NoirXiaoba Posted June 9, 2020 Posted June 9, 2020 4 hours ago, Kitsune1991 said: Could someone please convert this dress Please post pictures.
Kitsune1991 Posted June 9, 2020 Posted June 9, 2020 2 hours ago, NoirXiaoba said: Please post pictures. Sorry Couldn't figure out how earlier. Above this post is what I'm Hoping some kind soul will make bodyslide files for.
NoirXiaoba Posted June 9, 2020 Posted June 9, 2020 1 hour ago, Kitsune1991 said: Above this post is what I'm Hoping some kind soul will make bodyslide files for. I kinda doubt it's up Sorceress's or NIND's alley, but I like it a lot. Maybe I'll make it my first attempt, but no promises. 1
NIND (jimmyyu) Posted June 9, 2020 Posted June 9, 2020 49 minutes ago, NoirXiaoba said: I kinda doubt it's up Sorceress's or NIND's alley, but I like it a lot. Maybe I'll make it my first attempt, but no promises.
NoirXiaoba Posted June 9, 2020 Posted June 9, 2020 We would need someone to do the elegant and modest dresses, I guess. Alright. I'll learn. But you'll be my sensei. 1
NIND (jimmyyu) Posted June 9, 2020 Posted June 9, 2020 36 minutes ago, NoirXiaoba said: We would need someone to do the elegant and modest dresses, I guess. Alright. I'll learn. But you'll be my sensei. Of course! We're here to answer any questions! Though I will say, this might be a tricky one to start! Based on the page, youre probably going to choose UNP Low or UNP High to CBBE as the conversion reference.... even if neither fits perfectly, just go with the one that fits closest. As strange as it sounds, its normally easier to fix things where the body is sticking out of the outfit rather than the other way around. EDIT: Again after looking at the files, the author made one nif per color option which is inefficient and will result in you not making good use of your time.... Focus on converting one full set (Gloves, dress, legs) (my suggestion is choose the short dress) and I can show you how to set up the retextures in the esp.
NIND (jimmyyu) Posted June 9, 2020 Posted June 9, 2020 7 hours ago, johntrine said: i know this is a cbbe thread... but could anyone here help me test my nind's uunp conversions? that would be nice. Pssst. Johnn try here!
johntrine Posted June 9, 2020 Posted June 9, 2020 1 hour ago, NIND (jimmyyu) said: pls check your inbox if you happen to have time. thanks. edit. oh hey. didnt see that reply. i'll try there.
NoirXiaoba Posted June 9, 2020 Posted June 9, 2020 54 minutes ago, NIND (jimmyyu) said: Though I will say, this might be a tricky one to start! "I never loved things to be easy." - my namesake Noir Xiaoba. Again, no promises because mental troubles. But I'll try. Already asked for permission.
NIND (jimmyyu) Posted June 9, 2020 Posted June 9, 2020 8 minutes ago, NoirXiaoba said: "I never loved things to be easy." - my namesake Noir Xiaoba. Again, no promises because mental troubles. But I'll try. Already asked for permission. Hey that all we ask! (I know its weird coming from me) but its okay to take breaks, and if you feel you don't want to finish it up, I can step in and finalize the outfits so what you've done still gets shared!
johntrine Posted June 9, 2020 Posted June 9, 2020 1 hour ago, NIND (jimmyyu) said: Of course! We're here to answer any questions! Though I will say, this might be a tricky one to start! Based on the page, youre probably going to choose UNP Low or UNP High to CBBE as the conversion reference.... even if neither fits perfectly, just go with the one that fits closest. As strange as it sounds, its normally easier to fix things where the body is sticking out of the outfit rather than the other way around. EDIT: Again after looking at the files, the author made one nif per color option which is inefficient and will result in you not making good use of your time.... Focus on converting one full set (Gloves, dress, legs) (my suggestion is choose the short dress) and I can show you how to set up the retextures in the esp. ooh, i would love a tutorial on re-texture's too if you dont mind. along side on how you do diffenent version on armor (though i assume they are retexture with certain parts made transparent.... buuuut i am not sure. XD
NIND (jimmyyu) Posted June 9, 2020 Posted June 9, 2020 6 minutes ago, johntrine said: ooh, i would love a tutorial on re-texture's too if you dont mind. along side on how you do diffenent version on armor (though i assume they are retexture with certain parts made transparent.... buuuut i am not sure. XD Retextures are by far the easiest method of making new variants but come with two problems: A. Not all things are acheivable that way. B. The retexture system in skyrim is pretty fucked. It has something to do with the way the Gamebrio engine runs things but here is an example of how things go wrong if you are not careful. : Outfit.nif has 4 mesh subsections (the indexes are important as I will note later): 2-Body 1-Shirt 0-Pants Say that by default it come with some lame textures, like white tshirt with white pants. You want to be cool and add blue tshirt and blue pants. So, you go into the ESP, select the nif you want to retexture, select the 'Shirt' and 'Pants' submeshes and point them to your blue texture. Great! now you have both color options!. Now say you are NIND, the great sluttifier of all things....... the obvious choice is to provide a "No Shirt" zap so you do that, and build build Outfit.nif in bodyslide Then you load into game and OH FUCK you're a SMURF. YOUR BODY IS BLUE AND YOUR PANTS ARE BLUE. But at least the sweater puppies are free...... So the important part: This happens because of the indexing.... by zaping away a whole mesh subsegment, what you have effectively done is changed the Nif to this: 1-Body 0-Pants and because gamebrio assigns by indeces (0 and 1 were shirt and pants before the zap) it now applies the blue texture to the body and pants. To fix this, you need to either: A. Never Zap Complete Mesh segments for things you want to retexture B. Never completely zap a subsegment away. (Leaving a single face somewhere no one will see it) C. Make a retexture variant specifically for the type of effect you want to achieve with alpha (see thru) as the texture.....In this case you acheive a shirtless effect by assigning the shirt submesh to an invisible texture. I make these choices based on the type of slutiness I want and the most time efficient way to implement them. This may seem clear as mud now, but it will make sense when you try to implement it. 2
johntrine Posted June 9, 2020 Posted June 9, 2020 13 minutes ago, NIND (jimmyyu) said: This may seem clear as mud now, but it will make sense when you try to implement it. this is the only part of the paragraph i understood. XD i guess once i try retexturing outfits, i might understand it but for that i have to learn how to retexture. maybe i should check out the .esp files for the sexy cloth i converted and see how you did it. though i should first finish other outfit conversion. btw, did you check you msgs? i send you a msg and isthere any one of your outfit that has the most demand for conversion? i might do it first if you want. which also reminds me that my plan for adding pasties on the cbbe stocking armor didnt work. i wanted to put 3 on the left and 6 on the right but the way the vertices were set, i couldnt separate them from center. XD edit. wait... i think i understand what you meant in the paragraph. it basically means if you use retexures, you have to make sure that you dont use zap tp remove a piece of armor (like shirt) or else the new texture applies on body! or am i wrong.
NIND (jimmyyu) Posted June 9, 2020 Posted June 9, 2020 27 minutes ago, johntrine said: this is the only part of the paragraph i understood. XD i guess once i try retexturing outfits, i might understand it but for that i have to learn how to retexture. maybe i should check out the .esp files for the sexy cloth i converted and see how you did it. though i should first finish other outfit conversion. btw, did you check you msgs? i send you a msg and isthere any one of your outfit that has the most demand for conversion? i might do it first if you want. which also reminds me that my plan for adding pasties on the cbbe stocking armor didnt work. i wanted to put 3 on the left and 6 on the right but the way the vertices were set, i couldnt separate them from center. XD edit. wait... i think i understand what you meant in the paragraph. it basically means if you use retexures, you have to make sure that you dont use zap tp remove a piece of armor (like shirt) or else the new texture applies on body! or am i wrong. You simplified it a bit, but yes that is the key takeaway. It depends on the positioning of the sub meshes you are trying to retexture though
hawgdaddy Posted June 9, 2020 Posted June 9, 2020 I have a question about the Creation Kit. I have a swimsuit outfit. It has a bottom and top in one nif. I want a top in slot 32 and bottom in slot 49. I create both in outfit studio, build it in bodyslide, then go to the CK to adjust the slots in the armor and armor addon. When I try to change the addon, the ck gives an error when I direct the program to find the new nif in Mod Organizer/mods/meshes/mymodifiedoutfit/. To work around the error, I have to copy the new meshes to Skyrim/data/meshes. Is there a workaround so I don't have duplicate mesh copies in Skyrim/data/meshes and Mod Organizer/mods?
johntrine Posted June 9, 2020 Posted June 9, 2020 7 minutes ago, NIND (jimmyyu) said: You simplified it a bit, but yes that is the key takeaway. It depends on the positioning of the sub meshes you are trying to retexture though i see. so i cant use zap for retextured mods. will keep that in mind. btw. how are you supposed to do the re-texturing part? i dont know how you do the whole "turn white shirt to blue part". XD
NIND (jimmyyu) Posted June 9, 2020 Posted June 9, 2020 1 hour ago, hawgdaddy said: I have a question about the Creation Kit. I have a swimsuit outfit. It has a bottom and top in one nif. I want a top in slot 32 and bottom in slot 49. I create both in outfit studio, build it in bodyslide, then go to the CK to adjust the slots in the armor and armor addon. When I try to change the addon, the ck gives an error when I direct the program to find the new nif in Mod Organizer/mods/meshes/mymodifiedoutfit/. To work around the error, I have to copy the new meshes to Skyrim/data/meshes. Is there a workaround so I don't have duplicate mesh copies in Skyrim/data/meshes and Mod Organizer/mods? so to be clear, are you trying to make them into two separate pieces of armor? or are you just trying to make a single piece (with two meshes in it) take up two slots? 1 hour ago, johntrine said: i see. so i cant use zap for retextured mods. will keep that in mind. btw. how are you supposed to do the re-texturing part? i dont know how you do the whole "turn white shirt to blue part". XD You, can, you just need to be cognizant of what you have your textures assigned to. For example, my oily zap works by switching two bodies out. they are positioned in the list so that whichever you select, there will be a body mesh in the correct spot when it is built. Update: It took a lot of fighting to get that metal ring between the breasts to be even this symmetrical, but its coming along. 1
johntrine Posted June 9, 2020 Posted June 9, 2020 1 hour ago, NIND (jimmyyu) said: You, can, you just need to be cognizant of what you have your textures assigned to. For example, my oily zap works by switching two bodies out. they are positioned in the list so that whichever you select, there will be a body mesh in the correct spot when it is built. ok. i guess trying it out will be the best way to learn it. oh right. where did you get the oily body from? i would like to make a uunp version but dont know how to. 1 hour ago, NIND (jimmyyu) said: Update: It took a lot of fighting to get that metal ring between the breasts to be even this symmetrical, but its coming along. that's looking deliciously good! XD i was gonna try modding it to make a normal uunp instead of a bhunp version but i gave up at the part where you have succeed!
johntrine Posted June 9, 2020 Posted June 9, 2020 does anyone here knows how to port armor from skyrim SE to LE and Fallout 4 to skyrim LE?
Psalam Posted June 9, 2020 Posted June 9, 2020 3 minutes ago, johntrine said: does anyone here knows how to port armor from skyrim SE to LE and Fallout 4 to skyrim LE? As of the last thing I read it was not possible to port SE armors to LE. Only simple esp's can be backported (so I am told). If such a thing exists though there is probably a description of a method on Nexus.
hawgdaddy Posted June 9, 2020 Posted June 9, 2020 2 hours ago, hawgdaddy said: I have a question about the Creation Kit. I have a swimsuit outfit. It has a bottom and top in one nif. I want a top in slot 32 and bottom in slot 49. I create both in outfit studio, build it in bodyslide, then go to the CK to adjust the slots in the armor and armor addon. When I try to change the addon, the ck gives an error when I direct the program to find the new nif in Mod Organizer/mods/meshes/mymodifiedoutfit/. To work around the error, I have to copy the new meshes to Skyrim/data/meshes. Is there a workaround so I don't have duplicate mesh copies in Skyrim/data/meshes and Mod Organizer/mods? Responding to Nind, I have modified the Famitsu Swimsuit. Instead of one outfit that includes the top and the bottom, I have separated them. Now there is an osp and nif for the top in slot 32, and another osp and nif for the bottom in slot 49. Just looking for an easier way to get the CK to recognize the file path to each nif. I see them in Mod Organizer/mods. The CK tells me that is an error when I try to direct the armor addon to the new nifs. I had to copy the two new nifs to the skyrim/data/meshes folder before the CK could find the new nifs. It works, but seems like a dumb way to do it. I want the CK to look in Mod Organizer/mods for the new nifs.
johntrine Posted June 9, 2020 Posted June 9, 2020 9 minutes ago, Psalam said: As of the last thing I read it was not possible to port SE armors to LE. Only simple esp's can be backported (so I am told). If such a thing exists though there is probably a description of a method on Nexus. hmmm. that's a bit sad (though i do remember people porting some SE mods to LE ( like seongjong's mods). what about FO4 to LE? i remember pampas and slotty vault suit being ported.
NIND (jimmyyu) Posted June 9, 2020 Posted June 9, 2020 1 hour ago, Psalam said: As of the last thing I read it was not possible to port SE armors to LE. Only simple esp's can be backported (so I am told). If such a thing exists though there is probably a description of a method on Nexus. All of these sexy sets I ported from SE: The issue comes up when there are scripts or more complex things in the ESP file..... I have somewhere in my notes the specific things that cause issues, but i'll locate that after dinner. @johntrine gnomod has only ported 3 of these, so if you want a project, have at it!
NIND (jimmyyu) Posted June 9, 2020 Posted June 9, 2020 1 hour ago, johntrine said: does anyone here knows how to port armor from skyrim SE to LE and Fallout 4 to skyrim LE? SE is easy if its just armor. Fallout is hard as the default pose is different.....actually working on some in 3dsmax now. 1 hour ago, hawgdaddy said: Responding to Nind, I have modified the Famitsu Swimsuit. Instead of one outfit that includes the top and the bottom, I have separated them. Now there is an osp and nif for the top in slot 32, and another osp and nif for the bottom in slot 49. Just looking for an easier way to get the CK to recognize the file path to each nif. I see them in Mod Organizer/mods. The CK tells me that is an error when I try to direct the armor addon to the new nifs. I had to copy the two new nifs to the skyrim/data/meshes folder before the CK could find the new nifs. It works, but seems like a dumb way to do it. I want the CK to look in Mod Organizer/mods for the new nifs. please send me your esp and the nifs in question. I'll tell you if anything looks strange.
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