work well with bodyslide, but have some issues that I can't really fix due to how outfit studio loves to tear apart mesh seams. Also, I will be marking everything as playable from now on, so you will be able to see it in your inventory. Will also be making a MCM debug that will remove any of the armors as well. I'm not going to create any safeguards for moving them out of the inventory, because making safeguards for trivial things like that just isn't worth it. If you want to unequip stuff over to npcs or containers, that's your prerogative. They still will not be unequippable by just trying to take them off though, to maintain some semblance of realism. Will also probably make a MCM option that is basically a "do not equip mutations" option.
CliftonJD Posted June 26, 2014 Posted June 26, 2014 I've played around with the mod for quite a bit and wanted to give my initial responses, just in case they hadn't been mentioned before: Pro's: 1) The mod has run for a good 10ish hours without a single crash of any kind, so it's very stable. 2) The storyline is much better than it used to be. I agree with your blog when you say it's "not as epic as it could be", but you can always refine it further, later. The storyline flows a lot better (once it's started) and it feels like you're being drawn into things more naturally. 3) It's definitely a v1.0 release and playable, so don't pay much attention to anyone who says otherwise. 4) Beeing Female support seems to be included already, unless you're planning something else? Character got pregnant via Tigris. Constructive Critacism's: Hopefully these won't put you off, but they are the bigger "issues" I experienced while playing through the first 10 hours. 1) Definitely top of the list is "Where the heck is that journal that starts the whole thing?". I ended up giving myself the journal via the console command because even with the hint of it's location I spent an hour real-time trying to find it and couldn't. 2) Mechanics wise, the first "lair" is tagged as a "dangerous place" according to "dangerous nights" mod, so when you sleep there you get assaulted by random werewolves. Tigris seemed to ignore them which was sort of funny in a "he's found his soulmate, but don't worry about that other werewolf having its way". 3) Not sure if this is an issue with Sexlab Aroused or Breeder, but whenever my character mated with Tigris, arousal level stayed at 100. This was particularly frustrating running around in the wild (dragon attacking) and Tigris getting uncontrollably horny at the same time.... hilarious results, but probably not a good thing. 4) Lastly, I use an ENB which makes the lighting level more realistic. All of the dungeons/lairs seem to be on "full daylight" mode where there are hardly any light sources. Otherwise all in all very good. I'm certainly impressed with how far the mod has come and look forward to seeing more; particularly "hybrid armor". @#2 I'm using the dangerous nights mod also so I see how that's set-up and no change from the modder at sb to help you for the rape chances or the dumb reactions of surrounding npc's including your followers and wife they'll watch you get raped and state "I've got your back" Let me be clear that I do love the mod. Corruption is kinda my thing and you have done a great job. Not having played earlier versions I can't say whether the story is better or worse, but it could be fleshed out a bit more. What I would like to see is an option to at least wear clothing, robes at least. As a role player I find it a little strange that I can walk through a city with this monstrous appearance and no one is reacting except to tell me to put on clothes. I am not necessarily asking you to do this, but it would be great if someone could create a mod extension of this that adds clothing - just body pieces so that the claws and feet still show correctly. It wouldn't make sense to add boots or gloves. I would do it but I know nothing about modding. Also, thank you so much for ensuring compatibility with Frostfall or else this would have been a deal breaker. add other mods such as sanguine's debauchery and those naked comments get turned into a warning for the impending rape attack I think in the next update I will completely remove the scripts that are attached to the armors. As for hentai pregnancy, yeah, it doesn't surprise me that it works, but I will be working specifically with Beeing Female once they decide to do a full release. Then again, I'm starting work monday, so don't expect much modding out of me until then, because I'm going to be miserable for a few weeks. Anyways, I'm still trying to get these dragon claws to work. I will have to resize them by hand, unfortunately. As for the dragon talons, they work well with bodyslide, but have some issues that I can't really fix due to how outfit studio loves to tear apart mesh seams. Also, I will be marking everything as playable from now on, so you will be able to see it in your inventory. Will also be making a MCM debug that will remove any of the armors as well. I'm not going to create any safeguards for moving them out of the inventory, because making safeguards for trivial things like that just isn't worth it. If you want to unequip stuff over to npcs or containers, that's your prerogative. They still will not be unequippable by just trying to take them off though, to maintain some semblance of realism. Will also probably make a MCM option that is basically a "do not equip mutations" option. maybe a better idea to make this into a shout command that transforms back to human so other quests that require wearing certain armor or gloves can be completed like the mages' guild quest cleansing edit: 1 example of this is the succubus mod on nexus
rangedphoenix Posted June 26, 2014 Author Posted June 26, 2014 I could do that, now that I think about it... Not sure why that didn't occur to me beforehand...
Kevan Oktavio Posted June 26, 2014 Posted June 26, 2014 hi rangedphoenix, i'm experiencing a problem, when I enter Tigras's Pride, my character walk, the quest update "What the hell...?" or something like that pops up but then the Ctd comes. I've even tried doing it with a fresh new game char but no luck. help?
kegan187 Posted June 26, 2014 Posted June 26, 2014 I'm having a bit of an issue with this mod; whenever I enter the main part of the Frostfang cave, my game crashes. According to the log, it has to do with something being called on an invalid object. Here is the ending to my log file [06/26/2014 - 03 42 44PM] [slbwhcorruptionscript <SLBscriptContainerQuest (17010617)>] FinishWerewolfMutations Triggered. [06/26/2014 - 03 42 45PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (170012CB)>], itemCount=1 [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount [06/26/2014 - 03 42 45PM] ERROR slbwhfullcorruptionscript RegisterForSingleUpdateGameTime() being called on an invalid object, aborting function call stack [sLBscriptContainerQuest (17010617)].slbwhcorruptionscript FinishWerewolfMutations() - "SLBwhCorruptionScript psc" Line 265 [sLBwhTigrasCorruptionQuest (170012CC)].QF_SLBwhTigrasCorruptionQues_040012CC Fragment_14() - "QF_SLBwhTigrasCorruptionQues_040012CC psc" Line 61 [06/26/2014 - 03 42 45PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [WEAPON < (17001D9B)>], itemCount=2 [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0 [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0 (I had to edit this log because there were strings in it that registered as links, and thus made me unable to post it)
rangedphoenix Posted June 26, 2014 Author Posted June 26, 2014 I'm having a bit of an issue with this mod; whenever I enter the main part of the Frostfang cave, my game crashes. According to the log, it has to do with something being called on an invalid object. Here is the ending to my log file [06/26/2014 - 03 42 44PM] [slbwhcorruptionscript <SLBscriptContainerQuest (17010617)>] FinishWerewolfMutations Triggered. [06/26/2014 - 03 42 45PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (170012CB)>], itemCount=1 [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount [06/26/2014 - 03 42 45PM] ERROR slbwhfullcorruptionscript RegisterForSingleUpdateGameTime() being called on an invalid object, aborting function call stack [sLBscriptContainerQuest (17010617)].slbwhcorruptionscript FinishWerewolfMutations() - "SLBwhCorruptionScript psc" Line 265 [sLBwhTigrasCorruptionQuest (170012CC)].QF_SLBwhTigrasCorruptionQues_040012CC Fragment_14() - "QF_SLBwhTigrasCorruptionQues_040012CC psc" Line 61 [06/26/2014 - 03 42 45PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [WEAPON < (17001D9B)>], itemCount=2 [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0 [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0 (I had to edit this log because there were strings in it that registered as links, and thus made me unable to post it) This wasn't done on a game that had version 0.9a on it, was it? If it was, that's your problem. If not, I have no idea, too tired to think clearly right now...
kegan187 Posted June 26, 2014 Posted June 26, 2014 I'm having a bit of an issue with this mod; whenever I enter the main part of the Frostfang cave, my game crashes. According to the log, it has to do with something being called on an invalid object. Here is the ending to my log file [06/26/2014 - 03 42 44PM] [slbwhcorruptionscript <SLBscriptContainerQuest (17010617)>] FinishWerewolfMutations Triggered. [06/26/2014 - 03 42 45PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [Armor < (170012CB)>], itemCount=1 [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount [06/26/2014 - 03 42 45PM] ERROR slbwhfullcorruptionscript RegisterForSingleUpdateGameTime() being called on an invalid object, aborting function call stack [sLBscriptContainerQuest (17010617)].slbwhcorruptionscript FinishWerewolfMutations() - "SLBwhCorruptionScript psc" Line 265 [sLBwhTigrasCorruptionQuest (170012CC)].QF_SLBwhTigrasCorruptionQues_040012CC Fragment_14() - "QF_SLBwhTigrasCorruptionQues_040012CC psc" Line 61 [06/26/2014 - 03 42 45PM] [bYOHHouseBuildingPlayerScript <alias Player on quest BYOHHouseBuilding (0400305D)>]OnItemAdded [WEAPON < (17001D9B)>], itemCount=2 [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] UpdateLogCount [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0 [06/26/2014 - 03 42 45PM] [byohhousebuildingscript <BYOHHouseBuilding (0400305D)>] logcount=0 (I had to edit this log because there were strings in it that registered as links, and thus made me unable to post it) This wasn't done on a game that had version 0.9a on it, was it? If it was, that's your problem. If not, I have no idea, too tired to think clearly right now... No, it was done on a game that had version 1.0 on it. Though, it seems I'm having more issues than just that, so I'll try re-installing Skyrim. Thanks for the quick reply, by the way ^-^
rangedphoenix Posted June 26, 2014 Author Posted June 26, 2014 No problem. Anyways, been thinking about how I could reasonably do the male portion of the werewolf scenario, or more particularly, how the player's beta would react to following him. For Tigras, it made sense for him to want to go into dangerous scenarios to protect you from harm. However, on the other hand, it doesn't make quite as much sense for the player to want to bring his mate into harm's way. It would also be equally unusual for her to fight while carrying children as well. I think the solution for this might be to have the player bring his mate along so that he can keep track of her, and protect her from harm while travelling. She would have no qualms with picking a fight, unless she is pregnant at the time, in which case she would try to stay out of combat whenever possible. Basically it would be the player's job to keep her from getting raped or anything like that. Thing is, it still doesn't really justify bringing her into harm's way in the first place... Back to the drawing board I guess... Ideas would be wonderful. *Edit* Also thinking about how to handle the player shifting back into her human form. I think that whenever the player is in human form, she will not be able to mate with Tigras. Seems like a pretty fair trade to me. That includes using other mods to try and start it. <.<
kegan187 Posted June 27, 2014 Posted June 27, 2014 Hm, I'm still having that issue with it crashing when I enter the main part of Frostfang Cave. I re-installed Skyrim and most of my mods, along with starting a new game which got rid of enough of my errors to be able to post my entire log to pastebin. Here it is pastebin(dot)com/288eLqJ5 I don't know if it matters, but it appears that there was an issue with the attaching of the tail to my character, yet it still did it. Also, I don't know if it matters, but I started a new game after re-installing everything, so I'm not sure if that could've had some effect on it.
rangedphoenix Posted June 27, 2014 Author Posted June 27, 2014 Looks like it might have something to do with BYOH. Never used it personally, probably never will, so I can't say for certain.
ClopitolOffense Posted June 27, 2014 Posted June 27, 2014 [sOLVED] this is going to eternally bug me (pun intended) i have 2 mods mentioned that I think may be interfering: Expanded Towns and Cities and BYOH (actually i uninstalled BYOH unless thats a trigger from Hearthfires) I have searched the ground and even tried pickpocketing incase an NPC picked it up (which im sure they cant) and havent found the journal. (what i see in Nexus Mod Manager) sexlab breeder.esp Load order: 8a Index: 139 ( i have searched this forum, google and bing for countless hours to figure out how to get the full quest ID from it. no luck there. OK Finally the actual question: how do i actually find out what my actual quest ID is? (!) DUH i forgot to use TesEdit.exe to fine search the esp's internals lol found it
rangedphoenix Posted June 27, 2014 Author Posted June 27, 2014 Next update I am planning to completely remove the journal. Anyways, hang on and I will see if I can't find the refID real quick for you. Edit: Here, the refID should be XX009719, where XX is the load order in hex.
ClopitolOffense Posted June 27, 2014 Posted June 27, 2014 Next update I am planning to completely remove the journal. Anyways, hang on and I will see if I can't find the refID real quick for you. Edit: Here, the refID should be XX009719, where XX is the load order in hex. thanks lol i found the ID moments before i checked back here for possible updates/replies hehe been a long time since i bothered looking this deep for solutions
kegan187 Posted June 27, 2014 Posted June 27, 2014 All right, I searched around the net for fixes to the BYOH messages you mentioned and resolved it (It was just Hearth Fire), as well as resolved all of the other errors in my log file by fixing the load order and downloading unoffical patches to fix bugs in the standard game and the dlc. However, I am still having the same exact issue as before, but slightly different in the log. In the log, there isn't an error at all. It just mentions that FinishWerewolfMutations was Triggered. Here's the link the my log pastebin(dot)com/LN3TwM7Z Thanks for all the help ^-^
kegan187 Posted June 27, 2014 Posted June 27, 2014 I discovered what you meant in the requirements by CBBE Body; I previously couldn't find it because of my preferences on Nexus being set to block adult content (Damn default settings!), but now I have an issue with the second mutation causing a CTD. Here's my log pastebin(dot)com/uMthJFeM The massive amount of errors are caused by Defeat and Dangerous Night, which I uninstalled because of other errors they were making.
rangedphoenix Posted June 27, 2014 Author Posted June 27, 2014 I'm thinking that it might have to do with the scripts I attached to the equipment. I'm removing that in the next update, as well as making the "gear" visible in your inventory. Will also make a spell that allows you to shift to your hybrid form, with some conditions to make it interesting. I'm thinking... 1. Player can only shift if her arousal is low (I'm thinking <60). 2. If the player's arousal passes that threshold, she will be forced into her hybrid form if she is not already shifted. 3. You will NOT be able to mate with Tigras in normal human form. 4. I'm also thinking about removing or reducing the effects of arousal events while in human form, for the sake of playability. 5. Player will not be attacked in hybrid form, but npc's will react to it. (IE, bugfixed dialogue from v0.9a) 6. Tigras will always keep his same form. Might do some simple explanation why people don't react to him... Not sure yet. Other thoughts are welcome, as always. Also, the gear now has a keyword that should prevent something like SD+ from stripping it, providing you have limited stripping enabled.
ClopitolOffense Posted June 28, 2014 Posted June 28, 2014 forgot to copy one of my logs for this but i theorized a strange CTD possibility. i was looking through the logs and noticed a pattern emerging. BYOH + SOS + ETAC seemed to be the 3 most common ones showing up in the log just before the crash. i also uninstalled Estrus and Estrus Charus due to frequent issues with the mods just by themselves. so my basic theory is SOS was trying to update when i got near enough to my lakeview home (oh yeah i have the Elin expansion to the ETAC/Hearthfires thing so theres tons of walls around the property) so anyways the courier kept standing near a wall apparently trying to find me because i found a dwarven arrow and was attempting to deliver the quest/message thing. SOS tried to update his parts and i kept seeing collision enabled and tons of BYOH stuff just before the crash log spam text stuff. once i found the courier the logs seem a lot cleaner. hopefully this helps and sorry if i cant remember the mod names. too busy waiting for the next phase after getting my ears TL;DR summary BYOH + SOS + Courier pathfinding + too many mods (140 indexed esm/esp etc) one tiny oops and i gotta spend another 6 hours remodding everything XD so fun. (!) minor update (!) it finally crashed. i forgot to use save cleaner from nexus. manually deregistered zzzestrus scritps from the save still having some major BYOH spam just before crash but lasted a LOT longer almost 3 hours (previously every 30 mins-ish) ++ can provide crash log if requested
kegan187 Posted June 28, 2014 Posted June 28, 2014 forgot to copy one of my logs for this but i theorized a strange CTD possibility. i was looking through the logs and noticed a pattern emerging. BYOH + SOS + ETAC seemed to be the 3 most common ones showing up in the log just before the crash. i also uninstalled Estrus and Estrus Charus due to frequent issues with the mods just by themselves. so my basic theory is SOS was trying to update when i got near enough to my lakeview home (oh yeah i have the Elin expansion to the ETAC/Hearthfires thing so theres tons of walls around the property) so anyways the courier kept standing near a wall apparently trying to find me because i found a dwarven arrow and was attempting to deliver the quest/message thing. SOS tried to update his parts and i kept seeing collision enabled and tons of BYOH stuff just before the crash log spam text stuff. once i found the courier the logs seem a lot cleaner. hopefully this helps and sorry if i cant remember the mod names. too busy waiting for the next phase after getting my ears TL;DR summary BYOH + SOS + Courier pathfinding + too many mods (140 indexed esm/esp etc) one tiny oops and i gotta spend another 6 hours remodding everything XD so fun. (!) minor update (!) it finally crashed. i forgot to use save cleaner from nexus. manually deregistered zzzestrus scritps from the save still having some major BYOH spam just before crash but lasted a LOT longer almost 3 hours (previously every 30 mins-ish) ++ can provide crash log if requested I can only speculate without the logs, but from the sounds of it, you don't have the unoffical skyrim patches that fix a number of issues with the standard game and dlc. But, then again, I only get that from the fact that BYOH is spamming your log file (which is from hearthfire and/or the Build your Own House mod). Have you also used BOSS?
rangedphoenix Posted June 28, 2014 Author Posted June 28, 2014 I would suggest not using BOSS and all, and using LOOT instead. It is, flat out, a better sorting program. (In my opinion) I frequently found BOSS putting mods in rather... stupid orders, but seldom have that issue with LOOT.
CliftonJD Posted June 28, 2014 Posted June 28, 2014 (edited) I'm thinking that it might have to do with the scripts I attached to the equipment. I'm removing that in the next update, as well as making the "gear" visible in your inventory. Will also make a spell that allows you to shift to your hybrid form, with some conditions to make it interesting. I'm thinking... 1. Player can only shift if her arousal is low (I'm thinking <60). 2. If the player's arousal passes that threshold, she will be forced into her hybrid form if she is not already shifted. 3. You will NOT be able to mate with Tigras in normal human form. 4. I'm also thinking about removing or reducing the effects of arousal events while in human form, for the sake of playability. 5. Player will not be attacked in hybrid form, but npc's will react to it. (IE, bugfixed dialogue from v0.9a) 6. Tigras will always keep his same form. Might do some simple explanation why people don't react to him... Not sure yet. Other thoughts are welcome, as always. Also, the gear now has a keyword that should prevent something like SD+ from stripping it, providing you have limited stripping enabled. #1 thru 5 looks great and will even mesh good with devious devices, can't wait to see it, #6 need to look into why tigras would be attacking the player's horse parked outside the falkreath home across the river from tigras pride as it sits now I haven't needed to worry about sd+ stripping it tho randomly the game fails to load it after quit to desktop, reboot, reload game, other times its randomly detached, but its rare enough that I can't track down the timeframe of when or the instigator (cause) - suspect it might be a bug in sexlab 1.57's strip functions, but it could also be from another mod's rape scenes, seems to be a lot of mods having issues with SL1.57, for the time being I've just used mcm to fix the bugged armor. my issues with the armor more consist of it being 1 piece I believe, but I'm going to have another modder here look at it for compatibility issues its causing with the captured dreams shop punishment scenes edit: the hybrid female player becomes for the most part immune to bindings of the arms with some limited exceptions edit#2: that's also the only known issues I have with this on sd+ - the sd+ scenes where the player is bound do not equip the bindings (the bindings can't/won't equip even by the player inventory screen). the armbinder from devious devices also seems to share this same issue with sb Edited June 28, 2014 by CliftonJD
rangedphoenix Posted June 28, 2014 Author Posted June 28, 2014 There isn't a thing I can do about that. Those bindings use the hand slot, making them completely incompatible with anything like this. As for the last one, when Tigras is out hunting, I suggest you keep any potential prey out of the way. *Edit* I'm going to need beta testers to help me test things while I work on new versions of both SLB, and possibly SE in the future. If you are interested, PM me, but don't even bother if you are unable to give me detailed feedback on issues that happened, along with a papyrus log.
Tanakee Posted June 29, 2014 Posted June 29, 2014 Hm, I'm still having that issue with it crashing when I enter the main part of Frostfang Cave. I re-installed Skyrim and most of my mods, along with starting a new game which got rid of enough of my errors to be able to post my entire log to pastebin. Here it is pastebin(dot)com/288eLqJ5 I don't know if it matters, but it appears that there was an issue with the attaching of the tail to my character, yet it still did it. Also, I don't know if it matters, but I started a new game after re-installing everything, so I'm not sure if that could've had some effect on it. Hi there i had the same issue. I've solved it with installing the XP32 Maximum Skeleton Mod or XPMS in short. (can't post link so search for it on nexusmods) Possible you forgot it like me? Greetings Tanakee
rangedphoenix Posted June 30, 2014 Author Posted June 30, 2014 I'm sorry, but trying to read that wall of text is making my eyes hurt. Anyways, modding is the last thing on my mind right now, as I start on my new job tonight, and will likely be in too much pain to do much of anything for a while.
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