Jump to content

Sexy Idle Animation By Red3113@3Dm


Kamo

Recommended Posts

Posted

Anyone else getting crushed fingers in animation #2?

 

 

yes i have crushed fingers on idle 2 also.  where is red3113's official page or downloads?  i want to see if theres an update.

 

Yes, I have the same problem. I'm using XP32, 7B Bombshell.

 

I love this idle and I won't miss it in future, so a fix would be awesome!! :)

Posted

 

Anyone else getting crushed fingers in animation #2?

 

 

yes i have crushed fingers on idle 2 also.  where is red3113's official page or downloads?  i want to see if theres an update.

 

Yes, I have the same problem. I'm using XP32, 7B Bombshell.

 

I love this idle and I won't miss it in future, so a fix would be awesome!! :)

 

I also had the crushed fingers issue. I didn't know it came from this idle, though, heh!

 

I thought it was a problem of hand meshes so I kept looking for better ones and at some point probably switched idles and the issue got randomly fixed...

 

From personal Blender experience I know it happens after exporting meshes from Blender. The weights get screwed up a bit. Maybe this is what happened here as well?

Posted

I also had the crushed fingers issue. I didn't know it came from this idle, though, heh!

 

I thought it was a problem of hand meshes so I kept looking for better ones and at some point probably switched idles and the issue got randomly fixed...

 

From personal Blender experience I know it happens after exporting meshes from Blender. The weights get screwed up a bit. Maybe this is what happened here as well?

 

 

Blender?¿? I'm not a pro and not a noob but I have no idea, what you're talking about. :P

 

If I switch back to the idle animation that came with the XP32 installation package, the hands are looking excellent. So I don't know, what's the problem.

Posted

 

The mangled finger glitch affects one of the two similar idles. Here's all of them, try the second one and it should fix it.

 

Tested. It still looks creepy:

 

hlgptups.jpg

 

 

You got bouncy jiggly boobs, and your complaining about hands? Hands!?  LOL :)

Posted

 

 

The mangled finger glitch affects one of the two similar idles. Here's all of them, try the second one and it should fix it.

 

Tested. It still looks creepy:

 

hlgptups.jpg

 

 

You got bouncy jiggly boobs, and your complaining about hands? Hands!?  LOL :)

 

 

I'm not complaining. But it would be perfect with nice looking hands! :P

 

Posted

I agree with DarkRaven77. It's not exactly worth complaining about, but it is disconcerting, especially if you use IFP and look down. "Dear God, those are hands?!"

 

Indeed.

 

I think these are great idles and the focus is on the hands (besides the boobs). That's why I would love to see it fixed. :)

Posted

Is there anything like this for a JOP 1st person idle?  Are there any other options out there for ANY 1st person animations other than what is packaged with JOP, which all seem to be vanilla?

Posted

For any of you complaining collision doesn't work for large breasted characters in HDT.

 

This is because the Animation was not designed for large breasted HDT characters. Editing the .xml file will NOT PREVENT THE HANDS FROM MOVING TO THE POSITION THEY ARE DESIGNATED TO DO SO IN THE ANIMATION!

 

For fix you have 2 choices:

 

1. Edit .xml's constraints to give unlimited deformation (this will unrealistically crush your boobs completely as well as cause crazy jiggle spasms and other errors)

2. Make you own customized animation.

 

If someone finds another way around this, please let me know :)

Posted

Having a bit of an issue.  Seems that there is an HDT item to equip?  I've not noticed an item in my inventory to equip that makes this work correctly.  I've downloaded and followed the directions to a T,  but no dice.  I believe I'm not equipping that item correctly.

Posted

I added it via console command. 

 

Player.additem xx00a0a0 1

 

where xx is determined by load order, etc.

Mine was 7d00a0a0.

Posted

I added it via console command. 

 

Player.additem xx00a0a0 1

 

where xx is determined by load order, etc.

Mine was 7d00a0a0.

Posted

lol I am so retarded sometimes.  I was just about to delete my post when I figured it out in the HDT thread XP  Thanks though.  

 

Still no collision for me.  :(  Using UNPB body and UNPB armors along with XP32 max compatible skeleton.  

Posted

Sorry, can't help you there. I've been using CBBE since day one with SL, since that seems to be the body with the path of least resistance...

Posted

Need TBBP weighting for it to work.

 

find a UNPB TBBP weighting body.

 

I may or may not try to port my HDT weights to UNP someday, still currently working on HDT weights for 7Base Bombshell.

Posted

Yes use TBBP as well.   Looking forward to your 7base conversions of these.  :)

 

Edit-  Fixed!  Seems to work fine with the armors but not nude for some reason.  Still I only need it to work with armors so all is good!

Posted

its possible to have a short version of the number 5 ? i likely just the end of this animation , thats sort of dance . its can be cool for some others people too to have just this part or the first part of the animation.

 

hope you ok with this, i very likely have only the dance :shy:

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...