woodrealmelf Posted March 20 Posted March 20 hello i just want to ask, whats the purpose of the makeup/brush/perfume? the napkin is good tor remove the face tints and stuffs in body, does it attract settler of some sort or activate something? or is it just for the npc to comment on how the pc looks?
woodrealmelf Posted March 20 Posted March 20 34 minutes ago, woodrealmelf said: hello i just want to ask, whats the purpose of the makeup/brush/perfume? the napkin is good tor remove the face tints and stuffs in body, does it attract settler of some sort or activate something? or is it just for the npc to comment on how the pc looks? was thinking maybe it triggers a SH kinda event of some sort or abduction, and since it has a reputation system, or does it have one?that when i travel to other place in commonwealth they may recognize the pc
MSM_Alice Posted March 20 Author Posted March 20 (edited) 1 hour ago, msmfoster said: Oh same for comments but those are fairly benign. When you solicit them they start following you around slowly and become and obstruction. When you leave workshop mode, you may not be able to get back into it because they are trying to talk to you. Annoying, but livable. Sexual Harassment was really bad for getting interrupted in builds. Right now, I don't block the conversations from "loss of control due to cravings" from occurring while the crafting menu, workshop menu, or looks menu is open. Do you feel strongly that I should? I mean, to stay in lore, one could also use a can of aythethic jizz from Marina to keep things under control while focusing on a certain activity, like building up a settlement, without bimbo thoughts derailing such activity. Or you could start said activity with a visit to Codsworth to take care of most active cravings first, so you don't start lusting after the first hunk that walks by the workbench. Edited March 20 by MSM_Alice
MSM_Alice Posted March 20 Author Posted March 20 (edited) 4 hours ago, agent_hermit said: Is it possible to effectively use the succubus mechanic without the bimbo gear? Yes, it is. You'll likely have to tweak some of the MCM settings to make things easier overall (to reduce base AP cost per challenge and avoid requiring support for larger... bodyparts, and still run without a supporting bra, through settings you can reduce or eliminate the need for bimbo gear. I you want to approach it as designed without "bastardizing" the settings, the Virtue Bimbo/ Bimbo In Denial subclass also has a bimbo specialist skill that gives you a lot of the advantages of bimbo gear without actually wearing the bimbo gear.  You can make almost any gear into bimbogear at the armor workbench, though, by buying the needed armor mods from Marina, starting with bimbo level 1, and then fitting them in your gear. Edited March 20 by MSM_Alice
MSM_Alice Posted March 20 Author Posted March 20 (edited) 56 minutes ago, woodrealmelf said: hello i just want to ask, whats the purpose of the makeup/brush/perfume? the napkin is good tor remove the face tints and stuffs in body, does it attract settler of some sort or activate something? or is it just for the npc to comment on how the pc looks? The makeup kit is for maintaining a good-looking makeup. The hairbrush is for keeping your hair neat. The perfume is for smelling nice. These all feed into your looks score. That affects quite a few things, not just comments, but actual AP cost per challenge and some other aspects.  Edited March 20 by MSM_Alice
MSM_Alice Posted March 20 Author Posted March 20 (edited) 37 minutes ago, woodrealmelf said: was thinking maybe it triggers a SH kinda event of some sort or abduction, and since it has a reputation system, or does it have one?that when i travel to other place in commonwealth they may recognize the pc In terms of reputation-like scores, based on which things can happen . You do have a Sexual reputation tracked by Sexual Attributes. You can check it in Sex Attributes. You do have a general looks Score (called Wow looks score) tracked by MSMA. You can check it in your implant menu, Show Stats window.  You have an "externally observable depravity" score tracked by MSMA. You can check it in your implant menu, Show Stats window.   Things do happen and are computed based on those scores. Edited March 20 by MSM_Alice
Mimirue17 Posted March 20 Posted March 20 25 minutes ago, MSM_Alice said: Right now, I don't block the loss of control from occurring while the crafting menu, workshop menu, or looks menu is open. Do you feel strongly that I should? The new fork of SH being worked on which is SH+ will block SH from doing approaches while in workshop mode.  The Comments from NPC are being chained - like I spawned in 6 female settlers through USO and they pretty much go in a rotation of making comments with maybe a 45-60 second lag before the next one starts the approach to make another one.  I tested this by putting a bunch of couches in the center of Sanctuary (where the ruined building is near the workshop) and then spawned in the 6 settlers (well they list as settlers but are not, they cant be assigned to anything but can are in the same faction so the spawned SM's from the new animated tentacles will have sex with them).  Standing by the amour workbench they would regularly approach me for comments, even if I was workshop mode they kept coming over and over again.  This test was actually for the SH+ and the ability to stop approaches if weapon was drawn (gives you an armed reason to stop it if you do not want to allow it) so the comment section was a bonus test.  what setting would you suggest to to limit npc social comments to once every 4-5 minutes or so and not if in conversations, crafting or workshop mode?
MSM_Alice Posted March 20 Author Posted March 20 (edited) 48 minutes ago, Mimirue17 said: The new fork of SH being worked on which is SH+ will block SH from doing approaches while in workshop mode.  The Comments from NPC are being chained - like I spawned in 6 female settlers through USO and they pretty much go in a rotation of making comments with maybe a 45-60 second lag before the next one starts the approach to make another one.  I tested this by putting a bunch of couches in the center of Sanctuary (where the ruined building is near the workshop) and then spawned in the 6 settlers (well they list as settlers but are not, they cant be assigned to anything but can are in the same faction so the spawned SM's from the new animated tentacles will have sex with them).  Standing by the amour workbench they would regularly approach me for comments, even if I was workshop mode they kept coming over and over again.  This test was actually for the SH+ and the ability to stop approaches if weapon was drawn (gives you an armed reason to stop it if you do not want to allow it) so the comment section was a bonus test.  what setting would you suggest to to limit npc social comments to once every 4-5 minutes or so and not if in conversations, crafting or workshop mode? Tempo settings for NPC approaches for social comments are already in the MCM. Is something wrong with them, do they not work as expected? You can increase the "frequency to scan" to what you consider a respectable time amount.  The comment system should, at some point, open convesations, allow players to ignore, retort, or earnestly engage in a conversation that can lead to..things. Right now, they just comment and move on, so they won't break your activites. I have yet to do another pass on that now that I added that externally observable depravity score, I have more things to latch on when deciding what type of comments the people make. The craving-induced loss of control is a different system that latches onto the nearest available male NPC. Edited March 20 by MSM_Alice
woodrealmelf Posted March 20 Posted March 20 oh ok and last thing, is it possible to reset the levels of bimbo?if we plan to switch or use other skills or just make a new playthrough?
MSM_Alice Posted March 20 Author Posted March 20 (edited) 16 minutes ago, woodrealmelf said: oh ok and last thing, is it possible to reset the levels of bimbo?if we plan to switch or use other skills or just make a new playthrough? The path into bimbohood is a one-way street. If you want to start over from the top, only do so by starting a new game, or loading a savegame ideally before the first talk with Marina.   Maybe later in the story, I will add a re-spec quest for changing bimbo specialist sub-classes, but right now, there is no such thing. If you are a modder who knows a thing or two you can brute force it via the console, though. Msma_BimboFun MSMA_BimboAgent MSMA_BimboDenial MSMA_BimboPower ... are the four global vvariables that control your progress on each subsclass. Edit them, then open the subclass skill menu in your implant, and you're there.  Normally, each can give values between 0 and 70 (max)  Right now, the system gives you 130 points theoretical total (if you level up to bimbo level 7) 70 points come from bimbo level ups ( 10 points per level up - 70 total at bimbo level 7) 60 other points are gifted to you periodically, 10 every 24 hours, at midnight ( or when you wake up if midnight catches you sleeping) , after you first level up to bimbo level 1. Though in the end, when the story is more fleshed out, you'll get them via those various dialogue multiple-choice options that pop up, based on what you answer. So, after a week in the game, if going about the normal way and no cheating in the console, you can probably be - a bimbo level 1 with 70 Bimbo specialist points (enough to max out a sub-class) - a bimbo level 7 with 130 bimbo specialist points (enough to max out a sub-class, and to almost max out a secondary one) - anywhere in between.  Edited March 20 by MSM_Alice
woodrealmelf Posted March 20 Posted March 20 oh tho im stuck at bimbo level 1 no idea why, tho in my past playthrough i reach lvl7 didnt know what i did really but if i remember i just did the quest in corvega some levels was soo good that i was doing a hybrid build of virtue+agent bimbo. thats why i ask and im not a modder
MSM_Alice Posted March 20 Author Posted March 20 (edited) 53 minutes ago, woodrealmelf said: oh tho im stuck at bimbo level 1 no idea why, tho in my past playthrough i reach lvl7 didnt know what i did really but if i remember i just did the quest in corvega some levels was soo good that i was doing a hybrid build of virtue+agent bimbo. thats why i ask and im not a modder Your actions/promiscuity decide if you will eventually level up or not. You can play at level 1; there are no hard rules about how the mod should be played. Edited March 20 by MSM_Alice
msmfoster Posted March 20 Posted March 20 (edited) 6 hours ago, MSM_Alice said: Tempo settings for NPC approaches for social comments are already in the MCM. Is something wrong with them, do they not work as expected? You can increase the "frequency to scan" to what you consider a respectable time amount.  The comment system should, at some point, open convesations, allow players to ignore, retort, or earnestly engage in a conversation that can lead to..things. Right now, they just comment and move on, so they won't break your activites. I have yet to do another pass on that now that I added that externally observable depravity score, I have more things to latch on when deciding what type of comments the people make. The craving-induced loss of control is a different system that latches onto the nearest available male NPC. Can you make the comment system more like heckling in or cat calling? Instead of hunting you down and potentially leaving you stuck in a small area, they say what they need without moving?  Think of it as passing comments while a woman walks by. I think that's how Raider's Pet and Sexual Harassment do it. It's less intrusive and likely more natural.  Right now it feels like a slower sexual harassment approach. Edited March 20 by msmfoster
msmfoster Posted March 20 Posted March 20 6 hours ago, MSM_Alice said: Right now, I don't block the conversations from "loss of control due to cravings" from occurring while the crafting menu, workshop menu, or looks menu is open. Do you feel strongly that I should? I mean, to stay in lore, one could also use a can of aythethic jizz from Marina to keep things under control while focusing on a certain activity, like building up a settlement, without bimbo thoughts derailing such activity. Or you could start said activity with a visit to Codsworth to take care of most active cravings first, so you don't start lusting after the first hunk that walks by the workbench. Well that's answers that. Let's face it, once you reach level 6 or 7 even two 9 men gangbangs won't sasiate her for long. Effectively you can't actually build a settlement, not without a week of synthetic cum. My settlement can take days to finish.  I'm pretty sure the game default (Radiant Quests) also wait for the user to get out of workshop mode. Only reason I clue in is the fact it's a female settler following me.  I personally find it annoying, but it does fit in with the immersion aspects. I always saw workshop mode as being out of game, even thought it's more like a half-in process.  For those who import settlements, this could also be problematic. You get kicked out of workshop mode and certain items fail to import. That's not a normal way of playing though.
MSM_Alice Posted March 20 Author Posted March 20 (edited) 2 hours ago, msmfoster said: Can you make the comment system more like heckling in or cat calling? Instead of hunting you down and potentially leaving you stuck in a small area, they say what they need without moving?  Think of it as passing comments while a woman walks by. I think that's how Raider's Pet and Sexual Harassment do it. It's less intrusive and likely more natural.  Right now it feels like a slower sexual harassment approach. I think you are assuming that the loss of control dialogue system ( that has the NPC come super close, and does start a dialogue scene) is the same with the comment system (which does not start a dialogue scene, and the NPC does not come that close). The comment system does offer a nearby target for the loss of control system, but they are different systems, and there's a handover between them if both are active at the same time. The comment system is planned to be able to lead into conversations later on or to allow for targeted retorts/replies.. However, right now no dialogue scene pulls the player in, like it is in SH. The comment approach stops at a respectable 150 to 250 ish units ( 2- meters or so) delivers the line, then turns around and move on.  They dont go into personal space too much, leaving some navigation room between you and them. If you feel they are cramping your style, maybe that needs to be exposed, but they are not going in your face, like, for instance, the prostitution/loss of control dialogue does, there the NPC essentially bumps into the player to illustrate an "uncomfortable" closeness. Also, the"comments don't pull you out of the menu. ,The loss of control dialogues might do it though, so probably i'll have some options there. Maybe I'll do something separate for the shouts, but quite a few of the current lines e are meant to be normal voice volume, some are compliments meant to be delivered at normal addressable range. Also if you move away, the commenters won't follow forever; you can have a customizable timeout setting or distance setting that you can set. If you set that 30 second down to 15 or 10 they will quickly give up. Would you want those settings to have a higher or a lower cap? I had an en-passant mode before, I didn't like it too much, as often it wasn't clear who was the commenter, and didn't feel personal enough.  The loss of control due to cravings is a lot more intrusive, but it is a separate thing ( with its own settings). Edited March 20 by MSM_Alice
msmfoster Posted March 20 Posted March 20 6 minutes ago, MSM_Alice said: That would likely be something different. This coment is planned to be able to lead into conversations later on or to appow for retirts/replies.. However, right now there is no dilaogue scene that pulls the player in, like it is in SH. The approach at a repectable 150 units ( 2- meters or so ) delivers the line, then turns around and move on. They dont go into personal space too much, leaving some navigation room between you and them.. If you move away, they won't follow forever; you can have a customizable timeout setting or distance setting that you can set. Would you want those settings to hava higher or a lower cap? \a distinction of in theory allows us to walk and see if needed to make that customisable. I had an en-passant mode before, id not like it too much, as often it wasnt clear who was the commenter, and didn't feel personal enough.   Right now it feels Sexual Harassment-ish in terms of following you around, pausing, and then telling you something before walking away. A mix might be a good idea overall, cat calls for more negative comments, approach for something more positive or with more to say. It would certainly feel more authentic in my mind.  I noticed the behavior earlier on because my doctor and shop keepers kept moving away from their shops to make it happen. When you have a small population it tends to be the same ones over and over. I've had them stop and say things in a doorway or stairwell which can effectively trap you.  Mostly a comment, but I do wish it was quicker. For me at least there's a noticeable lag between getting to you, and saying something.
MSM_Alice Posted March 20 Author Posted March 20 (edited) 2 hours ago, msmfoster said: Well that's answers that. Let's face it, once you reach level 6 or 7 even two 9 men gangbangs won't sasiate her for long. Well, I it is impossible to set defaults to fit all playstyles. Some customization will need to be done by the user. The number of ticks from when a craving becomes active to when loss of control occurs is a slider in the MCM, and so are cravings themslves (installation speed, evolution speed, or even if they occur at all). Maybe I need to allow for a wider berth there, if you set that "Ticks to loss of control" slider to the max but still seems too short at bimbo levle 7. Those MCM settings are there to be tweaked, individually; there cannot be a one-size-fits-all. The defaults are indeed tuned for a user to feel that bimbol level 7 is means "this is too much",  "this is overbearing", "life as you knew it is over", but you can go in the mcm and make level 7 bearable by setting those intervals larger, should you want to. Alternatively, at bimbo level 7, popping a can of synthetic jizz before doing something where you don't want cravings or loss of control to get in the way, and interfere with your focus is a perfectly respectable avenue ( and it is exactly what the can was created for). It lasts a full in-game day.  Quote Im pretty sure the game default (Radiant Quests) also wait for the user to get out of workshop mode. Only reason I clue in is the fact it's a female settler following me.  I personally find it annoying, but it does fit in with the immersion aspects. I always saw workshop mode as being out of game, even thought it's more like a half-in process.  For those who import settlements, this could also be problematic. You get kicked out of workshop mode and certain items fail to import. That's not a normal way of playing though. I'll also add 3 settings for the loss of control mode to be able (or not) to start a dialogue that force-closes the crafting menu, workshop menu or looksmenu (each separately) Edited March 20 by MSM_Alice 1
msmfoster Posted March 20 Posted March 20 19 minutes ago, MSM_Alice said: Well, I it is impossible to set defaults to fit all playstyles. Some customization will need to be done by the user. The number of ticks from when a craving becomes active to when loss of control occurs is a slider in the MCM, and so are cravings themslves (installation speed, evolution speed, or even if they occur at all). Maybe I need to allow for a wider berth there, if you set that "Ticks to loss of control" slider to the max but still seems too short at bimbo levle 7. Those MCM settings are there to be tweaked, individually; there cannot be a one-size-fits-all. The defaults are indeed tuned for a user to feel that bimbol level 7 is means "this is too much",  "this is overbearing", "life as you knew it is over", but you can go in the mcm and make level 7 bearable by setting those intervals larger, should you want to.  I'll also add 3 settings for the loss of control mode to be able (or not) to start a dialogue that force-closes the crafting menu, workshop menu or looksmenu (each separately)  I get you can't adjust to all play styles, and I'm not asking you to. Mostly I ignore her constant cravings, then bang a couple of people, do what I need and move onto the next objective.  Of note, I was never knocked out of any mode, but had I missed it there could have been complications. I think those additional settings will be appreciated by some. Thank you!  Question, if you fast travel out without moving on with that conversation, shouldn't it break due to distance? I've not had that in a while, but have not tried with this latest version.Â
MSM_Alice Posted March 20 Author Posted March 20 3 minutes ago, msmfoster said:  I get you can't adjust to all play styles, and I'm not asking you to. Mostly I ignore her constant cravings, then bang a couple of people, do what I need and move onto the next objective.  Of note, I was never knocked out of any mode, but had I missed it there could have been complications. I think those additional settings will be appreciated by some. Thank you!  Question, if you fast travel out without moving on with that conversation, shouldn't it break due to distance? I've not had that in a while, but have not tried with this latest version. Quite a few of them are "monitored "conversations, but maybe not all just yet. A monitored conversation is one where I have a script checking convo status in a loop, and doing an elegant end if things end "un- elegantly" before it runs its course. Like NPC inexplicably far away, death or similar. The conversation on prostitution end ( with the payment) is for sure like this. I don't remember off the top of my head if i made the start one the same too, but I think yes. Â
msmfoster Posted March 20 Posted March 20 3 minutes ago, MSM_Alice said: Quite a few of them are "monitored "conversations, but maybe not all just yet. A monitored conversation is one where I have a script checking convo status in a loop, and doing an elegant end if things end "un- elegantly" before it runs its course. Like NPC inexplicably far away, death or similar. The conversation on prostitution end ( with the payment) is for sure like this. I don't remember off the top of my head if i made the start one the same too, but I think yes. Â Might have been a change, I remember breaking away from a john, fast traveling and I'd see the conversation was broken. Now they pull a slow terminator thing, chasing you throughout the Commonwealth at a slow walk. For all I know I was imagining it. Â So basic scenario is: Character initiates because you got too close. Asks were you want to do it. Break away and fast travel. Considering my settlers have plasma weapons, all they would need is the voice and shades, as they chase me around at a walk. Â
MSM_Alice Posted March 20 Author Posted March 20 (edited) 11 minutes ago, msmfoster said: Might have been a change, I remember breaking away from a john, fast traveling and I'd see the conversation was broken. Now they pull a slow terminator thing, chasing you throughout the Commonwealth at a slow walk. For all I know I was imagining it.  So basic scenario is: Character initiates because you got too close. Asks were you want to do it. Break away and fast travel. Considering my settlers have plasma weapons, all they would need is the voice and shades, as they chase me around at a walk.  Will double-check. So you are on the "craving-induced loss of control" Scenario. That is the prostitution initiation dialogue scene there ( same dialogue with some conditions is used on voluntary prostitution, craving-induced prostitution, or "get out of being fined"prostitution), it is the same scene with some variations. I know that scene is set as "uninterruptible" normally, so it won't end on its own; either it has to be finalized, or an external force needs to end it.  I will see if I have a distance condition there to force-end. If i don;t then yes, that npc might be stuck in that scene, and tryign to get to you so they can finalize that convo, and they might do that for a long while. If they are in "follow me to a secluded spot" mode, that part for sure has both a time-based timeout and a distance-based end condition.  Edited March 20 by MSM_Alice
msmfoster Posted March 20 Posted March 20 20 minutes ago, MSM_Alice said: Will double-check. So you are on the "craving-induced loss of control" Scenario. That is the prostitution initiation dialogue scene there ( same dialogue with some conditions is used on voluntary prostitution, craving-induced prostitution, or "get out of being fined"prostitution), it is the same scene with some variations. I know that scene is set as "uninterruptible" normally, so it won't end on its own; either it has to be finalized, or an external force needs to end it.  I will see if I have a distance condition there to force-end. If i don;t then yes, that npc might be stuck in that scene, and tryign to get to you so they can finalize that convo, and they might do that for a long while. If they are in "follow me to a secluded spot" mode, that part for sure has both a time-based timeout and a distance-based end condition.  This is a craving induced one, I've yet to get to Diamond City. Sort of doing my standard circle and control the Commonwealth before stepping into the city itself.  Following me to hell and back like they do in Sexual Harassment is actually fine. It's just that it blocks my dialogue with others.
MSM_Alice Posted March 20 Author Posted March 20 3 minutes ago, msmfoster said: This is a craving induced one, I've yet to get to Diamond City. Sort of doing my standard circle and control the Commonwealth before stepping into the city itself.  Following me to hell and back like they do in Sexual Harassment is actually fine. It's just that it blocks my dialogue with others. It is just because the scene didn't end. It is not a desired behavior. Will make sure that either I disable controls ( so you can't break away) or if too far from the NPC, the dialogue scene force ends. That sorts out both the follow behavior AND the dialogue with others, as both are caused by the ongoing scene.
woodrealmelf Posted March 20 Posted March 20 hello is there an option to auto burn AP when doing sexfight?
MSM_Alice Posted March 20 Author Posted March 20 (edited) 2 hours ago, woodrealmelf said: hello is there an option to auto burn AP when doing sexfight? Are you making fun ?:) AP is literally the main "fuel" for sexfight. Has always been since the very first version of the mod. Edited March 20 by MSM_Alice
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