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Pervert – Immersive prostitution and harassment


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Posted (edited)
1 hour ago, riveth said:

problems with precombines. You have something that "fixes" precombines like PRP. try using tpc command while at this quest. Wall should go away.

I have the "diamond city expansion" mod. Could that conflict?

TPC did nothing. I used TCL to get through the wall but officer Dalton doesn't react to me. No dialogues at all.

Edited by xyzxyz
Posted (edited)
1 hour ago, riveth said:

Noted and reported to script author. But this isse happens only on slower pc's or when a lot of script heavy mods present. Anyway thnx for bringing this up.

Something is certainly slowing this save down. It has DD, BDH, MCG and SH but not much else. And most of them are deactivated right now.

Edited by xyzxyz
Posted
35 minutes ago, xyzxyz said:

I have the "diamond city expansion" mod. Could that conflict?

Put pervert after dce in plugins and should be ok

Posted
29 minutes ago, xyzxyz said:

Something is certainly slowing this save down. It has DD, BDH, MCG and SH but not much else. And most of them are deactivated right now.

I had most of this problems when enabled mods like BLD and its additional ai scripts. But all that depends on pc. i'm aware of this problem but cant fix it for now. i tried to understand and modify @AwesomeSPASS script but I failed to improve this situation. We need to wait and see if He will have time to fix it. If not I have one more idea, but thats just plan b.

Posted (edited)
1 hour ago, riveth said:

Put pervert after dce in plugins and should be ok

DCE needs to be last in the list or half the city is flickering all the time. I'm more worried why the officer doesn't react to me.

Edited by xyzxyz
Posted
19 hours ago, xyzxyz said:

DCE needs to be last in the list or half the city is flickering all the time. I'm more worried why the officer doesn't react to me.

 

Can confirm that DCE must be below pervert.esp. I have DCE - if pervert.esp is above DCE, then everything is flickering. I haven't checked Good neighbourhood yet - I have Better good neighborhood  and Neighborhood expanded + patch. 

 

One question about this mod - it should overwrite mods which are in photo? In MO2 left pane, I mean...

Ekrnuzmums2025-11-04201517.png.70a49417a528fc2f22b7601a1c899490.png

Posted
20 minutes ago, deff. said:

 

Can confirm that DCE must be below pervert.esp. I have DCE - if pervert.esp is above DCE, then everything is flickering. I haven't checked Good neighbourhood yet - I have Better good neighborhood  and Neighborhood expanded + patch. 

 

One question about this mod - it should overwrite mods which are in photo? In MO2 left pane, I mean...

Ekrnuzmums2025-11-04201517.png.70a49417a528fc2f22b7601a1c899490.png

I have Pervert overwrite all of them

Posted
50 minutes ago, deff. said:

 

Can confirm that DCE must be below pervert.esp. I have DCE - if pervert.esp is above DCE, then everything is flickering. I haven't checked Good neighbourhood yet - I have Better good neighborhood  and Neighborhood expanded + patch. 

 

One question about this mod - it should overwrite mods which are in photo? In MO2 left pane, I mean...

Ekrnuzmums2025-11-04201517.png.70a49417a528fc2f22b7601a1c899490.png

yes

Posted
1 hour ago, xyzxyz said:

Even without DCE there is a wall blocking the way to officer Dalton. How does it look in your game?

in my game there is no wall, you must have other mods that fixes precombines, for instance PRP or maybe some precombines for DCE? I cant remember right now, but I managed to make it playable with DC and GN mods no problem.

In GN there was a board covering outside door, of backalley caffeteria I added(just next to Bobbi's). Just open console, select it and type disable.

Posted (edited)
1 hour ago, riveth said:

in my game there is no wall, you must have other mods that fixes precombines, for instance PRP or maybe some precombines for DCE? I cant remember right now, but I managed to make it playable with DC and GN mods no problem.

In GN there was a board covering outside door, of backalley caffeteria I added(just next to Bobbi's). Just open console, select it and type disable.

I have none. The wall with the beach picture is vanilla. Where is the entrance? The marker shows the vanilla security office aka players dressing room.

Edited by xyzxyz
Posted (edited)

Not being able to talk about the ATM malfunction during a loan quest is a pretty big oversight... I had 2000 caps saved up to pay off my loan and now might not be able to pay on time because there's no ATM dialogue with Ivan. The ATM glitching out is a good feature but it still needs to be fixed asap.

 

Some quick spelling fixes:

 

Player: [I have problems with your ATM's. There's an error message popping up when I try to use them. It says I need to contact you about this. Can you tell me what's happening?]

Fix: There was an error message when I tried to use your ATM. It said I needed to contact management. Can you tell me what's going on?

 

James: [Ekhm, yes, we do experience some... problems with our ATM's at the moment.]

Fix: Ah, yes. We are experiencing some... technical issues with our ATMs at the moment.

Edited by Neppy
Posted

Can't it be used alongside the Native Animation Framework (NAF)?
After warping, it fades out without any issues and returns to its original position. Then, the approach must be terminated in debug mode.

Posted (edited)
3 hours ago, Neppy said:

Not being able to talk about the ATM malfunction during a loan quest is a pretty big oversight... I had 2000 caps saved up to pay off my loan and now might not be able to pay on time because there's no ATM dialogue with Ivan. The ATM glitching out is a good feature but it still needs to be fixed asap.

 

Some quick spelling fixes:

 

Player: [I have problems with your ATM's. There's an error message popping up when I try to use them. It says I need to contact you about this. Can you tell me what's happening?]

Fix: There was an error message when I tried to use your ATM. It said I needed to contact management. Can you tell me what's going on?

 

James: [Ekhm, yes, we do experience some... problems with our ATM's at the moment.]

Fix: Ah, yes. We are experiencing some... technical issues with our ATMs at the moment.

I had no problem there. It updated to "wait for repair". Ivan still has the dialogue though.

Edited by xyzxyz
Posted
9 hours ago, Neppy said:

Not being able to talk about the ATM malfunction during a loan quest is a pretty big oversight... I had 2000 caps saved up to pay off my loan and now might not be able to pay on time because there's no ATM dialogue with Ivan. The ATM glitching out is a good feature but it still needs to be fixed asap.

 

Some quick spelling fixes:

 

Player: [I have problems with your ATM's. There's an error message popping up when I try to use them. It says I need to contact you about this. Can you tell me what's happening?]

Fix: There was an error message when I tried to use your ATM. It said I needed to contact management. Can you tell me what's going on?

 

James: [Ekhm, yes, we do experience some... problems with our ATM's at the moment.]

Fix: Ah, yes. We are experiencing some... technical issues with our ATMs at the moment.

There shouldn't be a situation like this.

Malfunction happens only if you dont have any loan quest active. If atm is broken and you take loan, it will be fixed instantly.

 

Did you use commands described in update notes while updating?

 

It's possible I messed something up but I need more details to pin this problem. 

- describe whole situation since update

- what loan quest you run now

 

For quick fix use holotape program you can find somewhere at Ivans bank

Posted
7 hours ago, Rumi_Nanase said:

Can't it be used alongside the Native Animation Framework (NAF)?
After warping, it fades out without any issues and returns to its original position. Then, the approach must be terminated in debug mode.

Never tested it with naf. Can you provide amm logs?

Posted
11 hours ago, xyzxyz said:

I have none. The wall with the beach picture is vanilla. Where is the entrance? The marker shows the vanilla security office aka players dressing room.

I moved vanila wall and extended this room.

If there is dialogue with dalton it means quest broke at start. There is solution described in first pinned post. 

Posted
16 hours ago, deff. said:

 I haven't checked Good neighbourhood yet - I have Better good neighborhood  and Neighborhood expanded + patch. 

 

Checked situation with these mods. All esp/esl files which is tied to Good Neighbourhood is below pervert.esp, except GN Expanded, because it's flagged as master esp. But I can confirm, that near Bobbis place there is a door and it's accessible for me. Only it looks like in photo. 

 

Spoiler

Photo118.png.54fae41673c7d8ed19120447256a4000.png

 

Posted
6 hours ago, riveth said:

I moved vanila wall and extended this room.

If there is dialogue with dalton it means quest broke at start. There is solution described in first pinned post. 

Those commands teleported me to a dungeon full of men and to the DC prison but no dialogues.

Raped! was triggered during a job for Ivan

Posted (edited)

I encountered in probem with collar:

 

Screenshot2025-06-30005905.png.d1728e9e543b4ba417d38a215aae022c.png.5a627cff2802be8e433b6abb8e36ce9f.png

 

 

Scurvy keeps saying about collar, but my ch don't have any other collar! I checked Real Handcuffs mod and there is no sign that pc wears a collar. I stripped my ch naked to be sure that nothing equips collar slot, but Scurvy keeps saying about it and he don't equip my pc with collar....

Edited by deff.
Posted
3 hours ago, xyzxyz said:

Those commands teleported me to a dungeon full of men and to the DC prison but no dialogues.

Raped! was triggered during a job for Ivan

It's no use if raped is already running. You need to use older save, then teleport to dungeon and back. Quest starts as soon as you reach dungeon for the first time

Posted (edited)

Hi, I love your mod ,I already told you that, but anyway 🫠

 

 -I noticed one incompatibilitie with pvpk (with the easy prey perk, which triggers an animation at the end of the first scene in aaf and breaks all the other scenes).  

 

 -I tested the scenario with Ivan and noticed a few inconsistencies, such as when Ivan tells the character that he sold the contract to another company, but it's the character who has to pay it back instead of the company.

 

 -I tried the repaid system with Ivan's job and noticed that in the “party only” job, Ivan fucks my character 4-5 times, but not the others.     

 

 -I think the loan should be much higher, because making caps with tsex (or other mods) it's much easier, your character doesn't need to take out a loan (2500, 5000, and 10000 would be better, and the interest much higher).    

 

 -The last loan could help get rid of the high-security collar from HR that can be put on you and can only be removed by the guy at the Dugout Inn ( the prices are 5000 for a standar and 10000 for a high security ).

 

 -And finally, I know it doesn't make sense, but if we could withdraw and take caps of a much higher value, like 10,000 in the atm, that would be great 👍.

 

(Some of the bugs I encountered may be conflicts with other mods. If this is the case, don't pay any attention to them, but if others encounter the same problems, it's something to check out)

 

you've done such a geat job making this amazing mod and i want to help as much as i can (i don't know anything about coding but ask me and i help if i can)

 

have a wonderful day/night 🥰

Edited by Aceforwin
Posted
On 11/5/2025 at 4:20 PM, deff. said:

I encountered in probem with collar:

 

Screenshot2025-06-30005905.png.d1728e9e543b4ba417d38a215aae022c.png.5a627cff2802be8e433b6abb8e36ce9f.png

 

 

Scurvy keeps saying about collar, but my ch don't have any other collar! I checked Real Handcuffs mod and there is no sign that pc wears a collar. I stripped my ch naked to be sure that nothing equips collar slot, but Scurvy keeps saying about it and he don't equip my pc with collar....

Sorry for late reply.
Do You have raider pet? I had same problem when escaped raider captivity. Looks like there was nothing on my neck, yet there was simillar problems as if I'm stil wearing it.
Fixing this issue is on my todo list, but since I don't have experience with scripting I need to rely on other ppl help. For now You can try to equip pervert collar manually. 
To do this type help pervert 0
 look for
ARMO: pervert_collar1 (for first Scurvy encounter)
ARMO: pervert_collar2 (for second Scurvy encounter)
ARMO: pervert_collar3 (for DC whore scenario)

then just additem [ref.number of collar here] 1

Let me know if it helped.

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