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Pervert – Immersive prostitution and harassment


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Posted
11 hours ago, rypley said:

 

No problem, I was just reporting a problem I'm having with the mod.

 

However, you might be able to help me with two things:

 

What exactly is a "slut outfit"? I regularly get a warning because I don't dress like a slut. If I'm naked I'm shocked; if I wear jewelry I'm shocked; if I wear a dress I'm shocked; if I wear a bikini I'm shocked. Basically, what do you mean by "wearing like a slut"?

 

Then, when I'm sent to the Diamond City guards' room for not paying my debt, I find myself in a room with a camera. I can't move, and nothing happens. The NPCs in the other room don't move either. I wait a day, two days, three days, watching my character do nothing... what's supposed to happen?

 - to make 2nd collar (slutty outfit restrictions) you need SAKR 
- I'm guessing You are talking about that situation when Scurvy takes you to interrogation room after his third visit? Scurvy will start dialogue with you after teleportation. If not, type "reil" in console - then look for locked layer releated to pervert. For instance 3
then type riel 3 (or corresponding numer) to unlock your movement and talk to Scurvy.

 

 

Posted (edited)
On 1/26/2026 at 11:55 PM, riveth said:

 - to make 2nd collar (slutty outfit restrictions) you need SAKR 
- I'm guessing You are talking about that situation when Scurvy takes you to interrogation room after his third visit? Scurvy will start dialogue with you after teleportation. If not, type "reil" in console - then look for locked layer releated to pervert. For instance 3
then type riel 3 (or corresponding numer) to unlock your movement and talk to Scurvy.

 

 

Ah yes, SAKR, I haven't installed it. I didn't really understand how it works. There would need to be patches for the clothing packs (I use Vtaw, ASA, and the clothing provided by Nuka Ride).  (resolved)

 

As for Scurvy, it's not actually in the local memory when I'm teleported. I typed `riel` in the console and got the message: `script message "reil" not found` (I tried `reil /reil "reil"` with the same message).

Edited by rypley
Posted
50 minutes ago, rypley said:

Ah yes, SAKR, I haven't installed it. I didn't really understand how it works. There would need to be patches for the clothing packs (I use Vtaw, ASA, and the clothing provided by Nuka Ride).

As for Scurvy, it's not actually in the local memory when I'm teleported. I typed `riel` in the console and got the message: `script message "reil" not found` (I tried `reil /reil "reil"` with the same message).

There are easy to find SAKR Robco patchers for those clothing items - as they are all very common. instructions for install on their pages.

Posted
On 1/27/2026 at 11:56 AM, rypley said:

Ah yes, SAKR, I haven't installed it. I didn't really understand how it works. There would need to be patches for the clothing packs (I use Vtaw, ASA, and the clothing provided by Nuka Ride).  (resolved)

 

As for Scurvy, it's not actually in the local memory when I'm teleported. I typed `riel` in the console and got the message: `script message "reil" not found` (I tried `reil /reil "reil"` with the same message).

sorry I made a typo

first type "diel" - to dispaly layers
look for layer pervert something. It should have a number

then type "riel" and that number

 

Posted
1 hour ago, DMZSniper said:

Noticed a rather interesting feature of the mod: it does not support  1.163 (GOG version). Any chance that can be added?

 

How did you come to this conclusion?  I run the mod just fine on 163, and I know I'm not the only one. 

Posted
10 hours ago, riveth said:

sorry I made a typo

first type "diel" - to dispaly layers
look for layer pervert something. It should have a number

then type "riel" and that number

 

 Here is the result I receive

(You'll notice that Scurvy isn't there and the handcuffs haven't been fitted.)

perv_002.png

Posted
50 minutes ago, rypley said:

 Here is the result I receive

(You'll notice that Scurvy isn't there and the handcuffs haven't been fitted.)

perv_002.png

Aam manager is from pervert. Now type riel 4

Posted
Just now, riveth said:

Aam manager is from pervert. Now type riel 4

Also there is mcm option to enable controls under debug submenu. Go to mcm, pervertn debug.

Posted
9 hours ago, DMZSniper said:

Noticed a rather interesting feature of the mod: it does not support  1.163 (GOG version). Any chance that can be added?

It's made on 1.163 so maybe you need to turn on pervert plugin in vortex?

Posted
23 hours ago, riveth said:

Also there is mcm option to enable controls under debug submenu. Go to mcm, pervertn debug.

Ah, but if all this manipulation is to regain freedom of movement, I already knew how to do that via MCM... What I don't understand is: where is Scurvy? He's not where I'm teleported. My question is: what am I supposed to do?

Posted
9 hours ago, rypley said:

Ah, but if all this manipulation is to regain freedom of movement, I already knew how to do that via MCM... What I don't understand is: where is Scurvy? He's not where I'm teleported. My question is: what am I supposed to do?

Scurvy should be teleported just in front of you in same location. IDK what went wrong, but it seems You have outdated pc or script heavy loadout if it fails. 
You could try to use beth ini to improve script performance and temporary disable some mods mechanics, like approaches global pregnacies ect. Use previous save and re-run Scuvys dialogue.

Posted

Would like an option in MCM menu as to what types of drugs are administered in dungeons. Have three different characters Ive had to scrap because of Daddy O and Med X. Addictol wont get rid of either of them. Doctors cant cure it. Jet, Psycho, Buffout and all the others can be cured. I dont know why those two stubborn ones cant be cured.

Posted
13 hours ago, Olmech said:

Would like an option in MCM menu as to what types of drugs are administered in dungeons. Have three different characters Ive had to scrap because of Daddy O and Med X. Addictol wont get rid of either of them. Doctors cant cure it. Jet, Psycho, Buffout and all the others can be cured. I dont know why those two stubborn ones cant be cured.

This is reasonable and doable idea. But why you scrapped whole character instead of using console command to get rid of addiction?

Posted (edited)
14 hours ago, Olmech said:

Would like an option in MCM menu as to what types of drugs are administered in dungeons. Have three different characters Ive had to scrap because of Daddy O and Med X. Addictol wont get rid of either of them. Doctors cant cure it. Jet, Psycho, Buffout and all the others can be cured. I dont know why those two stubborn ones cant be cured.

 

 Just a note, but that is not normal vanilla game behavior.  Addictol cures all chem addictions unless modded otherwise.

 

Before addictol:

Spoiler

20260201111355_1.jpg.bf9166ef874d4060824af7e56142bdf9.jpg

 

After addictol (no addictions to show, confirmed in console as well):

Spoiler

20260201111426_1.jpg.c28218660f8ae25b26b57e9eb4fb101d.jpg

 

Edited by spicydoritos
Added screenshots
Posted
14 hours ago, Mimirue17 said:

is it safe to run with dev238 or should just stick with one on main page?

Yes, it's safe

Posted
4 hours ago, riveth said:

Yes, it's safe

Dev238 breaks the opening vault door scene in vault111 on a new game start.   Regular version .41 works without issue - have gone back to that.   Just an FYI.

Posted
On 2/1/2026 at 10:17 AM, spicydoritos said:

Just a note, but that is not normal vanilla game behavior.  Addictol cures all chem addictions unless modded otherwise.

 

 

It cures everything else except those two for me. Ended up having to remove the addictions via console.

Posted
On 2/1/2026 at 9:09 AM, riveth said:

This is reasonable and doable idea. But why you scrapped whole character instead of using console command to get rid of addiction?

 

Did not have much time invested in those characters. The main character I have with lots of play time I did use console to remove addictions.

Posted

Hello, I'm pretty new to modding and I'm having trouble getting animations to play it says here ASA is not installed and I have no idea. I downloaded all the dependency but when we go to the warehouse or other location. it's a butt slap then nothing characters just stand there. again, I have no idea what ASA is not installed I downloaded everything. 

 

Line 621
[02/09/2026 - 10:26:50PM] error: Cannot check for a None keyword
stack:
    [ (00023348)].Actor.HasKeyword() - "<native>" Line ?
    [AAF_MainQuest (0B000F99)].aaf:aaf_mainquestscript.makeActorData() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_MainQuestScript.psc" Line 1886
    [AAF_MainQuest (0B000F99)].AAF:AAF_API.StartScene() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_API.psc" Line 643
    [AAM_Main (16000800)].AAM:AAM_Manager.callAAFSexScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 1328
    [AAM_Main (16000800)].AAM:AAM_Manager.startNextAbductionScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 805
    [AAM_Main (16000800)].AAM:AAM_Manager.onTeleportComplete() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 749
    [AAM_Main (16000800)].AAM:AAM_Manager.OnTimer() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 621
[02/09/2026 - 10:26:50PM] error: Cannot check for a None keyword
stack:
    [ (00023348)].Actor.HasKeyword() - "<native>" Line ?
    [AAF_MainQuest (0B000F99)].aaf:aaf_mainquestscript.makeActorData() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_MainQuestScript.psc" Line 1886
    [AAF_MainQuest (0B000F99)].AAF:AAF_API.StartScene() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_API.psc" Line 643
    [AAM_Main (16000800)].AAM:AAM_Manager.callAAFSexScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 1328
    [AAM_Main (16000800)].AAM:AAM_Manager.startNextAbductionScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 805
    [AAM_Main (16000800)].AAM:AAM_Manager.onTeleportComplete() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 749
    [AAM_Main (16000800)].AAM:AAM_Manager.OnTimer() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 621
[02/09/2026 - 10:26:51PM] FPA: New self esteem value: 96.599998
[02/09/2026 - 10:27:05PM] AAM Debug: Abduction reported to struggle to start AAF scene. Staring safety timer
[02/09/2026 - 10:27:13PM] error: Unbound native function "IntToHexString" called
[02/09/2026 - 10:27:13PM] warning: Assigning None to a non-object variable named "::temp34"
stack:
    <unknown self>.realhandcuffs:log.FormIdAsString() - "C:\Users\David Jud\git\RealHandcuffs\package\0_Common\Scripts\Source\User\RealHandcuffs\Log.psc" Line 37
    [RH_MainQuest (15000F99)].realhandcuffs:mcminteraction.OnMenuOpenCloseEvent() - "C:\Users\David Jud\git\RealHandcuffs\package\0_Common\Scripts\Source\User\RealHandcuffs\McmInteraction.psc" Line 67
[02/09/2026 - 10:27:13PM] error: Unbound native function "LastCrossHairRef" called
[02/09/2026 - 10:27:13PM] error: Unbound native function "LastCrossHairRef" called
[02/09/2026 - 10:27:34PM] VM is freezing...
[02/09/2026 - 10:27:34PM] VM is frozen

AAM.0.log - Notepad 2_9_2026 12_15_21 AM.png

Posted (edited)
15 hours ago, ManiCity30 said:

Hello, I'm pretty new to modding and I'm having trouble getting animations to play it says here ASA is not installed and I have no idea. I downloaded all the dependency but when we go to the warehouse or other location. it's a butt slap then nothing characters just stand there. again, I have no idea what ASA is not installed I downloaded everything. 

 

Line 621
[02/09/2026 - 10:26:50PM] error: Cannot check for a None keyword
stack:
    [ (00023348)].Actor.HasKeyword() - "<native>" Line ?
    [AAF_MainQuest (0B000F99)].aaf:aaf_mainquestscript.makeActorData() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_MainQuestScript.psc" Line 1886
    [AAF_MainQuest (0B000F99)].AAF:AAF_API.StartScene() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_API.psc" Line 643
    [AAM_Main (16000800)].AAM:AAM_Manager.callAAFSexScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 1328
    [AAM_Main (16000800)].AAM:AAM_Manager.startNextAbductionScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 805
    [AAM_Main (16000800)].AAM:AAM_Manager.onTeleportComplete() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 749
    [AAM_Main (16000800)].AAM:AAM_Manager.OnTimer() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 621
[02/09/2026 - 10:26:50PM] error: Cannot check for a None keyword
stack:
    [ (00023348)].Actor.HasKeyword() - "<native>" Line ?
    [AAF_MainQuest (0B000F99)].aaf:aaf_mainquestscript.makeActorData() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_MainQuestScript.psc" Line 1886
    [AAF_MainQuest (0B000F99)].AAF:AAF_API.StartScene() - "C:\Games\MO2_BASE\mods\AAF_DEV\Scripts\Source\User\AAF\AAF_API.psc" Line 643
    [AAM_Main (16000800)].AAM:AAM_Manager.callAAFSexScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 1328
    [AAM_Main (16000800)].AAM:AAM_Manager.startNextAbductionScene() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 805
    [AAM_Main (16000800)].AAM:AAM_Manager.onTeleportComplete() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 749
    [AAM_Main (16000800)].AAM:AAM_Manager.OnTimer() - "C:\Users\Riveth\AppData\Local\Temp\PapyrusTemp\AAM\AAM_Manager.psc" Line 621
[02/09/2026 - 10:26:51PM] FPA: New self esteem value: 96.599998
[02/09/2026 - 10:27:05PM] AAM Debug: Abduction reported to struggle to start AAF scene. Staring safety timer
[02/09/2026 - 10:27:13PM] error: Unbound native function "IntToHexString" called
[02/09/2026 - 10:27:13PM] warning: Assigning None to a non-object variable named "::temp34"
stack:
    <unknown self>.realhandcuffs:log.FormIdAsString() - "C:\Users\David Jud\git\RealHandcuffs\package\0_Common\Scripts\Source\User\RealHandcuffs\Log.psc" Line 37
    [RH_MainQuest (15000F99)].realhandcuffs:mcminteraction.OnMenuOpenCloseEvent() - "C:\Users\David Jud\git\RealHandcuffs\package\0_Common\Scripts\Source\User\RealHandcuffs\McmInteraction.psc" Line 67
[02/09/2026 - 10:27:13PM] error: Unbound native function "LastCrossHairRef" called
[02/09/2026 - 10:27:13PM] error: Unbound native function "LastCrossHairRef" called
[02/09/2026 - 10:27:34PM] VM is freezing...
[02/09/2026 - 10:27:34PM] VM is frozen

AAM.0.log - Notepad 2_9_2026 12_15_21 AM.png



ASA is probably Absolutely Skimpy Attire 

https://www.nexusmods.com/fallout4/mods/30899 

heres the Fusion Girl bodyslides if you need them too https://www.nexusmods.com/fallout4/mods/49745

, I have the CBBE+Physics + FG bodyslides but I don't think the physics version is needed when going to FG (and wouldnt be needed if you arent using the jiggle physics to begin with)

 

You'll need Bodyslide https://www.nexusmods.com/fallout4/mods/25?tab=description as well, then you'd want to choose the ASA group or ASA FG in Group Filter,  choose your body type in Preset (pick a random ASA item in outfit/body if none show up) then tick "Build Morphs" then Batch Build (unless you manually want to do them 1 by 1) and choose all the items you want to "build" (probably all of them) then let it run, this way the outfits will "fit" the bodies. It may seem like a hassle but once you've dont it once or twice it's simple and it's the standard process for adding all new clothing in fallout 4 when there are body slides available. 

 

 

If it isnt Absolutely Skimpy Attire then haha what a waste of a post and effort but you'll probably end up wanting that pack anyway and needing bodyslide regardless.

 

Edit: After looking at your post again, ASA likely wont fix your issue. Is AAF working without Pervert? 

Edited by Franco Cozzo
well you see....
Posted
On 2/10/2026 at 2:00 PM, Franco Cozzo said:



ASA is probably Absolutely Skimpy Attire 

https://www.nexusmods.com/fallout4/mods/30899 

heres the Fusion Girl bodyslides if you need them too https://www.nexusmods.com/fallout4/mods/49745

, I have the CBBE+Physics + FG bodyslides but I don't think the physics version is needed when going to FG (and wouldnt be needed if you arent using the jiggle physics to begin with)

 

You'll need Bodyslide https://www.nexusmods.com/fallout4/mods/25?tab=description as well, then you'd want to choose the ASA group or ASA FG in Group Filter,  choose your body type in Preset (pick a random ASA item in outfit/body if none show up) then tick "Build Morphs" then Batch Build (unless you manually want to do them 1 by 1) and choose all the items you want to "build" (probably all of them) then let it run, this way the outfits will "fit" the bodies. It may seem like a hassle but once you've dont it once or twice it's simple and it's the standard process for adding all new clothing in fallout 4 when there are body slides available. 

 

 

If it isnt Absolutely Skimpy Attire then haha what a waste of a post and effort but you'll probably end up wanting that pack anyway and needing bodyslide regardless.

 

Edit: After looking at your post again, ASA likely wont fix your issue. Is AAF working without Pervert? 

Yes, ASA is for skimpy attire, some of those clothes can be found in charity containers.

 

 

Posted (edited)
On 2/3/2026 at 1:14 AM, Mimirue17 said:

Dev238 breaks the opening vault door scene in vault111 on a new game start.   Regular version .41 works without issue - have gone back to that.   Just an FYI.

Sorry for late reply. It looks like my fix to start rapped! quest broke story manager. Damn, it looks like I need to re-do all changes I made since last version.

I was a bit worried about this, but there was no problem on my setup and no reports like this.

If anyone can test dev version and tell me if it really breaks on vauld exit it would help me a lot!

 

Edited by riveth
Posted
On 2/14/2026 at 7:55 AM, riveth said:

Sorry for late reply. It looks like my fix to start rapped! quest broke story manager. Damn, it looks like I need to re-do all changes I made since last version.

I was a bit worried about this, but there was no problem on my setup and no reports like this.

If anyone can test dev version and tell me if it really breaks on vauld exit it would help me a lot!

 

 

I tested this and have no issues in the vault at all.  I am on OG with Pervert 238 installed.

 

 

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