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Pervert – Immersive prostitution and harassment


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Posted
12 hours ago, Mistah F said:

Great idea for a Sexual Harassment companion, essential, even.. I'm eager for you to follow through with your plans for the interactive abduction scenarios.

There are a couple of things I think should be addressed or changed:

1. The fade in time for each scenario is too long, I don't gain control of the camera until a good while after everyone has gotten started.

2. I think there should be separate lists for racial allowances. My character shouldn't be alright with laying with her client or hookup's dog, she should have to be raped by it.
- With that said, I think scenarios where the character is violated because the client/hookup included his friends and pets - when they weren't part of the deal - would be a good addition.
 

3. I think some scenarios happen too frequently, specifically the ones in Diamond City that take place inside the mayor's office and the church. I think ones like this involving specific NPCs and events should be rare.

Don't get the wrong idea, I love this mod as it is! These are just suggestions.


Thnx for sharing your point.
 

at 1 - idk about lenght of fade, it seem totally normal on my setup. Different thing about fade buggs me. Every time KFT rotatets/equip, mod force first person and fade. I think fade is not really needed and I suspect it makes problems on slower PC's. I've made dev version without it. You can try download it from post above and see if this approach is better.

at. 2 - SH offers two types of approach, prostitution and harrasment. All prostitution scnearios are only you and current john. No dogs, KFT, drugs and so on.
All harrasments ends up as rape. Those scenarios with multiple actors and addition creatures all counts as rape. So why there are normal animations in those scenarios? You can turn them off in MCM, but there is not much of aggressive animations and they will be repetative and boring very soon.
MCM option is something about non-aggressive animations.
Also text pop-up on begin and end of abduction clearly points this is non volountary  (more or leass) scenario.

There is not much I can do about this, as I don't want to change anything in SH itself.

at. 3 - You're totally right. Since dungenon scenario is random I need to create a few additional "normal" dungeons like workshops, toilets and so on. Something with simple story. Then those unieque ones wont be picked up so frequently.



 

 

Posted

In my current play through I have Pervert and Raider's Pet installed.  I had a loan come due while being held as a Raider's Pet.  James showed up, and as he is essential he couldn't be killed by the raiders.  He kill most of the raiders, allowing me get the key off the Raider boss and escape.  While it was favorable, it did seem a little impractical that a bank teller could take on a pack of raiders.  Could there be an option to prevent James (or Scurvy) from showing up if you are currently held as a Raider's Pet?

Posted
32 minutes ago, Holden McGroin said:

In my current play through I have Pervert and Raider's Pet installed.  I had a loan come due while being held as a Raider's Pet.  James showed up, and as he is essential he couldn't be killed by the raiders.  He kill most of the raiders, allowing me get the key off the Raider boss and escape.  While it was favorable, it did seem a little impractical that a bank teller could take on a pack of raiders.  Could there be an option to prevent James (or Scurvy) from showing up if you are currently held as a Raider's Pet?

It could be easly done if I made raider pet a master of pervert. Then it will be a hard requirement to have Raider Pet installed to even run pervert. 
Since Raider Pet is a bit buggy and not everyone wish to use it, I find this to be rather problematic.

If I can find a way aroud this problem,  I will do it, But for now it's lesser of two evils to have a Rambo banker :)

Posted

Thanks for the post, I'll test it out. Also would it be possible to add a way to check how many days are left to pay the loan or would that be too difficult to implement? 

Posted
6 hours ago, riveth said:

 

at 1 - idk about lenght of fade, it seem totally normal on my setup. Different thing about fade buggs me. Every time KFT rotatets/equip, mod force first person and fade. I think fade is not really needed and I suspect it makes problems on slower PC's. I've made dev version without it. You can try download it from post above and see if this approach is better.
 

I mean the fade in to the location. Either it's longer than the usual location change, or the player or AAF camera control is disabled for longer.

 

6 hours ago, riveth said:


at. 2 - SH offers two types of approach, prostitution and harrasment. All prostitution scnearios are only you and current john. No dogs, KFT, drugs and so on.
All harrasments ends up as rape. Those scenarios with multiple actors and addition creatures all counts as rape. So why there are normal animations in those scenarios? You can turn them off in MCM, but there is not much of aggressive animations and they will be repetative and boring very soon.
MCM option is something about non-aggressive animations.
Also text pop-up on begin and end of abduction clearly points this is non volountary  (more or leass) scenario.

 

I see what's happening now. There is at least one location (Oberland Station) where consensual approaches lead to one of your dungeons, where there are multiple actors (including dogs).  I assume this is a mistake, unless there's something uniquely wrong with my installation or modlist.

Posted
19 hours ago, Neppy said:

Thanks for the post, I'll test it out. Also would it be possible to add a way to check how many days are left to pay the loan or would that be too difficult to implement? 

In current state only option is to make different quest objectives for each day and additional function that change quest objectives every 24 hrs. It is quite simple but I need to fo this for every quest stage (normal loan, overdue, scurvy visit 1 and 2nd. All this for 3 quests. So while it is simle, there is a lot of manual labor with this which can cause additional bugs and script load.

In the end, let's be honest, noone is gonna repay those loans. :) Or even if you want to repay them, you can just pay James when he shows up.

I agree it would be way cooler to know, but when I was making this quest I didn't have enough skill. Now it's a bit too much of a hassle. I could use this time for something cooler, like more interiors :) 

Posted
18 hours ago, Mistah F said:

I mean the fade in to the location. Either it's longer than the usual location change, or the player or AAF camera control is disabled for longer.

 

I see what's happening now. There is at least one location (Oberland Station) where consensual approaches lead to one of your dungeons, where there are multiple actors (including dogs).  I assume this is a mistake, unless there's something uniquely wrong with my installation or modlist.

most likely some bug, or SH that was initialy prostitution ended up as rape if you threated customer badly. :)

Fade is a part of script that AwesomeSPAS made for this mod, I don't feel confident  enough to change it. Time of fade was probably adjusted long enough for slower pc's to set everything up, before fadeout.

Posted

Getting aproached by scurvy after not paying a loan on time, he says "excuse me" but then i dont get a dialog, so he keeps following saying "excuse me" but i cant talk to him.

Posted (edited)
7 hours ago, SamBooka said:

Getting aproached by scurvy after not paying a loan on time, he says "excuse me" but then i dont get a dialog, so he keeps following saying "excuse me" but i cant talk to him.

Looks like Scurvy is using dialoge from SH approach. Reload previous save or use SH debug menu to stop current approaches.

Edited by riveth
Posted
7 hours ago, SamBooka said:

Also ATM is broken, but i dont get any dialog options about that with Ivan, dont know if that is by design :)

There should not be malfunctions while you have loan quest active. To fix this problem use holotape program, you can find it inside Ivan's bank.

Posted
3 hours ago, riveth said:

Looks like Scurvy is using dialoge from SH approach. Reload previous save or use SH debug menu to stop current approaches.

Stopped current approaches, but that did not fix the problem.

Posted
2 hours ago, SamBooka said:

Stopped current approaches, but that did not fix the problem.

This is strange, Scurvy doesn't have 'excuse me' line in my mod. something interferes with normal dialogue he has. Try previous save and give me more details.

- which loan was it

- first or second scurvy visit

- can you move in this state?

 

If you cant move, use pervert MCM debug option to unlock layers. Move away, stop Sh aproach and talk to him again.

Posted
2 hours ago, SamBooka said:

Stopped current approaches, but that did not fix the problem.

 

There is a console command to make an NPC not eligible for SH approaches.  you could try that.

 

in the console click on the NPC and type setav fpsh_noteligible 1

 

maybe that would help.

 

Posted
7 hours ago, riveth said:

Looks like Scurvy is using dialoge from SH approach. Reload previous save or use SH debug menu to stop current approaches.

Could also be a stuck animation from TSEX Hardship, there is a debug command to unstick a stuck actor with conversation.

Posted

I've been trying to do the Raped! quest but the police place doesn't seem to show up properly. The officer I'm supposed to talk to is behind the wall and when I go through the wall to talk to him he doesn't say anything. Is there a fix to this?

Posted
20 minutes ago, Neppy said:

I've been trying to do the Raped! quest but the police place doesn't seem to show up properly. The officer I'm supposed to talk to is behind the wall and when I go through the wall to talk to him he doesn't say anything. Is there a fix to this?

Yes, use latest version 041.

Sexurity office is back to normal witch additional doors to interrogation room.

Desk guard can be found in new office space inside interrogation.

Also all dialogues are fixed. (I hope)

Posted

So I tested the new interrogation room and the new change is nice. The officer is there but he still doesn't say anything when I talk to him for the Raped! quest...

Posted
1 hour ago, Neppy said:

So I tested the new interrogation room and the new change is nice. The officer is there but he still doesn't say anything when I talk to him for the Raped! quest...

Type in console: getstage pervertreportabuse

And tell me current stage of quest.

 

Posted
7 minutes ago, Neppy said:

 

Screenshot 2025-12-09 033205.png

This is correct stage...

Does he say anything?

I will re-check it this evening when I get back to my rig.

Posted
36 minutes ago, Neppy said:

No he just sits there. Sometimes his lips seem to move but he says nothing.

Please do another small test to help me pin point this bug.

If you have robbed! Quest active, go talk to Ellie at valentine's about robbery. Then go back to desk officer Dalton and see if he wants to talk again

Posted

Ok after I got the Robbed! quest, the items that were stolen weren't really stolen, I found them on the ground next to my character. I went straight to the officer amd he talks to me like normal, but then afterwards I went to talk to Ellie to get my items back she keeps saying to check the box but it's always empty lol

Posted
4 hours ago, Neppy said:

Ok after I got the Robbed! quest, the items that were stolen weren't really stolen, I found them on the ground next to my character. I went straight to the officer amd he talks to me like normal, but then afterwards I went to talk to Ellie to get my items back she keeps saying to check the box but it's always empty lol

Thanks that points me right where I should look for bug. Please keep the save before You went to Ellie, we will need it to check if it's fixed right.

As for robbery, are You sure that was all stollen items or just clothes? If You use PVPK, homewrecker perk can lead to tearing off clothes and then abduction right after.

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