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Sexlab Breeder [v1.01]


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Posted

V1.0 will be released when its ready.

 

Its only something minor that is preventing it from working, but I'm too far into v1.0 to fix it right now. If I lost the progress I've done on 1.0 so far, I'd probably quit modding for good, so I'd rather not risk it.

Posted

I'm really looking forward to testing the new version, werewolves are sorely in need of love.

 

Thank you very much for taking time and effort to make this, Phoenix, it's much appreciated.

 

Posted

im having trouble with the mod ive found tigras and I interacted with him but it says SLB:Animation Failed or something like that im not sure what im doing wrong here I have all the mods needed for it and have creature animations enabled so im not sure what im doing wrong.

Posted

im having trouble with the mod ive found tigras and I interacted with him but it says SLB:Animation Failed or something like that im not sure what im doing wrong here I have all the mods needed for it and have creature animations enabled so im not sure what im doing wrong.

Tgis mod is not compatible with SexLab 1.5x. You have to be running SL 1.39b.

Posted

Hey, I have a few quick questions about this mod. These seem to be things I'm doing wrong, but I've got two issues- First, is there any way to change Tigras' junk? I wanted to use SOS, but when I tried it, he had 2 dicks, and the one that came with this mod isn't as good for animations. The second is a texture issue. I'm using the Temptress custom race, but I didn't think that was a problem because it was based off CBBE, but I may be wrong. Anyways, the texture gets more and more low resolution and off center as I get more corrupted. How do I fix these issues?

Posted

Tigras uses the default werewolf stuff. It he has two dicks, its your game's problem, not my mod's. Texture issue is a known bug that has confounded me ever since I began work on this mod. At some point, I'd love to get completely new meshes for this, but I'm not a modeller.

Posted

Don't worry about it, v1.0 will be out SoonTM. It will be fully compatible with the latest version of sexlab. (It will also, ironically, remove quite a lot of the sex in the original mod, but... worth it, imo.)

Posted

confused, what does this mod actually do?

 

A Quest to look partially werewolf ?

 

Not much info in the description to explain it to first time viewers.

Posted

confused, what does this mod actually do?

 

A Quest to look partially werewolf ?

 

Not much info in the description to explain it to first time viewers.

 

A valid point. I updated the OP with a little bit more information, but I'll put it here, too. If you aren't into this kind of thing, well... You probably shouldn't give it much more of a thought.

 

That didn't answer my question.... WTF is this? Fair enough. I guess there are plenty of people who didn't see this back in its previous incarnation. It is now a story-based mod, centered on Tigras's struggle with the Darkfang Pack. Over time, I have plans to expand this so the player can meet the other hybrid packs, as well as help defeat the rest of the Dark packs as well. I also have plans to expand this in other ways as well, but... More on that later.

 

*Edit* Now to fix the bodyslide meshes. Blah... Outfit Studio controls different than 3DS max, so it throws you off pretty hard. :s

 

*Edit2* I forgot to mention. If you want to have Tigras as a follower, make sure to watch his arousal values. If they get too high, he might just decide to take you against your will. He has needs too, dammit! D:

Posted (edited)

I get to the tigras pride cave and the werewolves just... kinda stand around. Am I missing something? I have the latest versions of all the requirements. 

 

**new game cleared up the issue.**

Edited by Lightalistor
Posted

You have Fuz Ro D'oh, right? If not, they could be speaking and you just can't hear them.

 

If you do have it, well... sometimes the scenes take a little bit before they get going. I'll have to try tweaking that scene a bit as well, as I forgot to tweak that one.

Posted

New game totally solved the problem. I do have Fuz. The scene just didnt begin. Read your FAQ and it mentioned waiting for a scene to start, so I made a hot pocket and came back. Still hadn't started. It probably has to do something with my save though, I have a ton of different sex lab mods running. 

 

Thanks for the quick reply. Runs great now. 

Posted

Was wondering, what If I want to play this mod (which is, if I may say so, totally awesome up to this point I've played) but don't want the hybrid appearance but my human one instead? Is there a way I could do it?

Posted

I've thought about it, but... Honestly, it would require a lot more consideration than just going "lol, don't equip it anymore." For one example, there's balance. Part of why I gave hybrids so many powerful skills and tools to work with is because of the fact that they lose three enchanting slots. With just a normal appearance, that all goes out the window, and just becomes another uber mode mod.

 

Another consideration is the atmosphere. I have a reason for why hybrids look like they do, and keeping a human form just doesn't  really make much sense. It would require its own sets of dialogue, and that's a lot of work.

 

I suppose I could just make a MCM option for the people who don't really care about the above points and just want their human form back though. I'll also be removing the ears and tail as well if that is the case though. (You might be able to remove it via console... I didn't really test extensively how the scripts would react to a console unequip.)

Posted

Well I can remove the tail and ears with the "unequip all" function from SkyUI (my equip shortcut 8 is always empty) but the armor gets re-equipped. Well, I could always just make the meshes look empty, could I not? (Never done this before - would I need to repack the stuff or can I keep em as loose files?)

Posted

I actually had a lot more durable of scripting work done on the hybrid armor itself because other mods would try to remove them and then they would never get reequipped. I guess now with the MCM options I could probably lighten up the conditions of them a bit. I wouldn't recommend trying to mess with the meshes themselves, however. Maybe I'll work on something for this later. Problem is, next week is exams week... so yeah...

Posted

Haha, don't force yourself. Real life goes first, always ; ) I'll find myself a way around it in the meanwhile, somehow. Also, thanks for considering the MCM options, you're awesome <3

Posted

/sigh

 

I was hoping I could work on a male version of the hybrid mesh, but it looks like that is far beyond my skill. Oh well, the male portion of all this that I had planned was a nice dream, at least...

Posted

/sigh

 

I was hoping I could work on a male version of the hybrid mesh, but it looks like that is far beyond my skill. Oh well, the male portion of all this that I had planned was a nice dream, at least...

 

don't give up so soon, just take a break from it for a bit to enjoy what you have and be ready for the bugs that arise (so far it seems to be incompatible with old saves, btw - I'm bout to make new clean save to test this....aka Lots of map marker quest bugs if used with version 0.9 saves

Posted

Yeah. I never intended for anyone to try doing a direct upgrade. In fact, I never recommend it. Particularly with this version, I changed so many things around in the mod that I feel like map marker bugs would be the least of your problems.

 

To be honest, I don't really enjoy my own work that much. I have to go through it so much when testing that it loses any value that it might have otherwise had... (I had to go through all this probably at least 20-30 times while testing.)

Posted

Specific directions: On the path that is between Riverwood and Helgen that follows the river. When you get to Riverwood gate, the journal will be near the woodpile to your right.

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