riveth Posted December 27, 2025 Author Posted December 27, 2025 2 hours ago, Mimirue17 said: I just finished the training quests for Ivan to help pay for the loan. Sadly once I earned enough to pay it off he no longer offers his 'guidance' any more just offers another loan. Would it be possible to add the option to continue the 'guidance' and perhaps add to this scenario if its is requested. Since you are such a loyal student he will continue with you intense training personally - maybe even have you move into a room with lots of toys he might randomly select to put you in. Of course he would offer you jobs like before so you can earn some caps but his price for training you further is unlimited access to your services whenever he chooses, its only fair right? Just a thought, even if its just offering you jobs to have that as the default option when talking to him and then an option to go back to discussing loans so you can return to normal gameplay with him if you so choose. overall I found this part of the mod very entertaining and well done. I will now test out the revamped Raped part of the mod. Ivans dialogue logic is already overcomplicated. But since this subject comes up now and then I keep it in mind. I'm working on orgy scenario now. New location in GN. To get there player needs Ivan recomendations. You need to finish ivans training to get those, but later you can just go into club and get some work.
riveth Posted December 27, 2025 Author Posted December 27, 2025 4 hours ago, Mimirue17 said: I just finished the training quests for Ivan to help pay for the loan. Sadly once I earned enough to pay it off he no longer offers his 'guidance' any more just offers another loan. Would it be possible to add the option to continue the 'guidance' and perhaps add to this scenario if its is requested. Since you are such a loyal student he will continue with you intense training personally - maybe even have you move into a room with lots of toys he might randomly select to put you in. Of course he would offer you jobs like before so you can earn some caps but his price for training you further is unlimited access to your services whenever he chooses, its only fair right? Just a thought, even if its just offering you jobs to have that as the default option when talking to him and then an option to go back to discussing loans so you can return to normal gameplay with him if you so choose. overall I found this part of the mod very entertaining and well done. I will now test out the revamped Raped part of the mod. I recommend to not pay loan at all
MrCruelJohn Posted December 27, 2025 Posted December 27, 2025 first, great mod. Adds to the situation my Nora finds herself in as she tries to find Shaun. If I was to add to the suggestion box, 3 days stuck in DC gets long - yes, I know I could sleep through as well as add caps, but wearing the collar without weapons makes her stay. Many other opportunities outside DC - such as settlements etc. Maybe a random PC with a special coin at each to collect - allows use of weapons outside - hits a settlement - the coin is gone and weapons free - till she finds the random PC with the next coin. Or, she has a pimp (ie from TSEX) - having one along allows use of weapons. Danny demands entrance fee price entering DC, or any other location you would add. Otherwise, the CNC aspect is more desirable than a willing prostitute. Just thoughts. I make my own scenarios - with tons of rules for Nora - but if there isn't a choice for Nora, it gets better. John 1
riveth Posted December 27, 2025 Author Posted December 27, 2025 4 hours ago, MrCruelJohn said: first, great mod. Adds to the situation my Nora finds herself in as she tries to find Shaun. If I was to add to the suggestion box, 3 days stuck in DC gets long - yes, I know I could sleep through as well as add caps, but wearing the collar without weapons makes her stay. Many other opportunities outside DC - such as settlements etc. Maybe a random PC with a special coin at each to collect - allows use of weapons outside - hits a settlement - the coin is gone and weapons free - till she finds the random PC with the next coin. Or, she has a pimp (ie from TSEX) - having one along allows use of weapons. Danny demands entrance fee price entering DC, or any other location you would add. Otherwise, the CNC aspect is more desirable than a willing prostitute. Just thoughts. I make my own scenarios - with tons of rules for Nora - but if there isn't a choice for Nora, it gets better. John you can try to run from DC and dump that collar using any mod that helps get out of restrains. I managed to do that and finish rescue of Jefim from brewery long before I get caught and put back in collar. I plan to add more side quests for Nora while collared, so you actually need to leave DC without weapons or armor (later stage). 1
riveth Posted December 27, 2025 Author Posted December 27, 2025 On 12/24/2025 at 11:52 PM, rhRich said: I should have checked before... All I had to do was move scrap anything below pervert, so that is fixed for me. That just wouldn't have worked for me I couldn't scrap, example below without being unable to remove.. Still sorting thru other bugs / oddities but thanks for a great Mod! Reveal hidden contents . I have new version for You to test out. Please download perv236.zip from this link: https://mega.nz/folder/WCZGhZSA#VKGUm6hN0dkYym4ehXmA1Ao Can You load prevoius save, before You edited Sanctuary again and tell me how does it looks like now? Spicydoritos helped me to remove unnessessery edits, so now Sanctuary should not "respawn".
katrina.balanchuk Posted December 27, 2025 Posted December 27, 2025 7 hours ago, riveth said: but later you can just go into club and get some work. Thats sounds great! Will the NPCs unique coded again so I can change thier looks via SLM ? :)
riveth Posted December 28, 2025 Author Posted December 28, 2025 13 hours ago, katrina.balanchuk said: Thats sounds great! Will the NPCs unique coded again so I can change thier looks via SLM ? :) Yes, 1
rhRich Posted December 28, 2025 Posted December 28, 2025 (edited) On 12/27/2025 at 2:35 PM, riveth said: I have new version for You to test out. Please download perv236.zip from this link: https://mega.nz/folder/WCZGhZSA#VKGUm6hN0dkYym4ehXmA1Ao Can You load prevoius save, before You edited Sanctuary again and tell me how does it looks like now? Spicydoritos helped me to remove unnessessery edits, so now Sanctuary should not "respawn". Ok, I moved scrap anything back to where it was where I couldn't scrap before on a new game, and I can now, great! I went back to another profile where those buildings reappeared after pervert install and they are no longer there, great! Thank you to both you and Spicydoritos, well actually to all the team involved in this great addition to the game! Now I'm just eagerly waiting for the next update. As far as my other problems I don't really think they have much to do with this, it's just me needing to do some tweaking in my setups Edited December 28, 2025 by rhRich 1
caqa Posted December 28, 2025 Posted December 28, 2025 (edited) While I love the idea of a more developed prostitution mod, I think this unfortunately made two big design mistakes. For outposts, or any open world encounter, the room you're teleported to is more immersion breaking than finding a quiet corner. And loading the back into the open world map can take quite a while. While the idea behind the harrasment mod is quite cute, it just doesn't work well technically. It doesn't repect active scenes, so it yanks you out of them all the time. And at some point you can't even decline the approaches anymore. Things like in the prologue, when you get into the cryo pod, harrashment mod pulls your husband out of the pod so he just stands there while you get frozen. Or when you need to follow some NPC to an objective, things are super serious and dangerous... and then sudden one of them decides to confess he's your biggest fan and offer a massage. And combining those mechanics. Many times when you need to talk to some NPC for a quest objective, they first approached you for sex. Then depending on the location, you can get teleported to their room. Then after sex, while still in that room, the NPC activates again and starts his normal conversation. And then the script forcefully teleports you out again, which can completely break their quest. So I like the idea of the mod. It's unfortunately unsuited for normal gameplay. Edited December 28, 2025 by caqa
rhRich Posted December 29, 2025 Posted December 29, 2025 3 hours ago, caqa said: While I love the idea of a more developed prostitution mod, I think this unfortunately made two big design mistakes. For outposts, or any open world encounter, the room you're teleported to is more immersion breaking than finding a quiet corner. And loading the back into the open world map can take quite a while. While the idea behind the harrasment mod is quite cute, it just doesn't work well technically. It doesn't repect active scenes, so it yanks you out of them all the time. And at some point you can't even decline the approaches anymore. Things like in the prologue, when you get into the cryo pod, harrashment mod pulls your husband out of the pod so he just stands there while you get frozen. Or when you need to follow some NPC to an objective, things are super serious and dangerous... and then sudden one of them decides to confess he's your biggest fan and offer a massage. And combining those mechanics. Many times when you need to talk to some NPC for a quest objective, they first approached you for sex. Then depending on the location, you can get teleported to their room. Then after sex, while still in that room, the NPC activates again and starts his normal conversation. And then the script forcefully teleports you out again, which can completely break their quest. So I like the idea of the mod. It's unfortunately unsuited for normal gameplay. A lot of what you are saying is more of an SH issue for your immersion... Have a hotkey set to turn on/off SH approaches when you don't want npc's approaching you. When you feel like a little distraction, turn on, when you want to continue storyline, turn off. 1
riveth Posted December 29, 2025 Author Posted December 29, 2025 3 hours ago, caqa said: While I love the idea of a more developed prostitution mod, I think this unfortunately made two big design mistakes. For outposts, or any open world encounter, the room you're teleported to is more immersion breaking than finding a quiet corner. And loading the back into the open world map can take quite a while. While the idea behind the harrasment mod is quite cute, it just doesn't work well technically. It doesn't repect active scenes, so it yanks you out of them all the time. And at some point you can't even decline the approaches anymore. Things like in the prologue, when you get into the cryo pod, harrashment mod pulls your husband out of the pod so he just stands there while you get frozen. Or when you need to follow some NPC to an objective, things are super serious and dangerous... and then sudden one of them decides to confess he's your biggest fan and offer a massage. And combining those mechanics. Many times when you need to talk to some NPC for a quest objective, they first approached you for sex. Then depending on the location, you can get teleported to their room. Then after sex, while still in that room, the NPC activates again and starts his normal conversation. And then the script forcefully teleports you out again, which can completely break their quest. So I like the idea of the mod. It's unfortunately unsuited for normal gameplay. - you can disable any location you want. Just go to pervert settings and set escape chance to 100 for location you dont want to be teleported from. - harrasment - we didn't change anything about SH itself. We just kidnap player after harrasment. So if you don't want to be harrased, just configure SH hotkey. Then when you are in location you want to experience harrasment, just turn it on. This mod is designed to be used on normal gameplay, just need some adjustment to your likening. 1
MrCruelJohn Posted December 30, 2025 Posted December 30, 2025 The only issue I run into is that when I teleport - combat stalkers appear because I have "Spawn only when player changes location Well, the 2nd issue I run into is that even though there is multiple NPC's, most times the only NPC involved is the harasser. Over and over till the count is done. John
Neppy Posted December 30, 2025 Posted December 30, 2025 The ATM malfunction feature is nice but I feel like it happens too often.
Esdrik Posted December 30, 2025 Posted December 30, 2025 I have a question. If I understand correctly, I only need SH for the kidnapping scenarios. Would the rest of the mod work without SH?
ItzJustAlvin Posted December 30, 2025 Posted December 30, 2025 This mod seems to be incompatible with mods that alter big settlements, like diamond city and goodneighbor. With Diamond city expansion installed there will be previs bugs even if you load this mods plugin after DCE plugin. Kinda
deff. Posted December 31, 2025 Posted December 31, 2025 2 hours ago, ItzJustAlvin said: This mod seems to be incompatible with mods that alter big settlements, like diamond city and goodneighbor. With Diamond city expansion installed there will be previs bugs even if you load this mods plugin after DCE plugin. Kinda Load it before DCE, where is problem? I have DCE and everything works just fine 2
riveth Posted January 1 Author Posted January 1 On 12/30/2025 at 6:04 PM, Neppy said: The ATM malfunction feature is nice but I feel like it happens too often. it's random. You must have a bad luck I guess. Try using Ivan's holotape to "fix" malfuction if you don't feel like it's right time to be restricted from ATM use. You can find that holotape somewhere at Ivan's
riveth Posted January 1 Author Posted January 1 On 12/30/2025 at 11:48 PM, ItzJustAlvin said: This mod seems to be incompatible with mods that alter big settlements, like diamond city and goodneighbor. With Diamond city expansion installed there will be previs bugs even if you load this mods plugin after DCE plugin. Kinda The should be no problems with DCE, just use exopatch. For some mods in GN it is needed to just face entrance to mystery den, enter console, click on planks blocking way in and type "disable"
riveth Posted January 1 Author Posted January 1 On 12/30/2025 at 6:18 PM, Esdrik said: I have a question. If I understand correctly, I only need SH for the kidnapping scenarios. Would the rest of the mod work without SH? yes. Banking system and side quests tied to it will work. Also you can use PVPK to start harrasment scenario instaed (or alongside) SH. 1
riveth Posted January 1 Author Posted January 1 On 12/30/2025 at 5:09 PM, MrCruelJohn said: The only issue I run into is that when I teleport - combat stalkers appear because I have "Spawn only when player changes location Well, the 2nd issue I run into is that even though there is multiple NPC's, most times the only NPC involved is the harasser. Over and over till the count is done. John Normally all NPC in dungeons are avaible for AAF to pick them up for some sex scenes. Idk what's wrong on your setup. You can disable slaves from dungeons, but all males there should take part in AAF scenes.
MrCruelJohn Posted January 2 Posted January 2 On 1/1/2026 at 9:00 AM, riveth said: Normally all NPC in dungeons are avaible for AAF to pick them up for some sex scenes. Idk what's wrong on your setup. You can disable slaves from dungeons, but all males there should take part in AAF scenes. I restarted at my saved game after vault exit and seems to be working okay now. Though if there is a multi person scene, the harasser is always in it. John 1
Madscout Posted January 2 Posted January 2 (edited) @riveth I like the ATM "malfunction". Kind of a cheeky way to get the player back in and interested in a loan, or at least, that is what I have discovered. Edited January 2 by Madscout 1
Poodledee Posted January 3 Posted January 3 I have the plugins at the bottom of my plugin list however I am still having texture issues in DC Security. Is there something else I am missing?
riveth Posted January 4 Author Posted January 4 On 1/3/2026 at 1:27 AM, Poodledee said: I have the plugins at the bottom of my plugin list however I am still having texture issues in DC Security. Is there something else I am missing? In newest version You no longer need to keep prevert as last. I recreated office area so now put pervert before any mods that touch DC.
Poodledee Posted January 4 Posted January 4 20 hours ago, riveth said: In newest version You no longer need to keep prevert as last. I recreated office area so now put pervert before any mods that touch DC. Thanks for the heads up. It seems something to do with my CWSS mods are actually the issue.
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