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Posted

Is it possible to add extra clothes to the ones that Bimbo can run in?
For example, by adding some kind of tag to the  outfit, as in NR

Posted (edited)

  

15 hours ago, Nea_Bessy said:

Is your mod compatible with RiderPet?

Strictly speaking yes, but MSMA hijacks post-combat options so you have to do the manual start (like the message from Jun directs), then as mentioned moderate your punishment settings.

 

6 hours ago, MSM_Alice said:

Should be fairly doable with the current Settings in the MCM

To be fair, MCM doesn't cover the, I want to say "Bimbo Level 0 Perk": the hardwired combat effects (accuracy nerf, think there's a bit more to it but it's been ages since I paid attention) and vendor price adjustment being the most visible. Well, there is the master debug off switch, but that defeats the point and has warning labels all over it 😅

 

5 hours ago, msmfoster said:

However, with MSMA it still does not work

Almost certainly a combinatorial or MCM issue, even my uniquely difficult install clears biofluids without issue on swimming, but I don't use Get Dirty so it might be there that the bug is happening. If QoH tells me to brush my hair or fix my makeup mid-swim one more time though, I'm going to use the memory den to beat the cum out of her brain!👿

 

6 hours ago, MSM_Alice said:

Aside from a Bimbo Radio, which I have not built, I have this:

I still need to get these onto my phone, Rad Glow Babe keeps getting stuck in my head, and bravo on the "physics exiled" lyric, makes me smile every time I hear it...which sadly isn't a lot, between the AP drain being crippling and QoH's long winded complaint about oversized T&A drowning out the music at least twice per song 😥

 

On that note, Denial 5's "Repressed Sexuality" perk doesn't seem to be counting as supporting gear for oversized assets, making it worthless since you still have to go to Marina and get updated gear on level up. Hmm, maybe not useless per se since BL 3 and 4 snuck up on me and my gear may not be level appropriate but with them equipped it doesn't trigger.

 

Following directly, piercing mode settings still don't work on my system. Tried with 1-2 other piercing sets other than the Overboss one, using the virtuous level up on this latest run (amusing, but made no sense to me beyond faster testing potential). Strangely, I can drop them, I just can't straight up unequip them.

 

Speaking of unequipping, I assume the nails under the "let anything remove" condition are supposed to disappear when unequipped and take the perk with them (since they're professionally applied and not something you want us to do in the field)? Accidentally put gloves on just after getting my nails done and they vanished 🤦‍♂️ Still couldn't see Almond Gr2 length nails in Red, Pink, or Black Metal variants (xx003d63, xx003d61, and xx003dsf respectively) , but I did find that in the short term at least you can do the piercing "drop the force-reequip" trick and swap in a different set and it seems to keep the perk so far.

 

EDIT: Nope, nails come back. Shame. Also, I just remembered, found another good reason to avoid Crime and Punishment integration: Bounty Hunters dragged me back to DC, but I'd been bad enough (somehow) that they decided to go straight to hanging. Scripted death was intercepted by Limbo, but my character was invisible with no fix from the hanging scene onwards.

 

  

On 2/27/2026 at 10:01 AM, MSM_Alice said:

Story rail should upgrade if the save game it is used on is still in its "upgradable bracket"

Just out of curiosity, what is the upgradeable bracket? Before finishing Sanc, immediately after, longer?

 

2 hours ago, Nea_Bessy said:

Is it possible to add extra clothes to the ones that Bimbo can run in?

Firstly, unless changed lately, you need to increase the MCM support value for Hypersexual and level-appropriate Hypersexual clothing in order to meet the minimum Bimbo Level sizes. Then, you just need to drop one piece of whatever outfit you want into the chest near Marina and ask her to bimbofy them for BP. You only need one piece of Hypersex clothing get bonuses, and it's most effective if you go back and upgrade it every time you get a Bimbo Level up so they match.

 

The only caveat is the item needs to have a Weave slot, which rules out things like the finger nails, glasses, and the like. It also means it can't have the NR "Fit for Pornstar" tag, since that's also a Weave modification.

 

Edited by JemappelleRedacted
Posted (edited)
2 hours ago, JemappelleRedacted said:

  

Strictly speaking yes, but MSMA hijacks post-combat options so you have to do the manual start (like the message from Jun directs), then as mentioned moderate your punishment settings.

 

To be fair, MCM doesn't cover the, I want to say "Bimbo Level 0 Perk": the hardwired combat effects (accuracy nerf, think there's a bit more to it but it's been ages since I paid attention) and vendor price adjustment being the most visible. Well, there is the master debug off switch, but that defeats the point and has warning labels all over it 😅

 

Almost certainly a combinatorial or MCM issue, even my uniquely difficult install clears biofluids without issue on swimming, but I don't use Get Dirty so it might be there that the bug is happening. If QoH tells me to brush my hair or fix my makeup mid-swim one more time though, I'm going to use the memory den to beat the cum out of her brain!👿

 

I still need to get these onto my phone, Rad Glow Babe keeps getting stuck in my head, and bravo on the "physics exiled" lyric, makes me smile every time I hear it...which sadly isn't a lot, between the AP drain being crippling and QoH's long winded complaint about oversized T&A drowning out the music at least twice per song 😥

 

On that note, Denial 5's "Repressed Sexuality" perk doesn't seem to be counting as supporting gear for oversized assets, making it worthless since you still have to go to Marina and get updated gear on level up. Hmm, maybe not useless per se since BL 3 and 4 snuck up on me and my gear may not be level appropriate but with them equipped it doesn't trigger.

 

Following directly, piercing mode settings still don't work on my system. Tried with 1-2 other piercing sets other than the Overboss one, using the virtuous level up on this latest run (amusing, but made no sense to me beyond faster testing potential). Strangely, I can drop them, I just can't straight up unequip them.

 

Speaking of unequipping, I assume the nails under the "let anything remove" condition are supposed to disappear when unequipped and take the perk with them (since they're professionally applied and not something you want us to do in the field)? Accidentally put gloves on just after getting my nails done and they vanished 🤦‍♂️ Still couldn't see Almond Gr2 length nails in Red, Pink, or Black Metal variants (xx003d63, xx003d61, and xx003dsf respectively) , but I did find that in the short term at least you can do the piercing "drop the force-reequip" trick and swap in a different set and it seems to keep the perk so far.

 

EDIT: Nope, nails come back. Shame. Also, I just remembered, found another good reason to avoid Crime and Punishment integration: Bounty Hunters dragged me back to DC, but I'd been bad enough (somehow) that they decided to go straight to hanging. Scripted death was intercepted by Limbo, but my character was invisible with no fix from the hanging scene onwards.

 

  

Just out of curiosity, what is the upgradeable bracket? Before finishing Sanc, immediately after, longer?

 

Firstly, unless changed lately, you need to increase the MCM support value for Hypersexual and level-appropriate Hypersexual clothing in order to meet the minimum Bimbo Level sizes. Then, you just need to drop one piece of whatever outfit you want into the chest near Marina and ask her to bimbofy them for BP. You only need one piece of Hypersex clothing get bonuses, and it's most effective if you go back and upgrade it every time you get a Bimbo Level up so they match.

 

The only caveat is the item needs to have a Weave slot, which rules out things like the finger nails, glasses, and the like. It also means it can't have the NR "Fit for Pornstar" tag, since that's also a Weave modification.

 

couple of suggestions for what you are trying to do:

1 - play with how you surrender - can be auto, off (defaults to violate settings) and you can manual surrender via violate hotkey.  (again consider turning Sexfight off in implant menu if you can not find a happy group of settings)

2 - set the hot key for sex with friendlies (under the hotkey section) and just leave it turned off while playing the mod.   If that still does not work for what you are trying just turn sexfight off completely while captured by the raiders (this is under the implant menu)

3 - near the bottom 1/3 of general is unset of cravings and such - lower the main setting down to .2 or .3 (that is the setting I use while playing Wasteland Guild where I have combat sex with almost the entire dungeon - seriously have bimbo level 7 amounts of sex but minor amounts of cravings and bimbo level is 3ish) and turn off some or all of the cravings completely to match your taste.

4 - under the general tab again there is a setting for how much hyper sexulized gear effects 'big assests' and there is a percentage and level.   I set mine to any gear 2.0 and level specific to 4.0 I believe (about 60% of the selection bar) this lets you go over the Bimbo level mins by 2-4, but varies.

5 - technically there is a mod that lets you add weave slot to eyewear  - not using it currently so forget its name.   There are complete outfit overhauls that let you add weaves to anything and even more then one, I think but that seems total overkill.

6 - I Have turned off the QoH mention of 'asset overload' as she is seriously obnoxious about it and you get like 3 or messages in a row - too big, not wearing gear, something else too big, not wearing gear etc - so until QoH reactions to that are toned down I leave it off.

 

Hope any of this helps.

Edited by Mimirue17
Posted (edited)
4 hours ago, Nea_Bessy said:

Is it possible to add extra clothes to the ones that Bimbo can run in?
For example, by adding some kind of tag to the  outfit, as in NR

Yes, it is.
Marina has a functionality to do that for any item, for a bimbo point cost. You place the item ( just one by one, no bulk processing) in the blue trunk, and ask her to turn that item into bimbo-gear in her services menu. 

I should also make her sell the armor mods directly, so that anyone can install them in an armor item at an armor workbench (as the current system resets mod slots added at runtime).  But operating an armor workbench seemed unbimbo-like. I will probably do it at the next update. 

Edited by MSM_Alice
Posted (edited)
6 hours ago, JemappelleRedacted said:

I still need to get these onto my phone, Rad Glow Babe keeps getting stuck in my head, and bravo on the "physics exiled" lyric, makes me smile every time I hear it...which sadly isn't a lot, between the AP drain being crippling and QoH's long winded complaint about oversized T&A drowning out the music at least twice per song 😥


Noted, though worth remembering that the frequency with which those can repeat can be set in the MCM, though,  so you can space them really far apart, I think.  3600 seconds, one hour in real time, almost one day in game time at timescale 20. 

Should I  add some extra conditions so that saying this about one body part ( chest)  means there's no need to repeat the same things about the others ( belly or butt) even if they would be crossing that threshold? 

Also, how do you feel if the toggle to set them to off (0) actually means "Just say this once, the first time it happens in the entire playthrough, then never again"?

 

 

Quote

On that note, Denial 5's "Repressed Sexuality" perk doesn't seem to be counting as supporting gear for oversized assets, making it worthless since you still have to go to Marina and get updated gear on level up. Hmm, maybe not useless per se since BL 3 and 4 snuck up on me and my gear may not be level appropriate but with them equipped it doesn't trigger.


I actually coded in extra functions for that distinction to be made, as by default, it worked across the board.
I specifically wanted the "repressed sexuality" perk to not also work as physical support for body parts, specifically because
a - I imagine a "Not a bimbo/ Bimbo in denial" will try really hard to keep her sizes as low as possible, and "going extra large" would be mentally conflicting for her.
b - That is a mental skill, for the "vibe" one gives off,  and here we talk about real physical support. 

 

Quote

Following directly, piercing mode settings still don't work on my system. Tried with 1-2 other piercing sets other than the Overboss one, using the virtuous level up on this latest run (amusing, but made no sense to me beyond faster testing potential). Strangely, I can drop them, I just can't straight up unequip them.


The unequip part is done via the Fallout4 native function "prevent unequip." 
Sadly, that does not prevent dropping or removal into a container, for reasons only the fallout4 engine knows.  Though they should come back if you do that.

If they don't do so immediately. It might be that the OItemUnequip event does not always reliably trigger. But the periodic check should eventually bring them back. 
At any rate, they should at least come back as they do in loose mode, after a game load, or after a aaf scene. 



 

Quote

Speaking of unequipping, I assume the nails under the "let anything remove" condition are supposed to disappear when unequipped and take the perk with them (since they're professionally applied and not something you want us to do in the field)? Accidentally put gloves on just after getting my nails done and they vanished 🤦‍♂️ Still couldn't see Almond Gr2 length nails in Red, Pink, or Black Metal variants (xx003d63, xx003d61, and xx003dsf respectively) , but I did find that in the short term at least you can do the piercing "drop the force-reequip" trick and swap in a different set and it seems to keep the perk so far.


That system is a bit more complex  tricker to manage because there are many mods that mess with forcefully equipping conflicting things on hands or not, and also there were some older reports that nails break PA armor frames!


If I am too strict about it, the game can enter a never-ending conflicting loop between MSMA and DD, or MSMA and KFT, or MSMA and that mod that removes armor when you are being shot at progressively, and prevents it from being re-equipped for a while, I forget how it is called.
So even if equip mode is strict, it is better to allow a visual removal (and not a logical removel) and wait the re-equipment in those cases, until that certain DD item or KFT item has been removed, to prevent perpetual equip/unequip loops.

If the advanced nails have the "allow anything to remove"  mode on,, they indeed allow anything conflicting to remove them, they do not attempt to get re-equipped if removed, and the advanced nails perk goes away  too (but not the basic nail polish perk, that one stays, as does the basic nails polish  - maybe you are seeing this one and assume it should have went away too). 

"Make them come back" automatically mode makes them instantly come back onyl if certain DD items or KFT items or power armor is not detected,. 
If thse are deteted  case they will be " on but invisible"  and the long nails perk stays active too, even you do not actualyl see the nails themsleves while you have conflicting items equipped. This is done so we can have " peace" between the various ub-systems and not a constant tug of war.
After you remove the DD item or KFT items, the nails should come back at the next game load or aaf scene.  

 

Quote

Red, Pink, or Black Metal variants (xx003d63, xx003d61, and xx003dsf respectively) 


Hmm, I have different formids for this one than the one you mentioned. Are you using CBBE? (Or NG/AE versions of that mod ?)
Maybe the CBBE versions differ as formid from the ones I use for fursiongirl,  and I need to fork that. 
,I assumed the esp being different, the formid were kept the same for consistency,  but maybe that is the wrong assumption to make. 

Specifically I have 

Metallic Red Fancy Nails xx001735,
Metallic Black Fancy Nails xx001ED2
Red Fancy Nails  xx00450E
Pink fancy nails xx001737


 

Quote

EDIT: Nope, nails come back. Shame. Also, I just remembered, found another good reason to avoid Crime and Punishment integration: Bounty Hunters dragged me back to DC, but I'd been bad enough (somehow) that they decided to go straight to hanging. Scripted death was intercepted by Limbo, but my character was invisible with no fix from the hanging scene onwards.

Thank you for that heads-up.
For now, I paused the effort to integrate that, as you have seen, I went the long route, did my own internal "some guards look for player indecent acts, interrupt it, and punish with a fine "  independent of Crime and Punishment. They naturally shouldn't interrupt on non sexual AAF animations like slowdance, hugging, and kissing.


 

Quote

Just out of curiosity, what is the upgradeable bracket? Before finishing Sanc, immediately after, longer?


For the previous version, the still-upgradable condition  was "Player and Preston  hadn't yet returned to Sanctuary from the museum." 
For this versionthe still-upgradable  means " Hadn't yet talked with the settlers at Tenpines Bluff." 

Though I should have probably put more conditions there.
The story rail probably wi should really be started from the top or from the specific savegame done when prompted to do so,  at most.
The piecemeal upgrade will always be a dice roll if it works right or not,  hinging pn if the player hadn't done something in the meantime that the story assumes the player wouldn't have had a chance to do yet. 

Normally, when you see a pop-up to " make a save and keep this save for the story rail upgrade in the future" , that is what one should do for the purpose of the story rail upgrade. 
 

Quote

 

The only caveat is the item needs to have a Weave slot, which rules out things like the finger nails, glasses, and the like. It also means it can't have the NR "Fit for Pornstar" tag, since that's also a Weave modification.

One thing to note is that the  "Fit for Pornstar"  tag alone, should also mark that item as a Bimbo level 2 gear on its own.  Without any other mods.

Edited by MSM_Alice
Posted
3 hours ago, Mimirue17 said:

 

6 - I Have turned off the QoH mention of 'asset overload' as she is seriously obnoxious about it and you get like 3 or messages in a row - too big, not wearing gear, something else too big, not wearing gear etc - so until QoH reactions to that are toned down I leave it off.

 

Hope any of this helps.

Should I  add some extra conditions so that saying this about one body part ( chest)  means there's no need to repeat the same things about the others ( belly or butt) even if they would be crossing that threshold? 


The frequency with which those can repeat can be set in the MCM. 
How do you feel if the toggle to set them to off (0) actually would mean "Just say this once, the first time it happens in the entire playthrough, then never again"?

Posted
34 minutes ago, MSM_Alice said:

Also, how do you feel if the toggle to set them to off (0) actually means "Just say this once, the first time it happens in the entire playthrough, then never again"?

For this case, that makes a lot of sense: a one time explanation is very useful, but avoiding repeats for those that don't want it. One body part at a time would also probably be good, and though I can reduce the repetitiveness it still overrides the music when it's running (one body part at a time would help this greatly though).

 

39 minutes ago, MSM_Alice said:

a - I imagine a "Not a bimbo/ Bimbo in denial" will try really hard to keep her sizes as low as possible, and "going extra large" would be mentally conflicting for her.

Granted, but the minimum size at BL3+ exceeds even a Denial 5 bimbo's structural integrity, so even if she never expands herself and wants to downsize she can't. Your logic is on point, but as with getting Airhead 2's golden ticket stash at BL7 this makes the Denial 5 a disappointing level up.

 

46 minutes ago, MSM_Alice said:

At any rate, they should at least come back as they do in loose mode, after a game load, or after a aaf scene

Hmm, this is reminiscent of how the nails were working after my post. Drop, pickup, equip gloves...next zone, gloves off and nails on again. This is not how the piercings are working though: Loose or Semi-Loose are all functioning as Strict (though I need to test if the load/area transition re-equips them), the only way to swap them (eg for a Nano Jetpack) is to drop them first. 

 

52 minutes ago, MSM_Alice said:

So even if equip mode is strict, it is better to allow a visual removal (and not a logical removel) and wait the re-equipment in those cases, until that certain DD item or KFT item has been removed, to prevent perpetual equip/unequip loops.

Okay, this behaviour is also not what I observe: under "make them come back", I'm unable to equip gloves or unequip the nails. Under "allow them to be removed" it functions as described. The drop trick DID function under the described "make them come back" doctrine, retaining the perk and re-equipping as loading dictates. 

 

Perhaps this is an interpretation problem on my end? I recall discussing this in regards to America Rising's infiltration scenario where you need to wear a synth uniform that conflicted with piercings, but at least insofar as nails are concerned it sounds like you're deconflicting DD and KFT but nothing else. 🤔

 

1 hour ago, MSM_Alice said:

Hmm, I have different formids for this one than the one you mentioned

So, there are 5 Pink, 4 Black, and 4 Red nails in my esp explorer: the ones you listed are for Nails Red Metal (square/short), Nails Black Metal (square/short), Nails Almond Red Metal (pointed/short), and Nails Pink Metal (square/short). The ones I listed are for Nails Almond Gr2 Red Metal, Nails Almond Gr2 Black Metal, and Nails Almond Gr2 Pink Metal, which are in the shape of Nails Almond Red Metal ("Red Fancy Nails" from your list), but longer and more secretary bimbo-esque. It's a personal taste thing really, but that pink is nice and the square nails...aren't.

 

Then again, I may be overthinking this whole mess. The honour system works well for hair and makeup, maybe an override for piercings and nails would bypass all the edge cases?

 

1 hour ago, MSM_Alice said:

Fit for Pornstar"  tag alone, should also mark that item as a Bimbo level 2 gear on its own

Neat, wouldn't expect them to be wearable at BL0-1, and less useful at BL3+, but that's what the MCM and boarding school are for  👍

 

Posted (edited)
2 hours ago, JemappelleRedacted said:

nails are concerned it sounds like you're deconflicting DD and KFT but nothing else

 


You do need to wear them in not strict/removable mode,  to have less headaches for mandatory equipment from other mods.


For KFT and DD, tha tis a special case, as I know the formid's  and keywords and I can run additional checks specific for them. So I can de-risk them somewheat even in strict mode.
But quipment other mods... I have no clue about, and cannot do that for them. 
For reconciling those you ned to go for   not strict/removable mode, 
 

Quote

a - I imagine a "Not a bimbo/ Bimbo in denial" will try really hard to keep her sizes as low as possible, and "going extra large" would be mentally conflicting for her.


Hmm. Then maybe one of the bimbo in denial skills will be allow the a Not-a-bimbo to decrease her size will less limits.   
She will be able to dial her sizes  down to the lower limit of bimbo level 0. 


 

Quote

So, there are 5 Pink, 4 Black, and 4 Red nails in my esp explorer: the ones you listed are for Nails Red Metal (square/short), Nails Black Metal (square/short), Nails Almond Red Metal (pointed/short), and Nails Pink Metal (square/short). The ones I listed are for Nails Almond Gr2 Red Metal, Nails Almond Gr2 Black Metal, and Nails Almond Gr2 Pink Metal, which are in the shape of Nails Almond Red Metal ("Red Fancy Nails" from your list), but longer and more secretary bimbo-esque. It's a personal taste thing really, but that pink is nice and the square nails...aren't.


True,  I did not put all the options in that mod in Marina's offer.  only a subset. 

Edited by MSM_Alice
Posted (edited)

Here is a new test version 1.0478, which can be updated seamlessly mid-playthrough over 1.0462.

@JemappelleRedacted
@Mimirue17

Changelog : 

 

- Starting with bimbo level 1, when the BimboSmith perk is awarded, the player will also be able to buy a hypersexual armor mod from Marina, for their current bimbo level, so the player can themselves add the mod to the needed armor that they want turned into bimbo gear, without using the trunk transformation.  Cost is the same as using the trunk.
- Bimbo in denial skill " That is not happening"  (acquired at  30 points on the  Bimbo In Denial/ Not a Bimbo track ), aside from halving depravity now, also allows chest and butt reduction to be permitted down to the minimum size of a bimbo level 0, no matter what your actual bimbo level is.  Bimbo cost for reduction still gets charged, though, and bimbo level up still pumps those sizes up, so if you want to keep the sizes minimal, they need to be re-reduced to their diminutive form after each bimbo level up ( but really what is a Bimbo in Denial going to do with all her bimbo points. Size reduction is a noble goal, all things considered).
- QoH quips about too large sizes (chest, butt, or belly)  interfering with running or sprinting now are only mentioned for one body part;  the other body parts (if any qualify) will be mentioned with a significant delay, to allow for more breathing room.  Setting repetition time for these lines to 0, means they are only mentioned once per playthrough, then never again.
 


Edit: deprecate4d download

Edited by MSM_Alice
Posted
8 minutes ago, supersonic20020 said:

I have a problem, Everytime i try to talk to sturges, i get the wanna trade dialogue instead of the quest one 

Hello.

What stage of the quest are you at?
 

Posted (edited)
24 minutes ago, supersonic20020 said:

I have a problem, Everytime i try to talk to sturges, i get the wanna trade dialogue instead of the quest one 

More specifically, what do 

showqueststages Min01                         (the vanilla build Sanctuary quest) 
showqueststages MSMA_Bimbo_Min01    (the additional MSMA sister quest to the above) 

 

show?

 

 

Visiting Wedge gives you the needed components to build what's needed for each stage of building up Sanctuary, so you don't have to scavenge for them, but you still need to do the actual building, in workshop mode, of the items in each phase, for the vanilla quest to progress to the next phase.  ( just like you would in a normal playthrough) .

Edited by MSM_Alice
Posted
5 hours ago, MSM_Alice said:

Here is a new test version 1.0478, which can be updated seamlessly mid-playthrough over 1.0462.

@JemappelleRedacted
@Mimirue17

Changelog : 

 

- Starting with bimbo level 1, when the BimboSmith perk is awarded, the player will also be able to buy a hypersexual armor mod from Marina, for their current bimbo level, so the player can themselves add the mod to the needed armor that they want turned into bimbo gear, without using the trunk transformation.  Cost is the same as using the trunk.
- Bimbo in denial skill " That is not happening"  (acquired at  30 points on the  Bimbo In Denial/ Not a Bimbo track ), aside from halving depravity now, also allows chest and butt reduction to be permitted down to the minimum size of a bimbo level 0, no matter what your actual bimbo level is.  Bimbo cost for reduction still gets charged, though, and bimbo level up still pumps those sizes up, so if you want to keep the sizes minimal, they need to be re-reduced to their diminutive form after each bimbo level up ( but really what is a Bimbo in Denial going to do with all her bimbo points. Size reduction is a noble goal, all things considered).
- QoH quips about too large sizes (chest, butt, or belly)  interfering with running or sprinting now are only mentioned for one body part;  the other body parts (if any qualify) will be mentioned with a significant delay, to allow for more breathing room.  Setting repetition time for these lines to 0, means they are only mentioned once per playthrough, then never again.
 

MSMA_Act1_[In_Dev_StoryMode]_1_0478.zip 245.51 MB · 1 download

my issue with the 'large asset' comments are they happen too close to scenes where you are undressed.   example would be if you use a cwss shower, the redress that happens upon exit for whatever reason fails to equip the boots (where the hyper sexualized tag is for me) and before I can hotkey redress the outfit I get hit with 4 comments - chest, no gear, butt, no gear.   Same deal happens after combat sex (outside of the timer set in the mcm) where sometimes before the QoH can say 'This is a sexfight win - you blew all their minds' I get hit with the 4 comments, then results of the sexfight.   Even the Sturges/Wedge scenes - they send you back to Sanctuary naked so if you move at all before redressing - all 4 comments again.

1 - some of this could be solved by me putting the 'hyper sexualized' tag on a piece of gear that is auto equipped correctly by showers and other actions (no sure why boots get missed in this....)

2 - 15-20 second delay after the following scenes:

AAF scene (regardless of how called)

Fast Travel (could help with the Wedge scenes and Bimbo Limbo teleport in case you were naked which does happen at times)

CWSS shower scene

Swimming in deep enough water to undress (get dirty mod I believe)

Marina menu activated - if you put the item in the box to get upgraded the comments will happen if you move closer to the hologram as you can not redress until you exit the menu.   Needs to be turned off while menu is up or in the area around Marina with a delay to allow redressing.

Posted (edited)
7 minutes ago, Mimirue17 said:

my issue with the 'large asset' comments are they happen too close to scenes where you are undressed.   example would be if you use a cwss shower, the redress that happens upon exit for whatever reason fails to equip the boots (where the hyper sexualized tag is for me) and before I can hotkey redress the outfit I get hit with 4 comments - chest, no gear, butt, no gear.   Same deal happens after combat sex (outside of the timer set in the mcm) where sometimes before the QoH can say 'This is a sexfight win - you blew all their minds' I get hit with the 4 comments, then results of the sexfight.   Even the Sturges/Wedge scenes - they send you back to Sanctuary naked so if you move at all before redressing - all 4 comments again.

1 - some of this could be solved by me putting the 'hyper sexualized' tag on a piece of gear that is auto equipped correctly by showers and other actions (no sure why boots get missed in this....)

2 - 15-20 second delay after the following scenes:

AAF scene (regardless of how called)

Fast Travel (could help with the Wedge scenes and Bimbo Limbo teleport in case you were naked which does happen at times)

CWSS shower scene

Swimming in deep enough water to undress (get dirty mod I believe)

Marina menu activated - if you put the item in the box to get upgraded the comments will happen if you move closer to the hologram as you can not redress until you exit the menu.   Needs to be turned off while menu is up or in the area around Marina with a delay to allow redressing.


Have you tried 1.0478  version of the mod?
You might be surprised  :)

Edited by MSM_Alice
Posted
34 minutes ago, MSM_Alice said:


Have you tried 1.0478  version of the mod?
You might be surprised  :)

I will try it when I have time, been busy with work and fighting a cold so haven't really played much.   Think this is the 3rd update since I was able to play last (not surprising as they come in batches loaded with new ideas/features which is hardcore badass btw)

Posted (edited)
44 minutes ago, supersonic20020 said:

Stage 35

 

:D
You do need to say which  quest is on stage 35 :)
You can;t just say "stage 35"and expect me to guess the rest :)

And which stage is the other one on?

Edited by MSM_Alice
Posted (edited)
2 hours ago, Mimirue17 said:

my issue with the 'large asset' comments are they happen too close to scenes where you are undressed.   example would be if you use a cwss shower, the redress that happens upon exit for whatever reason fails to equip the boots (where the hyper sexualized tag is for me) and before I can hotkey redress the outfit I get hit with 4 comments - chest, no gear, butt, no gear.   Same deal happens after combat sex (outside of the timer set in the mcm) where sometimes before the QoH can say 'This is a sexfight win - you blew all their minds' I get hit with the 4 comments, then results of the sexfight.   Even the Sturges/Wedge scenes - they send you back to Sanctuary naked so if you move at all before redressing - all 4 comments again.

1 - some of this could be solved by me putting the 'hyper sexualized' tag on a piece of gear that is auto equipped correctly by showers and other actions (no sure why boots get missed in this....)

2 - 15-20 second delay after the following scenes:

AAF scene (regardless of how called)

Fast Travel (could help with the Wedge scenes and Bimbo Limbo teleport in case you were naked which does happen at times)

CWSS shower scene

Swimming in deep enough water to undress (get dirty mod I believe)

Marina menu activated - if you put the item in the box to get upgraded the comments will happen if you move closer to the hologram as you can not redress until you exit the menu.   Needs to be turned off while menu is up or in the area around Marina with a delay to allow redressing.

That's why I use Roggvir's No-strip item manager, and I always have my shoes on in AAF scenes, that's one workaround and I actually like to have the scenes in heels. Similar to what Nuka Ride is doing with their outfits, but I have one save with and one without NR

Edited by Chubrikone
Posted

When installing the mod, we are asked to choose how to play with or without morphs, and whether it is possible to abandon morphs during the game?

can't find this option in MSM.

Posted (edited)
32 minutes ago, Nea_Bessy said:

When installing the mod, we are asked to choose how to play with or without morphs, and whether it is possible to abandon morphs during the game?

can't find this option in MSM.

Hello

When you install the mod, since it is a zip file and not a fomod file, you are not asked anything - it is always the same installation for now.
When you start the mod, however, if you choose individual popups,  you will be asked if you want to enable morphs or not on initialisation.. 


The same options about morphs can be altered in the MCM,, they are in general settings; you just need to scroll a bit down vertically.. 
0 means turned off, values different from 0 are a multiplier for that morph's visual intensity. 

image.png.69c15c3c46c6ca7343f8ec76ba43a967.png

Edited by MSM_Alice
Posted
15 minutes ago, MSM_Alice said:

Hello

When you install the mod, since it is a zip file and not a fomod file, you are not asked anything - it is always the same installation for now.
When you start the mod, however, if you choose individual popups,  you will be asked if you want to enable morphs or not on initialisation.. 


The same options about morphs can be altered in the MCM,, they are in general settings; you just need to scroll a bit down vertically.. 
0 means turned off, values different from 0 are a multiplier for that morph's visual intensity. 

 

 

 

Thank you. It's just that MCM is very big and I haven't learned it all yet, Thanks for your mod.  Its. very good!

Posted

Hey @MSM_Alice,

 

I am having trouble completing the Joyride and the next dildo quests on a new playthrough with 1.0462.

The corresponding scenes were triggered. But I do not see the option in the implant menu.

I am including screen shots for the quest stage and implant menu.

 

image.png.26bb9c482223bb7044d7f31c2fcb0072.png

 

image.png.d53f613928c8b46b37fc7cd4472b94ba.png

Posted (edited)
5 hours ago, Hellovvorld said:

Hey @MSM_Alice,

 

I am having trouble completing the Joyride and the next dildo quests on a new playthrough with 1.0462.

The corresponding scenes were triggered. But I do not see the option in the implant menu.

I am including screen shots for the quest stage and implant menu.

 

image.png.26bb9c482223bb7044d7f31c2fcb0072.png

 

image.png.d53f613928c8b46b37fc7cd4472b94ba.png

Hello

That is likely the big, "cheat" implant menu, which has to be activated in a bespoke way in MCM, and has little to do with normal mod usage and the normal story (has no link to this quest).

You need to use the normal implant menu and go to  "Adjust Problematic SA stats", which, if done "legally" and not in an extraordinary way, like the cheats menu, means using one of the four dildos that Marina gives to you in the story.
 
Once there, simply use the dildo that the particular quest corresponds to (on any of the available modes) and then let that scene complete normally. 
"Take a JoyRide" in this context means simply using the Joy dildo, in any shape or form.  It does not mean "use the cheats to alter your SA stats via the menu". 
 

Edited by MSM_Alice
Posted

  

17 hours ago, MSM_Alice said:

You do need to wear them in not strict/removable mode,  to have less headaches for mandatory equipment from other mods.

Ah, this is a miscommunication/conflation on my part, since both systems use a similar method insofar as I understand it: I was originally confirming that the removable mode (nails) was working as intended (it was), then pointed out that whilst I CAN get it to emulate the intended behaviour of non-removable nails (where they can be removed as required but will come back) I have to drop them first, then equip gloves, and on load/zone transition it would re-equip them regardless of whether or not gloves were still equipped. My interpretation of your reply suggested that non-removable mode only works on KFT/DD, and any other glove clothes would not be able to be worn until a Marina visit to swap them for removable mode (whereupon they would be lost as soon as gloves were added).

 

Piercings, however, ignore my MCM mode selection: I have never seen Loose or Semi-loose mode in action, nothing can unequip them unless I drop them first. I have seen in previous builds a duplicate spawn and force equip while they were in Marina's trunk (not this one though). I thought it might also be a KFT/DD situation where it only accounts for restraints not clothes that can/need to be manually changed by the player.

 

16 hours ago, MSM_Alice said:

Bimbo in denial skill " That is not happening"

Nice way to make the build more distinct, I like it!

 

17 hours ago, MSM_Alice said:

True,  I did not put all the options in that mod in Marina's offer.  only a subset. 

Shame, I do like the Almond Red Metal ones, but that pink is spot on for the evolving bimbo style 😜

 

8 hours ago, Chubrikone said:

That's why I use Roggvir's No-strip item manager, and I always have my shoes on in AAF scenes, that's one workaround and I actually like to have the scenes in heels

Same, though I also turned off Violate's autostrip and manually do it with the AAF menu. Not perfect, but better than reequipping EVERYTHING every time!

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