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Oniki's Kinky World Build 442 v0.8.3 - LoversLab Edition [Katie'sExpansion]


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Posted
8 minutes ago, spauldo said:

 

The filenames inside it match what I have, for what that's worth.  I'm not sure if the filenames are different for the non-default and accessory versions, though.  Only thing to do is try it and see.

 

The non-default version has "Alt" in the name. In the game, it shows up under the bottoms category of outfits in CAS.

 

The accessory one has "Accessory" in the name. In the game, it shows up under accessories in CAS.

Posted

  

8 minutes ago, Afterhours20 said:

I'm having a problem with Oniki's kinky world Build 442 v0.8.3  loversLab edition [Katie's  Expansion] when I click on my sim and kinky, all I see is exhibition, nothing else, like I don't see settings where I can enable it or anything, I don't know what to do. Someone help me, please, and thank you

 

When you click on a sim, there are two menus that get added. "Kinky..." and "Kinky World...".

 

"Kinky World..." is where the settings are. It is where you enable the mod, and it has debug options to get info about sims, or to change the state of sims for testing or debugging (e.g., make a sim immediately horny, or change the sim's gender, or make sims always accept kinky sex).

 

The "Kinky..." menu is only for interacting with other sims. When you click on the active sim, there are different options available. You can have your sim take off clothes, e.g. To have them do kinky stuff with other sims, click on the other sim, just like you would direct a sim to chat with another sim.

Posted
3 minutes ago, FreakyRufus said:

  

 

When you click on a sim, there are two menus that get added. "Kinky..." and "Kinky World...".

 

"Kinky World..." is where the settings are. It is where you enable the mod, and it has debug options to get info about sims, or to change the state of sims for testing or debugging (e.g., make a sim immediately horny, or change the sim's gender, or make sims always accept kinky sex).

 

The "Kinky..." menu is only for interacting with other sims. When you click on the active sim, there are different options available. You can have your sim take off clothes, e.g. To have them do kinky stuff with other sims, click on the other sim, just like you would direct a sim to chat with another sim.

that's the  thing i don't see kinky world

Posted
6 minutes ago, FreakyRufus said:

  

 

When you click on a sim, there are two menus that get added. "Kinky..." and "Kinky World...".

 

"Kinky World..." is where the settings are. It is where you enable the mod, and it has debug options to get info about sims, or to change the state of sims for testing or debugging (e.g., make a sim immediately horny, or change the sim's gender, or make sims always accept kinky sex).

 

The "Kinky..." menu is only for interacting with other sims. When you click on the active sim, there are different options available. You can have your sim take off clothes, e.g. To have them do kinky stuff with other sims, click on the other sim, just like you would direct a sim to chat with another sim.

I think I only have the build  not the actuily mod it's self

Posted
14 minutes ago, FreakyRufus said:

  

 

When you click on a sim, there are two menus that get added. "Kinky..." and "Kinky World...".

 

"Kinky World..." is where the settings are. It is where you enable the mod, and it has debug options to get info about sims, or to change the state of sims for testing or debugging (e.g., make a sim immediately horny, or change the sim's gender, or make sims always accept kinky sex).

 

The "Kinky..." menu is only for interacting with other sims. When you click on the active sim, there are different options available. You can have your sim take off clothes, e.g. To have them do kinky stuff with other sims, click on the other sim, just like you would direct a sim to chat with another sim.

I thought the Kinky World would appear in the mod because I only have Onikis Kinky World Build 440 V0.8.3 in my mods folder

Posted
18 minutes ago, Afterhours20 said:

I thought the Kinky World would appear in the mod because I only have Onikis Kinky World Build 440 V0.8.3 in my mods folder

Only the .package files from full_install should be going into your mods/packages folder

Posted
6 minutes ago, Afterhours20 said:

But they all say .package though

Right, every file in that sub folder is a package, but it sounded like you were dumping the entire OnikiKinkyMod.Build442.v083 folder into your packages folder

Posted

Hi everyone!

 

Here only to report that this specific version of KW (442 - 0.8.3 - LoversLab edition) at least in my case, creates a bug where NPC Sims invited to the household just cannot use the bathroom. They go the bathrom, they queue their animation to use the toilet, but they don't use. They just stand there and stare at it. If you try to control the sim directly adding it to the household, they use the toilet correctly (as my main sim): so it's a NPC related issue.

 

I tried to disable every possible option in the mod (Clothes update, never undress to use toilet etc) but nothing worked out and they just stared at the toilet infinitely without the possibility to use it. Also, I only use a skin mod, animations for KW mods (the most famouse ones) and Nraas Relativity, so I tried two things:

- Disabled the KW mod in game (Deactivate) and they correctly managed to use the toilet

- Replace the mod version to the last before this one (Oniki's Kinky World Build 441 v0.8.2 - LoversLab Edition - Nov. 9, 2025, 7:33 p.m.) and it seemed to work perfectly

 

So I guess there might be a bug specifically to this last version regarding using the toilet for invited NPCs, but I'm unsure.

 

I'm reporting it in case anyone had the same issue eventually.

Posted (edited)
55 minutes ago, BiterBit said:

Hi everyone!

 

Here only to report that this specific version of KW (442 - 0.8.3 - LoversLab edition) at least in my case, creates a bug where NPC Sims invited to the household just cannot use the bathroom. They go the bathrom, they queue their animation to use the toilet, but they don't use. They just stand there and stare at it. If you try to control the sim directly adding it to the household, they use the toilet correctly (as my main sim): so it's a NPC related issue.

 

I tried to disable every possible option in the mod (Clothes update, never undress to use toilet etc) but nothing worked out and they just stared at the toilet infinitely without the possibility to use it. Also, I only use a skin mod, animations for KW mods (the most famouse ones) and Nraas Relativity, so I tried two things:

- Disabled the KW mod in game (Deactivate) and they correctly managed to use the toilet

- Replace the mod version to the last before this one (Oniki's Kinky World Build 441 v0.8.2 - LoversLab Edition - Nov. 9, 2025, 7:33 p.m.) and it seemed to work perfectly

 

So I guess there might be a bug specifically to this last version regarding using the toilet for invited NPCs, but I'm unsure.

 

I'm reporting it in case anyone had the same issue eventually.

I've never encountered an issue with NPCs being unable to use toilets when invited over. Try removing all mods except KW and see if it still occurs. You could also try replacing the toilet, resetting it with DebugEnabler, or even resetting the whole lot with MasterController.

Edited by Omicr0n
Posted (edited)
17 hours ago, BiterBit said:

They go the bathrom, they queue their animation to use the toilet, but they don't use. They just stand there and stare at it. If you try to control the sim directly adding it to the household, they use the toilet correctly (as my main sim): so it's a NPC related issue.

This sounds a bit like an issue I've been having when I load up a game, then immediately queue some interactions like undressing.

My vague non-programmer guess is that KW takes like ten seconds (or thirty) to load up all the animation stuff.

 

(Repro for my issue: 

1 load game

2 unpause just long enough for KW to start

3 immediately tell your sim to undress top or change outfit

Result: Sim stands there not doing anything, sometimes it'll say she undressed but whe's wearing stuff

Expected: Sim should play undress anim

Workaround: Wait a minute or two after loading a KW save)

 

The dirty fix would be to KW->debug->reset the sim in question, and maybe Nraas MC Cheats -> Max Motives so the NPC doesn't try to pee again.

 

I've also seen unusable objects occasionally, so do try and replace the loo as Omicr0n suggested

Edited by Yotix
Posted (edited)
21 hours ago, Omicr0n said:

I've never encountered an issue with NPCs being unable to use toilets when invited over. Try removing all mods except KW and see if it still occurs. You could also try replacing the toilet, resetting it with DebugEnabler, or even resetting the whole lot with MasterController.

Thanks for replying.

 

I've tried before, removing every mod except KW, and the problem was the very same. The "real proof" of KW being the issue (or part of it, at least in my case) was that if in-game I set the mod state on "Disabled", they would instantly use the bathroom, as well as removing the whole mod. I tried of course with also replacing the toilet, resetting the sim with every possible method (mutiple mods + cheats) and nothing worked. Issue is not even "the lot" because it happened on the workplace too (Firefighter station).

 

I also thought that maybe Nraas Relativity was the issue (altering time ticks) but it just wasn't.

 

I really don't know why KW is altering the way they go to the bathroom, I also tried to edit the setting for going to the toilet fully dressed but nothing worked sadly

 

- And btw downgrading the mod sadly didn't even work, I still have the issue

Edited by BiterBit
Posted
5 hours ago, Yotix said:

This sounds a bit like an issue I've been having when I load up a game, then immediately queue some interactions like undressing.

My vague non-programmer guess is that KW takes like ten seconds (or thirty) to load up all the animation stuff.

 

(Repro for my issue: 

1 load game

2 unpause just long enough for KW to start

3 immediately tell your sim to undress top or change outfit

Result: Sim stands there not doing anything, sometimes it'll say she undressed but whe's wearing stuff

Expected: Sim should play undress anim

Workaround: Wait a minute or two after loading a KW save)

 

The dirty fix would be to KW->debug->reset the sim in question, and maybe Nraas MC Cheats -> Max Motives so the NPC doesn't try to pee again.

 

I've also seen unusable objects occasionally, so do try and replace the loo as Omicr0n suggested

Thanks for replying dude!

 

Problem is sadly not the outfit because it doesn't matter which outfit they are into (I have the issue on NPC Sims only), if they are naked, half naked, dressed normally or work dressed they always have this issue. Doesn't also matter if I leave it load the settings or I wait for like an hour IRL of game through - the problem looks related (at least in my case) to how KW changes the way NPCs use the toilet...

In any case I have Sim Need Controls mod to "bypass" this, but I generally just prefer to temporarily deactivate KW in game, so they can use the toilet, and then reactivate it back even if it's frustrating

 

And btw downgrading the mod sadly didn't even work

Posted
20 minutes ago, BiterBit said:

Thanks for replying.

 

I've tried before, removing every mod except KW, and the problem was the very same. The "real proof" of KW being the issue (or part of it, at least in my case) was that if in-game I set the mod state on "Disabled", they would instantly use the bathroom, as well as removing the whole mod. I tried of course with also replacing the toilet, resetting the sim with every possible method (mutiple mods + cheats) and nothing worked. Issue is not even "the lot" because it happened on the workplace too (Firefighter station).

 

I also thought that maybe Nraas Relativity was the issue (altering time ticks) but it just wasn't.

 

I really don't know why KW is altering the way they go to the bathroom, I also tried to edit the setting for going to the toilet fully dressed but nothing worked sadly

 

- And btw downgrading the mod sadly didn't even work, I still have the issue

Are you seeing any error logs in the Electronic Arts\The Sims 3 folder where the cache files are?

Posted
6 hours ago, Yotix said:

This sounds a bit like an issue I've been having when I load up a game, then immediately queue some interactions like undressing.

My vague non-programmer guess is that KW takes like ten seconds (or thirty) to load up all the animation stuff.

 

(Repro for my issue: 

1 load game

2 unpause just long enough for KW to start

3 immediately tell your sim to undress top or change outfit

Result: Sim stands there not doing anything, sometimes it'll say she undressed but whe's wearing stuff

Expected: Sim should play undress anim

Workaround: Wait a minute or two after loading a KW save)

I'm unable to replicate this behavior. Once KW has initialized I'm able to have the sim immediately undress/change outfits.

Posted (edited)
1 hour ago, Omicr0n said:

Are you seeing any error logs in the Electronic Arts\The Sims 3 folder where the cache files are?

Yeah, I do, there's a bunch of them, but only a few seem to show something related to a "critical" thing, like these:
 

### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:f9e284139e1f88cf
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:16ceb7461dd5df05
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:02ae9ea150043816
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:745f376d11d5e6c3
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:dbad0608f1c18925
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:aabaae20736339ac
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:1a99f95a43eff1c7
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:4598980016c63620
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:2bc975a0db87b9d1

 

Or eventually:
 

### DEBUG ### GetValue<T>: Setting not found: PubicHairKeys
### DEBUG ### GetValue<T>: Setting not found: PubicHairKeys



These two kinds are actually very recursive in my error logs. Should I look for something specific?

 

Also, I just tried with "Build 426 - LoversLab Edition" and luckily it works (they go to bathroom normally), but I don't know if it's going to last. Also, replacing the mod like that, now prevents me from clicking "Global options" (it just does nothing). When changing KW mod version should I do something more beside just deleting every *cache file in Sims 3 Document folder?

Edited by BiterBit
Posted (edited)
2 hours ago, BiterBit said:

Yeah, I do, there's a bunch of them, but only a few seem to show something related to a "critical" thing, like these:
 

### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:f9e284139e1f88cf
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:16ceb7461dd5df05
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:02ae9ea150043816
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:745f376d11d5e6c3
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:dbad0608f1c18925
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:aabaae20736339ac
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:1a99f95a43eff1c7
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:4598980016c63620
### INFO ### : MorphTools.CreateBlend: Resource not found: b52f5055:00000000:2bc975a0db87b9d1

I think this is because you're missing certain body sliders that it's looking for

 

2 hours ago, BiterBit said:

Or eventually:

 

### DEBUG ### GetValue<T>: Setting not found: PubicHairKeys
### DEBUG ### GetValue<T>: Setting not found: PubicHairKeys

I'm not sure why you're getting this. That setting was replaced with separate male and female settings in version 438.

 

2 hours ago, BiterBit said:

Also, I just tried with "Build 426 - LoversLab Edition" and luckily it works (they go to bathroom normally), but I don't know if it's going to last. Also, replacing the mod like that, now prevents me from clicking "Global options" (it just does nothing). When changing KW mod version should I do something more beside just deleting every *cache file in Sims 3 Document folder?

I wouldn't expect downgrading to a version that far back to work correctly without starting a new game, or first running Uninstall Kinky World in the KW settings menu. You should also re-do your settings from scratch instead of importing your saved settings from a newer version.

Edited by Omicr0n
Posted
1 hour ago, Omicr0n said:

I think this is because you're missing certain body sliders that it's looking for

 

I'm not sure why you're getting this. That setting was replaced with separate male and female settings in version 438.

 

I wouldn't expect downgrading to a version that far back to work correctly without starting a new game, or first running Uninstall Kinky World in the KW settings menu. You should also re-do your settings from scratch instead of importing your saved settings from a newer version.

 

Thanks! I kinda found out what the issue was (hoping this will last).

 

Every time I replaced the Kinky World mod I had to uninstall properly and then reactivate it back even if this meant to lose every made progress.

 

A clean reinstall definitely solved the bathroom issue for me. Even if now, somehow, I find myself with a little less animations than before in the list (even typing the pack name and adding), but I'll manage to solve that!

Posted

So, OKW states that it's not compatible with shooless, (and when tested, seems to disable it) but that it isn't needed...  My problem is that my child has an imaginary friend, and can't ever use the toilet or shower without the action canceling to chase away her IF...  Yes, I can just redo the action after, but I typically have a chain of actions selected to get ready for school/job/bed/whatever, and have to redo the entire chain if one of the actions is canceled.

 

So, where is the option hidden to enable the built in shooless?  I've been poking around menus for nearly an hour, and I'm not seeing it.  What am I doing wrong?

Posted
5 hours ago, JasonDayspring said:

So, OKW states that it's not compatible with shooless, (and when tested, seems to disable it) but that it isn't needed...  My problem is that my child has an imaginary friend, and can't ever use the toilet or shower without the action canceling to chase away her IF...  Yes, I can just redo the action after, but I typically have a chain of actions selected to get ready for school/job/bed/whatever, and have to redo the entire chain if one of the actions is canceled.

 

So, where is the option hidden to enable the built in shooless?  I've been poking around menus for nearly an hour, and I'm not seeing it.  What am I doing wrong?

Global Settings > Privacy > Privacy Situation Setting = None

Posted
58 minutes ago, Omicr0n said:

Global Settings > Privacy > Privacy Situation Setting = None

 

Nope.  It's been set to that the entire time.  I was hoping there was another hidden option, because that has zero effect on children using the bathroom.

Posted
1 hour ago, JasonDayspring said:

 

Nope.  It's been set to that the entire time.  I was hoping there was another hidden option, because that has zero effect on children using the bathroom.

We'll have to look into it further. Might need to update the privacy handling to better match the way Shooless works, or possibly just to add an exception for imaginary friends

Posted
On 2/5/2026 at 8:42 PM, KinkyKatie89 said:

@CHboom! wow great work, love this!! Thanks for sharing.

 

How did you want me to implement this? I'm currently working on some new animations for KW. Creating animations with an included prop for a sim to hold in their hand is a nightmare. Did you want animations for this?

 

Feel free to DM me and we can talk about ideas. ❤️

 

EDIT: i just realized you likely meant to implement this similar to the new butt plug toy and have a moodlet while wearing it? I've asked the lovely Art Director if she'll create a moodlet for this :) 

Omg this would be so cool!

Posted (edited)

Hi everyone again and first of all, thanks for this amazing mod, the continuation of it by several modders and the wonderful animations.

 

After solving the bathroom issue that was my fault and my mess, I'm kinda struggling with a little "annoying" issue. This last version (as of 442 v083) seems to let the played Sim refuse sex interactions very often when they come from other NPC Sims, based on parameters that are unknown and there is no apparent setting to disable this.

 

I mean: when NPCs are in aroused status and just ask for whohoo to my Sim, why can't I personally decide if my Sim has to accept or not every single time? This doesn't seem to happen in previous versions!

 

It's simply decided by the mod every time this interaction comes from other NPCs and my Sim rarely accept autonomously, despite being aroused or in a relationship with them (it's crazy). It just refuses them, for then asking later to see their private parts, bra, or paintes or go around naked (crazy).

 

Also, it happened very frequently (ESPECIALLY in this 442 v083 compared to others) that when I prompted my Sim to go ask whohoo to others, it would just say "No, I don't want to do that". I mean... Isn't it my Sim?? 😂 Is this actually intended? If yes, why can't this be changed without affecting overall autonomy of everyone or enabling debug options "to always accept" that annihilate the roleplay experience?

 

For both "I don't want to do that" and for my Sim refusing other Sims autonomously, I've set the "Autonomy" to Low in Main Options Panel, but that just seemed to solve the "I don't want to do that" thing (luckily).

 

NPCs instead are still getting refused by my Sim when it is aroused, dating them or whatsoever.

 

Can this two behaviours be changed?

 

EDIT: It's also very great that in these latest versions, the Cheater moodlet can be set individually and jealousy parameter too, it really grants some kind of roleplay and poliamory options that are rarely found elsewhere. I guess that what's missing now it's something more specific about the polyamorous relationships themselves (despite knowing that there are others mod to do this) because it's sad that "Apologize Cheating" still appears in dialogues for that kind of roleplaying... Or that we have to deal with "Cheater" reputation, being accused and things like that. "Better poliamory" is a nice mod for that but hasn't been updated in years and requires a lot of attention and other mods to work, and RRR (Romantic Reputation Recombobulator) doesn't even work anymore, I've tried... BTW this was just me overtalking. Hope the main issue can be solved!

Edited by BiterBit
Posted
6 hours ago, BiterBit said:

Hi everyone again and first of all, thanks for this amazing mod, the continuation of it by several modders and the wonderful animations.

 

After solving the bathroom issue that was my fault and my mess, I'm kinda struggling with a little "annoying" issue. This last version (as of 442 v083) seems to let the played Sim refuse sex interactions very often when they come from other NPC Sims, based on parameters that are unknown and there is no apparent setting to disable this.

 

I mean: when NPCs are in aroused status and just ask for whohoo to my Sim, why can't I personally decide if my Sim has to accept or not every single time? This doesn't seem to happen in previous versions!

 

It's simply decided by the mod every time this interaction comes from other NPCs and my Sim rarely accept autonomously, despite being aroused or in a relationship with them (it's crazy). It just refuses them, for then asking later to see their private parts, bra, or paintes or go around naked (crazy).

 

Also, it happened very frequently (ESPECIALLY in this 442 v083 compared to others) that when I prompted my Sim to go ask whohoo to others, it would just say "No, I don't want to do that". I mean... Isn't it my Sim?? 😂 Is this actually intended? If yes, why can't this be changed without affecting overall autonomy of everyone or enabling debug options "to always accept" that annihilate the roleplay experience?

 

For both "I don't want to do that" and for my Sim refusing other Sims autonomously, I've set the "Autonomy" to Low in Main Options Panel, but that just seemed to solve the "I don't want to do that" thing (luckily).

 

NPCs instead are still getting refused by my Sim when it is aroused, dating them or whatsoever.

 

Can this two behaviours be changed?

 

People have been complaining about this for ages, but it's never been addressed.  I suspect I know why - I've taken a look at the source code for Denton's version (which Katie's is based on) and the code for if a sim will accept WooHoo is a giant complicated undocumented mess.  I wouldn't want to touch that code - I'd be worried about introducing all kinds of weird bugs because there's a million corner cases to account for.

 

(Or maybe it just seems that way to me and this is normal.  I write code that lives depend on, and it has to be clear, well-organized, and well-documented.  This means my ability to read spaghetti code isn't the greatest because if I submitted code like what I see in KW, I'd be fired.)

 

JwSmith has started a major rewrite of parts of the code, but I don't know if that includes the code for accepting WooHoo.  It's not available yet, but he talks like it'll be soon.  Bear in mind though that if you move to his version, you lose the stuff that Katie has added.

 

I don't know what to tell you about the first issue, other than maybe try playing with AutoAccept turned on.  Roughly speaking, a sim will be more likely to accept sex if they've had lots of sex in the past with a variety of partners.  As for the second issue, Sims tend to be reluctant about trying new things unless they're really horny.  When I want my sim to do something they don't want to, I set autonomy to low temporarily.  After they've performed that action a couple times, they usually don't argue about it.

 

6 hours ago, BiterBit said:

 

EDIT: It's also very great that in these latest versions, the Cheater moodlet can be set individually and jealousy parameter too, it really grants some kind of roleplay and poliamory options that are rarely found elsewhere. I guess that what's missing now it's something more specific about the polyamorous relationships themselves (despite knowing that there are others mod to do this) because it's sad that "Apologize Cheating" still appears in dialogues for that kind of roleplaying... Or that we have to deal with "Cheater" reputation, being accused and things like that. "Better poliamory" is a nice mod for that but hasn't been updated in years and requires a lot of attention and other mods to work, and RRR (Romantic Reputation Recombobulator) doesn't even work anymore, I've tried... BTW this was just me overtalking. Hope the main issue can be solved!

 

The base game really wasn't designed with polyamory in mind, and the romantic changes that came in with the Generations patch seem to have been written by 17th century puritans.  The No Jealousy LTR gets around some of this, but not all.  You can do poly OK with sims you control as long as you don't move beyond Romantic Interest (although other family members might randomly hate you).  I haven't found a way to get NPCs to live in a poly relationship - just forcing them to live together with StoryProgression castes isn't enough, even if they're all Romantic Interests with each other.

 

I suspect if you want working poly in a life sim game, it's going to have to be in a different game.  I know there's a couple non-Sims life sim games that have come out, but I don't know anything about them.

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