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Posted (edited)
8 minutes ago, woodrealmelf said:

omg it works thank you so much, just need to reload or go to a cell to load the changes

Yes. Save/load or anything that updates the animation tree, like getting in a PA, or I think even sitting on a piece of furniture, would have worked just the same. 

 

Keep in mind that some NukaRide equipment can bring that animation back, as long as you wear that specific gear. 

Edited by MSM_Alice
Posted
10 hours ago, MSM_Alice said:

MSMA also has a "random NPC dialogue blocker"  functionality, to keep the NPC silent during key dialogues that shouldn't be randomly interrupted by NPC passing by. 

 

Maybe you have that system set to on somehow, by some freak error (but that would affect all NPC, not just Misty and Marina) .
There's a debug button that resets that to off in the MCM (see image below).

But from what you're describing, it sounds more like a large chunk of the mod ( the main Sexfight quest or the script attached to it)  has not started, or has started and then has been force-stopped. 

 



In the end, MSMA was not developed on a system with Fallout London on it, so it is not guaranteed to work with it.
I have no idea what Fallout London does, and what side effects it can generate.
If you found a way to make it work, that is great.  It is best to use that method first and foremost.
The other method that does not work is best avoided. I have no clue what the problem is on that path, and can only do some guesswork on how to fix it, as I do not have Fallout London. 


image.thumb.png.842e4daf20aef4ae78513bd8c70c4093.png

 

This problem only occurs on saves that have been started in London.

If the save started in Boston, and London was connected after exiting Vault 111, then there are no problems, Everything works just fine.

 

I've been playing this build for a few hours now and I don't see any problems yet.
By the
way, almost all the mechanics I use work in London without any problems.,
I really like London. It is significantly larger than Boston both in terms of area and quests,

 

 

 

 

Posted
1 hour ago, Nea_Bessy said:

 

This problem only occurs on saves that have been started in London.

If the save started in Boston, and London was connected after exiting Vault 111, then there are no problems, Everything works just fine.

 

I've been playing this build for a few hours now and I don't see any problems yet.
By the
way, almost all the mechanics I use work in London without any problems.,
I really like London. It is significantly larger than Boston both in terms of area and quests,

 

 

 

 

Thank you for testing.
That is encouraging.

I still have no insight why things wouldn't start the other way around, but at least good that it starts like this. 
 

Posted (edited)

New test version.
Edit: now on the main page too. 

Should be upgradable over 1.0478 mid-gameplay with no issues.

Changelog: 

1. - Player and Marina now have voiced lines to cover most cases when the player tells Marina about her stories/adventures (lots of voice lines)
2. - Made sure that the "experienced a Galactic level orgasm for the first time"  one-time story/adventure,  now triggers more reliably  (but will only be visible on a new game) before it could slide by,  unmentioned, if other stories were present in the stack.
3. - Added a new repeatable story/adventure, the player can tell Marina about it each time it happens (when/if a group prostitution scenario with 9 johns occurs).
But will only trigger on a new game started on 1.0479.  

MSMA_Act1_[In_Dev_StoryMode]_1_0479.zip

Edited by MSM_Alice
Posted

I'll be hopefully trying the new version today. It's a fun way to go around the Commonwealth!

 

Here are a few things I noticed:

 

• Bug? Your character has a craving to the point of wanting sex for free, meaning she will solicity any man who gets close enough. You manage to get her into a four client session, followed by some related Provocative Perks activities. Yet she still triggers the craving.

 

• Nice to Have. Related to the above. A mechanism where living like a nun basically reduces the craving timers?

 

• Nice to Have. Volume control. Music tends to be to quiet and the Queen of Hearts can be comparatively loud. I assume the music follows the PipBoy Radio settings? If so fine. Queen of Hearts is more problematic because her voice carries. I know that Videos of the Wasteland has its own dedicated volume slider within the vanilla menu. 

 

• Bug? If you put an item in Marina's trunk for transformation, the items will not re-equip when swimming or taking a shower. If you do it at the armour bench it works just fine. 

 

• Question. I noticed there is a Level 1 Bimbo weave. There is another Level 5 one, which ironically requires maxed science. That was is never available to build. However, to be level appropriate, do I just craft a new Level 1? Note: I have AWKCR and Armorsmith Extended. 

 

• Question. Is there a point where she will solicit women? Level 4 won't do it, or is it a story mode feature?

 

• Bug? In a Violate scenario character gets two styles of tattoos, even with Tattoos After Rape off. One Marina can remove, the other cannot. Not without SLM 14. 

 

• Nice to Have. Music is certainly one of the highlights of this game. While very creative, it can get repetitive when your ass is too big. The same with the Queen of Hearts related comments. Now I get it if she is jumping or sprinting, but normal pace (to me seems a bit much), this also seems to apply if you are walking while over encumbered and perhaps sneaking. How about a toggle that switches it to sprinting and jumping? 

 

• Nice to Have. Not sure if this is possible. Is there a way to have Queen of Hearts not cut off dialogue from characters? Companion Ivy is bad for that, so I figure it's not likely. 

 

Again, very creative and well done. I love the wet wipes where you can clean up and go on the fly! Super convenient along with the other bimbo related activators. 

 

Still not sure how to trigger the Dildos.

 

Keep up the great work!

Posted (edited)
2 hours ago, msmfoster said:

I'll be hopefully trying the new version today. It's a fun way to go around the Commonwealth!

Thank you.

 

Quote

Here are a few things I noticed:

 

• Bug? Your character has a craving to the point of wanting sex for free, meaning she will solicity any man who gets close enough. You manage to get her into a four client session, followed by some related Provocative Perks activities. Yet she still triggers the craving.

 

Keep up the great work!

Hello
There could be a bug, or it could be a craving that is not over in just one act. 
There are about 16 types of different cravings, and some of them have different levels of intensity. 
Specifically, which one of them was the one you had installed, then ignored, to cause the loss of control?

For instance, if the craving in question was the " love juices volume per day"  craving, the loss of control will continue unti the craving is satiated, and that means hitting a certain amount of fluid volume taken in. It likely will take more than one act.
Same for shaft mileage Same for bodycount. Some cravings take more than one act to "scratch that itch".
A simpler craving for anal sex, or for a gangbang,  those can be over in one act. 
 

 

Quote

• Nice to Have. Related to the above. A mechanism where living like a nun basically reduces the craving timers?

The lore of this game, the implant corruption is a forward march; it can be slowed down, or stalled, but not reversed. 
Marina can sell you a consumable, a can of synthetic jizz, to get a respite from cravings for 24 hours. 
Settings for delaying further amplifications of cravings ( or slowing down their activation conditions, or their intensity ) are in the MCM on the cravings page. 

Speaking of a virtuous approach ( maybe not nun level )  Sounds like you want to try a playthrough as a Virtue bimbo/ Not a bimbo specialist class. 
That is a bimbo sub-class where you can eventually sexfight enemies with just hugs, kisses, and slow dances. Definitely less cravings will develop there.
Talk with QOH via your implant menu -> Context sub-menu, at the start of a playthrough, immediately after talking with Marina and unlocking her service menu,  and see what QoH has to say about " virtuous vbimbo level ups".


 

Quote

• Nice to Have. Volume control. Music tends to be to quiet and the Queen of Hearts can be comparatively loud. I assume the music follows the PipBoy Radio settings? If so fine. Queen of Hearts is more problematic because her voice carries. I know that Videos of the Wasteland has its own dedicated volume slider within the vanilla menu. 

Unfortuantelly only SFX have assignable categories, but not music.
Unless I rewrite the music system to play the music as sound effects and not as music, it seems there is no way to offer a separate MSMA music volume slider. 
However, if we were to play them as sound effects and not as music tracks (probably what VoTW is doing), there are some sound engine management aspects that get lost, such as auto ducking in certain moments,  or avoidance of overlaps with the vanilla music (which prevents so many music-cacophony scenarios right now).

 

 

Quote

• Bug? If you put an item in Marina's trunk for transformation, the items will not re-equip when swimming or taking a shower. If you do it at the armour bench it works just fine. 

MSMA does not do anything specific for autoequip//requip  pre or post AAF scenes or Swimming.
That has to do more with the AAF equipment rules or the GedDirtymod rules.
The blue trunk does create a new instance of that object from the base item, maybe that has some side effects. 
At any rate, for bimbofying custom gear, after attaining Bimbo level 1 when you get the Bimbosmith perk, it is best to buy the needed armour mod from Marina for bimbo points, then go to mod your armour at the armour workbench.

 

Quote

• Question. I noticed there is a Level 1 Bimbo weave. There is another Level 5 one, which ironically requires maxed science. That was is never available to build. However, to be level appropriate, do I just craft a new Level 1? Note: I have AWKCR and Armorsmith Extended. 

Bimbo armour mods range from level 0 to level 7, and should be bought from Marina for Bimbo points.  
They can be added toan armor or taken out from an armour via the armour workbench at bimbo Level 1, after getting the  BimboSmith Perk.
They are not supposed to be crafted from scratch (assuming that's where you meet the Science requirement) , they should be purchased from Marina for bimbo points,  and no maxed science should be required. 
The perception that max science would be required, I think, comes from insisting on creating the armour mod yourself (which is not required nor needed) instead of buying it ready-made from Marina for bimbo points, like a normal bimbo.

 

 

Quote

• Question. Is there a point where she will solicit women? Level 4 won't do it, or is it a story mode feature?

Yes, at some point it will be implemented, but no, it is not there yet.  I just didn't get around to building that. 
Dialogues settings, voices, and scenarios take a long time, and these days, my hobby time for modding is reduced, so I work on more encapsulated workloads, where I can get started and wrap it up in the same work session.
The entire mod so far has been a pretty massive effort, and this is not what I do full-time.
Perhaps I should start a Ko-Fi and see if I can transition to working on this full-time, then the pace of development can be more sustained. :)


 

Quote

• Bug? In a Violate scenario character gets two styles of tattoos, even with Tattoos After Rape off. One Marina can remove, the other cannot. Not without SLM 14. 

The one Marina can remove is the one handled by MSMA.

The other, I suspect, is probably placed by some other mod that I have no insight into,  and has no bearing on MSMA gameplay.


MSMA will report the number of tatoos it can see, and their names, and you canan also granulary inspect them at Marina, remove them one by one, so you can figure out what's what.
You can also have that deep clean tatoo buttoin the MSMA Debug MCM menu, which will clear any overlays that were not placed by MSMA. 

I would reccomend temporarily trying a new playthrough without the Tats After rape mod in your load order at all ( not just off in the MCM),  to see what's what.
I remember Tats after rape putting tattoos on my player,  even if turned off  inmy MCM, in the past, in some instances ( way before I got into mod development and before I started building MSMA)  


 

Quote

• Nice to Have. Music is certainly one of the highlights of this game. While very creative, it can get repetitive when your ass is too big. The same with the Queen of Hearts related comments. Now I get it if she is jumping or sprinting, but normal pace (to me seems a bit much), this also seems to apply if you are walking while over encumbered and perhaps sneaking. How about a toggle that switches it to sprinting and jumping? 

These events ( and their associated music) have probability or play conditions in the MCM. You can make them a lot more seldom.
I'll look into adding some additional tests for sneaking or over-encumbered, to see if they can avoid triggering those comments in those situations, as indeed those speeds are more akin to walking.


 

Quote

• Nice to Have. Not sure if this is possible. Is there a way to have Queen of Hearts not cut off dialogue from characters? Companion Ivy is bad for that, so I figure it's not likely. 

 

Qoh already tries to test if the player is in a dialogue scene and holds her tongue until that is done, but if the other character just talks without pulling the player in a proper dialogue scene, thenyes QOH has no idea that line is important, and that is hard to consistently figure out.  
But while a generic system for any neighbouring NPC  might not be possible or be too much of a papyrus load,  I could test for ... current companion talking or not as an additional condition to delay (or not)  what QOH has to say.  

Thatbeing said, any respectable "voice in the head" will occasionally want to interject or talk over what people in real life are doing,  especially if she hates their guts  :)

 

Quote

Again, very creative and well done. I love the wet wipes where you can clean up and go on the fly! Super convenient along with the other bimbo related activators. 

 

Thank you


 

Quote
  • Still not sure how to trigger the Dildos.

 

If you are in story mode, you have to unlock them first by following the story arc. 
If you are in procedural/sandbox mode, they are unlocked already
You use them via your implant menu; they are not separate items in your normal inventory, so they can't be taken away from you. 

dildos.jpg.c655098e03059086945aa6263f58fed5.jpg

Of course, you do have to have the prerequisites installed(Darthromans animation pack and the Bad Dragon dildo mod) when you start a new MSMA playthrough. Otherwise, they will be assumed perma-disabled.

Just use them in their sub- menu in your implant menu. 
 

Edited by MSM_Alice
Posted
34 minutes ago, MSM_Alice said:

Thank you.

 

Hello
There could be a bug, or it could be a craving that is not over in just one act. 
There are about 16 types of different cravings, and some of them have different levels of intensity. 
Specifically, which one of them was the one you had installed, then ignored, to cause the loss of control?

For instance, if the craving in question was the " love juices volume per day"  craving, the loss of control will continue unti the craving is satiated, and that means hitting a certain amount of fluid volume taken in. It likely will take more than one act.
Same for shaft mileage Same for bodycount. Some cravings take more than one act to "scratch that itch".
A simpler craving for anal sex, or for a gangbang,  those can be over in one act. 
 

 

I'll keep playing and see if there's another craving I'm missing.

 

Quote

Unfortuantelly only SFX have assignable categories, but not music.
Unless I rewrite the music system to play the music as sound effects and not as music, it seems there is no way to offer a separate MSMA music volume slider. 
However, if we were to play them as sound effects and not as music tracks (probably what VoTW is doing), there are some sound engine management aspects that get lost, such as auto ducking in certain moments,  or avoidance of overlaps with the vanilla music (which prevents so many music-cacophony scenarios right now).

 

Videos of the Wasteland does affect the external audio. So that might be the difference. What would happen if you made it a proper radio station that is more dynamic in nature? 

 

Quote

MSMA does not do anything specific for autoequip//requip  pre or post AAF scenes or Swimming.
That has to do more with the AAF equipment rules or the GedDirtymod rules.
The blue trunk does create a new instance of that object from the base item, maybe that has some side effects. 
At any rate, for bimbofying custom gear, after attaining Bimbo level 1 when you get the Bimbosmith perk, it is best to buy the needed armour mod from Marina for bimbo points, then go to mod your armour at the armour workbench.

 

I did not think this was a MSMA problem per se. I also experience this behavior from anything I find natively in the game, like the Vault Tec Slave Suits in Vault 111. If I make it myself it will re-equip after swimming or taking a shower. If I had to guess it's how the object is created, because what you find in trunks and lying in the vanilla game area does not have this problem. 

 

I never saw an option to buy Bimbo Armor mods. I'll check through. 

 

Quote

Qoh already tries to test if the player is in a dialogue scene and holds her tongue until that is done, but if the other character just talks without pulling the player in a proper dialogue scene, thenyes QOH has no idea that line is important, and that is hard to consistently figure out.  
But while a generic system for any neighbouring NPC  might not be possible or be too much of a papyrus load,  I could test for ... current companion talking or not as an additional condition to delay (or not)  what QOH has to say.  

Thatbeing said, any respectable "voice in the head" will occasionally want to interject or talk over what people in real life are doing,  especially if she hates their guts  :)

 

I figured that was the case, and that's the problem characters will often initiate dialogue before going cinematic. So you may miss the initial statements. Ivy cuts people off like that all the time, but that's what happens.

 

Side note, I hit SA Slut during a 10 customer session. Queen of Hearts started talking about it even as I was about to transition back to the real world.

 

 

Quote

Perhaps I should start a Ko-Fi and see if I can transition to working on this full-time, then the pace of development can be more sustained. :)

 

Honestly, given the amount of work you've put in, it's not a bad idea!

 

Again, great work. Thank you for the quick reply.

 

 

Posted
27 minutes ago, msmfoster said:

 

I never saw an option to buy Bimbo Armor mods. I'll check through. 

 

 


It is something that was recently added; you will find it in the Act1 version on the main page. 

Posted

by chance would it be possible to include heels or heel boots from easygirl at every level for gear purchased through Marina.   I do not want any of the outfits that are offered even if Nuka Ride is installed, just the footwear.   With over 20 outfit mods installed, there are plenty of options to create the right one for a proper Bimbo look.   I currently just build one at level 1 and upgrade it each bimbo level which works fine, but would like ways to spend more Bimbo Points - as by level 4 bimbo, I have almost 100 bimbo points and no way to spend them.....(have craving onset and leveling turned down quite a bit as playthrough involves crazy amounts of sex in a dungeon on a regular basis....)

there are only 3 tattoos available without NR, only a handful of outfits and misc. equipment to buy.

Posted
48 minutes ago, Mimirue17 said:

by chance would it be possible to include heels or heel boots from easygirl at every level for gear purchased through Marina.   I do not want any of the outfits that are offered even if Nuka Ride is installed, just the footwear.   With over 20 outfit mods installed, there are plenty of options to create the right one for a proper Bimbo look.   I currently just build one at level 1 and upgrade it each bimbo level which works fine, but would like ways to spend more Bimbo Points - as by level 4 bimbo, I have almost 100 bimbo points and no way to spend them.....(have craving onset and leveling turned down quite a bit as playthrough involves crazy amounts of sex in a dungeon on a regular basis....)

there are only 3 tattoos available without NR, only a handful of outfits and misc. equipment to buy.

You can craft any item you want through the Chemistry Station and then buy the armour element from Marina (then add it using the armour workbench. I'm wearing Easy Girl Knee High Gladiator Sandals right now with my character, along with TCN Pink Intimate Straps.

Posted
3 hours ago, msmfoster said:

You can craft any item you want through the Chemistry Station and then buy the armour element from Marina (then add it using the armour workbench. I'm wearing Easy Girl Knee High Gladiator Sandals right now with my character, along with TCN Pink Intimate Straps.

just noticed that - nice touch added in recently, and now they show what level they are

Posted
13 hours ago, Mimirue17 said:

by chance would it be possible to include heels or heel boots from easygirl at every level for gear purchased through Marina.   I do not want any of the outfits that are offered even if Nuka Ride is installed, just the footwear.   With over 20 outfit mods installed, there are plenty of options to create the right one for a proper Bimbo look.   I currently just build one at level 1 and upgrade it each bimbo level which works fine, but would like ways to spend more Bimbo Points - as by level 4 bimbo, I have almost 100 bimbo points and no way to spend them.....(have craving onset and leveling turned down quite a bit as playthrough involves crazy amounts of sex in a dungeon on a regular basis....)

there are only 3 tattoos available without NR, only a handful of outfits and misc. equipment to buy.

I also had about 100 BP and then I had a "fight" with Swan at BL4, needless to say, I burned almost all of them ... About the tattoos, on my main save I don't use NR because I want normal NW content, so I use one of the empty tattoo sets just for the gameplay and then apply LM tattoos 

Posted
5 minutes ago, Chubrikone said:

I also had about 100 BP and then I had a "fight" with Swan at BL4, needless to say, I burned almost all of them ... About the tattoos, on my main save I don't use NR because I want normal NW content, so I use one of the empty tattoo sets just for the gameplay and then apply LM tattoos 

I did not think doing that with the empty tattoos would work, will have to try that.   

I personally do not like to run NR due to how it requires a fairly tight load order to work with no issues (plus at least 10 mods I run do not play nice with it).   I love the mod but when I play it I literally run it on a profile at least 50 up to 100 mods lighter then I normally play with.   When I do play NR I only play that mod and story and when done switch profiles, no mixing it with anything else (probably me being weird about it)

Posted (edited)
1 hour ago, Mimirue17 said:

I personally do not like to run NR due to how it requires a fairly tight load order to work with no issues (plus at least 10 mods I run do not play nice with it).   I love the mod but when I play it I literally run it on a profile at least 50 up to 100 mods lighter then I normally play with.   When I do play NR I only play that mod and story and when done switch profiles, no mixing it with anything else (probably me being weird about it)

Same, I don't use it in a normal playthrough, it is full NR or not at all. Right now I have two profiles, one is NR and the other with Little Pawn, Trigger woman Reborn and Wasteland Adventures, plus America Rising 2

Edited by Chubrikone
Posted

A couple of questions-

 

1. You list 240 songs.  I've been playing for a few months, but I haven't heard more than ten to 15 total songs, and most cravings play  1-2 of the same songs.  Is there a way to make them more random, or play more of the 200 or so songs I haven't heard yet?

 

2. I had an issue with cravings not kicking off a scene.  I had it set to trigger on 4 (to include animals).  I heard the music a few times, and kept seeing the notification of the bimbo thoughts, but never had combat or chat trigger a scene.  After I was 3 days from the craving being hit (I was a level 1 bimbo with 24 hours between cravings) i did have an incident when o drove the APC (i have that mod installed) and was ambushed by 3 enemies. where my character lowered her weapon randomly shortly into combat, but nothing happened, and no notifications or speech playing.  I redraw my weapon. And started fighting again, and about 5 seconds in she lowered her weapon again, and this time all the enemies (scavengers) except one turned green.  I continued to fight the enemy that was still red and killed him.

 

I went another 2 in game days, and revisited that area, and the green scavengers were still there.  I decided to kill them, and went on my merry way.  Finally, at 8 days post craving install, I still had not had it trigger yet, but lost a fight due to aaf surrender and had a scene trigger.  The craving went away, and it is now 2 game days later, and I'm 1 day into a craving and have not had a scene get triggered.  

Posted (edited)
2 hours ago, chyoashaun said:

A couple of questions-

 

1. You list 240 songs.  I've been playing for a few months, but I haven't heard more than ten to 15 total songs, and most cravings play  1-2 of the same songs.  Is there a way to make them more random, or play more of the 200 or so songs I haven't heard yet?

 

Hmm.. Did you actually install the big music pack on the main page?
Most of the songs (202 of them)  are in a separate music zip file that you need to download and install from the main page, else they won't play as they are not in your build.
The main mod file only holds ~38 tracks.

You can browse most of them outside of the game here: 
If most of those sound new to you, I will assume you never installed the actual music pack (or maybe you turned down their chance to play in the MCM?).
https://www.loverslab.com/topic/245511-msma-sexfight-like-succubus-drain-and-bimbofication/page/121/#findComment-7243391

 

You need both of these from the Download section. :
 

image.thumb.png.c146b22b56eb5b9487ba88322174ebc5.png

 

Edited by MSM_Alice
Posted (edited)

**A big ask for anyone who knows how to enable Papyrus logging and log traces!**

 

I would love to understand which songs and QoH lines are overused (and thus need more variation) and which lines/songs are underused and need more surfacing. 


If you have a long-ish playthrough, can you please
1. Go in the MCM.

2. Make sure Papyrus logging and tracing is enabled.
3. In the Music page, press the "Write Music Play Stats in Papyrus log"  button and wait  for the pop-up saying it is done

image.thumb.png.ab86643dbc13cabe292065ba9ff20bd3.png

 

 

4. And then in the QoH page, press this button   and wait  for the pop-up saying it is done

image.thumb.png.f75853b54ac30556b444bef98cf44271.png

 

Then capture the log and give me the section of the papyrus log containing the play statistics for music files and QoH lines.
 

 


Thank you!
 

Edited by MSM_Alice
Posted (edited)
2 hours ago, chyoashaun said:

2. I had an issue with cravings not kicking off a scene.  I had it set to trigger on 4 (to include animals).  I heard the music a few times, and kept seeing the notification of the bimbo thoughts, but never had combat or chat trigger a scene.  After I was 3 days from the craving being hit (I was a level 1 bimbo with 24 hours between cravings) i did have an incident when o drove the APC (i have that mod installed) and was ambushed by 3 enemies. where my character lowered her weapon randomly shortly into combat, but nothing happened, and no notifications or speech playing.  I redraw my weapon. And started fighting again, and about 5 seconds in she lowered her weapon again, and this time all the enemies (scavengers) except one turned green.  I continued to fight the enemy that was still red and killed him.

 

I went another 2 in game days, and revisited that area, and the green scavengers were still there.  I decided to kill them, and went on my merry way.  Finally, at 8 days post craving install, I still had not had it trigger yet, but lost a fight due to aaf surrender and had a scene trigger.  The craving went away, and it is now 2 game days later, and I'm 1 day into a craving and have not had a scene get triggered.  



I will try to take this step by step as I am not sure I understand the presented context correctly.
From your description above, I am making the following assumptions:

-> You are talking not just about any cravings but installed, active cravings that you see in your bimbo cravings report, that also have been ignored long enough to trigger a "loss of control state".  (You can check stats in your implant, or the bimbo report, and that report correctly identifies that you indeed have active cravings that have pushed you into a loss of control state). 
-> I will assume you have correctly set the MCM settings to allow loss of control due to unattended craving to occur, and did not turn it off or set the tick timer to an insane high value. 
-> I will also assume that when you say " Scene" you are not in fact referring to a dialogue scene with friendlies, where loss of control occurs and is initiated via a dialogue that looks a lot like prostitution,   but specifically to an auto Violate Surrender event to enemies instead (that is the only aspect there the comment with "setting to 4  to include...")  would make sense. 

 

 


What you describe sounds like Violate could not surrender to those specific enemies. 
Are those specific enemies surrenderable in Violate (if you do not use MSMA at all, but just use the surrender hotkey that you set in Violate itself)?

Surrendering to enemies is handled solely by the AAf Violate mod.  MSMA just tells the AAF Violate mod, "Trigger a surrender scene here", and then Violate should do it.


If the surrender scene does not actually trigger, it might be because
- Violate mod itself was in a stuck state and could not process the surrender (according to Violate Docs, you can reset it by pressing the Violate surrender hotkey for ~5 seconds). In the msma debug MCM page, I have also added some Violate reset functionality if helpful.
- The enemies you were fighting were customized/altered races and were perhaps not supported by Violate (not any enemies are surrenderable to, unless patched in Violate).


Other conditions might prevent an interaction prompted by loss of control, for instance, the game reporting that the player is already in a dialgoue scene, but before we go there, let's see what your take is on the previous ones, listed above.

Edited by MSM_Alice
Posted

For the music question- Yes, I have the large music pack downloaded and installed.  I had the original one from last year, as well as the new one (that I replaced the old one with) from February this year.
 

For the second part- by scene, I will reword this.  I had performed an AAF scene that satisfied the craving one day 1.  24 hours later, the craving came up ("S'been more than 24 hours since you last had sex" or something like that.).   I begin hearing the music saying I am craving sex, and the occasional notification.  I did not have any prostitution loss of controls occur, and from what I can see, all of the settings are set to trigger it.  But to confirm, this is what I have it set to in the screen shots:

image.png.c399670cb7e5c15215147b0f57085158.png

image.png.002778d6dd13d5525b346c5eda768838.png

When I say scene, I just mean anything that might trigger a loss of control (prositution or surrender.) 

I did have a couple of Sexual Harrassment dialogues come up that resolved (without sex occurring), and fought quite a few different mobs over the multiple game days (Synths, Super Mutants, Raiders, and even Kellogg as I completed his killing quest.)   I believe I was up to around 7 to 8 days on the numbers of days since last sex info screen from your mod before I lost a fight to a deathskull scorpion where I was knocked down to 0 health, and aaf Violate kicked off that scene without any issues.  The craving was fulfilled, and I lost quite a few more fights in the rad infested areas to other scorpians (enough to get me to Bimbo Level 2).  It also now has a lowered threshhold of 12 hours between cravings, and I am currently at 1 day and 10 hours since my last sexual act according to the info screen.  I did have the craving music play once now, and have seen the notification saying that I need to have sex once so far, but haven't had anything trigger the craving (yet.)

Also, when I say "setting to 4, I meant the "Unattended cravings push player into promiscuity".

I let your mod control the AAF settings, FYI.

Posted (edited)
4 hours ago, MSM_Alice said:

**A big ask for anyone who knows how to enable Papyrus logging and log traces!**

 

I would love to understand which songs and QoH lines are overused (and thus need more variation) and which lines/songs are underused and need more surfacing. 


If you have a long-ish playthrough, can you please
1. Go in the MCM.

2. Make sure Papyrus logging and tracing is enabled.
3. In the Music page, press the "Write Music Play Stats in Papyrus log"  button and wait  for the pop-up saying it is done

image.thumb.png.ab86643dbc13cabe292065ba9ff20bd3.png

 

 

4. And then in the QoH page, press this button   and wait  for the pop-up saying it is done

image.thumb.png.f75853b54ac30556b444bef98cf44271.png

 

Then capture the log and give me the section of the papyrus log containing the play statistics for music files and QoH lines.
 

 


Thank you!
 


Editing since I noticed I goofed up on the .ini.

I ran this, but not sure how helpful it will be on a 20 hour (to date) playthrough.  So far there were only 9 songs with 1+ plays- I will send you the list in a couple weeks if I get more playtime in.

 

Edited by chyoashaun
Posted (edited)
11 hours ago, chyoashaun said:

For the music question- Yes, I have the large music pack downloaded and installed.  I had the original one from last year, as well as the new one (that I replaced the old one with) from February this year.
 

For the second part- by scene, I will reword this.  I had performed an AAF scene that satisfied the craving one day 1.  24 hours later, the craving came up ("S'been more than 24 hours since you last had sex" or something like that.).   I begin hearing the music saying I am craving sex, and the occasional notification.  I did not have any prostitution loss of controls occur, and from what I can see, all of the settings are set to trigger it.  But to confirm, this is what I have it set to in the screen shots:

image.png.c399670cb7e5c15215147b0f57085158.png

image.png.002778d6dd13d5525b346c5eda768838.png

When I say scene, I just mean anything that might trigger a loss of control (prositution or surrender.) 

I did have a couple of Sexual Harrassment dialogues come up that resolved (without sex occurring), and fought quite a few different mobs over the multiple game days (Synths, Super Mutants, Raiders, and even Kellogg as I completed his killing quest.)   I believe I was up to around 7 to 8 days on the numbers of days since last sex info screen from your mod before I lost a fight to a deathskull scorpion where I was knocked down to 0 health, and aaf Violate kicked off that scene without any issues.  The craving was fulfilled, and I lost quite a few more fights in the rad infested areas to other scorpians (enough to get me to Bimbo Level 2).  It also now has a lowered threshhold of 12 hours between cravings, and I am currently at 1 day and 10 hours since my last sexual act according to the info screen.  I did have the craving music play once now, and have seen the notification saying that I need to have sex once so far, but haven't had anything trigger the craving (yet.)

Also, when I say "setting to 4, I meant the "Unattended cravings push player into promiscuity".

I let your mod control the AAF settings, FYI.


On the music aspect: do you happen to have the pip boy radio on? With a few notable exceptions, the MSMA music won't start if the Pip-Boy radio is on.
That would explain why you are only hearing a few tracks.


By the details provided above does not seem you were in a "loss of control" state yet, on that particular craving. 
Auto surrender to enemies or auto prostitution only occurs on a loss of control scenario.  
Just a normal unmet craving with the normal punishment ( which is something like a small cvt increase or an arousal increase or similar- it will be detailed in the cravings reports) 

A craving can be 
1- Absent (not installed) 
2- Inactive (but installed, but its requirements have been recently met - so no punishments) 
3- Active, with active punishments (punishments such as small increases in arousal, small increases of certain CVTs, or small increases in sex addiction every 30 seconds or so ) 
4- Active, in Loss-Of-Cntrl state (partial or total). When you ignored a craving for just too long. 

You appeared to be in stage 3, not stage 4.
Stage 3 does not do auto-surrender to enemies.

 

Edited by MSM_Alice
Posted
3 hours ago, MSM_Alice said:


On the music aspect: do you happen to have the pip boy radio on? With a few notable exceptions, the MSMA music won't start if the Pip-Boy radio is on.
That would explain why you are only hearing a few tracks.


By the details provided above does not seem you were in a "loss of control" state yet, on that particular craving. 
Auto surrender to enemies or auto prostitution only occurs on a loss of control scenario.  
Just a normal unmet craving with the normal punishment ( which is something like a small cvt increase or an arousal increase or similar- it will be detailed in the cravings reports) 

A craving can be 
1- Absent (not installed) 
2- Inactive (but installed, but its requirements have been recently met - so no punishments) 
3- Active, with active punishments (punishments such as small increases in arousal, small increases of certain CVTs, or small increases in sex addiction every 30 seconds or so ) 
4- Active, in Loss-Of-Cntrl state (partial or total). When you ignored a craving for just too long. 

You appeared to be in stage 3, not stage 4.
Stage 3 does not do auto-surrender to enemies.

 

I do not play with the Pip-Boy radio on.

Regarding the craving- how many in-game days does it take to reach stage 4?  I know it is "tick" based, but how many ticks are in a day?  Just curious, as 8 days of cravings seems quite a bit.  Also, I play on survival mode and do not fast travel too much, but do use the APC, so I'd estimate 4 days of the 8 were actual playtime and not fast travel / sleep time.

Posted
2 hours ago, chyoashaun said:

I do not play with the Pip-Boy radio on.

Regarding the craving- how many in-game days does it take to reach stage 4?  I know it is "tick" based, but how many ticks are in a day?  Just curious, as 8 days of cravings seems quite a bit.  Also, I play on survival mode and do not fast travel too much, but do use the APC, so I'd estimate 4 days of the 8 were actual playtime and not fast travel / sleep time.

Then I do not have any more leads as to why the music does not play on your machine. 
Assuming MCM setings are on default, and the music file/assets are present in the right folders and not deactivated in the mod manager, it should play. 
 

Posted (edited)
2 hours ago, chyoashaun said:

I do not play with the Pip-Boy radio on.

Regarding the craving- how many in-game days does it take to reach stage 4?  I know it is "tick" based, but how many ticks are in a day?  Just curious, as 8 days of cravings seems quite a bit.  Also, I play on survival mode and do not fast travel too much, but do use the APC, so I'd estimate 4 days of the 8 were actual playtime and not fast travel / sleep time.

As for the other topic: 

 

Cravings that can generate loss of control are 

- Juice volume  count per day   craving

- shaft mileage count per day  craving

- Received orgasm count per day  craving

- Orgasm provided count per day  craving
- Bodycount per day  craving 
- Anal Sex Craving
- Oral sex craving
- Regular sex craving
- Group sex Craving


Ticks for the purpose of comparing with the MCM set threshold, are updated every 30-ish seconds or so (gametime,so there can be some variability there) ,   and the amount that is increased is computed with a formula that is Craving's intensity level,  Squared.

So if the active craving intensity level is 1 (fairly typical for a Level 1 bimbo, as most craving intensities are capped at the top end by the bimbo level ), then the ticks value that is added to the sum that isthen compared against the activation threshold is  1  every 30 seconds. 

So, to bypass the 400 threshold that is the default in the MCM for total loss of control would be something like X* 1 >= 400. Means X =40, 40*30 secs= 1200  seconds,   that's about   3.3 real-time hours from the moment of the craving becoming active.  (a bit less if aroused) .  So the default it is quite generous with this loss of control.


For a level 7 bimbo, whose intensity for that craving might be 7, it increases by 7*7=49 every 30 seconds,  so progression is 49 times faster thanit is for a bimbo of level 1.  So for that to bypass 400   X*49  >400,  X is about 8.16, and if we multiply by 30 secs  - total it would take only 5 minutes (even less if aroused). 


If you want to inspect the "ticks" accumulated on each of those cravings, the global variables  tracking them are named 

                         MSMA_volumecraving_ticks
                         MSMA_mileagecraving_ticks
                         MSMA_oreceivedcraving_ticks
                         MSMA_oprovidedcraving_ticks
                         MSMA_bodycountcraving_ticks
                         MSMA_analcraving_ticks
                         MSMA_oralcraving_ticks.
                         MSMA_gangbangcraving_ticks
                         MSMA_sexcraving_ticks
And you can inspect theminthe game  console.

You can set those thresholds to lower values than 400 or 200. 
 

Edited by MSM_Alice
Posted
7 hours ago, MSM_Alice said:

As for the other topic: 

 

Cravings that can generate loss of control are 

- Juice volume  count per day   craving

- shaft mileage count per day  craving

- Received orgasm count per day  craving

- Orgasm provided count per day  craving
- Bodycount per day  craving 
- Anal Sex Craving
- Oral sex craving
- Regular sex craving
- Group sex Craving


Ticks for the purpose of comparing with the MCM set threshold, are updated every 30-ish seconds or so (gametime,so there can be some variability there) ,   and the amount that is increased is computed with a formula that is Craving's intensity level,  Squared.

So if the active craving intensity level is 1 (fairly typical for a Level 1 bimbo, as most craving intensities are capped at the top end by the bimbo level ), then the ticks value that is added to the sum that isthen compared against the activation threshold is  1  every 30 seconds. 

So, to bypass the 400 threshold that is the default in the MCM for total loss of control would be something like X* 1 >= 400. Means X =40, 40*30 secs= 1200  seconds,   that's about   3.3 real-time hours from the moment of the craving becoming active.  (a bit less if aroused) .  So the default it is quite generous with this loss of control.


For a level 7 bimbo, whose intensity for that craving might be 7, it increases by 7*7=49 every 30 seconds,  so progression is 49 times faster thanit is for a bimbo of level 1.  So for that to bypass 400   X*49  >400,  X is about 8.16, and if we multiply by 30 secs  - total it would take only 5 minutes (even less if aroused). 


If you want to inspect the "ticks" accumulated on each of those cravings, the global variables  tracking them are named 

                         MSMA_volumecraving_ticks
                         MSMA_mileagecraving_ticks
                         MSMA_oreceivedcraving_ticks
                         MSMA_oprovidedcraving_ticks
                         MSMA_bodycountcraving_ticks
                         MSMA_analcraving_ticks
                         MSMA_oralcraving_ticks.
                         MSMA_gangbangcraving_ticks
                         MSMA_sexcraving_ticks
And you can inspect theminthe game  console.

You can set those thresholds to lower values than 400 or 200. 
 

I went through a couple save files, and it does appear that I simply had not waited long enough, likely due to being Bimbo Level 1.  MSMA_sexcraving_ticks actually was at 393.25, so it looks like I was almost up to the 400 count before I lost a battle that triggered it.

I'll keep playing, and see if after I hit 40-50 hours of gameplay if I start hearing more music variation, as since I posted that I have started to hear a couple of songs I hadn't before.

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