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Pervert – Immersive prostitution and harassment


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Posted (edited)

At some point I picked up the quest "Raped!", but when I try to talk to Officer Dalton, he doesn't respond and nothing happens.

 

im using the v0.4.1

Edited by moleke_da_morte
Posted

Hello Everyone. Maybe someone will be able to help me. I have installed the mod and all his requirements but when I try to edit it in the MCM menu, it sais that there is a missing plugin (1.Pervert.esp). So I'm not able to use the mod. Where can I find the esp files ? For information, I have download the pervert041.zip and I'm using Vortex to managed my mod. Thanks in advance.

Capture d’écran (44).png

Posted
57 minutes ago, DarvreNeibot said:

Hello Everyone. Maybe someone will be able to help me. I have installed the mod and all his requirements but when I try to edit it in the MCM menu, it sais that there is a missing plugin (1.Pervert.esp). So I'm not able to use the mod. Where can I find the esp files ? For information, I have download the pervert041.zip and I'm using Vortex to managed my mod. Thanks in advance.

Capture d’écran (44).png

You need to enable plugin after installation. Go to plugins, find pervert, enable, deploy, enjoy. :)

Posted
1 hour ago, riveth said:

You need to enable plugin after installation. Go to plugins, find pervert, enable, deploy, enjoy. :)

It work well now. I can enjoy this good mod. Thank you very much.

 

Posted
4 hours ago, moleke_da_morte said:

At some point I picked up the quest "Raped!", but when I try to talk to Officer Dalton, he doesn't respond and nothing happens.

 

im using the v0.4.1

Yes the bug is fixed in most recent dev version on my mega drive. Please look for link a couple of posts back.

 

I dont have a time right now to make official update.

Posted
On 1/3/2026 at 7:56 PM, riveth said:

In newest version You no longer need to keep prevert as last. I recreated office area so now put pervert before any mods that touch DC. 

What do you mean exactly by re-created? Like Depravity creating an alternate hotel Rexford, with the entire area linking to a custom area? I'm curious because this could affect any mods that populate that area with NPC and/or items. Sens Sheriff's Department comes to mind as an example of one that does.

Posted
7 hours ago, msmfoster said:

What do you mean exactly by re-created? Like Depravity creating an alternate hotel Rexford, with the entire area linking to a custom area? I'm curious because this could affect any mods that populate that area with NPC and/or items. Sens Sheriff's Department comes to mind as an example of one that does.

I removed previous edits (more space in office area), then clean whole area in fo4edit. Then added new doors and move a wall a bit so door frame won't clip, even with PRP fixes.
This edit should not interfere with nothing. In case of flickering moove pervert.esp plugin before any mods that touch this place. 

I'm preety sure that wall I edited is not modified by any bigger mods that comes to my mind.

Posted
57 minutes ago, riveth said:

I removed previous edits (more space in office area), then clean whole area in fo4edit. Then added new doors and move a wall a bit so door frame won't clip, even with PRP fixes.
This edit should not interfere with nothing. In case of flickering moove pervert.esp plugin before any mods that touch this place. 

I'm preety sure that wall I edited is not modified by any bigger mods that comes to my mind.

I'm running Sen's Sheriffs Department, so I'll let you know. 

Posted (edited)
On 1/5/2026 at 6:42 AM, riveth said:

Yes the bug is fixed in most recent dev version on my mega drive. Please look for link a couple of posts back.

 

I dont have a time right now to make official update.

I downloaded the perv236 from your Mega drive, but the officer still doesn't respond.

im not using hardship or tsex if it makes any difference. (i tried with both mods and has the same bug)

Edited by moleke_da_morte
Posted
On 1/5/2026 at 10:42 PM, riveth said:

I removed previous edits (more space in office area), then clean whole area in fo4edit. Then added new doors and move a wall a bit so door frame won't clip, even with PRP fixes.
This edit should not interfere with nothing. In case of flickering moove pervert.esp plugin before any mods that touch this place. 

I'm preety sure that wall I edited is not modified by any bigger mods that comes to my mind.

 

10 hours ago, moleke_da_morte said:

I downloaded the perv236 from your Mega drive, but the officer still doesn't respond.

im not using hardship or tsex if it makes any difference. (i tried with both mods and has the same bug)

Hello. I have the same problem than moleke-da-morte. The quest "Raped!" is bugged. Every time I've tried to talk to the officer, the dialogue is not triggering. The NPC just looks at me but but he doesn't talk. I also have the latest version of the mod and I have no other mod that modified DC. Don't how to solve it.

Posted (edited)
30 minutes ago, DarvreNeibot said:

 

Hello. I have the same problem than moleke-da-morte. The quest "Raped!" is bugged. Every time I've tried to talk to the officer, the dialogue is not triggering. The NPC just looks at me but but he doesn't talk. I also have the latest version of the mod and I have no other mod that modified DC. Don't how to solve it.

you can try this - use sqt to find the quest and use stopquest command, then use the work around on the pinned comments (1st comment on mod)

 

coc dcdungeon01 - this will start quest raped! , but doeasnt start any "action"
coc dmndsecurity01 - go talk to Dalton.

 

it does still work and lets you progress the quest (I used this on version 4.1 and it worked)

Edited by Mimirue17
Posted
6 hours ago, Mimirue17 said:

you can try this - use sqt to find the quest and use stopquest command, then use the work around on the pinned comments (1st comment on mod)

 

coc dcdungeon01 - this will start quest raped! , but doeasnt start any "action"
coc dmndsecurity01 - go talk to Dalton.

 

it does still work and lets you progress the quest (I used this on version 4.1 and it worked)

It worked, but I had to revert to some saves and lost a lot of progress. The resetquest and stopquest commands didn't remove the quest from the Pip-Boy, so I couldn't reacquire or restart it.

Posted (edited)
1 hour ago, moleke_da_morte said:

It worked, but I had to revert to some saves and lost a lot of progress. The resetquest and stopquest commands didn't remove the quest from the Pip-Boy, so I couldn't reacquire or restart it.

hmm, when I used the stopquest command, while it did not remove it it - running the 1st coc restarted it in a working mode.   I do not believe you need to remove it completely for it to work (to be honest I do not know if its even possible to remove a quest from log once it started). I do not believe I ran the resetquest command but I can't actually remember.

 

but to be honest the quest start is severely broken, for me at least.   It has never started in a working fashion and always had to be restarted this way.   I think its best just to start it manually when entering DC and just get it over with that way you know it will actually work, or just turn off harassment approaches until you want to do the quest and do the coc to the dungeon when you want to do it.

Edited by Mimirue17
Posted
30 minutes ago, Mimirue17 said:

hmm, when I used the stopquest command, while it did not remove it it - running the 1st coc restarted it in a working mode.   I do not believe you need to remove it completely for it to work (to be honest I do not know if its even possible to remove a quest from log once it started). I do not believe I ran the resetquest command but I can't actually remember.

 

but to be honest the quest start is severely broken, for me at least.   It has never started in a working fashion and always had to be restarted this way.   I think its best just to start it manually when entering DC and just get it over with that way you know it will actually work, or just turn off harassment approaches until you want to do the quest and do the coc to the dungeon when you want to do it.

Ill keep trying with stopquest and waiting some time before coc again, tanks.

Or ill go back some saves and lose some progress to fix it.

 

 

 

And when i finished the raped! quest and the jail time they solded my armors and weapons but i didnt get the mission or the marker to a location to recover it.

Posted (edited)
5 hours ago, moleke_da_morte said:

Ill keep trying with stopquest and waiting some time before coc again, tanks.

Or ill go back some saves and lose some progress to fix it.

 

 

 

And when i finished the raped! quest and the jail time they solded my armors and weapons but i didnt get the mission or the marker to a location to recover it.

in latest version this quest is flaged as "run once" I don't believe you can restart it. So you need to return to previous save. I have an idea how to fix quest starting problem, but it won't help your current situation. 
 

Also this quest suck badly. I created this to learn dialogues, then updatet to test jail scenario.  I think I have an idea how to change it to be actually interesting, but I currently work on other topics.

Check safe in interrogation room to see if your items are there. If not, they are in raiders chest (next to boss) in random raider camp.


edit:
I made a quick fix. Quest was starting faulty, because story manager was starting it while other scripts was running after teleportation to dungeon.
I removed story manager branch, ad set trigger box inside dcdungeon01 (maintnance tunnels), to start raped! quest. Trigger does not cover teleportation marker, so quest should start after all pervert script takes action.

That's the theory. I dont have time to test it, so if you can, please load previous save and see if quest is triggered properly this time. Note that this quest will only start in this particular dungeon. To speed up testing use SH debug menu and start blackmail scenario, while inside DC. there is high chance you will be transpoorted to this particullar dungeon.


dev version perv238 avaible here

https://mega.nz/folder/WCZGhZSA#VKGUm6hN0dkYym4ehXmA1A

 

Edited by riveth
Posted

Using perv238, I tested with blackmail (I had to do it twice for it to work, both times I got to the dungeon correctly but the first time it didn't work) and coc dcdungeon01 (it worked correctly on the first try).

And the officer responded normally.

Posted
20 minutes ago, moleke_da_morte said:

Using perv238, I tested with blackmail (I had to do it twice for it to work, both times I got to the dungeon correctly but the first time it didn't work) and coc dcdungeon01 (it worked correctly on the first try).

And the officer responded normally.

The thing is it should work while using abduction scenario. COC method works every time. Do I understand correctly it worked at least once while being abducted? If so I'm quite happy with the effect. Now players won't get this quest so easly, especially all together with robbed! quest.

Do You think I should add those triggers in rest of DC dungeons? Or maybe this quest should stay "rare"  encounter?

Maybe in future when I re design it, I could add more triggers.
 

Posted (edited)
2 hours ago, riveth said:

Do I understand correctly it worked at least once while being abducted?

Yes

 

 

2 hours ago, riveth said:

Do You think I should add those triggers in rest of DC dungeons? Or maybe this quest should stay "rare"  encounter?

Since this question can only be done once, I would make it "rare", but if you want to include it in other dungeons I wouldn't put it in all of them, or at least set one with a higher chance than the others.

Edited by moleke_da_morte
Posted
On 1/5/2026 at 5:41 PM, msmfoster said:

I'm running Sen's Sheriffs Department, so I'll let you know. 

Sens Sheriff's Department is a complete overhaul of the area, I never found the new area or door you were speaking of. If you have a screen cap, I can try to confirm if it's there or not.

 

I remember Commonwealth Slavers, Problems of a Survivor, and the vanilla game (The Big Dig) working without much issue. So I think this is literally an overhaul of the existing cell. 

 

Not a huge concern for me, as I've already played those aspects of the mod. As for a permanent fix that will avoid other mods? Add a door besides the one for Diamond City security with your own complex. sort of like what you did with Ivans. Make it seem sketchy, like you'd be crazy to go in there?

Posted (edited)

I only thought about that later, but maybe adding a chance to be "taken to a more private location" in MCM. It lets players choose whether or not to be teleported to dungeons or to spend the encounter in the city/in the woods, It would be good to separate the chances for each type of location, like Cities X%, Commonwealth Y%, and Dungeons Z%.

Edited by moleke_da_morte
Posted (edited)
1 hour ago, moleke_da_morte said:

I only thought about that later, but maybe adding a chance to be "taken to a more private location" in MCM. It lets players choose whether or not to be teleported to dungeons or to spend the encounter in the city/in the woods, It would be good to separate the chances for each type of location, like Cities X%, Commonwealth Y%, and Dungeons Z%.

There is something simillar. You can set escape chance for each suported location in MCM menu.

It sets how likely it is to escape abduction after first scene, but setting it to 100 will disable abducttions in this area entirely.

 

Edit: pervert only works in specific locations. Wilderness, dungeons and enemy camps are not included.

ppl out there don't need to hide thier True nature ;)

Edited by riveth
Posted
8 hours ago, riveth said:

There is something simillar. You can set escape chance for each suported location in MCM menu.

It sets how likely it is to escape abduction after first scene, but setting it to 100 will disable abducttions in this area entirely.

I read that but I had forgotten. thanks.

Posted
22 hours ago, msmfoster said:

Sens Sheriff's Department is a complete overhaul of the area, I never found the new area or door you were speaking of. If you have a screen cap, I can try to confirm if it's there or not.

 

I remember Commonwealth Slavers, Problems of a Survivor, and the vanilla game (The Big Dig) working without much issue. So I think this is literally an overhaul of the existing cell. 

 

Not a huge concern for me, as I've already played those aspects of the mod. As for a permanent fix that will avoid other mods? Add a door besides the one for Diamond City security with your own complex. sort of like what you did with Ivans. Make it seem sketchy, like you'd be crazy to go in there?

Don't have screen shot right now, but new doors are quite easy miss as those are red doors on red wall. 

 

They are located just next to office area inside dc security. Try closing doors to office area, maybe they hides doors I put on the next wall.

 

 

Posted
On 1/9/2026 at 7:33 AM, riveth said:

Don't have screen shot right now, but new doors are quite easy miss as those are red doors on red wall. 

 

They are located just next to office area inside dc security. Try closing doors to office area, maybe they hides doors I put on the next wall.

 

 

I did find it, and it was mostly a guess (first shit).  I added other shots to give you an idea as to the scope of the changes done by this mod, which would likely affect your shower capability.

 

The last shot may be an idea for you. Remove that one bench at the end, and put a door there? Avoids the trying to work with a heavily modded area. 

20260109200140_1.jpg

20260109200023_1.jpg

20260109200034_1.jpg

20260109200047_1.jpg

20260109195957_1.jpg

Posted
2 hours ago, msmfoster said:

I did find it, and it was mostly a guess (first shit).  I added other shots to give you an idea as to the scope of the changes done by this mod, which would likely affect your shower capability.

 

The last shot may be an idea for you. Remove that one bench at the end, and put a door there? Avoids the trying to work with a heavily modded area. 

20260109200140_1.jpg

20260109200023_1.jpg

20260109200034_1.jpg

20260109200047_1.jpg

20260109195957_1.jpg

Looks like this is going to clash with Commonwealth Slavers

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