Jump to content

Outfit Studio/Bodyslide 2 CBBE Conversions


Recommended Posts

Posted
11 minutes ago, johntrine said:
  Reveal hidden contents

  

 

so i went through that and your other video (some very useful info that i didnt know and got to learn btw.) my question still remained unanswered. the problem i am facing is... you know when you save an outfit after the whole copy bone weight and conform all and the game tells you that there is unweighted vertices. that happened to me an now i have to weight them. i did do that but seems like that due to my lacking knowledge, i've incorrectly weighted parts of armor (like in haku wedding dress, i weighted back bow in such a way that if you jump, parts of bow was pulled and stretched by elbow... yikes.)

When you autoweigh, that radius you select is the radius around which a vertex will copy its weight to another vertex... some outfits, like the angel one just uploaded, have parts that are too far away, so you either have to increase the radius, and get messy weighting elsewhere if you dont use a mask first, or fix the issues as they come up=== paint the unweighted vertices with the correct weights.

Posted
13 minutes ago, NIND (jimmyyu) said:

When you autoweigh, that radius you select is the radius around which a vertex will copy its weight to another vertex... some outfits, like the angel one just uploaded, have parts that are too far away, so you either have to increase the radius, and get messy weighting elsewhere if you dont use a mask first, or fix the issues as they come up=== paint the unweighted vertices with the correct weights.

hmmm. theoretically, if do everything normally, then when i save the outfit and the pop up of "unweighted vertices" appear and i select no (or yes, both of them mask the unweighed vertices) and then invert the mask so the unweighed vertices are unmasked, should i do the "copy bone weight" option again with increased radius to fix it? and if so, should i increase the radius by trial and error or is there some magical number/ratio?

Posted
Spoiler

  

7 minutes ago, Bamatias said:

?

Please Sir,?

103271-1591482310-2048126672.png.19267e94d9a75f1b4b383b14837e7cc7.png

103271-1591482303-1806269520.png.b79b28b29ef0981798b8cb12fd4cacc6.png

103271-1591482335-1219361797.png.bb61e7b3f20675e4f13db1348a64e87a.png

103271-1591482345-1342108209.png.3520535c9118fcd03416e86aeef8a9c5.png

103271-1591482382-1703827734.png.84f37b9871bd16e45cc3ae8dc023a9da.png

103271-1591482986-79160286.png.a0a42e31d797ab25b7797f79a0f15517.png

103271-1591483011-1483435590.thumb.png.69115710fda60119144f5874778f35c7.png

103271-1591483357-1703705969.thumb.png.3d302c6893d7ae0dffb9e36e5b4a0a74.png

 

2 versions:

1)Aradia old Harness-latex black version

2)Aradia old Harness-latex red version

 

Aradia Old Harness - Latex version Black COLOR-103271-1-1-1591566074.7zFetching info...

 

Aradia Old Harness - Latex RED version-103271-1-0-1591482785.7zFetching info...

 

All the credits to Aradia

 

 

link on nexus: https://www.nexusmods.com/skyrim/mods/103271

 

 

 

 

they are working on this.

Posted
18 minutes ago, Bamatias said:

 

I guess I should have tagged you in the progress update 3 days ago.  Ive already set up the retextures and did the conversion, just adding a squished breast version now

image.png.791415b57fb74851c3902e284c633a69.png

Posted
19 hours ago, johntrine said:

wait... open dress... this one?

i know it looks different but that is due to optional zap slider.


Thanks again. Too much clipping though.

 

I'll just give up on finding a decent open dress with accurate HDT for now. 

Posted
1 hour ago, AutVincereAutMori said:


Thanks again. Too much clipping though.

 

I'll just give up on finding a decent open dress with accurate HDT for now. 

Clipping where?  Can you post an image on the support topic?

 

Posted
8 hours ago, AutVincereAutMori said:


Thanks again. Too much clipping though.

 

I'll just give up on finding a decent open dress with accurate HDT for now. 

fixing clipping is very easy through. load up the outfit in Outfit studio and use increase mesh on location of clipping. or let nind know the place where you are facing clipping (or shre your preset, that might make fixing it possible)

Posted
7 hours ago, NIND (jimmyyu) said:

 

hmmm. theoretically, if do everything normally, then when i save the outfit and the pop up of "unweighted vertices" appear and i select no (or yes, both of them mask the unweighed vertices) and then invert the mask so the unweighed vertices are unmasked, should i do the "copy bone weight" option again with increased radius to fix it? and if so, should i increase the radius by trial and error or is there some magical number/ratio?

Posted
7 hours ago, NIND (jimmyyu) said:

 

hmmm. theoretically, if do everything normally, then when i save the outfit and the pop up of "unweighted vertices" appear and i select no (or yes, both of them mask the unweighed vertices) and then invert the mask so the unweighed vertices are unmasked, should i do the "copy bone weight" option again with increased radius to fix it? and if so, should i increase the radius by trial and error or is there some magical number/ratio?

Posted
6 hours ago, johntrine said:

hmmm. theoretically, if do everything normally, then when i save the outfit and the pop up of "unweighted vertices" appear and i select no (or yes, both of them mask the unweighed vertices) and then invert the mask so the unweighed vertices are unmasked, should i do the "copy bone weight" option again with increased radius to fix it? and if so, should i increase the radius by trial and error or is there some magical number/ratio?

Depending on how it was modelled, sometimes that is the way to fix it.  Othertimes if the mesh was, for example modelled as a completely enclosed body (With vertices inside of the body too far from the surface to be weighted) it might be better to just delete the vertex.... keep in mind the impact it will have on the surrounding faces if you do this though..... Normally when there are unweighted vertices (commonly occurs at the bottom of heels for example) I will just look at the weighting around the area, select the same weight, and manually paint it. Make sure to turn off textures so you can see clearly.

Posted
1 hour ago, NIND (jimmyyu) said:

Depending on how it was modelled, sometimes that is the way to fix it.  Othertimes if the mesh was, for example modelled as a completely enclosed body (With vertices inside of the body too far from the surface to be weighted) it might be better to just delete the vertex.... keep in mind the impact it will have on the surrounding faces if you do this though..... Normally when there are unweighted vertices (commonly occurs at the bottom of heels for example) I will just look at the weighting around the area, select the same weight, and manually paint it. Make sure to turn off textures so you can see clearly.

hmmm.

did you use the auto weigh system of manual one for this?

 

Posted
49 minutes ago, johntrine said:

hmmm.

did you use the auto weigh system of manual one for this?

 

I left the weights as they were and only reweighed what was necessary.  Boobs in this case

Posted
2 hours ago, NIND (jimmyyu) said:

I left the weights as they were and only reweighed what was necessary.  Boobs in this case

wait. so you deleted boobs (and maybe butt) weight(s) from selected project and then manually painted breast weight instead of copying bone weight... i see.

since i used copy bone weight, it seems the OS removed weight in parts that were out of search radius.

Posted

NIND's CBBE Bodyslide Standalone

Aradia Old Harness

outfitcollage.thumb.jpg.cc58527fc4cfa6c6d21a9eab5cfcae38.jpg

 

@Bamatias

Changes include (Other than bodyslide):
+Combined Red and Black Textures into one ESP and adde 2 more
+Oily Body Option
+Squished Breast Option

 

 

 

Credit: Aradia

Posted
On 6/12/2020 at 12:35 PM, KirilMarkova said:

This was actually super painful... it was almost as if all the axes were fucked up in the meshes.....

Like I would rotate a piece of armor using the one of the rotation rings, and it would rotate around a different axis....

 

I reskinned it though, and now it looks as it's supposed to:

 

image.png.c05764d12e488617edcc538039488e70.png

 

Time for some weighting

Posted
2 minutes ago, johntrine said:

ohno.mp3

Yeah this one is super fucky.   Struggling with an issue where the armor appears far away but then parts are missing up close.... Last time I had the issue an update to Outfit Studio fixed it, so i may have to go on the thread to find the solution this time as well:

unknown.pngunknown.png

 

 

 

Also This is in the works along with Aradia living armor and Aradia Leather 2.0

 

image.png.43a59bd6cc49ea162b1012309d64419e.pngimage.png.3d8f2edf31f42f45b50b12df65b0eacf.png

Posted
Spoiler

  

1 hour ago, NIND (jimmyyu) said:

Yeah this one is super fucky.   Struggling with an issue where the armor appears far away but then parts are missing up close.... Last time I had the issue an update to Outfit Studio fixed it, so i may have to go on the thread to find the solution this time as well:

unknown.pngunknown.png

 

 

 

Also This is in the works along with Aradia living armor and Aradia Leather 2.0

 

image.png.43a59bd6cc49ea162b1012309d64419e.pngimage.png.3d8f2edf31f42f45b50b12df65b0eacf.png

 

looking good. i am trying to figure out how to making weight painting work so just have been taking a base uunp version of haku dress and try to keep painting it. i didnt know that holding lmb on a place changes the weight color (concentration?) on a location. XD

new things to learn everyday.

Posted
7 hours ago, NIND (jimmyyu) said:

This was actually super painful... it was almost as if all the axes were fucked up in the meshes.....

Like I would rotate a piece of armor using the one of the rotation rings, and it would rotate around a different axis....

 

I reskinned it though, and now it looks as it's supposed to:

 

 

Spoiler

image.png.c05764d12e488617edcc538039488e70.png

 

 

Time for some weighting

 

I love the belt and daggers... you doing this?! :)

 

Posted
On 6/11/2020 at 10:32 PM, NIND (jimmyyu) said:

Clipping where?  Can you post an image on the support topic?

 


Sure.

 

 

Zivl1iv.jpgXU4puzX.jpg

 

 

 

On 6/12/2020 at 5:43 AM, johntrine said:

fixing clipping is very easy through. load up the outfit in Outfit studio and use increase mesh on location of clipping. or let nind know the place where you are facing clipping (or shre your preset, that might make fixing it possible)

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...