MSM_Alice Posted February 19 Author Posted February 19 (edited) 59 minutes ago, JB. said: No 😭 All you can tell is that it's version 6.9. Version 7.0 is planned for April/May. Ok then, I will test against 7.0, and once that is deployed, then the extra guidance pop-up should dissapear. Edited February 19 by MSM_Alice
MSM_Alice Posted February 19 Author Posted February 19 (edited) 1 hour ago, JB. said: No 😭 All you can tell is that it's version 6.9. Version 7.0 is planned for April/May. O, OR if, you can tell me the formid of a Papyrus loadable ObjectReference asset ( or other type of asset) that is only in this version, and did not exist before, then I can try to load it in a script and test if it loads as something other than None/Null, or not, ..... should be a reliable version test that way. Edited February 19 by MSM_Alice
MSM_Alice Posted February 19 Author Posted February 19 21 minutes ago, Mimirue17 said: in case this helps you any, here are some logs for a new game on 462 on story mode. It includes a trip to DC with 2 prostitution acts both w/new lets go to a place. One failed because the guard ran off (was outside gate in that little shack area) due to an attack) after the 'Ah Shucks" or something comment. The other witnessed act went as intended and have a guard who wants to be a repeat customer who will pay next time - in a non public place next time. It includes the rescue but not the rebuild of Sanctuary yet. Side note: it does work with Wasteland Guild and the scene it has with Vixen and Preston - that mod waits patiently while you play out the whole scene with Preston, Sturges and Marcy. Then play its scene, and after a brief conversation you grab the power armor and complete the rescue by clearing out concord. Papyrus.0.log 367.42 kB · 0 downloads Papyrus.1.log 342.21 kB · 0 downloads Thank you.... hmm.. I should be able to flag the AIpackage used on them to ignore combat.... Did things break/stall after. Did you have to load a save or reset things in the debug page, or did the system self-correct when he got too far?
JB. Posted February 19 Posted February 19 18 minutes ago, MSM_Alice said: O, OR if, you can tell me the formid of a Papyrus loadable ObjectReference asset ( or other type of asset) that is only in this version, and did not exist before, then I can try to load it in a script and test if it loads as something other than None/Null, or not, ..... should be a reliable version test that way. That's clever. Okay, I should upload another update this weekend and I'll let you know. 1
Mimirue17 Posted February 19 Posted February 19 (edited) 1 hour ago, MSM_Alice said: Thank you.... hmm.. I should be able to flag the AIpackage used on them to ignore combat.... Did things break/stall after. Did you have to load a save or reset things in the debug page, or did the system self-correct when he got too far? I Had to save and reload (I tried to reset before save/load but it failed to reset it) then reset Charm/Prostitution in MCM. It was a very weird case that would be hard/unlikely to reproduce. Overall I like the way the system is working and the interrupt works great if you are found out. Edit: I had zoned into DC as I thought he was done or not coming back, which probably broke the system even more....so probably user error here more then the system itself. Edited February 19 by Mimirue17 1
Chubrikone Posted February 19 Posted February 19 Seeing that JB is active in this thread I wanted to consult with something that happened on my newest run. I went with Norita/virgin and when I went hunting with Brett I faced 3 molerats, and died of course, being level 2 and dropping the gun at every hit. So, I was sent to Limbo and my flower was stretched. Reloaded earlier save, because I wasn't sure if it would mess my virgin route, but was just wondering if it is not possible to put aaf condition to check if player is virgin in NR and so the animation chosen in that case could be oral or anal... I don't know if it would be too difficult to implement.
MSM_Alice Posted February 19 Author Posted February 19 (edited) 25 minutes ago, Chubrikone said: Seeing that JB is active in this thread I wanted to consult with something that happened on my newest run. I went with Norita/virgin and when I went hunting with Brett I faced 3 molerats, and died of course, being level 2 and dropping the gun at every hit. So, I was sent to Limbo and my flower was stretched. Reloaded earlier save, because I wasn't sure if it would mess my virgin route, but was just wondering if it is not possible to put aaf condition to check if player is virgin in NR and so the animation chosen in that case could be oral or anal... I don't know if it would be too difficult to implement. I am not JB, but if I remember from other answers on the NR thread, I think only bespoke choices you make in NR affect that variable. Nothing external. Lore-wise, the extraplanar entities that fitted you with that implant certainly won't be supportive of a virgin-only status (hard to justify why they would). Edited February 19 by MSM_Alice 1
Chubrikone Posted February 20 Posted February 20 (edited) 9 hours ago, MSM_Alice said: I think only bespoke choices you make in NR affect that variable. Nothing external. Thank you, that's all I wasn't sure of. Also, I wasn't suggesting changing anything about the way the tribunal treats the player, reeducation and level up, it's all good. I think if something like that happens from now on, I would just play with head cannon about the way it was executed, knowing that gameplay wise it doesn't matter. Edited February 20 by Chubrikone
MSM_Alice Posted February 20 Author Posted February 20 (edited) 3 hours ago, Chubrikone said: Thank you, that's all I wasn't sure of. Also, I wasn't suggesting changing anything about the way the tribunal treats the player, reeducation and level up, it's all good. I think if something like that happens from now on, I would just play with head cannon about the way it was executed, knowing that gameplay wise it doesn't matter. There's also one additional aspect to consider: no one says that what happens in bimbo limbo is what occurs in the physical plane. Like any "Limbo" dimension, that might be a metaphysical plane. I mean, sometimes you get murdered by raiders, then come back from limbo without any wounds. How's that? Edited February 20 by MSM_Alice 1
Mimirue17 Posted February 20 Posted February 20 2 hours ago, MSM_Alice said: There's also one additional aspect to consider: no one says that what happens in bimbo limbo is what occurs in the physical plane. Like any "Limbo" dimension, that might be a metaphysical plane. I mean, sometimes you get murdered by raiders, then come back from limbo without any wounds. How's that? https://www.youtube.com/watch?v=rjlSiASsUIs "Sexual Healing" but in the Literal Sense 1
Chubrikone Posted February 20 Posted February 20 2 hours ago, MSM_Alice said: There's also one additional aspect to consider: no one says that what happens in bimbo limbo is what occurs in the physical plane. Like any "Limbo" dimension, that might be a metaphysical plane. I mean, sometimes you get murdered by raiders, then come back from limbo without any wounds. How's that? Yeah, kind of when you can ask QoH to level you up once... Only difference would be having to visit Marina to reduce the intimate flower size to keep with the "illusion". Anyway, thanks for the help, this mod is becoming my favorite and I am so happy that it plays well with Nuka Ride as well. Keep the good work 1
krighaur Posted February 20 Posted February 20 4 hours ago, MSM_Alice said: There's also one additional aspect to consider: no one says that what happens in bimbo limbo is what occurs in the physical plane. Like any "Limbo" dimension, that might be a metaphysical plane. I mean, sometimes you get murdered by raiders, then come back from limbo without any wounds. How's that? And horror in your character's head, when she discover sometimes after her "limbo nightmare" that she is pregnant ! 😎
Chubrikone Posted February 20 Posted February 20 5 minutes ago, krighaur said: And horror in your character's head, when she discover sometimes after her "limbo nightmare" that she is pregnant ! 😎 Is it even possible? I thought super mutants are sterile
MSM_Alice Posted February 20 Author Posted February 20 (edited) @Chubrikone @krighaur Well, the lore here is that the implant can guard against unwanted pregnancies, since the experiment you are the subject of is not about child rearing, but about the mechanics of lust and sexual attraction. This is a fantasy setting that does not involve a forced pregnancy (or the scare of one). But that aspect in its entirety (pregnancy and child rearing) could be a direction that MSMA Act2 Story can explore, when the pregnancy might not be unwanted, but desired. Actual pregnancy will not be gratuitous/fetishized (without approaching child rearing to some degree). In act2 the heroine might find love, have an actual wedding ( and based on her history so far, there could be some actors from the past that might drop by the wedding ceremony, cut in at the moment of " if anyone here knows a reason why" .... they might butt in with some spicy claims that might give the groom some pause for thought. How much of that will be true and how much is slander... that depends on each of the players' trajectories up to that point. Anyway, in that act, the protagonist should have the option to start a family in SJ's settlement. Right now, the mod has no plans to go in the direction of forced pregnancies/miscarriages or abortions, which is too much of a delicate or problematic subject; but desired pregnancies, starting a family, and raising a child could very well be a Story thing in Act2. After reading a bit of Nancy Friday's "My Secret Garden", I am also reconsidering having an option so the main story... acknowledges in some cutscenes the possibility of bestiality interactions occurring, since those anims are widespread in the ecosystem. But it will be off by default. Edited February 20 by MSM_Alice
krighaur Posted February 20 Posted February 20 Pregnancy of my character was just the result of being sent to limbo one day she was fertile (from FPE mod). If the story is not about pregnancy, maybe make the implant override the FPE chance of pregnancy, or just warn the player of this premice : If I had known I would have set the chance value at 0 in FPE. Anyway what you wrote about act 2 makes me more and more impatient to play it 1
MSM_Alice Posted February 20 Author Posted February 20 9 minutes ago, krighaur said: Pregnancy of my character was just the result of being sent to limbo one day she was fertile (from FPE mod). If the story is not about pregnancy, maybe make the implant override the FPE chance of pregnancy, or just warn the player of this premice : If I had known I would have set the chance value at 0 in FPE. Anyway what you wrote about act 2 makes me more and more impatient to play it Right now, I leave that FPE setting at the latitude of the player. Not everyone has FPE installed, and some might have their reason for having their FPE settings in a certain way, and I don't want to over-reach and be too intrusive. But Marina establishes this lore and tells you that at the very start.
JB. Posted February 21 Posted February 21 @MSM_Alice Here you go, versoin 6.9.5d ObjectReference Cupcake = (Game.GetFormFromFile(0x0039B689, "Nuka Ride.esp") as ObjectReference If !Cupcake.IsDisabled() ;cupcake is enabled, version with MSMA soft compatibility EndIf Spoiler @Chubrikone Regarding your question, my mod doesn't actually monitor whether your character has vaginal sex. We abide by the code of honor. 😄 1
JemappelleRedacted Posted February 21 Posted February 21 12 hours ago, MSM_Alice said: come back from limbo without any wounds. The copious amount of fluids, bulging belly, substantially increased caliber, and significant SA Wear stats would disagree with the original statement AND this interpretation 😜 8 hours ago, Chubrikone said: I thought super mutants are sterile Eh, depends: after a longer-than-expected trawl of the wiki, it could be argued there's enough variation in effect by dose and method that a percent might be fertile, especially in the Commonwealth where it was a precursor to the Gen3 Synth. 10 hours ago, MSM_Alice said: spicy claims that might give the groom some pause for thought Yeah, okay, I was disinclined to follow this line but that has great potential to be hilarious 😂 10 hours ago, MSM_Alice said: which is too much of a delicate or problematic subject; but desired pregnancies, starting a family, and raising a child could very well be a Story thing in Act2 Fair, though I'd argue for infiltration and charm/prostitution purposes "risk play" where she implies she's fertile could be be a plot point/turn on/turn off depending on the situation. 10 hours ago, MSM_Alice said: But it will be off by default I think this is the method modders have taken since at least Oblivion, support but not integration per se. Given the size cravings and what encounters tend to lead to early game surrenders, it also makes sense to me 👍 14 minutes ago, JB. said: We abide by the code of honor. In Nuka World?! 🤣😂🤣
MSM_Alice Posted February 21 Author Posted February 21 3 hours ago, JemappelleRedacted said: The copious amount of fluids, bulging belly, substantially increased caliber, and significant SA Wear stats would disagree with the original statement AND this interpretation 😜 True true, but at the same time, there's the virtuous level ups too.... it could be somatisations plus things replicated by the nanites to make the physical space match what was in your mind, so still could be one or the other. 1
MSM_Alice Posted February 21 Author Posted February 21 (edited) Going back to the current plan, to keep my thoughts organised, 1. Technically improved player teleportation method: Done. Change player travel system done by scripts instead of a .moveto command, should use the fast travel system instead, if possible. 2. Story mode quests : In progress So far initial quests for unlocking the 4 dildos, and getting closer to finding Mister SJ. 3 Social awareness/social interaction Socially expanding public prostitution Done: Option for player to ask customer to follow for a more out of sight spot. Done: In certain situations, ("orderly" settlements that have a form of law enforcement) guards should interrupt public prostitution that they see, perhaps impose a fine. Done: player should perhaps be able to seduce their way out of this fine. Not Done System for player to decide a "remote location" target on their own, other than the classic " Remote shack" Passersby should, based on the player's general appearance, say something about indecency, or activities that are too " out there" like using a dildo in public. Level 0 spicy social Interaction: Done , but perhaps some more content is need, maybe more polish on audio generation. Some form of visible depravity score computation: In progress. A visible depravity score (separated from the wow looks score) can be used to compute the likelihood of more disrespectful/aggressive stranger approaches. Level 1 spicy social Interaction: Not Done - based on visible depravity factor, socialisers can get bolder in their remarks. Some sexual play catcall. (player can choose if they react or ignore) Level 2 spicy socialInteraction: Not Done :- based on visible depravity factor, socialisers can get extremely bold in direct approaching and harassing, potentially not solo approaches, but approacher + wingman demanding prostitution services. The player needs to react; they cannot move on without an answer. Player reactions will be offered from a pool (enthusiastic yes; reluctant yes, reluctant no, definitive ( sarcastic) no) based on player stats: cravings situation, bimbo level, looks score, sex attributes a low-level bimbo and no-cravings player will be able to both accept or turn down the bids for attention at their discretion, unlike a player with challenging stats ( SA slut, high arousal, high bimbo level) The higher level bimbos they are and the more cravings they have, and the more debaoucheros behaviour they have engaged in, these options might be overridden by QOH, the player might end up saying, yes, much to their own surprise. During these interactions, an increased level of debauchery/depraved behaviour might be prompted to the player, and based on player stats and sexfight wins or not, the player might be able to say yes or no to that escalation. Done : Unattended Cravings can lead to volunteered prostitution scenarios, sometimes even without pay. In progress More convos from Marina on these aspects. ( Bimbo level gains, sexual feats, statuses, sizes, inflation, money mad ein prostitution and so on ) Not Done More quips from QoH on this Not Done The player's own generic vanilla dialogue lines, random dialogue interaction should feel more bimbofied at higher bimbo levels. 4. Social interactions DURING infiltration, Level 0 (popup menu-based) Done the infiltrated enemies don't have a more active role, making demands of the player for them to be allowed in the base. While not as complex as the social interactions in cities, the infiltrated faction should have a chance of making some extra demands on the player if the player idles near them., or if they notice something strange, like the player being armed. Need to migrate these to more spoken, natural-sounding interactions. Need to test edge cases and filter out the regular social system activation by error during Violate peace bubble. 5. Not Done De Bimbo School on location, with characters and its corruption systems (detailed in some previous post) 6. Not Done Charm prostitution Larger System Update Charm prostitution with women, too. The plan here is to have that be surprisingly wholesome, never done in public, never in a seedy basement, always in a nice homey location with a clean bed, flowers on the table, and a lovely conversation afterwards. interplay with specialist classes, particularly not a bimbo/airhead bimbo. Not a bimbo should be more reluctant to engage in pay for play. Max level bimbo-in-denial should flat out refuse, and also not engage in sexual charms or sexual play (only non sex interactions). Airhead bimbo should be more reluctant to charge money for services. Max airhead should just refuse to take any money from prostitution. 7. Bugfixes and polish. - Ongoing. Done: Conditional loading screen, with bespoke illustration and tutorialization elements. Edited February 21 by MSM_Alice 1
hiono Posted February 22 Posted February 22 (edited) maybe that teleport in and out of nuka world would be useful it seems JB removed the vespa cheat in the newest versions of nuka ride. So i think you would be stuck until you get full shooter. Ill check if you do the msma teleport out if you can at least take the monorail back in because you cant leave with it. Edited February 22 by hiono
MSM_Alice Posted February 22 Author Posted February 22 (edited) 1 hour ago, hiono said: maybe that teleport in and out of nuka world would be useful it seems JB removed the vespa cheat in the newest versions of nuka ride. So i think you would be stuck until you get full shooter. Ill check if you do the msma teleport out if you can at least take the monorail back in because you cant leave with it. The town portal to Marina and back that you can do via the implant is clean, quick and two-way. Just that it has an associated CVT cost, and so you need to be strategic about it, using it sparsely. It can also be used only to visit Marina, not for anything else; it has a limited area. Going too far away from Marina means that the "portal destabilises" and you are pulled back to your point of origin. If you want a proper/permanent "travel to commonwealth" to do proper missions and such there's also the more extreme form of travel: forcing a visit to bimbo limbo (via actual death or via can asking Queen for that, without needing to die necesarelly- bu tbear in mind that if you do that the activities in bimbo limbo will jump to the highest level of intensity). After "Activities" are done, the path out of bimbo limbo has at least two options: it can lead either to Sanctuary or to NR (the farm or the apartment, depending on where you are in the NR story). Yes, it means you need to suffer the effects of a re-education session as the " ticket price". So you already have options: temporary teleport via "Town portal to marina" if you only want to see marina, OR a permanent teleport that means dealing with Bimbo limbo... activities, as a cost. Edited February 22 by MSM_Alice
hiono Posted February 22 Posted February 22 (edited) On 2/18/2026 at 4:19 AM, MSM_Alice said: Would you prefer to have some way to sneak out of Nuka ride to visit the Commonwealth prior to that point? Like a teleport, that is more permanent and not just "hold" when you are in Marina's proximity? I didnt know how the teleport worked because ive never used it but i was replying to this question you asked wednesday. without the vespa cheat to allow you to go to vault 111 and you choose to be one of the overboss' bitches you are kinda stuck in nuka world for a long time so you wont be able to get the other dildos like im around 10 hours into it and i havent even started the porn shooting yet. Not saying whether it should be either of the ways, just saying under these circumstances this happens. It definitely breaks immersion unless JB allows you to sneak out without permission with maybe a punishment or something if you get caught but thats up to them. Edited February 22 by hiono
MSM_Alice Posted February 22 Author Posted February 22 (edited) 1 hour ago, hiono said: I didnt know how the teleport worked because ive never used it but i was replying to this question you asked wednesday. without the vespa cheat to allow you to go to vault 111 and you choose to be one of the overboss' bitches you are kinda stuck in nuka world for a long time so you wont be able to get the other dildos like im around 10 hours into it and i havent even started the porn shooting yet. Not saying whether it should be either of the ways, just saying under these circumstances this happens. It definitely breaks immersion unless JB allows you to sneak out without permission with maybe a punishment or something if you get caught but thats up to them. As far as MSMA goes, you have the two options to "teleport to Marina". A - Town portal teleport system ( cost CVT, accessible via your implant menu - temporary, specifically designed for short visits to Marina and to return where you were before) B. - Travel via bimbo limbo (have to go through super mutant re-education, happens on death or via conversation with the Queen of hearts when you ask her to give you a way to get more depraved level-ups, not virtuous ones). Here you can actually move around and do quests and whatnot. They have been available for a long while. Up to you if you want to use them or not. Life without the 4 dildo friends is possible too, if you want to wait until you officially get your mobility back :). Edited February 22 by MSM_Alice
FLIZ Posted February 22 Posted February 22 Hello, first of all I want to say that I really enjoy the mod so far. Especially the music. I do however have one problem I cant solve. When I get teleportet to the three scientists after dying for the first time, the say their lines and then I am stuck. I cant move, I cant talk, no scene or anything gets initated (the supermutant is there, but he´s just standing there doing nothing). I am getting a warning about some dll´s not working when launching the game, which I have ignored so far because everything worked as it should. My modding skills are rahter limited, soI am not even sure if the warning and my issue are related... Does anyone know what might cause this? Thank you in advance 1
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