poplolly1997 Posted July 10 Posted July 10 8 hours ago, S3Xlover said: Well that IS odd if you've ONLY used the same anis and not added certain others. Maybe a conflict with something else? Another object maybe? Did it happen after a mod upgrade you use? I have added new animations but I barely use them because I tend to stick to the same ones that I've been using for years. Not sure what object it could be conflicting with. The only new mods I've installed are the home baker mod and the expanded households mod. Not sure why either would conflict with a strap on lol. 1
Clydie Posted July 10 Posted July 10 @KinkyKatie89 @Omicr0n @Chrissy90 and the other team members ! https://www.loverslab.com/topic/264192-onikis-kinky-world-build-452-v098-loverslab-edition-biterbits-qol/page/39/#findComment-7338685 the link above guide you to a post to @BiterBit thread, where I this time just upload an update for the Oniki_Anims. However, if you like, you can have a look and use it for your coming KW update too. (must not say, that the localization file in this post is NO MORE compatible with your KW version, so do not use that 🙂 )
FreakyRufus Posted July 11 Posted July 11 On 7/10/2026 at 3:37 AM, 0bl1v10ngam3r said: Please pardon my English, but did I read somewhere in this forum that Kinky World will function more smoothly without Nraas Story Progression? I must have a mod which is dependent upon it, as my game tends to crash to the desktop whenever I remove "SP" from my mods folder. I'm guessing that it's an older mod that has since been removed from MTS, as that is the site where I remember downloading a mod which required SP. Story Progression has several sub-mods which are dependent on it being there, and if you have any of those, then removing SP will cause the game to crash when it starts loading mods. I've run into this before when I removed SP, but didn't even think about the other mods that used it. All of the file names for the sub-mods have "StoryProgression" in the file name, so make sure you check for those too. As for issues between SP and KW, the main issue is that both KW and SP do a lot of processing. Something like SP runs every few sim hours, and has to process every sim in town when it runs. This is one of the things that can cause a game to freeze up for several seconds every once in a while. KW has its own SP like features. This is what causes things like a notice that two random sims that are not in your active house are starting to woohoo. I use both NRaas SP and KW. You can change the settings in KW to make it process less often. A quick way to slow everything down is to go to nraas > story progress... > general options > Adjust Speed, and choose one of the slower speeds than Default. This changes how often in sim minutes the various managers process stuff. When each manager process, it still has to process just as many items as it does on a higher speed, but the interruptions will occur less often. 1
S3Xlover Posted July 11 Posted July 11 On 7/10/2026 at 8:34 AM, poplolly1997 said: I have added new animations but I barely use them because I tend to stick to the same ones that I've been using for years. Not sure what object it could be conflicting with. The only new mods I've installed are the home baker mod and the expanded households mod. Not sure why either would conflict with a strap on lol. The new animations are? I also added several new creator anis and experienced similar that you have. I don't create anis so not sure if objects have to be specified in the selected animation or not. I'm sure someone else on here knows.
0bl1v10ngam3r Posted July 12 Posted July 12 11 hours ago, FreakyRufus said: Story Progression has several sub-mods which are dependent on it being there, and if you have any of those, then removing SP will cause the game to crash when it starts loading mods. I've run into this before when I removed SP, but didn't even think about the other mods that used it. All of the file names for the sub-mods have "StoryProgression" in the file name, so make sure you check for those too. As for issues between SP and KW, the main issue is that both KW and SP do a lot of processing. Something like SP runs every few sim hours, and has to process every sim in town when it runs. This is one of the things that can cause a game to freeze up for several seconds every once in a while. KW has its own SP like features. This is what causes things like a notice that two random sims that are not in your active house are starting to woohoo. I use both NRaas SP and KW. You can change the settings in KW to make it process less often. A quick way to slow everything down is to go to nraas > story progress... > general options > Adjust Speed, and choose one of the slower speeds than Default. This changes how often in sim minutes the various managers process stuff. When each manager process, it still has to process just as many items as it does on a higher speed, but the interruptions will occur less often. Thank you for responding. In addition to SP, I had all of the SP related extensions; likewise, I removed them. However, I know that I also have a mod in my folder which requires SP, along with SP: Money, and I downloaded that mod from the MTS site quite some time ago. For the time being, I'm leaving the SP and related counterparts in my game, or at least until I remember the exact name of the mod for which I downloaded them for. Thanks again. 1
PlayerMastermind Posted July 12 Posted July 12 (edited) Excuse me I have a problem with the notification as it didn't showed up like someone's naked or r****d NPC(s) . I tried to reset the whole setting or either adjust the notification level and feedback level but it wont showed up on the screen within an minute/hour Edited July 12 by PlayerMastermind
poplolly1997 Posted July 14 Posted July 14 On 7/11/2026 at 10:23 PM, S3Xlover said: The new animations are? I also added several new creator anis and experienced similar that you have. I don't create anis so not sure if objects have to be specified in the selected animation or not. I'm sure someone else on here knows. Clydie's new animations. Yeah I hope someone on here can help.
Clydie Posted July 14 Posted July 14 On 7/8/2026 at 8:39 PM, poplolly1997 said: I'm having an issue with the strap on. In case you referring to the above : 7 hours ago, poplolly1997 said: Clydie's new animations. None of Clydie's animations use the strap on. Also not the SM animations. The main reason is, that the strap on can not animated like the penis. So, this would look very bad in the animations. (clipping into the actors body a.s.o.) What I saw in the past in some OKW xml for animation, that the strap on is enabled, but for the gender is only "male" and not "female,male" enabled. However, I personally do not use the strap on feature at all and I do not look through the strap on mechanics in the mod. But I think, your problem can not be caused from Clydie or the Sm animations.
poplolly1997 Posted July 15 Posted July 15 On 7/14/2026 at 9:01 AM, Clydie said: In case you referring to the above : None of Clydie's animations use the strap on. Also not the SM animations. The main reason is, that the strap on can not animated like the penis. So, this would look very bad in the animations. (clipping into the actors body a.s.o.) What I saw in the past in some OKW xml for animation, that the strap on is enabled, but for the gender is only "male" and not "female,male" enabled. However, I personally do not use the strap on feature at all and I do not look through the strap on mechanics in the mod. But I think, your problem can not be caused from Clydie or the Sm animations. Thank you for the info. No I don't think the Clydie or sm animations are causing the issue either. Not sure what could be. Oh so do you just do fingering and oral and the dildo animations for lesbians then?
FreakyRufus Posted July 22 Posted July 22 Help! I'm having trouble with one of my sims and the modeling career. My sim is a level 1 selfie model. She got an opportunity that required her to post some photos online that would let her advance to level 2. Something weird happened with the opportunity, where she completed the requirements, but it didn't properly register, so I canceled the opportunity by right clicking on it in the opportunity tab. Now, whenever I load the game from a save file, she just keeps resetting continuously. I have NRaas Debug Enabler, so it creates error files, and they show: System.NullReferenceException: A null value was found where an object instance was required. #0: 0x00087 callvirt in Sims3.Gameplay.Opportunities.Sims3.Gameplay.Opportunities.Opportunity:CheckTimeoutCondition (Sims3.Gameplay.Opportunities.Opportunity/OpportunitySharedData/TimeoutCondition,Sims3.Gameplay.EventSystem.EventListener,Sims3.Gameplay.Utilities.DateAndTime) (7DB44460 [3] [00000000] [vt:B2AD12EC] ) #1: 0x0000c callvirt in Sims3.Gameplay.Opportunities.Sims3.Gameplay.Opportunities.Opportunity:IsTimeout () () #2: 0x00001 callvirt in Sims3.Gameplay.Opportunities.Sims3.Gameplay.Opportunities.Opportunity:IsFailed () () #3: 0x00171 callvirt in Oniki.Careers.Oniki.Careers.Modeling:UpdateCareer (single) (82E494E0 [0.0927083] ) #4: 0x00010 callvirt in Sims3.Gameplay.Careers.Sims3.Gameplay.Careers.CareerManager:UpdateCareers (single) (83697300 [5.5625] ) #5: 0x00087 callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () () #6: 0x0028b callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () () #7: 0x00023 callvirt in ScriptCore.ScriptCore.ScriptProxy:Simulate () () So, there is a timer that keeps trying to do something related to that opportunity, but since she doesn't have the opportunity any longer, it is raising an exception that isn't being caught, so error trap is resetting her. She doesn't have enough time between the resets to do much of anything. She can move a few steps away, but cannot do anything that requires more than a few moments to complete. I was able to use NRaas Master Controller to quit her career, and that actually seemed to sort of fix the problem. After doing that, I got a notification of some errors happening, but she didn't reset, and now she is able to actually do stuff. 1
jellylove1 Posted July 28 Posted July 28 Hello guys, is there any way I can choose the rape animation when it begins
poplolly1997 Posted July 28 Posted July 28 (edited) Please help! I don't know why my sims won't have sex. They just yawn and then get dressed. They won't masturbate either. No yawning for that though. They just get undressed then dressed again. Been using this mod for a long time and I know how it works and my settings haven't changed. No idea why this is happening. This is only happening in one save. I have attached a photo of the script error. Edited July 28 by poplolly1997 1
auseful Posted August 17 Posted August 17 On 1/20/2025 at 2:52 AM, KinkyKatie89 said: Adjust how many times it's required to rape a Sim before that Sim starts to become a Masochist. - XML Tuning Adjust how many times it's required to rape a Sim before that Sim receives the Masochist Trait. - XML Tuning Hello!! Sorry if i'm being dense but i for the life of me can't find where in s3pe i can adjust this. Should look for it in the ONIKI_KinkyModTuning or ONIKI_KinkyModSettings? What exactly should i look for and what values show the default settings? Would be thankful for any help, and thank you so much for making this mod, it's greatly appreciated!
Omicr0n Posted August 17 Posted August 17 (edited) 22 minutes ago, auseful said: Hello!! Sorry if i'm being dense but i for the life of me can't find where in s3pe i can adjust this. Should look for it in the ONIKI_KinkyModTuning or ONIKI_KinkyModSettings? What exactly should i look for and what values show the default settings? Would be thankful for any help, and thank you so much for making this mod, it's greatly appreciated! Those 2 tuning options are in the WooHooTools XML within ONIKI_KinkyModTuning.package. The default values and the valid range are listed as well. <timesRapedUntilAlmostMasochist value="6"> <!--Adjust amount of times a Sim is raped before they start becoming a Masochist. Oniki default = 6. (VALID VALUES = 0 - 2147483647)--> </timesRapedUntilAlmostMasochist> <timesRapedUntilMasochist value="10"> <!--Adjust amount of times a Sim is raped before they receive the Masochist Trait. Oniki default = 10. (VALID VALUES = 0 - 2147483647)--> </timesRapedUntilMasochist> Edited August 17 by Omicr0n
auseful Posted August 18 Posted August 18 18 hours ago, Omicr0n said: Those 2 tuning options are in the WooHooTools XML within ONIKI_KinkyModTuning.package. The default values and the valid range are listed as well. <timesRapedUntilAlmostMasochist value="6"> <!--Adjust amount of times a Sim is raped before they start becoming a Masochist. Oniki default = 6. (VALID VALUES = 0 - 2147483647)--> </timesRapedUntilAlmostMasochist> <timesRapedUntilMasochist value="10"> <!--Adjust amount of times a Sim is raped before they receive the Masochist Trait. Oniki default = 10. (VALID VALUES = 0 - 2147483647)--> </timesRapedUntilMasochist> THANK YOU SO VERY MUCH OMG
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