NIND (jimmyyu) Posted June 11, 2020 Posted June 11, 2020 11 minutes ago, johntrine said: Reveal hidden contents so i went through that and your other video (some very useful info that i didnt know and got to learn btw.) my question still remained unanswered. the problem i am facing is... you know when you save an outfit after the whole copy bone weight and conform all and the game tells you that there is unweighted vertices. that happened to me an now i have to weight them. i did do that but seems like that due to my lacking knowledge, i've incorrectly weighted parts of armor (like in haku wedding dress, i weighted back bow in such a way that if you jump, parts of bow was pulled and stretched by elbow... yikes.) When you autoweigh, that radius you select is the radius around which a vertex will copy its weight to another vertex... some outfits, like the angel one just uploaded, have parts that are too far away, so you either have to increase the radius, and get messy weighting elsewhere if you dont use a mask first, or fix the issues as they come up=== paint the unweighted vertices with the correct weights.
johntrine Posted June 11, 2020 Posted June 11, 2020 13 minutes ago, NIND (jimmyyu) said: When you autoweigh, that radius you select is the radius around which a vertex will copy its weight to another vertex... some outfits, like the angel one just uploaded, have parts that are too far away, so you either have to increase the radius, and get messy weighting elsewhere if you dont use a mask first, or fix the issues as they come up=== paint the unweighted vertices with the correct weights. hmmm. theoretically, if do everything normally, then when i save the outfit and the pop up of "unweighted vertices" appear and i select no (or yes, both of them mask the unweighed vertices) and then invert the mask so the unweighed vertices are unmasked, should i do the "copy bone weight" option again with increased radius to fix it? and if so, should i increase the radius by trial and error or is there some magical number/ratio?
Bamatias Posted June 11, 2020 Posted June 11, 2020 ? Please Sir,? 2 versions: 1)Aradia old Harness-latex black version 2)Aradia old Harness-latex red version Aradia Old Harness - Latex version Black COLOR-103271-1-1-1591566074.7z Aradia Old Harness - Latex RED version-103271-1-0-1591482785.7z All the credits to Aradia link on nexus: https://www.nexusmods.com/skyrim/mods/103271 1
johntrine Posted June 11, 2020 Posted June 11, 2020 Spoiler 7 minutes ago, Bamatias said: ? Please Sir,? 2 versions: 1)Aradia old Harness-latex black version 2)Aradia old Harness-latex red version Aradia Old Harness - Latex version Black COLOR-103271-1-1-1591566074.7zFetching info... Aradia Old Harness - Latex RED version-103271-1-0-1591482785.7zFetching info... All the credits to Aradia link on nexus: https://www.nexusmods.com/skyrim/mods/103271 they are working on this.
NIND (jimmyyu) Posted June 11, 2020 Posted June 11, 2020 18 minutes ago, Bamatias said: I guess I should have tagged you in the progress update 3 days ago. Ive already set up the retextures and did the conversion, just adding a squished breast version now 2
AutVincereAutMori Posted June 11, 2020 Posted June 11, 2020 19 hours ago, johntrine said: wait... open dress... this one? i know it looks different but that is due to optional zap slider. Thanks again. Too much clipping though. I'll just give up on finding a decent open dress with accurate HDT for now.
NIND (jimmyyu) Posted June 11, 2020 Posted June 11, 2020 1 hour ago, AutVincereAutMori said: Thanks again. Too much clipping though. I'll just give up on finding a decent open dress with accurate HDT for now. Clipping where? Can you post an image on the support topic?
johntrine Posted June 12, 2020 Posted June 12, 2020 8 hours ago, AutVincereAutMori said: Thanks again. Too much clipping though. I'll just give up on finding a decent open dress with accurate HDT for now. fixing clipping is very easy through. load up the outfit in Outfit studio and use increase mesh on location of clipping. or let nind know the place where you are facing clipping (or shre your preset, that might make fixing it possible)
johntrine Posted June 12, 2020 Posted June 12, 2020 7 hours ago, NIND (jimmyyu) said: hmmm. theoretically, if do everything normally, then when i save the outfit and the pop up of "unweighted vertices" appear and i select no (or yes, both of them mask the unweighed vertices) and then invert the mask so the unweighed vertices are unmasked, should i do the "copy bone weight" option again with increased radius to fix it? and if so, should i increase the radius by trial and error or is there some magical number/ratio? 1
johntrine Posted June 12, 2020 Posted June 12, 2020 7 hours ago, NIND (jimmyyu) said: hmmm. theoretically, if do everything normally, then when i save the outfit and the pop up of "unweighted vertices" appear and i select no (or yes, both of them mask the unweighed vertices) and then invert the mask so the unweighed vertices are unmasked, should i do the "copy bone weight" option again with increased radius to fix it? and if so, should i increase the radius by trial and error or is there some magical number/ratio?
NIND (jimmyyu) Posted June 12, 2020 Posted June 12, 2020 6 hours ago, johntrine said: hmmm. theoretically, if do everything normally, then when i save the outfit and the pop up of "unweighted vertices" appear and i select no (or yes, both of them mask the unweighed vertices) and then invert the mask so the unweighed vertices are unmasked, should i do the "copy bone weight" option again with increased radius to fix it? and if so, should i increase the radius by trial and error or is there some magical number/ratio? Depending on how it was modelled, sometimes that is the way to fix it. Othertimes if the mesh was, for example modelled as a completely enclosed body (With vertices inside of the body too far from the surface to be weighted) it might be better to just delete the vertex.... keep in mind the impact it will have on the surrounding faces if you do this though..... Normally when there are unweighted vertices (commonly occurs at the bottom of heels for example) I will just look at the weighting around the area, select the same weight, and manually paint it. Make sure to turn off textures so you can see clearly. 1
johntrine Posted June 12, 2020 Posted June 12, 2020 1 hour ago, NIND (jimmyyu) said: Depending on how it was modelled, sometimes that is the way to fix it. Othertimes if the mesh was, for example modelled as a completely enclosed body (With vertices inside of the body too far from the surface to be weighted) it might be better to just delete the vertex.... keep in mind the impact it will have on the surrounding faces if you do this though..... Normally when there are unweighted vertices (commonly occurs at the bottom of heels for example) I will just look at the weighting around the area, select the same weight, and manually paint it. Make sure to turn off textures so you can see clearly. hmmm. did you use the auto weigh system of manual one for this?
NIND (jimmyyu) Posted June 12, 2020 Posted June 12, 2020 49 minutes ago, johntrine said: hmmm. did you use the auto weigh system of manual one for this? I left the weights as they were and only reweighed what was necessary. Boobs in this case
KirilMarkova Posted June 12, 2020 Posted June 12, 2020 Any taker? found one from MHWhttps://mega.nz/file/TgJ1nahR#Dd6968ORcZb9-NLdqtmarSW2D_YsxFrJUVgCyL28oD4
johntrine Posted June 12, 2020 Posted June 12, 2020 2 hours ago, NIND (jimmyyu) said: I left the weights as they were and only reweighed what was necessary. Boobs in this case wait. so you deleted boobs (and maybe butt) weight(s) from selected project and then manually painted breast weight instead of copying bone weight... i see. since i used copy bone weight, it seems the OS removed weight in parts that were out of search radius.
NIND (jimmyyu) Posted June 13, 2020 Posted June 13, 2020 NIND's CBBE Bodyslide Standalone Aradia Old Harness @Bamatias Changes include (Other than bodyslide): +Combined Red and Black Textures into one ESP and adde 2 more +Oily Body Option +Squished Breast Option Credit: Aradia 5
NIND (jimmyyu) Posted June 13, 2020 Posted June 13, 2020 On 6/12/2020 at 12:35 PM, KirilMarkova said: Any taker? found one from MHWhttps://mega.nz/file/TgJ1nahR#Dd6968ORcZb9-NLdqtmarSW2D_YsxFrJUVgCyL28oD4 I love that game, fuck yeah.
NIND (jimmyyu) Posted June 14, 2020 Posted June 14, 2020 On 6/12/2020 at 12:35 PM, KirilMarkova said: Any taker? found one from MHWhttps://mega.nz/file/TgJ1nahR#Dd6968ORcZb9-NLdqtmarSW2D_YsxFrJUVgCyL28oD4 This was actually super painful... it was almost as if all the axes were fucked up in the meshes..... Like I would rotate a piece of armor using the one of the rotation rings, and it would rotate around a different axis.... I reskinned it though, and now it looks as it's supposed to: Time for some weighting 3
johntrine Posted June 14, 2020 Posted June 14, 2020 2 hours ago, NIND (jimmyyu) said: Time for some weighting
NIND (jimmyyu) Posted June 14, 2020 Posted June 14, 2020 2 minutes ago, johntrine said: ohno.mp3 Yeah this one is super fucky. Struggling with an issue where the armor appears far away but then parts are missing up close.... Last time I had the issue an update to Outfit Studio fixed it, so i may have to go on the thread to find the solution this time as well: Also This is in the works along with Aradia living armor and Aradia Leather 2.0 1
johntrine Posted June 14, 2020 Posted June 14, 2020 Spoiler 1 hour ago, NIND (jimmyyu) said: Yeah this one is super fucky. Struggling with an issue where the armor appears far away but then parts are missing up close.... Last time I had the issue an update to Outfit Studio fixed it, so i may have to go on the thread to find the solution this time as well: Also This is in the works along with Aradia living armor and Aradia Leather 2.0 looking good. i am trying to figure out how to making weight painting work so just have been taking a base uunp version of haku dress and try to keep painting it. i didnt know that holding lmb on a place changes the weight color (concentration?) on a location. XD new things to learn everyday.
RedMonika Posted June 14, 2020 Posted June 14, 2020 7 hours ago, NIND (jimmyyu) said: This was actually super painful... it was almost as if all the axes were fucked up in the meshes..... Like I would rotate a piece of armor using the one of the rotation rings, and it would rotate around a different axis.... I reskinned it though, and now it looks as it's supposed to: Spoiler Time for some weighting I love the belt and daggers... you doing this?! 1
AutVincereAutMori Posted June 14, 2020 Posted June 14, 2020 On 6/11/2020 at 10:32 PM, NIND (jimmyyu) said: Clipping where? Can you post an image on the support topic? Sure. On 6/12/2020 at 5:43 AM, johntrine said: fixing clipping is very easy through. load up the outfit in Outfit studio and use increase mesh on location of clipping. or let nind know the place where you are facing clipping (or shre your preset, that might make fixing it possible) ^
qlimanz Posted June 15, 2020 Posted June 15, 2020 Does anyone know if there is an cbbe version of this ?
NIND (jimmyyu) Posted June 15, 2020 Posted June 15, 2020 1 hour ago, qlimanz said: Does anyone know if there is an cbbe version of this ? Currently working on it 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now