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Oniki's Kinky World Build 442 v0.8.3 - LoversLab Edition [Katie'sExpansion]


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Posted
7 minutes ago, FreakyRufus said:

the conditions required

 

Thanks Rufus.

 

I've always understood the concept with the most basic of KW interactions which We have all advised others on - 'were the right conditions met?'

 

It just never occurred to me that many of the previous interactions were now also being gate-kept.

 

One size does not fit all.   :D 

Posted
9 hours ago, landess said:

 

Traveling is usually denied when pregnant if I remember correctly. There quite a few posts regarding the mechanic with caveats and conflicting posts.

 

Apparently NRaas Traveller helps to smooth some of them when the settings for that add-on have been set. I have pregnancy turned off along with aging in my game saves - and still an Alien abduction has caused males to become pregnant but then it never advances.

 

Moodlets are used to track such events and simply removing the one which refers to being pregnant will also remove pregnancy as if it never happened.

 

As far as that occult state (Mummy) not being able to engage in pregnancy 'proper' similar to Zombies. I haven't a clue.

 

 

EDIT:  -Since reading more I see there are examples where a pregnant Sim can travel, but while away from the 'home' world the pregnancy is put on 'hold' until they return. I wonder if returning to Egypt would allow the same thing as it was the point of origin for the pregnancy?-  Scratch that - Aging stops while on vacation . .  Too much thinking and not enough remembering.

 

 

 

I use Traveller, but I don't think I've ever had a pregnant sim travel.  I should try it some time and see what happens, but I suspect the pregnancy timer just won't advance while they're there.

 

Sims getting pregnant while traveling though - that tends to happen a lot.

 

If a sim you're controlling gets pregnant during a trip, the pregnancy won't advance while you're there but will start once you get back home.  If there's a sim you really want to have a kid with that's not in your household, you can bring them along on a trip and have tons of time to get them pregnant once you're there.

 

If a foreign townie gets pregnant, the pregnancy completes as soon as you get home and the baby is immediately aged to child.  I played a rockstar sim once whose goal it was to father as many children as possible, and most of them were with foreign townies.

 

Visitors (the other people staying at the base camp) can get pregnant, but the pregnancies don't carry over.  This is a change from how things used to work I think - I remember at some point you could get them pregnant or they could get pregnant from other non-controlled sims and the pregnancies would carry over, but that stopped at some point.

 

At university, pregnancy just doesn't work at all.  When I run Katie's version, sometimes I intentionally get my sims pregnant just so they don't have to deal with finals while bogged down with all the bad moodlets during their period.  The pregnancy will reset at some point, but as long as you keep getting pregnant you don't have to worry about your period.

 

I did manage to get a "foreign visitor" from the university world pregnant and she had the child in the university world, but the university world is weird about children.  That was a long time ago though, so things may have changed.

Posted
On 2/14/2026 at 7:44 PM, spauldo said:

I did manage to get a "foreign visitor" from the university world pregnant and she had the child in the university world, but the university world is weird about children.  That was a long time ago though, so things may have changed.

I've also managed to get several sims pregnant from the University world.... I think when my sim went back to visit after the cool down, the "offspring" had grown into teens or young adults.  It was with an older version of KW (399 I think), so I don't know if it still works like that since Katie and her team have been developing the mod (I might try it just to see if it does though).  At any rate, I must say that Katie and her team have done a remarkable job in making the mod run smoother.

Posted
On 2/6/2026 at 9:12 AM, Jvsmith said:

It's possible. I've already fixed all the bugs with butt plugs in my version, and not only that. In fact, I've already rewritten 90% of the old code. Along the way, I've made it cleaner and easier to read. Many old bugs have finally been fixed, and I've achieved compatibility with almost all mods from Nraas and ModTheSims. Unfortunately, I'm not interested in the features added by Katie. Sorry, I simply don't have the time to follow her changes. I'll publish my version with the source code soon. Keep an eye on the thread where I posted my versions. I hope my fixes will help Katie if she wants to adapt my code for her version. It won't be easy, as our versions have diverged significantly.

cant wait for your new version! thanks for all ur support with okw jv!!

Posted

Quick question on 'Corruption'.

 

Is the hidden value for the skill shown for the corruptor, or the corrupted?

 

I would think there were two, given the mechanics of much of the games trait/skill systems. Yet I only see one when using NRaas to open the traits for changes.

 

I never gave it much thought before, but now with an updated KW version, this mechanic affects more events/activities.

Posted
15 hours ago, landess said:

Quick question on 'Corruption'.

 

Is the hidden value for the skill shown for the corruptor, or the corrupted?

 

I would think there were two, given the mechanics of much of the games trait/skill systems. Yet I only see one when using NRaas to open the traits for changes.

 

I never gave it much thought before, but now with an updated KW version, this mechanic affects more events/activities.

I think it is for all parties involved... I'm not sure of all of the activities that would trigger an increase in the corruption skill though.  I hope this helps at least a little bit in answering your question though.

Posted
40 minutes ago, 0bl1v10ngam3r said:

I think it is for all parties involved

 

It makes sense 'if' the dominant trait is the 'switch'. I considered this and using the fallacy of logic - So a Sim can be corrupted by others, and then say they hit a high enough social status from the 3 University Skills (Jock/Nerd/Rebel) and are awarded an extra trait and the player chooses 'Dominant' . . . Do they suddenly become skilled 'Masters' and no longer succumb to other 'Doms'. And then there's another new trait - Submissive.

 

This is why I just wanted a simple 'mathematical' explanation. The PC doesn't think - it reacts to conditions. Thanks for taking a look and sharing your thoughts.

Posted (edited)
3 hours ago, landess said:

This is why I just wanted a simple 'mathematical' explanation. The PC doesn't think - it reacts to conditions. Thanks for taking a look and sharing your thoughts.

No worries.... I'm still exploring the many changes of the mod myself.

Edited by 0bl1v10ngam3r
Posted

For @KinkyKatie89 @Chrissy90 @Omicr0n @Loveternity :

 

May have a little update for KW442_ver083 and the coming version.

The animations for the Girthy Giant which I made needed to be turned by 180 degrees. This I made for the solo and FM animation along with a little refurbishment. In addition I made another FM animation for the Girthy Giant. In this way I found out that the Girthy Giant and the other two similar objects can be animated.

Great job Chrissy90 !

So for the three animations I made so far, I implemented an object animation too.
Further I implement a GER localization for the ONIKI_Anims which I made long time ago.

 

Last but not least, an update for the GER localization. (Among others I saw some contrariness in regard to the strings in the "Callgirls and Whores" menu)

 

The attached ZIP file contain :

1. a full version of ONIKI_Anims.package (should show now 61 animations)
2. the corresponding KinkiStages.XML
3. the update for the KW442_ver083 GERM localization STBL

May you want to have a look.
Many thanks for all your efforts to continuously update and improve the KW mod.

 

KW_ANIMS_XML_STBL_GER.zip

Posted (edited)

Post deleted by me.

 

Nothing conclusive.

 

Nothing constructive.

 

This remains for any whom may have already seen it.

 

 

Edited by landess
Remaining post speaks for itself
Posted

Hi all...
so i just have a question.
I am playing on the "island map" isla pueblo or whatever it is called, and i got a lot of "routing problems" is that because of the map or have i not done a setting correct?

Posted
39 minutes ago, Bohauo said:

Hi all...
so i just have a question.
I am playing on the "island map" isla pueblo or whatever it is called, and i got a lot of "routing problems" is that because of the map or have i not done a setting correct?

Isla Paradiso is notoriously laggy/buggy. You could try this fixed version by phantom99 here. It expands upon the previous fixes by ellacharmed.

Posted
9 hours ago, Bohauo said:

Hi all...
so i just have a question.
I am playing on the "island map" isla pueblo or whatever it is called, and i got a lot of "routing problems" is that because of the map or have i not done a setting correct?

 

8 hours ago, Omicr0n said:

Isla Paradiso is notoriously laggy/buggy. You could try this fixed version by phantom99 here. It expands upon the previous fixes by ellacharmed.


In addition to Omicr0n's suggestion, this forums thread is also a godsend. I still avoid playing in IP, but at least it's fairly playable on Ciane's editted save if you don't feel like doing all the hard work yourself.

Posted
13 hours ago, Omicr0n said:

Isla Paradiso is notoriously laggy/buggy. You could try this fixed version by phantom99 here. It expands upon the previous fixes by ellacharmed.

 

4 hours ago, Loveternity said:

 


In addition to Omicr0n's suggestion, this forums thread is also a godsend. I still avoid playing in IP, but at least it's fairly playable on Ciane's editted save if you don't feel like doing all the hard work yourself.



Thank you both!

I will test you suggested methods and see if it resolve things...
other way, i just need to relocate my sims to another map!

Posted
8 hours ago, Bohauo said:

Thank you both!

I will test you suggested methods and see if it resolve things...
other way, i just need to relocate my sims to another map!


Speaking of "relocating", I highly recommend NRaas Porter for that if you want to export households en masse from your current save.

Posted

a different question.

1: Can you recommend some wall art for this game, i want good XXX rated art, not the DVD covers/posters that i found, no i want nude explicit images, solo or duo...

2: is the Whip working?, how?

Posted
14 hours ago, Bohauo said:

1: Can you recommend some wall art for this game, i want good XXX rated art, not the DVD covers/posters that i found, no i want nude explicit images, solo or duo..

I don't know if this helps you, but I found some wall art over on sexysims.com.  It is not only wall art... there are also mods that your sim can paint pin-ups and hentai paintings.  As noted, I don't know if it helps,  or if you've already looked on that site, but I found a considerable amount of wall art.  Good luck.

Posted
15 hours ago, Bohauo said:

2: is the Whip working?, how?

I think your sim has to purchase one of the restraint objects and interact with it... there are some animations that are restricted to the restraint objects

Posted (edited)
On 2/20/2026 at 9:13 PM, Omicr0n said:

Isla Paradiso is notoriously laggy/buggy. You could try this fixed version by phantom99 here. It expands upon the previous fixes by ellacharmed.

Even in the fixed version, Isla Paradiso needs some manual adjustments (in my experience):

- Houseboats can lag when NPCs drive them around. Deleting them all works :D but seems a bit excessive.

- If I remember right you ought to move Rubisel Ichtaca from his houseboat and delete it, he keeps getting stuck.

- The Medina family home has this weird balcony, the baby can spawn on the balcony and be unable to find a route inside, causing lag. Fix: edit world, move them out, edit their home (delete some balcony fencing), move them back in (or find them a new home)

- if you go down toward the ocean from the main square, past the pool, there's a double houseboat dock beneath the restaurant IIRC. Sims get stuck there, so I deleted the docked boat and somehow edited the lot to prevent houseboats from moving there.

- I usually delete excessive decorative plants, and create holes in those park hedge squares without an entrance -- because I had a Kinky World sim spawn inside a hedge in the Bridgeport park and get stuck, and then another one get stuck in the floral butterfly in another park in Bridgeport . 

- downloaded lots can trap sims so they get stuck and cause lag if they have plants at the edge of the lot. Delete plants 1 tile from the lot edge if you use downloaded buildings.

- my method for getting rid of excessive lag: 

1 realize the game has frozen again

2 go fetch a drink, or hammer the keyboard in frustration, and wait for the Nraas ErrorTrap message saying a sim is stuck (it'll take a while)

3 click the message to find that sim, unstuck / reset sim

4 edit town, move the sim's entire family to a different place and delete their old house(boat).

 

 

There's more tips on how to make Isla Paradiso playable on the bottom of the wiki page https://sims.fandom.com/wiki/Isla_Paradiso

 

Edited by Yotix
Posted
31 minutes ago, Yotix said:

- Houseboats can lag when NPCs drive them around. Deleting them all works :D but seems a bit excessive.

There's also this mod that will prevent sims from moving them. Could probably also achieve the same thing with Retuner

Posted (edited)
9 hours ago, petersrocket82 said:

Newbie to this mod but what files or mod do we need to have male sims get hard. I cant figure out for the life of me. Right now my sim is masterbating soft. lol 

Hi... The first thing you will need is a package file cmar_MorphingPenisScript_1.63v2, which is included in AllAgeGender_BodyNude+Penis+Bulge+Sliders_v5.8 by JVSmith.  You can find it in the Sims3 Downloads on this site. You might want to add all penis related package files in this folder.  Hope this will help you.  Good luck.

Edited by 0bl1v10ngam3r
Posted
2 hours ago, 0bl1v10ngam3r said:

Hi... The first thing you will need is a package file cmar_MorphingPenisScript_1.63v2, which is included in AllAgeGender_BodyNude+Penis+Bulge+Sliders_v5.8 by JVSmith.  You can find it in the Sims3 Downloads on this site. You might want to add all penis related package files in this folder.  Hope this will help you.  Good luck.

I have that file installed and still nothing, hence why I'm confused. So there must be something missing or conflicting. Could it be using map 2 vs map 1 that's the problem? I will keep trying but thanks for replying. 

Posted
16 hours ago, petersrocket82 said:

I have that file installed and still nothing, hence why I'm confused. So there must be something missing or conflicting. Could it be using map 2 vs map 1 that's the problem? I will keep trying but thanks for replying.

I think that perhaps I misinformed you?  I don't think that you'll want both of the maps, as they'll likely conflict with each other.  I would suggest trying one of the maps and if it doesn't work, try the other.  I always like to start with a fresh game when adding a new mod, but it could be quite a hassle, especially if you start a fresh game, only to find out that one of the required items doesn't work.

Posted
4 hours ago, 0bl1v10ngam3r said:

I think that perhaps I misinformed you?  I don't think that you'll want both of the maps, as they'll likely conflict with each other.  I would suggest trying one of the maps and if it doesn't work, try the other.  I always like to start with a fresh game when adding a new mod, but it could be quite a hassle, especially if you start a fresh game, only to find out that one of the required items doesn't work.

Got it working. Thanks for replying to me. Now that I've used the mod a while I've found other things needing fixed. lol. This has the potential to be as good if not better then WW. 

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