Mud Posted February 20, 2014 Share Posted February 20, 2014 I gathered that much, but the weird part is how the "preview" will also appear in Bodyslide's Preview Small and Preview Big windows when looking at your outfit. But upon exporting the bodies or loading the project back up, it's back to its original location. Link to comment
stuffed_bunny Posted February 20, 2014 Share Posted February 20, 2014 I gathered that much, but the weird part is how the "preview" will also appear in Bodyslide's Preview Small and Preview Big windows when looking at your outfit. But upon exporting the bodies or loading the project back up, it's back to its original location. It's probably the new voffset attribute (see sliderset file). Its purpose is to line up shapes that have different vertex positions than the body, but which still line up in game. Such weird things are possible when the shapes have different armature positions. I suppose the conform command actually translate these offsets before doing its thing, grid search and slider data weighting and such. Bone weight copying must be using it too, anything else is begging for trouble. However, it makes sense that it's not saved into the nif. It's just a Bodylide offset. Link to comment
SpatulaTzar Posted February 21, 2014 Share Posted February 21, 2014 Is it possible for someone who is competent to make a belly weighted armor from this mod (http://www.nexusmods...rim/mods/4708/?)? I would appreciate it very much. I tried but It messed up the texture really bad... Link to comment
Mdy Posted February 26, 2014 Share Posted February 26, 2014 Is it possible for someone who is competent to make a belly weighted armor from this mod (http://www.nexusmods...rim/mods/4708/?)? I would appreciate it very much. I tried but It messed up the texture really bad... What texture issue did you have? Copying weight did work, but the belly growth barely noticeable, even in the third trimester. Painting the weight manually produced a bug, could be my own mistake and I'll gonna try it again the next days. Link to comment
Fredas Posted March 3, 2014 Share Posted March 3, 2014 Edit: Found a solution that works well enough. Link to comment
Ecchiluvr Posted March 12, 2014 Share Posted March 12, 2014 This has probably been answered already, but is there any way to fix the flatter breast issue in outfit studio? What I mean is, every conversion I make has the db's breasts much flatter than my bodyslide preset has them set to, almost as much as 50%. If photos would help describe this issue, i'd be happy to acquire them. Link to comment
hryh23k9823u Posted March 12, 2014 Share Posted March 12, 2014 This has probably been answered already, but is there any way to fix the flatter breast issue in outfit studio? What I mean is, every conversion I make has the db's breasts much flatter than my bodyslide preset has them set to, almost as much as 50%. If photos would help describe this issue, i'd be happy to acquire them. Maybe it's your hdt setting. I was using Daie's xml and had that problem. You can compensate it setting the slider 'breasts flat' (or so) to -100% (negative) Link to comment
WimpyDanger Posted March 19, 2014 Share Posted March 19, 2014 I'm not really expecting action, just expressing some irritation and dissapointment: Is there any way to stop outfit studio from "fixing" meshes? IE: Load a mesh in Outfit Studio and immediately export it as is without doing anything with all the options turned off = mesh that is now "recentered" with new bone points for what appears to be a standard CBBE body if the references already exist. I looked in NifScope to check. This has lead to some situations that would be funny if they weren't so frustrating, such as the head that follows the body around half beneath the floor. Or, the bald lady with the mini-cousin It running around between her feet, not to mention Thing and his sibling, disembodied body parts that don't match up when working with a body directly, outfits that look like he actor has multiple compound fractures in the arms and legs, etc... And, attempting to convert the stuff back by running it through a project and generating the results doesn't yield anything better. Messing with the offset helps for static parts, but fails laughingly for anything with limbs attached. Link to comment
Netherworks Posted March 19, 2014 Share Posted March 19, 2014 I agree with you. As nifty as Bodyslide is, it certainly has its share of weird bugs. I did a conversion the other day of Light Elven Armor ( http://www.nexusmods.com/skyrim/mods/34074/? ) and for some reason when it batch converts to a body shape, and the gloves are first in order, the boots don't convert right and Bodyslide uses the gloves mesh instead! So, in game, the feet are invisible since it's using the gloves mesh. If I convert "just" the boots, it converts correctly and all is fine. Just... Weird. Link to comment
dTd Posted March 19, 2014 Share Posted March 19, 2014 Wow, thankfully I haven't run into those bugs, but I've found some other bugs like the DG body being set a couple pixels too high so there's gaps at the ankles in every single conversion which need to be fixed. Also the weight copying is really no where near perfect and most every piece has to be re-weighted manually. No biggies but stuff I've found. Oh yeah and the nifscope thing with the lighting. Link to comment
easykill Posted March 19, 2014 Share Posted March 19, 2014 Is it possible/easy to make outfits pregnancy compatible with this? I might do a bunch, if so. Link to comment
WimpyDanger Posted March 20, 2014 Share Posted March 20, 2014 If you need something quick and dirty done specifically around a CBBE body, it usually works from my limited experience. And, it will save you a ton of time and money in that regard. Wander much off that objective and you will probably be better served spending your time learning blender, as aweful as the UI and documentation on that is. For instance, if all you need to do is copy the weight map, and the bones happen to be CBBE friendly, then yeah, it works usually. The pregnancy stuff is an extra add-on. Just keep in mind that clothes aren't skin tight usually, and do not stretch like skin. So, the result may end up looking funny unless you are willing to invest a ton into manually painting weights on the mesh. Link to comment
daedrasp Posted March 20, 2014 Share Posted March 20, 2014 I feel problem in CBBE body has no standard body. Like R18PN Lingery CBBE version. Some old version CBBE body is smaller than "BodySlider2 included CBBE version 3.2 Body" and "Dragonfly's TBBP body". It need more modify. Link to comment
SXertui01 Posted March 20, 2014 Share Posted March 20, 2014 There is no fix for kkeos's armors and clothes for bodyslide 2? it's almost full and good, i can't understand why no one works hard on a fix... when i try to fix, the equipment is already broken before to do anything... Link to comment
stuffed_bunny Posted March 20, 2014 Share Posted March 20, 2014 There is no fix for kkeos's armors and clothes for bodyslide 2? it's almost full and good, i can't understand why no one works hard on a fix... when i try to fix, the equipment is already broken before to do anything... If you explain the problem a little better, maybe we can figure it out. Link to comment
SXertui01 Posted March 20, 2014 Share Posted March 20, 2014 Hi Stuffed_bunny , It's good, i found a fix, i directly took the true kkeos's creations, and it works. But the kkeos's outfit from "BodySlide Outfits and Mods" is really obsolete . Tbbp Link to comment
CSCosmos Posted March 21, 2014 Share Posted March 21, 2014 Hi Stuffed_bunny , It's good, i found a fix, i directly took the true kkeos's creations, and it works. But the kkeos's outfit from "BodySlide Outfits and Mods" is really obsolete . Tbbp What problem did you have and how did you fix it? Even if you fixed it, it's nice to have the information on here in case someone else is having the same problem, you know! Link to comment
AwfulArchdemon Posted March 22, 2014 Share Posted March 22, 2014 Hi Stuffed_bunny , It's good, i found a fix, i directly took the true kkeos's creations, and it works. But the kkeos's outfit from "BodySlide Outfits and Mods" is really obsolete . Tbbp What problem did you have and how did you fix it? Even if you fixed it, it's nice to have the information on here in case someone else is having the same problem, you know! Seriously...you went through a problem I'm sure many are having, and posted no solution. If you have figured out how to bypass a problem, please post how you did it. Others may need this info... Link to comment
ousnius Posted March 22, 2014 Author Share Posted March 22, 2014 Hi Stuffed_bunny , It's good, i found a fix, i directly took the true kkeos's creations, and it works. But the kkeos's outfit from "BodySlide Outfits and Mods" is really obsolete . Tbbp What problem did you have and how did you fix it? Even if you fixed it, it's nice to have the information on here in case someone else is having the same problem, you know! Seriously...you went through a problem I'm sure many are having, and posted no solution. If you have figured out how to bypass a problem, please post how you did it. Others may need this info... He didn't fix it, he used the non-BodySlide files instead. We know that the files are outdated, but we didn't have the motivation to update them yet... CT77 and I wanted to wait for the new version of BS/OS, but that seems to have slowed down as well on Caliente's side, unfortunately. Link to comment
stuffed_bunny Posted March 22, 2014 Share Posted March 22, 2014 Is there anything to fix? The KK pack used to work fine, so it still should. Link to comment
ousnius Posted March 22, 2014 Author Share Posted March 22, 2014 Is there anything to fix? The KK pack used to work fine, so it still should. I didn't check if it still works, but it should yeah. It's not updated for the latest KK packages though. Link to comment
essedess Posted March 23, 2014 Share Posted March 23, 2014 Dear god I am about to be driven insane, In an attempt to keep my adult mods separate from my main game I copied the whole game into another folder named Sexrim. It didn't work out too well so I deleted the folder, anyway my problem is now when I try to make bodies in bodyslide the frelling thing keeps creating the bodies/outfits into the sexrim folder making me have to take them from the sexrim folder and move them into the Skyrim folder manually. How do I make bodyslide point to Skyrim again by default, anyone know? Link to comment
stuffed_bunny Posted March 23, 2014 Share Posted March 23, 2014 How do I make bodyslide point to Skyrim again by default, anyone know? Open Config.xml, and edit/comment/remove MeshOutputPath tag. Link to comment
ousnius Posted March 24, 2014 Author Share Posted March 24, 2014 How do I make bodyslide point to Skyrim again by default, anyone know? Open Config.xml, and edit/comment/remove MeshOutputPath tag. Not sure if that still works. I think Caliente said something about disabling that but forgetting to remove it from the config. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.