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Oniki's Kinky World Build 442 v0.8.3 - LoversLab Edition [Katie'sExpansion]


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Posted
8 hours ago, S3Xlover said:

Well that IS odd if you've ONLY used the same anis and not added certain others. Maybe a conflict with something else? Another object maybe? Did it happen after a mod upgrade you use?

I have added new animations but I barely use them because I tend to stick to the same ones that I've been using for years. Not sure what object it could be conflicting with. The only new mods I've installed are the home baker mod and the expanded households mod. Not sure why either would conflict with a strap on lol. 

Posted

@KinkyKatie89 @Omicr0n @Chrissy90 and the other team members !

 

https://www.loverslab.com/topic/264192-onikis-kinky-world-build-452-v098-loverslab-edition-biterbits-qol/page/39/#findComment-7338685

 

the link above guide you to a post to @BiterBit thread, where I this time just upload an update for the Oniki_Anims.

However, if you like, you can have a look and use it for your coming KW update too.

(must not say, that the localization file in this post is NO MORE compatible with your KW version, so do not use that 🙂 )

 

 

Posted
On 7/10/2026 at 3:37 AM, 0bl1v10ngam3r said:

Please pardon my English, but did I read somewhere in this forum that Kinky World will function more smoothly without Nraas Story Progression?  I must have a mod which is dependent upon it, as my game tends to crash to the desktop whenever I remove "SP" from my mods folder.  I'm guessing that it's an older mod that has since been removed from MTS, as that is the site where I remember downloading a mod which required SP.

 

Story Progression has several sub-mods which are dependent on it being there, and if you have any of those, then removing SP will cause the game to crash when it starts loading mods. I've run into this before when I removed SP, but didn't even think about the other mods that used it. All of the file names for the sub-mods have "StoryProgression" in the file name, so make sure you check for those too.

 

As for issues between SP and KW, the main issue is that both KW and SP do a lot of processing. Something like SP runs every few sim hours, and has to process every sim in town when it runs. This is one of the things that can cause a game to freeze up for several seconds every once in a while.

 

KW has its own SP like features. This is what causes things like a notice that two random sims that are not in your active house are starting to woohoo.

 

I use both NRaas SP and KW. You can change the settings in KW to make it process less often. A quick way to slow everything down is to go to nraas > story progress... > general options > Adjust Speed, and choose one of the slower speeds than Default. This changes how often in sim minutes the various managers process stuff. When each manager process, it still has to process just as many items as it does on a higher speed, but the interruptions will occur less often.

Posted
On 7/10/2026 at 8:34 AM, poplolly1997 said:

I have added new animations but I barely use them because I tend to stick to the same ones that I've been using for years. Not sure what object it could be conflicting with. The only new mods I've installed are the home baker mod and the expanded households mod. Not sure why either would conflict with a strap on lol. 

The new animations are? I also added several new creator anis and experienced similar that you have. I don't create anis so not sure if objects have to be specified in the selected animation or not. I'm sure someone else on here knows.

Posted
11 hours ago, FreakyRufus said:

Story Progression has several sub-mods which are dependent on it being there, and if you have any of those, then removing SP will cause the game to crash when it starts loading mods. I've run into this before when I removed SP, but didn't even think about the other mods that used it. All of the file names for the sub-mods have "StoryProgression" in the file name, so make sure you check for those too.

 

As for issues between SP and KW, the main issue is that both KW and SP do a lot of processing. Something like SP runs every few sim hours, and has to process every sim in town when it runs. This is one of the things that can cause a game to freeze up for several seconds every once in a while.

 

KW has its own SP like features. This is what causes things like a notice that two random sims that are not in your active house are starting to woohoo.

 

I use both NRaas SP and KW. You can change the settings in KW to make it process less often. A quick way to slow everything down is to go to nraas > story progress... > general options > Adjust Speed, and choose one of the slower speeds than Default. This changes how often in sim minutes the various managers process stuff. When each manager process, it still has to process just as many items as it does on a higher speed, but the interruptions will occur less often.

Thank you for responding.  In addition to SP, I had all of the SP related extensions; likewise, I removed them.  However, I know that I also have a mod in my folder which requires SP, along with SP: Money, and I downloaded that mod from the MTS site quite some time ago.  For the time being, I'm leaving the SP and related counterparts in my game, or at least until I remember the exact name of the mod for which I downloaded them for.  Thanks again.

Posted (edited)

Excuse me I have a problem with the notification as it didn't showed up like someone's naked or r****d NPC(s) . I tried to reset the whole setting or either adjust the notification level and feedback level but it wont showed up on the screen within an minute/hour

Edited by PlayerMastermind
Posted
On 7/11/2026 at 10:23 PM, S3Xlover said:

The new animations are? I also added several new creator anis and experienced similar that you have. I don't create anis so not sure if objects have to be specified in the selected animation or not. I'm sure someone else on here knows.

Clydie's new animations. Yeah I hope someone on here can help.

Posted
On 7/8/2026 at 8:39 PM, poplolly1997 said:

I'm having an issue with the strap on.

In case you referring to the above :

 

7 hours ago, poplolly1997 said:

Clydie's new animations.

None of Clydie's animations use the strap on. Also not the SM animations.

The main reason is, that the strap on can not animated like the penis. So, this would look very bad in the animations. (clipping into the actors body a.s.o.)

What I saw in the past in some OKW xml for animation, that the strap on is enabled, but for the gender is only "male" and not "female,male" enabled.

However, I personally do not use the strap on feature at all and I do not look through the strap on mechanics in the mod.

But I think, your problem can not be caused from Clydie or the Sm animations. 

Posted
On 7/14/2026 at 9:01 AM, Clydie said:

In case you referring to the above :

 

None of Clydie's animations use the strap on. Also not the SM animations.

The main reason is, that the strap on can not animated like the penis. So, this would look very bad in the animations. (clipping into the actors body a.s.o.)

What I saw in the past in some OKW xml for animation, that the strap on is enabled, but for the gender is only "male" and not "female,male" enabled.

However, I personally do not use the strap on feature at all and I do not look through the strap on mechanics in the mod.

But I think, your problem can not be caused from Clydie or the Sm animations. 

Thank you for the info. No I don't think the Clydie or sm animations are causing the issue either. Not sure what could be. Oh so do you just do fingering and oral and the dildo animations for lesbians then? 

Posted

Help!

 

I'm having trouble with one of my sims and the modeling career. My sim is a level 1 selfie model. She got an opportunity that required her to post some photos online that would let her advance to level 2. Something weird happened with the opportunity, where she completed the requirements, but it didn't properly register, so I canceled the opportunity by right clicking on it in the opportunity tab.

 

Now, whenever I load the game from a save file, she just keeps resetting continuously. I have NRaas Debug Enabler, so it creates error files, and they show:

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00087 callvirt   in Sims3.Gameplay.Opportunities.Sims3.Gameplay.Opportunities.Opportunity:CheckTimeoutCondition (Sims3.Gameplay.Opportunities.Opportunity/OpportunitySharedData/TimeoutCondition,Sims3.Gameplay.EventSystem.EventListener,Sims3.Gameplay.Utilities.DateAndTime) (7DB44460 [3] [00000000] [vt:B2AD12EC] )
#1: 0x0000c callvirt   in Sims3.Gameplay.Opportunities.Sims3.Gameplay.Opportunities.Opportunity:IsTimeout () ()
#2: 0x00001 callvirt   in Sims3.Gameplay.Opportunities.Sims3.Gameplay.Opportunities.Opportunity:IsFailed () ()
#3: 0x00171 callvirt   in Oniki.Careers.Oniki.Careers.Modeling:UpdateCareer (single) (82E494E0 [0.0927083] )
#4: 0x00010 callvirt   in Sims3.Gameplay.Careers.Sims3.Gameplay.Careers.CareerManager:UpdateCareers (single) (83697300 [5.5625] )
#5: 0x00087 callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () ()
#6: 0x0028b callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () ()
#7: 0x00023 callvirt   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

 

So, there is a timer that keeps trying to do something related to that opportunity, but since she doesn't have the opportunity any longer, it is raising an exception that isn't being caught, so error trap is resetting her.

 

She doesn't have enough time between the resets to do much of anything. She can move a few steps away, but cannot do anything that requires more than a few moments to complete.

 

I was able to use NRaas Master Controller to quit her career, and that actually seemed to sort of fix the problem. After doing that, I got a notification of some errors happening, but she didn't reset, and now she is able to actually do stuff.

Posted (edited)

Please help! I don't know why my sims won't have sex. They just yawn and then get dressed. They won't masturbate either. No yawning for that though. They just get undressed then dressed again. Been using this mod for a long time and I know how it works and my settings haven't changed. No idea why this is happening. This is only happening in one save. I have attached a photo of the script error. 

Screenshot (1).png

Edited by poplolly1997
  • 3 weeks later...
Posted
On 1/20/2025 at 2:52 AM, KinkyKatie89 said:
  • Adjust how many times it's required to rape a Sim before that Sim starts to become a Masochist. - XML Tuning
  • Adjust how many times it's required to rape a Sim before that Sim receives the Masochist Trait. - XML Tuning

Hello!!

Sorry if i'm being dense but i for the life of me can't find where in s3pe i can adjust this. Should  look for it in the ONIKI_KinkyModTuning or ONIKI_KinkyModSettings? What exactly should i look for and what values show the default settings? Would be thankful for any help, and thank you so much for making this mod, it's greatly appreciated!

Posted (edited)
22 minutes ago, auseful said:

Hello!!

Sorry if i'm being dense but i for the life of me can't find where in s3pe i can adjust this. Should  look for it in the ONIKI_KinkyModTuning or ONIKI_KinkyModSettings? What exactly should i look for and what values show the default settings? Would be thankful for any help, and thank you so much for making this mod, it's greatly appreciated!

Those 2 tuning options are in the WooHooTools XML within ONIKI_KinkyModTuning.package. The default values and the valid range are listed as well.

 

<timesRapedUntilAlmostMasochist value="6">
  <!--Adjust amount of times a Sim is raped before they start becoming a Masochist. Oniki default = 6. (VALID VALUES = 0 - 2147483647)-->
</timesRapedUntilAlmostMasochist>
<timesRapedUntilMasochist value="10">
  <!--Adjust amount of times a Sim is raped before they receive the Masochist Trait. Oniki default = 10. (VALID VALUES = 0 - 2147483647)-->
</timesRapedUntilMasochist>

 

Edited by Omicr0n
Posted
18 hours ago, Omicr0n said:

Those 2 tuning options are in the WooHooTools XML within ONIKI_KinkyModTuning.package. The default values and the valid range are listed as well.

 

<timesRapedUntilAlmostMasochist value="6">
  <!--Adjust amount of times a Sim is raped before they start becoming a Masochist. Oniki default = 6. (VALID VALUES = 0 - 2147483647)-->
</timesRapedUntilAlmostMasochist>
<timesRapedUntilMasochist value="10">
  <!--Adjust amount of times a Sim is raped before they receive the Masochist Trait. Oniki default = 10. (VALID VALUES = 0 - 2147483647)-->
</timesRapedUntilMasochist>

 

THANK YOU SO VERY MUCH OMG

  • 2 weeks later...
  • 3 weeks later...
Posted

Hi there!  Have I overlooked something in the settings in regards to shaving?  That is, if one of my sims shaves their genital region, they'll get the moodlet, but they still have the hair in that area as if they haven't shaved at all.  It's not really a big deal to me, considering that they can go to the spa and get waxed, but I don't think they get the same "smooth" moodlet that way.... more that I was wondering if I had overlooked something in the settings.

Posted
3 hours ago, 0bl1v10ngam3r said:

Hi there!  Have I overlooked something in the settings in regards to shaving?  That is, if one of my sims shaves their genital region, they'll get the moodlet, but they still have the hair in that area as if they haven't shaved at all.  It's not really a big deal to me, considering that they can go to the spa and get waxed, but I don't think they get the same "smooth" moodlet that way.... more that I was wondering if I had overlooked something in the settings.

Do you have any other packages that add pubic hair that are not directly part of KW? I have seen this before, and I think that if you add it directly in CAS, it might not be managed by KW, if KW doesn't know that the style you chose is pubic hair. Maybe.

 

At any rate, I have run into this, and have seen comments about it, also. I have a package from Superstorm that has an option to remove all pubic hair from a sim, and that fixed the issue for me. The packge is "Outfit_Changer.package", and it is part of Passion: https://www.loverslab.com/topic/82485-passion-requires-patch-level-163/. Just download that, and add ONLY that package to your mods. It is a pretty useful mod. There is a non-adult version of the mod on MTS, but it does not include the option for pubic hair.

 

Posted
17 hours ago, FreakyRufus said:

Do you have any other packages that add pubic hair that are not directly part of KW? I have seen this before, and I think that if you add it directly in CAS, it might not be managed by KW, if KW doesn't know that the style you chose is pubic hair. Maybe.

 

At any rate, I have run into this, and have seen comments about it, also. I have a package from Superstorm that has an option to remove all pubic hair from a sim, and that fixed the issue for me. The packge is "Outfit_Changer.package", and it is part of Passion: https://www.loverslab.com/topic/82485-passion-requires-patch-level-163/. Just download that, and add ONLY that package to your mods. It is a pretty useful mod. There is a non-adult version of the mod on MTS, but it does not include the option for pubic hair.

 

Thank you for responding; the only package that I can recall was for an accessory pubic hair from this site, which I have since removed.  I know that on a slightly older version of KW, if one of my sims shaved their genital region, they would actually be smooth in that area for a few days, just without the moodlet.

Posted
6 hours ago, 0bl1v10ngam3r said:

Thank you for responding; the only package that I can recall was for an accessory pubic hair from this site, which I have since removed.  I know that on a slightly older version of KW, if one of my sims shaved their genital region, they would actually be smooth in that area for a few days, just without the moodlet.

If you're re-using bin sims (or edited and saved your sim in CAS while they were unshaven), your sim may have been saved with pubic hair. I remember having to go into CAS to remove pubic hair after KW shaving didn't work. 

Posted
12 hours ago, Yotix said:

If you're re-using bin sims (or edited and saved your sim in CAS while they were unshaven), your sim may have been saved with pubic hair. I remember having to go into CAS to remove pubic hair after KW shaving didn't work. 

Thank you for responding as well; I make sure that the female sims I use in my game are smooth down there in the CAS so as to let KW choose on how it "grows in".  Later on, if I don't like the way it looks, I try to get my sim to shave it.  I'm not really that bothered by it, as I mentioned above, I just thought that maybe I had overlooked something in the settings.  For the time being, I can always send my sims to the salon to get waxed if I'm not pleased with the appearance of their bikini line.  Thanks again. 

Posted
On 9/21/2026 at 2:31 AM, 0bl1v10ngam3r said:

Thank you for responding as well; I make sure that the female sims I use in my game are smooth down there in the CAS so as to let KW choose on how it "grows in".  Later on, if I don't like the way it looks, I try to get my sim to shave it.  I'm not really that bothered by it, as I mentioned above, I just thought that maybe I had overlooked something in the settings.  For the time being, I can always send my sims to the salon to get waxed if I'm not pleased with the appearance of their bikini line.  Thanks again. 

 

I don't think I've ever had a sim get a waxing except for a werewolf, maybe. I had no idea it would work on pubic hair!

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