riveth Posted January 26 Author Posted January 26 11 hours ago, rypley said: No problem, I was just reporting a problem I'm having with the mod. However, you might be able to help me with two things: What exactly is a "slut outfit"? I regularly get a warning because I don't dress like a slut. If I'm naked I'm shocked; if I wear jewelry I'm shocked; if I wear a dress I'm shocked; if I wear a bikini I'm shocked. Basically, what do you mean by "wearing like a slut"? Then, when I'm sent to the Diamond City guards' room for not paying my debt, I find myself in a room with a camera. I can't move, and nothing happens. The NPCs in the other room don't move either. I wait a day, two days, three days, watching my character do nothing... what's supposed to happen? - to make 2nd collar (slutty outfit restrictions) you need SAKR - I'm guessing You are talking about that situation when Scurvy takes you to interrogation room after his third visit? Scurvy will start dialogue with you after teleportation. If not, type "reil" in console - then look for locked layer releated to pervert. For instance 3 then type riel 3 (or corresponding numer) to unlock your movement and talk to Scurvy.
rypley Posted January 27 Posted January 27 (edited) On 1/26/2026 at 11:55 PM, riveth said: - to make 2nd collar (slutty outfit restrictions) you need SAKR - I'm guessing You are talking about that situation when Scurvy takes you to interrogation room after his third visit? Scurvy will start dialogue with you after teleportation. If not, type "reil" in console - then look for locked layer releated to pervert. For instance 3 then type riel 3 (or corresponding numer) to unlock your movement and talk to Scurvy. Ah yes, SAKR, I haven't installed it. I didn't really understand how it works. There would need to be patches for the clothing packs (I use Vtaw, ASA, and the clothing provided by Nuka Ride). (resolved) As for Scurvy, it's not actually in the local memory when I'm teleported. I typed `riel` in the console and got the message: `script message "reil" not found` (I tried `reil /reil "reil"` with the same message). Edited January 28 by rypley
Mimirue17 Posted January 27 Posted January 27 50 minutes ago, rypley said: Ah yes, SAKR, I haven't installed it. I didn't really understand how it works. There would need to be patches for the clothing packs (I use Vtaw, ASA, and the clothing provided by Nuka Ride). As for Scurvy, it's not actually in the local memory when I'm teleported. I typed `riel` in the console and got the message: `script message "reil" not found` (I tried `reil /reil "reil"` with the same message). There are easy to find SAKR Robco patchers for those clothing items - as they are all very common. instructions for install on their pages.
riveth Posted January 28 Author Posted January 28 On 1/27/2026 at 11:56 AM, rypley said: Ah yes, SAKR, I haven't installed it. I didn't really understand how it works. There would need to be patches for the clothing packs (I use Vtaw, ASA, and the clothing provided by Nuka Ride). (resolved) As for Scurvy, it's not actually in the local memory when I'm teleported. I typed `riel` in the console and got the message: `script message "reil" not found` (I tried `reil /reil "reil"` with the same message). sorry I made a typo first type "diel" - to dispaly layers look for layer pervert something. It should have a number then type "riel" and that number
DMZSniper Posted January 28 Posted January 28 Noticed a rather interesting feature of the mod: it does not support 1.163 (GOG version). Any chance that can be added?
spicydoritos Posted January 29 Posted January 29 1 hour ago, DMZSniper said: Noticed a rather interesting feature of the mod: it does not support 1.163 (GOG version). Any chance that can be added? How did you come to this conclusion? I run the mod just fine on 163, and I know I'm not the only one.
rypley Posted January 29 Posted January 29 10 hours ago, riveth said: sorry I made a typo first type "diel" - to dispaly layers look for layer pervert something. It should have a number then type "riel" and that number Here is the result I receive (You'll notice that Scurvy isn't there and the handcuffs haven't been fitted.)
riveth Posted January 29 Author Posted January 29 50 minutes ago, rypley said: Here is the result I receive (You'll notice that Scurvy isn't there and the handcuffs haven't been fitted.) Aam manager is from pervert. Now type riel 4
riveth Posted January 29 Author Posted January 29 Just now, riveth said: Aam manager is from pervert. Now type riel 4 Also there is mcm option to enable controls under debug submenu. Go to mcm, pervertn debug.
riveth Posted January 29 Author Posted January 29 9 hours ago, DMZSniper said: Noticed a rather interesting feature of the mod: it does not support 1.163 (GOG version). Any chance that can be added? It's made on 1.163 so maybe you need to turn on pervert plugin in vortex?
rypley Posted January 30 Posted January 30 23 hours ago, riveth said: Also there is mcm option to enable controls under debug submenu. Go to mcm, pervertn debug. Ah, but if all this manipulation is to regain freedom of movement, I already knew how to do that via MCM... What I don't understand is: where is Scurvy? He's not where I'm teleported. My question is: what am I supposed to do?
riveth Posted January 30 Author Posted January 30 9 hours ago, rypley said: Ah, but if all this manipulation is to regain freedom of movement, I already knew how to do that via MCM... What I don't understand is: where is Scurvy? He's not where I'm teleported. My question is: what am I supposed to do? Scurvy should be teleported just in front of you in same location. IDK what went wrong, but it seems You have outdated pc or script heavy loadout if it fails. You could try to use beth ini to improve script performance and temporary disable some mods mechanics, like approaches global pregnacies ect. Use previous save and re-run Scuvys dialogue.
Olmech Posted February 1 Posted February 1 Would like an option in MCM menu as to what types of drugs are administered in dungeons. Have three different characters Ive had to scrap because of Daddy O and Med X. Addictol wont get rid of either of them. Doctors cant cure it. Jet, Psycho, Buffout and all the others can be cured. I dont know why those two stubborn ones cant be cured.
riveth Posted February 1 Author Posted February 1 13 hours ago, Olmech said: Would like an option in MCM menu as to what types of drugs are administered in dungeons. Have three different characters Ive had to scrap because of Daddy O and Med X. Addictol wont get rid of either of them. Doctors cant cure it. Jet, Psycho, Buffout and all the others can be cured. I dont know why those two stubborn ones cant be cured. This is reasonable and doable idea. But why you scrapped whole character instead of using console command to get rid of addiction? 1
spicydoritos Posted February 1 Posted February 1 (edited) 14 hours ago, Olmech said: Would like an option in MCM menu as to what types of drugs are administered in dungeons. Have three different characters Ive had to scrap because of Daddy O and Med X. Addictol wont get rid of either of them. Doctors cant cure it. Jet, Psycho, Buffout and all the others can be cured. I dont know why those two stubborn ones cant be cured. Just a note, but that is not normal vanilla game behavior. Addictol cures all chem addictions unless modded otherwise. Before addictol: Spoiler After addictol (no addictions to show, confirmed in console as well): Spoiler Edited February 1 by spicydoritos Added screenshots 1
Mimirue17 Posted February 2 Posted February 2 is it safe to run with dev238 or should just stick with one on main page?
riveth Posted February 2 Author Posted February 2 14 hours ago, Mimirue17 said: is it safe to run with dev238 or should just stick with one on main page? Yes, it's safe
Mimirue17 Posted February 3 Posted February 3 4 hours ago, riveth said: Yes, it's safe Dev238 breaks the opening vault door scene in vault111 on a new game start. Regular version .41 works without issue - have gone back to that. Just an FYI.
Olmech Posted February 5 Posted February 5 On 2/1/2026 at 10:17 AM, spicydoritos said: Just a note, but that is not normal vanilla game behavior. Addictol cures all chem addictions unless modded otherwise. It cures everything else except those two for me. Ended up having to remove the addictions via console.
Olmech Posted February 5 Posted February 5 On 2/1/2026 at 9:09 AM, riveth said: This is reasonable and doable idea. But why you scrapped whole character instead of using console command to get rid of addiction? Did not have much time invested in those characters. The main character I have with lots of play time I did use console to remove addictions.
ManiCity30 Posted February 10 Posted February 10 Hello, I'm pretty new to modding and I'm having trouble getting animations to play it says here ASA is not installed and I have no idea. I downloaded all the dependency but when we go to the warehouse or other location. it's a butt slap then nothing characters just stand there. again, I have no idea what ASA is not installed I downloaded everything. Line 621 [02/09/2026 - 10:26:50PM] error: Cannot check for a None keyword stack: [ (00023348)].Actor.HasKeyword() - "<native>" Line ? [AAF_MainQuest (0B000F99)].aaf:aaf_mainquestscript.makeActorData() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_MainQuestScript.psc" Line 1886 [AAF_MainQuest (0B000F99)].AAF:AAF_API.StartScene() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_API.psc" Line 643 [AAM_Main (16000800)].AAM:AAM_Manager.callAAFSexScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 1328 [AAM_Main (16000800)].AAM:AAM_Manager.startNextAbductionScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 805 [AAM_Main (16000800)].AAM:AAM_Manager.onTeleportComplete() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 749 [AAM_Main (16000800)].AAM:AAM_Manager.OnTimer() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 621 [02/09/2026 - 10:26:50PM] error: Cannot check for a None keyword stack: [ (00023348)].Actor.HasKeyword() - "<native>" Line ? [AAF_MainQuest (0B000F99)].aaf:aaf_mainquestscript.makeActorData() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_MainQuestScript.psc" Line 1886 [AAF_MainQuest (0B000F99)].AAF:AAF_API.StartScene() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_API.psc" Line 643 [AAM_Main (16000800)].AAM:AAM_Manager.callAAFSexScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 1328 [AAM_Main (16000800)].AAM:AAM_Manager.startNextAbductionScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 805 [AAM_Main (16000800)].AAM:AAM_Manager.onTeleportComplete() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 749 [AAM_Main (16000800)].AAM:AAM_Manager.OnTimer() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 621 [02/09/2026 - 10:26:51PM] FPA: New self esteem value: 96.599998 [02/09/2026 - 10:27:05PM] AAM Debug: Abduction reported to struggle to start AAF scene. Staring safety timer [02/09/2026 - 10:27:13PM] error: Unbound native function "IntToHexString" called [02/09/2026 - 10:27:13PM] warning: Assigning None to a non-object variable named "::temp34" stack: <unknown self>.realhandcuffs:log.FormIdAsString() - "C:\Users\David Jud\git\RealHandcuffs\package\0_Common\Scripts\Source\User\RealHandcuffs\Log.psc" Line 37 [RH_MainQuest (15000F99)].realhandcuffs:mcminteraction.OnMenuOpenCloseEvent() - "C:\Users\David Jud\git\RealHandcuffs\package\0_Common\Scripts\Source\User\RealHandcuffs\McmInteraction.psc" Line 67 [02/09/2026 - 10:27:13PM] error: Unbound native function "LastCrossHairRef" called [02/09/2026 - 10:27:13PM] error: Unbound native function "LastCrossHairRef" called [02/09/2026 - 10:27:34PM] VM is freezing... [02/09/2026 - 10:27:34PM] VM is frozen
Franco Cozzo Posted February 10 Posted February 10 (edited) 15 hours ago, ManiCity30 said: Hello, I'm pretty new to modding and I'm having trouble getting animations to play it says here ASA is not installed and I have no idea. I downloaded all the dependency but when we go to the warehouse or other location. it's a butt slap then nothing characters just stand there. again, I have no idea what ASA is not installed I downloaded everything. Line 621 [02/09/2026 - 10:26:50PM] error: Cannot check for a None keyword stack: [ (00023348)].Actor.HasKeyword() - "<native>" Line ? [AAF_MainQuest (0B000F99)].aaf:aaf_mainquestscript.makeActorData() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_MainQuestScript.psc" Line 1886 [AAF_MainQuest (0B000F99)].AAF:AAF_API.StartScene() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_API.psc" Line 643 [AAM_Main (16000800)].AAM:AAM_Manager.callAAFSexScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 1328 [AAM_Main (16000800)].AAM:AAM_Manager.startNextAbductionScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 805 [AAM_Main (16000800)].AAM:AAM_Manager.onTeleportComplete() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 749 [AAM_Main (16000800)].AAM:AAM_Manager.OnTimer() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 621 [02/09/2026 - 10:26:50PM] error: Cannot check for a None keyword stack: [ (00023348)].Actor.HasKeyword() - "<native>" Line ? [AAF_MainQuest (0B000F99)].aaf:aaf_mainquestscript.makeActorData() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_MainQuestScript.psc" Line 1886 [AAF_MainQuest (0B000F99)].AAF:AAF_API.StartScene() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_API.psc" Line 643 [AAM_Main (16000800)].AAM:AAM_Manager.callAAFSexScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 1328 [AAM_Main (16000800)].AAM:AAM_Manager.startNextAbductionScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 805 [AAM_Main (16000800)].AAM:AAM_Manager.onTeleportComplete() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 749 [AAM_Main (16000800)].AAM:AAM_Manager.OnTimer() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 621 [02/09/2026 - 10:26:51PM] FPA: New self esteem value: 96.599998 [02/09/2026 - 10:27:05PM] AAM Debug: Abduction reported to struggle to start AAF scene. Staring safety timer [02/09/2026 - 10:27:13PM] error: Unbound native function "IntToHexString" called [02/09/2026 - 10:27:13PM] warning: Assigning None to a non-object variable named "::temp34" stack: <unknown self>.realhandcuffs:log.FormIdAsString() - "C:\Users\David Jud\git\RealHandcuffs\package\0_Common\Scripts\Source\User\RealHandcuffs\Log.psc" Line 37 [RH_MainQuest (15000F99)].realhandcuffs:mcminteraction.OnMenuOpenCloseEvent() - "C:\Users\David Jud\git\RealHandcuffs\package\0_Common\Scripts\Source\User\RealHandcuffs\McmInteraction.psc" Line 67 [02/09/2026 - 10:27:13PM] error: Unbound native function "LastCrossHairRef" called [02/09/2026 - 10:27:13PM] error: Unbound native function "LastCrossHairRef" called [02/09/2026 - 10:27:34PM] VM is freezing... [02/09/2026 - 10:27:34PM] VM is frozen ASA is probably Absolutely Skimpy Attire https://www.nexusmods.com/fallout4/mods/30899 heres the Fusion Girl bodyslides if you need them too https://www.nexusmods.com/fallout4/mods/49745 , I have the CBBE+Physics + FG bodyslides but I don't think the physics version is needed when going to FG (and wouldnt be needed if you arent using the jiggle physics to begin with) You'll need Bodyslide https://www.nexusmods.com/fallout4/mods/25?tab=description as well, then you'd want to choose the ASA group or ASA FG in Group Filter, choose your body type in Preset (pick a random ASA item in outfit/body if none show up) then tick "Build Morphs" then Batch Build (unless you manually want to do them 1 by 1) and choose all the items you want to "build" (probably all of them) then let it run, this way the outfits will "fit" the bodies. It may seem like a hassle but once you've dont it once or twice it's simple and it's the standard process for adding all new clothing in fallout 4 when there are body slides available. If it isnt Absolutely Skimpy Attire then haha what a waste of a post and effort but you'll probably end up wanting that pack anyway and needing bodyslide regardless. Edit: After looking at your post again, ASA likely wont fix your issue. Is AAF working without Pervert? Edited February 10 by Franco Cozzo well you see.... 1
riveth Posted February 11 Author Posted February 11 On 2/10/2026 at 2:00 PM, Franco Cozzo said: ASA is probably Absolutely Skimpy Attire https://www.nexusmods.com/fallout4/mods/30899 heres the Fusion Girl bodyslides if you need them too https://www.nexusmods.com/fallout4/mods/49745 , I have the CBBE+Physics + FG bodyslides but I don't think the physics version is needed when going to FG (and wouldnt be needed if you arent using the jiggle physics to begin with) You'll need Bodyslide https://www.nexusmods.com/fallout4/mods/25?tab=description as well, then you'd want to choose the ASA group or ASA FG in Group Filter, choose your body type in Preset (pick a random ASA item in outfit/body if none show up) then tick "Build Morphs" then Batch Build (unless you manually want to do them 1 by 1) and choose all the items you want to "build" (probably all of them) then let it run, this way the outfits will "fit" the bodies. It may seem like a hassle but once you've dont it once or twice it's simple and it's the standard process for adding all new clothing in fallout 4 when there are body slides available. If it isnt Absolutely Skimpy Attire then haha what a waste of a post and effort but you'll probably end up wanting that pack anyway and needing bodyslide regardless. Edit: After looking at your post again, ASA likely wont fix your issue. Is AAF working without Pervert? Yes, ASA is for skimpy attire, some of those clothes can be found in charity containers.
riveth Posted February 14 Author Posted February 14 (edited) On 2/3/2026 at 1:14 AM, Mimirue17 said: Dev238 breaks the opening vault door scene in vault111 on a new game start. Regular version .41 works without issue - have gone back to that. Just an FYI. Sorry for late reply. It looks like my fix to start rapped! quest broke story manager. Damn, it looks like I need to re-do all changes I made since last version. I was a bit worried about this, but there was no problem on my setup and no reports like this. If anyone can test dev version and tell me if it really breaks on vauld exit it would help me a lot! Edited February 14 by riveth
Holden McGroin Posted February 21 Posted February 21 On 2/14/2026 at 7:55 AM, riveth said: Sorry for late reply. It looks like my fix to start rapped! quest broke story manager. Damn, it looks like I need to re-do all changes I made since last version. I was a bit worried about this, but there was no problem on my setup and no reports like this. If anyone can test dev version and tell me if it really breaks on vauld exit it would help me a lot! I tested this and have no issues in the vault at all. I am on OG with Pervert 238 installed.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now